Author Topic: New BC mod and mod team: Aftermath  (Read 84497 times)

Offline Nebula

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Re: New BC mod and mod team: Aftermath
« Reply #420 on: March 18, 2010, 09:53:15 AM »
grumble sabre grumble
Canon is what people argue exists on ships that don't exist.

Offline Bones

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Re: New BC mod and mod team: Aftermath
« Reply #421 on: March 18, 2010, 01:26:25 PM »
grumble sabre grumble
The Saber was actually intended to be a background craft, hence why the textures on it are lower quality than say the Akira, which was used a fair lot more. This also explains the lack of textured on shuttlebay doors. That IS the shuttlebay though, so wouldn't it make sense to put it in? Also, if you're going for compleete canon, I would suggest you slap/texture on the darker raised hull section onto the shuttlebay rim, but it still looks pretty close aside from those two details.
pwnd :evil

Prometheus is also canon but in game it's plain and ugly, wouldn't hurt to add those shuttle bays...

Offline Nebula

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Re: New BC mod and mod team: Aftermath
« Reply #422 on: March 18, 2010, 01:50:40 PM »
who did what to who... xD
Canon is what people argue exists on ships that don't exist.

Offline Bones

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Re: New BC mod and mod team: Aftermath
« Reply #423 on: March 18, 2010, 02:09:26 PM »
who did what to who... xD
nah lol, this situation reminded me of something :funny

Still I say there should be shuttle bay :D:D I know I'm stubborn

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #424 on: March 18, 2010, 06:58:18 PM »
Better?;)


Offline Nebula

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Re: New BC mod and mod team: Aftermath
« Reply #425 on: March 18, 2010, 07:17:40 PM »
better :P
Canon is what people argue exists on ships that don't exist.

Offline deadthunder2_0

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Re: New BC mod and mod team: Aftermath
« Reply #426 on: March 18, 2010, 07:23:05 PM »
it's missing those brown parts on the nacelle
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Offline Nebula

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Re: New BC mod and mod team: Aftermath
« Reply #427 on: March 18, 2010, 07:25:41 PM »
they are modeled on, just not textured yet it seems atm
Canon is what people argue exists on ships that don't exist.

Offline deadthunder2_0

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Re: New BC mod and mod team: Aftermath
« Reply #428 on: March 18, 2010, 07:26:59 PM »
oh, now i see it
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Offline Bones

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Re: New BC mod and mod team: Aftermath
« Reply #429 on: March 19, 2010, 02:13:46 PM »
Better?;)



small details change so much ;) better :)

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #430 on: March 19, 2010, 02:26:29 PM »
it's missing those brown parts on the nacelle

Allready changed ;)

HPing the sucker now :P

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #431 on: March 19, 2010, 03:52:58 PM »
Screeniieesss :D:D

Offline deadthunder2_0

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Re: New BC mod and mod team: Aftermath
« Reply #432 on: March 19, 2010, 04:11:56 PM »
just wondering, what happened with the TMP Pack
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Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #433 on: March 19, 2010, 04:22:03 PM »
just wondering, what happened with the TMP Pack

On hold for now :P

Offline CptBenSisko

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Re: New BC mod and mod team: Aftermath
« Reply #434 on: March 19, 2010, 08:29:40 PM »
Can't wait to see this new Galaxy that you've come up with....very interested indeed... :dance

Offline Billz

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Re: New BC mod and mod team: Aftermath
« Reply #435 on: March 19, 2010, 09:45:19 PM »
I'm sorry but I really need to ask this.

Why dont you ever put registeries on your ships? The registeries do not affect the game performance in anyway so I never understand why you leave them off.
Can't wait for 2014 to start.

Offline deadthunder2_0

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Re: New BC mod and mod team: Aftermath
« Reply #436 on: March 19, 2010, 10:28:01 PM »
for fleet battles so you don't have 4 USS Enterprises :picardfacepalm:
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Offline CptBenSisko

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Re: New BC mod and mod team: Aftermath
« Reply #437 on: March 20, 2010, 02:44:58 AM »
exactly....i would much rather see registryless ships than 4 Galaxy Class Enterprise-Ds and 7 USS Defiants and 2 Sovereign Class Enterprise-Es....

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #438 on: March 20, 2010, 07:39:51 AM »
for fleet battles so you don't have 4 USS Enterprises :picardfacepalm:

what he said ^^, it comes down to that. I didnt want to see multiple ships with the same name flying arround

Offline Villain

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Re: New BC mod and mod team: Aftermath
« Reply #439 on: March 20, 2010, 07:48:28 AM »
exactly....i would much rather see registryless ships than 4 Galaxy Class Enterprise-Ds and 7 USS Defiants and 2 Sovereign Class Enterprise-Es....

for fleet battles so you don't have 4 USS Enterprises :picardfacepalm:

what he said ^^, it comes down to that. I didnt want to see multiple ships with the same name flying arround

How close are you guys flying to your allies to be able to READ their names?!  :wtf


"The design is clearly ancient... Launched hundreds of thousands of years ago."

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der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
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