Author Topic: Modeling the Almera N16  (Read 4304 times)

Offline Kirk

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Re: Drawing the Almera N16
« Reply #20 on: February 06, 2010, 05:06:37 PM »
That's a crazy high ploy mesh.

Offline Vladko1

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Re: Drawing the Almera N16
« Reply #21 on: February 06, 2010, 07:21:17 PM »
Update

Offline Vladko1

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Re: Modeling the Almera N16
« Reply #22 on: February 08, 2010, 03:20:22 AM »
And 3ds max preview. Still I have a lot of work on it.

Offline Vladko1

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Re: Modeling the Almera N16
« Reply #23 on: February 09, 2010, 03:29:12 PM »
I have to cut back the vertecles, because they are soo much and Max is making smothing errors. For now 150-200 are reduced. About 1000 to go :funny

Offline Vladko1

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Re: Modeling the Almera N16
« Reply #24 on: February 20, 2010, 09:31:16 AM »
I havent been written here for a long time. Here is some progress with the car.

Offline Vladko1

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Re: Modeling the Almera N16
« Reply #25 on: February 20, 2010, 02:20:03 PM »
Started and the interior :P After I finish her, can someone help me to fix the smoothing errors?

Offline Vladko1

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Re: Modeling the Almera N16
« Reply #26 on: February 28, 2010, 11:23:27 AM »
Update.

Offline vgdude999

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Re: Modeling the Almera N16
« Reply #27 on: March 01, 2010, 07:18:03 PM »
oooOOOOooo. Shiny! Cookie ;)

Offline Vladko1

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Re: Modeling the Almera N16
« Reply #28 on: March 02, 2010, 03:12:37 AM »
vgdude, thanks for the cookie. For any GTA San Andreas and GTA IV, wait for the Almera for these two games :P
Update, interior nearly finished

Offline Bones

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Re: Modeling the Almera N16
« Reply #29 on: March 02, 2010, 04:35:59 AM »
Almera will be nice addition but Carisma :D I shall build statue for you infron of my house (next to my mitsu) :P Crashimg my car in GTA4 should be one hell of a fun  :evil

Offline Vladko1

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Re: Modeling the Almera N16
« Reply #30 on: March 02, 2010, 04:44:58 AM »
Almera will be nice addition but Carisma :D I shall build statue for you infron of my house (next to my mitsu) :P Crashimg my car in GTA4 should be one hell of a fun  :evil
Ive already promised to you to make and Carisma :P . You are my best friend soo, the Carisma will looks better than the Almera. After that Im looking forward to see my statue (as joke) :funny :funny

Offline Bones

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Re: Modeling the Almera N16
« Reply #31 on: March 02, 2010, 06:10:35 AM »
I hold ya to that mate ;)

Offline Vladko1

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Re: Modeling the Almera N16
« Reply #32 on: March 02, 2010, 03:48:49 PM »
glass, glass, glass, windows :funny A bit more work on the material :P
btw, Bones, initiate picturing process of your Carisma. The Almera will be ready soon :P

Offline Vladko1

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Re: Modeling the Almera N16
« Reply #33 on: March 06, 2010, 04:06:36 PM »
I hate this part :( I hate the texturing! Awful work :funny I forgot to take a picture of the carpet, and offcourse, Im lazy as I can and I wont go to the garage again. I found a carpet in the NET.  :funny

Offline Vladko1

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Re: Modeling the Almera N16
« Reply #34 on: March 06, 2010, 08:34:41 PM »
And before I go to sleep

Offline Vladko1

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Re: Modeling the Almera N16
« Reply #35 on: March 18, 2010, 04:28:02 PM »
Update  :P
EDIT:
new paintjob :P

Offline Villain

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Re: Modeling the Almera N16
« Reply #36 on: March 20, 2010, 12:12:05 PM »
Did you manage to fix the smoothing errors completely? As I can see a few on the latest shots of the exterior. I'd hold off texturing the rest until you've done that (Hell, I could help if you can export to obj or LWO). Also, if you're intending for this to go into GTA4... Just curious, what's its current polycount? Judging by the wireframes earlier it was HUGE. (Can help with that, too.)


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der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
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Quote from: Rick Sternbach, on the topic of the Galor Class' length
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Offline Vladko1

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Re: Modeling the Almera N16
« Reply #37 on: March 20, 2010, 03:34:05 PM »
Did you manage to fix the smoothing errors completely? As I can see a few on the latest shots of the exterior. I'd hold off texturing the rest until you've done that (Hell, I could help if you can export to obj or LWO). Also, if you're intending for this to go into GTA4... Just curious, what's its current polycount? Judging by the wireframes earlier it was HUGE. (Can help with that, too.)
Nope, when I fixed some of the mesh erros I severly cutted off some polies ;)

Offline Villain

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Re: Modeling the Almera N16
« Reply #38 on: March 21, 2010, 06:45:06 AM »
While it is a beautiful model, I'm just not sure how well it'd go as it is in GTA4, but then I've only seen the game played and not actually tried it myself. You still may want to save a second copy if the car, and tone down the detail on the wheels (You can quite easily get away with tyres having all of the faces along the width converted into a single face rather than 10), engine (Similar case) and lights for example.

In a racing game however, it'd go brilliantly.


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline Vladko1

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Re: Modeling the Almera N16
« Reply #39 on: March 22, 2010, 02:52:14 PM »
While it is a beautiful model, I'm just not sure how well it'd go as it is in GTA4, but then I've only seen the game played and not actually tried it myself. You still may want to save a second copy if the car, and tone down the detail on the wheels (You can quite easily get away with tyres having all of the faces along the width converted into a single face rather than 10), engine (Similar case) and lights for example.

In a racing game however, it'd go brilliantly.
I won't dissapoint you, firstly, wait for her in GTA SA :thumbsup: :P