Author Topic: Science Teacher  (Read 3032 times)

Offline MarkyD

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Re: Science Teacher
« Reply #20 on: October 07, 2009, 09:46:31 AM »
not bad mate, but the mesh needs allot of work, and it looks too high in the poly count for a fighter.

Offline candle_86

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Re: Science Teacher
« Reply #21 on: October 08, 2009, 03:36:14 PM »
it will get all the work it needs, I lost everything

Offline Bren

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Re: Science Teacher
« Reply #22 on: October 11, 2009, 11:01:02 AM »
I can't believe noone has asked why this topic is called Science Teacher? :funny
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Offline candle_86

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Re: Science Teacher
« Reply #23 on: October 11, 2009, 04:16:08 PM »
name of the fighter, but its lost now, power outage i lost all my work not backed up

Offline Bones

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Re: Science Teacher
« Reply #24 on: October 12, 2009, 02:43:30 AM »
 :( :( Damn it was so cool design... I hope you'll be able to rebuild it, would be pity if you couldn't

Offline Daystar70

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Re: Science Teacher
« Reply #25 on: October 12, 2009, 09:49:29 AM »
Actually Pulse Phasers aren't indiginous to the 24th century, just because we did not see them until Defiant. Wether fired in Pulses or streams or beams is irrelevent, it has to do with the style of the FX being used in each Trek show, and then the excuses are made up to follow suit, The particle canons used by Enterprise Nx 1701 became twin beams when phase canons, and Pulse like phasers for Trek 2 the wrath of Khan. One could easily define the Khan era Connies Phasers as "Pulse phasers" if you look at the Fx used but that is semantics.

Offline Bren

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Re: Science Teacher
« Reply #26 on: October 12, 2009, 02:02:29 PM »
Tough luck, Candle. Hope you get it back.
"The sky calls to us, if we do not destroy ourselves, we will, one day, venture to the stars." - Carl Sagan

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Offline candle_86

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Re: Science Teacher
« Reply #27 on: October 12, 2009, 11:00:06 PM »
ill get around to remaking it, but ill make it better next time lol, want good news thoug, the artwork i made is backuped in this thread and others lol

Offline candle_86

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Re: Science Teacher
« Reply #28 on: January 19, 2010, 06:30:15 PM »
A little update im reworking it lol since I lost it im working with this its alot less polies and doesnt have weird shading issues. Oh and yea i got a computer again and im back.

Im rethinking the era here of course givin those arnt warp engines im thinking Fission Impulse Drive Rockets on the wings with a larger Fission impulse engine in the rear of the ship. Ill prolly texture it more in line with Pre ENT lol

Offline King Class Scout

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Re: Science Teacher
« Reply #29 on: January 19, 2010, 07:42:41 PM »
welcome back.  you shouldn't have let them get you down.  and, yes, some of us did download the Tiber.  there's a few things to catch up on.
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Offline candle_86

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Re: Science Teacher
« Reply #30 on: January 19, 2010, 08:18:49 PM »
the tiber I still have it was in my email along with the unreleased versions lol they just needed to be tested

Offline King Class Scout

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Re: Science Teacher
« Reply #31 on: January 19, 2010, 11:20:45 PM »
I've racked up 4 or 5 betas, now.

I've also got my scheme settled, picked up modeling and skinning tips, have enough releases to be proud of...
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline Bones

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Re: Science Teacher
« Reply #32 on: January 21, 2010, 01:27:34 AM »
Hey Candle, great fighter ;) any chance to rebuild previous version, I don't really care for poly count cuz previous one looked sooo oldschool, it was too cool to never hit the game ;)

Offline candle_86

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Re: Science Teacher
« Reply #33 on: January 21, 2010, 01:29:42 AM »
for you bones I will work on tring to rebuild it yep

Offline Bones

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Re: Science Teacher
« Reply #34 on: January 21, 2010, 01:42:03 AM »
oh man :) thx and have a cookie ;)

Offline candle_86

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Re: Science Teacher
« Reply #35 on: January 21, 2010, 02:50:26 AM »
Well some things that I didnt like that I can do better are being done lol but here she is restarted

I do have one minor issue the noseart and tailart I dont have either of those anymore as well I emailed them to a few people does anyone at all still have it>?

Offline Bones

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Re: Science Teacher
« Reply #36 on: January 21, 2010, 03:04:49 AM »
Aye laddy, that's a fine machine :) here are my suggestions concerning cockpit-tail connection and wings

Offline candle_86

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Re: Science Teacher
« Reply #37 on: January 21, 2010, 03:40:50 PM »
Hope ya dont mind bones I went another way with the wings and cockpit back to my original design I didnt like the bubble cockpit lol. Im gonna shape the impulse drive later today but basic shape is there and i found the art work so tonight or tomorrow ill start textures again then who ever wants to work it into game I'll send it to ya

Offline Vladko1

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Re: Science Teacher
« Reply #38 on: January 21, 2010, 03:45:29 PM »
Rebuilding the 1940s with future technology. Cool :)

Offline tiqhud

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Re: Science Teacher
« Reply #39 on: January 21, 2010, 04:18:08 PM »
I'd be happy to setup the file structur , for the Nif, oh an HP it as well, Im thinking TOS, or do you have something else in mind.

I read Pre ENT. ok
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