Author Topic: First Contact Single Player Mission  (Read 1877 times)

Offline Morgan

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First Contact Single Player Mission
« on: January 11, 2010, 01:32:47 PM »
http://bridgecommander.filefront.com/file/First_Contact_Single_Player_Mission;109041

I thought I'd take a stab at mission scripting (since it seems to have died).  Check it out and feedback is always welcome.

See the readme for all requirements (there are a few).

Offline RifleMan80

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Re: First Contact Single Player Mission
« Reply #1 on: January 12, 2010, 10:14:55 AM »
Hey thats not bad! I like!

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Offline Daimo

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Re: First Contact Single Player Mission
« Reply #2 on: January 14, 2010, 05:33:37 PM »
Really wanna get this working, what cube [ship] contains cube.py?

Offline Morgan

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Re: First Contact Single Player Mission
« Reply #3 on: January 14, 2010, 06:30:13 PM »
I know the c2x cube does but you can change the name of any ship easily...

Offline Psyco Diver

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Re: First Contact Single Player Mission
« Reply #4 on: January 15, 2010, 12:22:21 AM »
do the stock KM1.0 ships work with this mission or do I have to hunt down the needed ships to play this mission?

Offline Morgan

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Re: First Contact Single Player Mission
« Reply #5 on: January 15, 2010, 12:44:30 AM »
do the stock KM1.0 ships work with this mission or do I have to hunt down the needed ships to play this mission?
I just checked the KM scripts for you and from what I can see you'll need to download a Soyuz (I use the C2 you won't have to rename anything) and the c2x Cube (it's named Cube, of course you can rename any one). To avoid killing multiplayer you can add everything except for the ship plug in. While that option means the correct icons won't display, you'll still be able to play the mission since all the ship scripts will be there.

I might make a version with KM ships at a later date when I get the Data lip issue figured out, but right now I'm working on figuring out that bug and moving forward with other missions, I got a couple of idea's up my sleeve to make them fun...

Offline Daimo

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Re: First Contact Single Player Mission
« Reply #6 on: January 15, 2010, 03:05:57 PM »
I already tried renaming copying voyagercube.py in scripts/custom/ships to cube.py but had no joy with that. Is there anything else I need to do for that method to work?

Offline deadthunder2_0

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Re: First Contact Single Player Mission
« Reply #7 on: January 15, 2010, 03:26:55 PM »
you need scripts/ships
Support the Post TNG Ship Pack

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Offline Morgan

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Re: First Contact Single Player Mission
« Reply #8 on: January 15, 2010, 03:40:23 PM »
I already tried renaming copying voyagercube.py in scripts/custom/ships to cube.py but had no joy with that. Is there anything else I need to do for that method to work?
Post the ship file here and I'll take a look at it.

Offline Daimo

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Re: First Contact Single Player Mission
« Reply #9 on: January 18, 2010, 01:11:34 PM »
Ok I rename a cube in scripts/ships to cube.py but still nothing happens.

Its whatever comes with KM, this one I think: http://bridgecommander.filefront.com/file/Voyager_Borg_Cube;6000

Offline Morgan

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Re: First Contact Single Player Mission
« Reply #10 on: January 18, 2010, 01:39:20 PM »
Did you open the ship file and change the ship name inside the script as well?