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points 711706edges 1200801faces 554601memory 87m bytesIt is a big model. if neeed be i can work on the faces and lower the polycount.
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.
10% would be enough even... Stargate pack proved that, as well as one of Lints models...
So deactivate damage if it's a problem. The LEXX never left anything after it destroyed something, and never got damaged because, well, it's the most powerful weapon in the two universes. ;)
Heh, I could get in a Marduk Mothership in all her 50km glory ingame without damaging and see what havoc she wrecks, but that's besides the point. If a model cannot damage ingame properly, it's a waste of time integrating her into the game.
Quote from: Adonis on October 31, 2009, 08:30:16 AMHeh, I could get in a Marduk Mothership in all her 50km glory ingame without damaging and see what havoc she wrecks, but that's besides the point. If a model cannot damage ingame properly, it's a waste of time integrating her into the game.Wasn't there a way found to get huge things to damage properly?Still, beside the point. There's no way a half million poly ship is going to work!