Author Topic: NX PDW Bridge and USS Righteous WIP  (Read 13065 times)

Offline Bren

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Re: NX to PDW Bridge remodel WIP
« Reply #60 on: May 01, 2010, 09:02:59 PM »
I'm really loving the atmosphere of this bridge now! Feels like a submarine or something - a scout ship that hunkers down and takes sensor readings, and then pounces on border patrols and makes a fast getaway or hides in an asteroid field...
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Offline Lurok91

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Re: NX to PDW Bridge remodel WIP
« Reply #61 on: May 01, 2010, 09:36:39 PM »
I'm really loving the atmosphere of this bridge now! Feels like a submarine or something - a scout ship that hunkers down and takes sensor readings, and then pounces on border patrols and makes a fast getaway or hides in an asteroid field...

That's a nice idea for a ship/bridge  :)   What do others think?

Playing around a bit more; updated pic and ingame footage.  Too red? (I was going for WOK homage  :))  Darker still?   Still some map probs need to solve so still a way off beta.  

EDIT: new footage posted below

Shame can't change ambient lighting on crew  :(

Offline Morgan

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Re: NX to PDW Bridge remodel WIP
« Reply #62 on: May 01, 2010, 10:56:27 PM »
You could probably go a hair darker, but the effect is quite nice.

Question: Is the steady red light the intended effect or will you be shooting to have them blinking on and off?

Offline DJ Curtis

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Re: NX to PDW Bridge remodel WIP
« Reply #63 on: May 02, 2010, 01:10:38 AM »
I like that.

Offline Lurok91

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Re: NX to PDW Bridge remodel WIP
« Reply #64 on: May 02, 2010, 10:13:26 AM »
You could probably go a hair darker, but the effect is quite nice.

Question: Is the steady red light the intended effect or will you be shooting to have them blinking on and off?

Red pulsing would be nice I think...but don't know how to achieve (yet  :))    Any advice welcome...

I like that.

Thanks DJ.   :bow:

Offline Morgan

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Re: NX to PDW Bridge remodel WIP
« Reply #65 on: May 02, 2010, 01:29:20 PM »
Red pulsing would be nice I think...but don't know how to achieve (yet  :))    Any advice welcome...
If I had some to give you I would, I know how to do it through BP Core but not the "proper" way of through the lighting.  :(

Anyways even if and when you figure out the pulsing effect I think the steady red should stay. It's not something we have on current bridges and it seems to work with this bridge well, of course if you decide otherwise that's your call.  :)

Offline hobbs

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Re: NX to PDW Bridge remodel WIP
« Reply #66 on: May 02, 2010, 02:24:55 PM »
i just watched the video above....

very nice...

personally i think a pulsing red glow would be distracting but the glow you had in that vid was gooood

and i came up with a way of doing a "genaric sheild/ msd"
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Offline Side 3

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Re: NX to PDW Bridge remodel WIP
« Reply #67 on: May 02, 2010, 02:32:38 PM »
Marvellous work! I love the atmosphere!

Bren was right, it really has a Submarine vibe to it.  :)

Offline Lurok91

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Re: NX to PDW Bridge remodel WIP
« Reply #68 on: May 05, 2010, 03:31:39 PM »
Bridge now red alert-mapped. Just static red; no pulsing.  Had prob with some of texture maps changing for no reason and took a lot of fiddling to fix. Only one still playing up is the headrest & arms on cap chair, so if can't fix will have to delete those (but not end of world).  But... biggest breakthrough is:  MANAGED TO ANIMATE TURBO DOOR  :yay:    



Hoping these will prove useful to Baz's WOKEnt bridge when he returns to it  :)

Offline Morgan

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Re: NX to PDW Bridge remodel WIP
« Reply #69 on: May 05, 2010, 03:59:35 PM »
Quite a breakthrough indeed. Wonderful news  :D

Offline JimmyB76

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Re: NX to PDW Bridge remodel WIP
« Reply #70 on: May 05, 2010, 09:37:32 PM »
youre making excellent progress!!   :yay:
keep it goin!!   :)

*moar cookeez*

Offline Bones

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Re: NX to PDW Bridge remodel WIP
« Reply #71 on: May 06, 2010, 01:25:48 AM »
Oh booooooy :bow: this looks fantabulous :dance I love that red ambience when going to red alert, reminds me of TMP/TWOK/TSFS bridge :D have a cookie

Offline Lurok91

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Re: NX to PDW Bridge remodel WIP
« Reply #72 on: May 06, 2010, 08:45:24 AM »
Thanks for encouragement and feedback guys  :)

Anyone up for beta-testing so can iron out any last bugs/errors? 

Offline tiqhud

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Re: NX to PDW Bridge remodel WIP
« Reply #73 on: May 06, 2010, 09:49:32 AM »
Anyone up for beta-testing so can iron out any last bugs/errors? 
Sure
TiqHud
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Offline Villain

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Re: NX to PDW Bridge remodel WIP
« Reply #74 on: May 06, 2010, 10:24:07 AM »
I'd be glad to give it a test. :)


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Offline Morgan

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Re: NX to PDW Bridge remodel WIP
« Reply #75 on: May 06, 2010, 12:07:58 PM »
I"m always willing to beta test.  :)

Offline tiqhud

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Re: NX to PDW Bridge remodel WIP
« Reply #76 on: May 06, 2010, 01:49:23 PM »
Check have NX Bridge installed first (can't remember if included in KM or separate install)  :facepalm:

Might be in KM [I forget tooo]
HMMMM, when I click the link i got nothiing [except white page, I try agian soon] I got it finally,


but I had to dwnld the NX bridge http://bridgecommander.filefront.com/file/NX01_Bridge;22329 [either I had removed it from my KM install, or it is not included in KM]
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Psyco Diver

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Re: NX to PDW Bridge remodel WIP
« Reply #77 on: May 06, 2010, 01:53:08 PM »
you know, I wasn't really thinking this bridge would come out to anything at first, but you did a heck of a job with it, I can't wait to use it, awesome job

Offline Jb06

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Re: NX to PDW Bridge remodel WIP
« Reply #78 on: May 06, 2010, 01:54:00 PM »

Offline Morgan

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Re: NX to PDW Bridge remodel WIP
« Reply #79 on: May 06, 2010, 02:11:32 PM »
I just did a test run and noticed a couple of issues:

The door animations are appearing to only work when the crewman who mans the station behind the science console comes in, not for the other two. Screenshots are attached to show what I mean. Also, the helm's LCARS are showing up funny.

A console dump didn't show anything. I'm currently checking my testing install to see if these are problems on my end but I don't think they are.

Anyways I'll continue to play around with this and if I see anything else I'll give you a yell.