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Is KM compatible with my current mod?
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Topic: Is KM compatible with my current mod? (Read 1228 times)
vagell
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Is KM compatible with my current mod?
«
on:
October 08, 2009, 04:08:21 PM »
I finally got the stargate ship pack to work. I'm sure I've seen it played with KM, but the KM readme says it has to be on a clean copy of 1.1. Is this true or is KM really compatible with stargate ship pack. Can they be played together?
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Nebula
BC elder / BCC Vice Admin
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KM - Mod Team Member & BC - Elder (2002)
Re: Is KM compatible with my current mod?
«
Reply #1 on:
October 08, 2009, 04:21:32 PM »
you need to install KM on a clean 1.1 BC install then you can install mods on top of it.
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Canon is what people argue exists on ships that don't exist.
ACES_HIGH
BCC Roleplay Game Narrator
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while(!(succeed=try()));
Re: Is KM compatible with my current mod?
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Reply #2 on:
October 08, 2009, 06:09:07 PM »
keep in mind though that if you do install anything over KM you will not be able to play MP on any KM servers
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vagell
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Re: Is KM compatible with my current mod?
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Reply #3 on:
October 09, 2009, 04:07:48 PM »
Also, how do you dial the gate in the ship pack? I have MVAM.
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KrrKs
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Re: Is KM compatible with my current mod?
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Reply #4 on:
October 10, 2009, 09:03:46 AM »
I don't think you can "dial" them. Not Sure but I think they can launch Shuttles (Darts and stuff), Maybe you can also MVAM them if you use one as playership.
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Kirk
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Re: Is KM compatible with my current mod?
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Reply #5 on:
October 10, 2009, 09:17:56 PM »
The gates are not dialable, I think Rob was working on dialable gates though.
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Is KM compatible with my current mod?