Author Topic: Vladko's WIPs: 25th century Anarchy class(see last page)  (Read 44440 times)

Offline bankruptstudios

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Re: TMP class pack
« Reply #220 on: June 13, 2010, 08:01:41 AM »
Vladko, i must say, your making one very sweet Ship here, great job, cookie. :thumbsup:
 


Offline Vladko1

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Re: TMP class pack
« Reply #221 on: June 13, 2010, 09:16:01 AM »
Vladko, i must say, your making one very sweet Ship here, great job, cookie. :thumbsup:
lol, thanks for the cookie :P I promise I'll not dissapoint your and others looking forward for a beutiful ship :P

Offline Vladko1

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Re: TMP class pack
« Reply #222 on: June 15, 2010, 04:16:43 AM »
I started to make the basic parts from the textures :P

Offline Maxloef

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Re: TMP class pack
« Reply #223 on: June 15, 2010, 04:34:52 AM »
I started to make the basic parts from the textures :P

id scale down the phaser turrets and really fix those nacelles, textures look clean and crisp though

Offline Vladko1

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Re: TMP class pack
« Reply #224 on: June 15, 2010, 04:50:00 AM »
Done, thanks Max, I scaled down the turrents, but Ill remain the size od the lights, because they fit perfectly on the texture :P And, I added and to the bottom parts lights and turrents ;)

Offline Vladko1

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Re: TMP class pack
« Reply #225 on: June 15, 2010, 05:39:14 AM »
update
lol, Bones's textures look awesome :thumbsup: A bit modifications to some of them, adding, modding and the miranda will look awesome, but first, to map them :P

Offline MarkyD

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Re: TMP class pack
« Reply #226 on: June 15, 2010, 03:50:11 PM »
Good progress  :thumbsup:

Offline Toa_Kaita

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Re: TMP class pack
« Reply #227 on: June 16, 2010, 02:11:21 AM »
She's looking great! Welcome back Vladko! :D

If I may nitpick though, the impulse section doesnt look exactly right. I think the engines need to extend a bit more towards the bottom.

Offline Vladko1

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Re: TMP class pack
« Reply #228 on: June 16, 2010, 02:47:41 AM »
lol, hi Toa_kaita and makryd. :)
Here I mapped several more things. When I mapped the top of the bridge, mesh errors appeared right there :cry: Ill see what I can do after everything is textured :)

Offline Vladko1

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Re: TMP class pack
« Reply #229 on: June 16, 2010, 04:29:50 PM »
I have a lot to play with the windows :P
btw, these new textures are Bones's ones :)

Offline Vladko1

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Re: TMP class pack
« Reply #230 on: June 17, 2010, 05:34:08 AM »
Update

Offline Adonis

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Re: TMP class pack
« Reply #231 on: June 17, 2010, 05:35:30 AM »
The windows need to be at least half their current size.
Easy is the path to wisdom for those not blinded by themselves.


Offline Vladko1

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Re: TMP class pack
« Reply #232 on: June 17, 2010, 05:49:38 AM »
The windows need to be at least half their current size.
I've noticed the same, but for me is a bit difficult to reduce the size of the window, but after the ship is textured at all, Ill make a try ;) Thanks btw :)

Offline Vladko1

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Re: TMP class pack
« Reply #233 on: September 10, 2010, 04:39:53 PM »
and, after a while, update :D

Offline Vladko1

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Re: TMP class pack
« Reply #234 on: September 11, 2010, 08:45:39 AM »
And I think its done :P

Offline eclipse74569

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Re: TMP class pack
« Reply #235 on: September 11, 2010, 11:48:07 AM »
Hey Vlad:  As far as the mesh errors go, you could do a Vertex Selection with the "Ignore Backfacing Vertices" option checked and weld the vertex's together...that's at least what it looks like to me.
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Offline Vladko1

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Re: TMP class pack
« Reply #236 on: September 11, 2010, 12:26:03 PM »
Yes, some of the objects on the ships, aren't connected with vertexes. Just putted into the mesh. That is I think for having less polygons :P Thats why I made it that way ;) But Ill try to do  what you said :) Thanks mate :)

Offline CyAn1d3

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Re: TMP class pack
« Reply #237 on: September 11, 2010, 01:35:45 PM »
Yes, some of the objects on the ships, aren't connected with vertexes. Just putted into the mesh. That is I think for having less polygons :P Thats why I made it that way ;) But Ill try to do  what you said :) Thanks mate :)

ive been "raised" under the impression that ships built in peices like that dont damage right?
(just curious)
looks good tho..

*runs*
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Vladko1

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Re: TMP class pack
« Reply #238 on: September 11, 2010, 01:41:40 PM »
If its not in too much different pieces, its not problem :) My first TMP Proxima was from many parts and the damage wasn't good, but here the parts are less.

Offline CyAn1d3

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Re: TMP class pack
« Reply #239 on: September 11, 2010, 01:43:09 PM »
i see says the blind man
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15