Something told me the thread might be a Zombie by now.
I'm handling things like the Gunslinger, the early JJprises, the Post Nemesis Romuln pack, etc with only minor slowdowns because of bulk screen projectiles. even the ship I worked on is very high poly, so it's not so huge my processor can't handle it
the file in question is now fairly ancient, crudely done for a 512, is in severe need of a clean new Retexture, etc.
http://bridgecommander.filefront.com/file/NSEA_Protector;15067this one was uploaded back in 03, and BCModed with an old version. this person may no longer exist on the net, either. oh, polygons will disappear, then floating damage textures will appear, anyway. :shock: