Author Topic: Damage resolutions in script files  (Read 2465 times)

Offline Anew9

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Damage resolutions in script files
« on: March 11, 2010, 01:11:08 AM »
What does the SetDamage resolution script value mean? What will happen if I increase this value or visa versa?

Offline El

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Re: Damage resolutions in script files
« Reply #1 on: March 16, 2010, 08:40:57 AM »
In which script file are you seeing this?

Offline Anew9

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Re: Damage resolutions in script files
« Reply #2 on: March 16, 2010, 02:36:26 PM »
In which script file are you seeing this?

Ship hardpoints.

Offline tiqhud

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Re: Damage resolutions in script files
« Reply #3 on: March 17, 2010, 08:17:25 AM »
to be specific, ship hardpoint, in ship properties
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Offline El

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Re: Damage resolutions in script files
« Reply #4 on: March 17, 2010, 08:53:10 AM »
I'd have to look when I get home from work, been a while since I looked at a BC hardpoint.

Offline NatsuKagura

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Re: Damage resolutions in script files
« Reply #5 on: July 30, 2010, 10:27:49 PM »
What does the SetDamage resolution script value mean? What will happen if I increase this value or visa versa?

Ah almost forgot... I have the same question though.... but I think I know which you mean about "Setdamage resolution"......it is on the hardpoint.py.....
{It's appear on the .... how should I explain this?... let's say the ship named : Thunderbolt, so it's appear in script in the subsystem line which is beginning with the word "Thunderbolt".... ah yes ... still in this group ,you also can fill the AI script name (ex : Fedattack), mass, etc too... and one of that is "setdamage resolution"... }   
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Offline teleguy

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Re: Damage resolutions in script files
« Reply #6 on: August 01, 2010, 10:09:56 AM »
AFAIK it doesn't have any effect. The game uses the damage resolution specified in the ship script (in scripts\ships).