Author Topic: Phasers  (Read 6267 times)

Offline Worf359Alpha

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Re: Phasers
« Reply #20 on: August 12, 2009, 12:47:48 AM »
Thx for the better link ACES! Just be sure to set your MPE Model Scale to 0.01 under the Edit/Options before you start tinkering on your ships, that way your subsystems will be where you put them in the ship, and be carefull not to get addicted to HPing, I spend more time HPing, altering scripts, and designing new weapons then i do playing BC.  :D
500+ HardPointed Ships and counting! Man where do i find the time!

Offline CyAn1d3

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Re: Phasers
« Reply #21 on: August 12, 2009, 12:50:00 PM »
thanks for the advice! ill be sure to note that. :)
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Offline Hunter83

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Re: Phasers
« Reply #22 on: April 23, 2010, 09:40:46 AM »
Heya i've a little Question about Phasers...

Is there a Way to change the Phasers in Game?

I mean, you can switch in Game to Quantum Torps and so on, can you do this with Phasers to, in Example:

A Button who calls "Phasermodes"
and then you can switch to the different Phasertypes...

I will make this for The USS Cataja, she shall have 2 Phasertypes, wich are changeable

Normal Phasers
Auroraphasers

I think i need a second Hardpoint-Script with the normal Phasers, is this right so?
And where can i start to write the Script, wich lines do i need?

I hope you can help me

By William Hunter
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Offline teleguy

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Re: Phasers
« Reply #23 on: April 23, 2010, 11:12:58 AM »
I think it could be done with a single hardpoint. Just put both phaser types on the same spot and the script then alternately reduces or increases the MinFiringCharge for each type.

I faintly remember that someone (in this forum?) mentioned somebody made a script that does something similar namely switching between a beam and a pulse weapon.

Offline Hunter83

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Re: Phasers
« Reply #24 on: April 23, 2010, 11:35:38 AM »
Yeah sounds good^^
But the Energycosts will smash up my Core ;)

And the Auroraphasers are a strong Weaponsystem, wich make a Damage of 5000 Points and i have to switch back to the normal Phasers after use the Auroraphasers^^

Do you remember, who has written the Script to change Phasers to Pulse?
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Offline teleguy

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Re: Phasers
« Reply #25 on: April 23, 2010, 12:21:02 PM »

But the Energycosts will smash up my Core ;)

Both phaser types will be managed by the same master system so they won't draw more power.
Quote
And the Auroraphasers are a strong Weaponsystem, wich make a Damage of 5000 Points and i have to switch back to the normal Phasers after use the Auroraphasers^^

You could make it so that the Auroraphasers recharge really slowly.

Quote
Do you remember, who has written the Script to change Phasers to Pulse?

Unfortunately I don't know. I think the name wasn't even mentioned. Maybe someone else knows?


EDIT: I found something.
http://bc-central.net/forums/index.php/topic,2347.0.html

Offline tiqhud

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Re: Phasers
« Reply #26 on: April 23, 2010, 03:36:21 PM »
Quote
You could make it so that the Auroraphasers recharge really slowly.
really may not be bad way to do, however at the start of combat ALL phasers are charged.
TiqHud
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Offline teleguy

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Re: Phasers
« Reply #27 on: April 23, 2010, 03:39:48 PM »
Well, he said "after he fired the Aurora phasers".

Offline hobbs

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Re: Phasers
« Reply #28 on: April 25, 2010, 11:52:37 AM »
hi what about a low tech solution

have bothe phasers in the hard point exactly the same so that both fire but the auroa ones are slow recharge.

ie same position but one set is arora
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Bones

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Re: Phasers
« Reply #29 on: April 26, 2010, 03:43:34 AM »
hi what about a low tech solution

have bothe phasers in the hard point exactly the same so that both fire but the auroa ones are slow recharge.

ie same position but one set is arora

lol that's exactly what teleguy said :P

Offline hobbs

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Re: Phasers
« Reply #30 on: April 26, 2010, 12:03:29 PM »
oh oops i did not realise he ment what i ment lol sorry :doh:
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline teleguy

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Re: Phasers
« Reply #31 on: April 27, 2010, 12:29:55 PM »
oh oops i did not realise he ment what i ment lol sorry :doh:

No, I meant sth else.

Offline Hunter83

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Re: Phasers
« Reply #32 on: April 30, 2010, 08:22:46 AM »
Does anyone know, who maked this Torpedo switches to Disruptor Scripts? and if so, is there a possibilty to get that Script in a PY??

Thnx for Help, and btw

My MPE makes some Bugs, it shows no Textures on the Ships, when they load. All Lines Folders are correct, but there is a Line called

"Model Texturepath suffix (semicollon delimited)"

What do i need for the Line???

Perhaps someone can help me?

By William Hunter
Sometimes i think about the Past...

Offline teleguy

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Re: Phasers
« Reply #33 on: May 02, 2010, 02:16:41 PM »

My MPE makes some Bugs, it shows no Textures on the Ships, when they load. All Lines Folders are correct, but there is a Line called

"Model Texturepath suffix (semicollon delimited)"

What do i need for the Line???

Perhaps someone can help me?

By William Hunter

Mine says
High;..\..\SharedTextures\CardBases\High;..\..\SharedTextures\CardShips\High;..\..\SharedTextures\FedBases\High;..\..\SharedTextures\FedShips\High;..\..\SharedTextures\Misc\High

Offline Hunter83

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Re: Phasers
« Reply #34 on: May 03, 2010, 01:37:12 PM »
thnx Teleguy, it works all correctly now...

Great^^
Sometimes i think about the Past...