Author Topic: Determining position in mpe  (Read 1564 times)

Offline deadthunder2_0

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Determining position in mpe
« on: December 01, 2009, 06:18:15 PM »
Well ive been kitbashing alot lately, and want some of my ships in game. Whenever i load a current hp that has a hp close to the ship i want to modify it for mpe crashes.
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Offline Kirk

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Re: MPE help
« Reply #1 on: December 01, 2009, 06:26:38 PM »
Are you sure you are loading a hp?

Offline deadthunder2_0

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Re: MPE help
« Reply #2 on: December 01, 2009, 06:36:49 PM »
Yeah just tried
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Offline ACES_HIGH

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Re: MPE help
« Reply #3 on: December 02, 2009, 03:07:42 AM »
are you sure, can you tell us exactly what you did?

Offline deadthunder2_0

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Re: MPE help
« Reply #4 on: December 02, 2009, 08:58:55 AM »
I loaded my model, then it said do you want to load an hp, I said yes, went to ships/hardpoints and took the nebula.py and opened it, while opening it mpe crashed.
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Offline King Class Scout

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Re: MPE help
« Reply #5 on: December 02, 2009, 12:33:40 PM »
the stock ships have a little problem.  there is technically no "py" for the stock nebs, you must load the PYC version, instead
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Offline Nebula

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Re: MPE help
« Reply #6 on: December 02, 2009, 01:26:54 PM »
eh? I'm sure the py files of the stock ships come with the sdk....
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Offline JimmyB76

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Re: MPE help
« Reply #7 on: December 02, 2009, 02:03:37 PM »
neb is correct - all stock py files are in the SDK...

Offline King Class Scout

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Re: MPE help
« Reply #8 on: December 02, 2009, 03:06:44 PM »
but does deadthunder HAVE the SDK?  now I'll have to look, too :P
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Offline Nebula

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Re: MPE help
« Reply #9 on: December 02, 2009, 03:21:57 PM »
The BC MPE is part of the SDK so yea he should have it....
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Offline Kirk

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Re: MPE help
« Reply #10 on: December 02, 2009, 06:00:59 PM »
lol, cookie for neb.

Offline deadthunder2_0

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Re: MPE help
« Reply #11 on: December 02, 2009, 07:01:21 PM »
lets clear things up i didn't tell what nebula- rick knox nebula. It has a py file
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Offline Nebula

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Re: MPE help
« Reply #12 on: December 02, 2009, 07:25:52 PM »
oh ok what's your order of loading things up in the mpe??
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Offline deadthunder2_0

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Re: MPE help
« Reply #13 on: December 02, 2009, 07:45:39 PM »
I start mpe
then i load the ship model
then i see a message-do you want to load a hp
i click yes
i go to ships/hardpoints
i load nebula.py
mpe crashes
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Offline tiqhud

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Re: MPE help
« Reply #14 on: December 03, 2009, 07:53:14 AM »
I start mpe
then i load the ship model
then i see a message-do you want to load a hp
i click yes
i go to ships/hardpoints
i load nebula.py
mpe crashes

Have you tried Loading, any other HP, this helps determine if its MPE or the HP. [sometimes things do get corrupted]
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Offline deadthunder2_0

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Re: MPE help
« Reply #15 on: December 03, 2009, 08:02:37 PM »
yes ive tried loading the neb hp that comes with sdk to, and a galaxy class one.
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Offline Nebula

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Re: MPE help
« Reply #16 on: December 03, 2009, 09:26:04 PM »
have you run the reg file that came with the mpe??
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Offline deadthunder2_0

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Re: MPE help
« Reply #17 on: December 03, 2009, 09:35:25 PM »
yes multiple times
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Offline Vladko1

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Re: MPE help
« Reply #18 on: December 04, 2009, 07:02:57 AM »
Try to open the HP with notepad to see the HP, because maybe its not fully finished downloading (archive was damaged) and in the HP has missing parts.

Offline Nebula

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Re: MPE help
« Reply #19 on: December 04, 2009, 09:05:15 AM »
wait are you sure you're opening the hp and not the ship file??
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