Author Topic: Can't disable Critical hit rotations in nfx  (Read 1697 times)

Offline Lord Tribble

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Can't disable Critical hit rotations in nfx
« on: January 28, 2010, 04:19:55 PM »
My transphasic torp had just hit a cube, when it went crazy and started spinning all over the place. I knew it had to be something the the Critical hit rotations in nfx, but when i turned them off in options and press save config, it just turns itself back on. Any ideas?

Offline Nebula

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Re: Can't disable Critical hit rotations in nfx
« Reply #1 on: January 28, 2010, 04:22:44 PM »
you have to restart the game on some options...
Canon is what people argue exists on ships that don't exist.

Offline Lord Tribble

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Re: Can't disable Critical hit rotations in nfx
« Reply #2 on: January 28, 2010, 04:33:30 PM »
you have to restart the game on some options...

Tried that. The little yellow dot comes back when you save config, so it won't stay off for me to re-start

Offline teleguy

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Re: Can't disable Critical hit rotations in nfx
« Reply #3 on: January 28, 2010, 06:17:28 PM »
You could try editing the config file scripts\Custom\NanoFXv2\NanoFX_Config.py manually. The option in question is called "FX_RotationFX".

Offline ngforever1989

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Re: Can't disable Critical hit rotations in nfx
« Reply #4 on: February 15, 2010, 07:54:25 PM »
im having the same problem, but i dont know how to edit files

Offline teleguy

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Re: Can't disable Critical hit rotations in nfx
« Reply #5 on: February 16, 2010, 04:39:48 AM »
Open NanoFX_Config.py with notepad, scroll down to eFX_RotationFX = "On" and replace it with eFX_RotationFX = "Off". Save the file before you close it.