Author Topic: Quick Battle problem  (Read 666 times)

Tyler

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Quick Battle problem
« on: November 14, 2009, 01:43:24 PM »
When I try to use Quick battle, I get a distorted bridge and no responce from any of the crew. If I try to get to the menu, it crashes to desktop as soon as I press Esc.

The only things I did between the game working and it not working was add the Shuttle launcher and try to add it to the SNS Galaxy.

Offline tiqhud

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Re: Quick Battle problem
« Reply #1 on: November 14, 2009, 04:54:29 PM »
uh, how much video memory , do you have?
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Tyler

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Re: Quick Battle problem
« Reply #2 on: November 14, 2009, 05:00:10 PM »
I don't know how to check through the computer, but my Xfire profile says Memory: 1022MB RAM.

Is that the right information?

Offline Nebula

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Re: Quick Battle problem
« Reply #3 on: November 14, 2009, 05:05:49 PM »
memory isn't the issue... I want to see a console report... seems a script is acting up.
Canon is what people argue exists on ships that don't exist.

Tyler

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Re: Quick Battle problem
« Reply #4 on: November 14, 2009, 05:34:35 PM »
The first post included 'ConsoleTrackDump.txt' above the pictures. I'm sure that's the one that the Console Tracker creates.

Offline teleguy

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Re: Quick Battle problem
« Reply #5 on: November 14, 2009, 06:50:43 PM »
Did you edit the SNSGalaxy hardpoint by hand? That's what ModelPropertyEditor is for.
http://bridgecommander.filefront.com/file/Bridge_Commander_SDK;2455

Anyway this seems to be the problem
"MainShuttle Bay = App.HullProperty_Create("Main Shuttlebay")".
The space between "MainShuttle" and "Bay" has to go.

Tyler

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Re: Quick Battle problem
« Reply #6 on: November 14, 2009, 07:04:44 PM »
I edited the hardpoints to Shuttlebay myself because I never usually bother using the MPE to edit existing hardpoint names, only add new ones.

I added the space because BCUT said it needs to be Shuttle Bay, and always called 'Shuttlebay' an invalid Shuttle Bay hardpoint.

Offline tiqhud

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Re: Quick Battle problem
« Reply #7 on: November 14, 2009, 07:16:59 PM »
It is really best to use MPE, because ERRORs by doing manual is SOOO easy
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline ACES_HIGH

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Re: Quick Battle problem
« Reply #8 on: November 15, 2009, 12:34:20 AM »
Tiq's right, most likely you forgot to change one or more of the instances of the property name in the hardpoint, MPE won't make that mistake.