Author Topic: Nebula V3  (Read 9110 times)

Offline tiqhud

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Re: Nebula V3
« Reply #20 on: January 12, 2007, 07:49:07 AM »
those pics of mine were from the older version 2.? of walkfx, I have not bothered to upgrade yet :D
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
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It is all the little details, that cause headaches.
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Offline Billz

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Re: Nebula V3
« Reply #21 on: January 12, 2007, 09:15:04 AM »
those pics of mine were from the older version 2.? of walkfx, I have not bothered to upgrade yet :D

If you upgrade to the WalkFX in BCS, you would get the same result. The way Mark said it, its a problem with the mesh of the bridge itself since it isnt a new mesh. If someone was able to make an add on for this bridge to fix the clipping problem when using WalkFX, that would be ace.
Can't wait for 2014 to start.

Offline LJ

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Re: Nebula V3
« Reply #22 on: January 12, 2007, 10:06:03 AM »
Is the reason why it messes up obvious when you look at the model Mark? or is it some other strange issue?

mitchhankins

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Re: Nebula V3
« Reply #23 on: January 12, 2007, 10:29:58 AM »
hell yeah cool :D

starfleetadmiral

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Re: Nebula V3
« Reply #24 on: January 12, 2007, 10:33:18 PM »
The only issue I have is that Red Alert seems to make the Bridge too dark. Maybe lighten the color by 1-3% or so, not much.

Offline Mark

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Re: Nebula V3
« Reply #25 on: January 13, 2007, 06:07:38 AM »
Is the reason why it messes up obvious when you look at the model Mark? or is it some other strange issue?

Yes, the floor extends under the steps.. I might be willing to do something about it if it was just the lowest level, but there are two layers that would need adjusting - and its not a simple shape adjustment as I had hoped, if i were to do it - it would mean:

  • 1: Reshape the floors
  • 2: Remap The floors
  • 3: Re Lightmap the floors

I will talk to LC and ask to see if there is a quicker way of doing it then what I am thinking, but i really dont feel its worth the effort.

The only issue I have is that Red Alert seems to make the Bridge too dark. Maybe lighten the color by 1-3% or so, not much.

It doesnt work like that im afriad - not unless I go through the bridge and lighten EVERY light map, Besides it was a very dark set at red alert

starfleetadmiral

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Re: Nebula V3
« Reply #26 on: January 13, 2007, 04:35:15 PM »
Oh well, I'll deal with it then xD. Now that I think about it, it was very dark, but wasn't it just a redress of the Galaxy Class Battle Bridge? Still, love the bridge man.

Offline Mark

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Re: Nebula V3
« Reply #27 on: January 13, 2007, 05:00:23 PM »
Oh well, I'll deal with it then xD. Now that I think about it, it was very dark, but wasn't it just a redress of the Galaxy Class Battle Bridge? Still, love the bridge man.

most of them were at that time lol... I wish it was a simple matter of changing a script or something, sadly we just dont have that kind of control.

Offline LJ

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Re: Nebula V3
« Reply #28 on: January 13, 2007, 05:57:23 PM »
To reiterate Mark's point this is the BC Lighting system (when using scripts) applied to _all_ the objects in a bridge set:


Offline Billz

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Re: Nebula V3
« Reply #29 on: January 13, 2007, 06:34:59 PM »
To reiterate Mark's point this is the BC Lighting system (when using scripts) applied to _all_ the objects in a bridge set:



L.J has been swimming in blood again LOL.

But yeah, the lighting system for the red and yellow alert modes on the present Nebula bridge always killed it for me. Hey, how come Mark is being left all on his own to re-do this bridge? It doesnt seem fair...
Can't wait for 2014 to start.

Offline Mark

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Re: Nebula V3
« Reply #30 on: January 14, 2007, 08:04:49 AM »
sean is busy with life atm, besides he remapped the LCARS for me a few months back..

There just isnt enough of us left any more lol, im considering training up somone else - but we will see how things go over the coming months.

NealT

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Re: Nebula V3
« Reply #31 on: January 19, 2007, 09:59:51 AM »
Just wish I had that kind of talent...

and patience...

Nice work guys...

Offline Mark

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Re: Nebula V3
« Reply #32 on: January 26, 2007, 01:56:01 PM »
ok here is what i hope to be the final build - just need you guys to test it for me :P

http://www.mdward.f2s.com/Nebulav3.rar

Offline tiqhud

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Re: Nebula V3
« Reply #33 on: January 26, 2007, 02:06:04 PM »
ok here is what i hope to be the final build - just need you guys to test it for me :P

http://www.mdward.f2s.com/Nebulav3.rar
Got it,
do we need any special instructions, (other than delete the data models [folder]?)
(((  data/ Models/ Sets/ nebulabridge  )))
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline tiqhud

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Re: Nebula V3
« Reply #34 on: January 26, 2007, 02:38:58 PM »
Marvelous Bridge, however I did notice a minor detail, the plaque says USS Farragut, but the MSD says USS Explorer
other than that detail it was great lookin, (oh blast I didn't look that close at Brex's or Miguel's displays)

TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Mark

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Re: Nebula V3
« Reply #35 on: January 27, 2007, 05:40:51 AM »
oh thanks - forgot to fix that :P