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Lol, nice Job Vlado, a long expected and waited ship I can say.
Anyone else having problems with the pulse and phaser sounds not working ingame?
Also you're gonna need any PDW ship I released recently (Sobieski/Krakow)
Just to note, the Proxima weapon sounds still don't work, even with the Sobieski patch that has corrected sound scripts, which the Proxima is apparently meant to use aswell.EDIT: Also, the game crashes when firing pulse weapons too many times.
Quote from: Billz on May 06, 2010, 11:42:44 AMJust to note, the Proxima weapon sounds still don't work, even with the Sobieski patch that has corrected sound scripts, which the Proxima is apparently meant to use aswell.EDIT: Also, the game crashes when firing pulse weapons too many times.I have no problems like that and several other people too. Even when Im firing pulse weapons fast as I can I have no problems. About the pulses, what is your CPU? If you are with good CPU, the problems can be non well packed ship from my side. Im writting the scripts on Notepad and when script not works, Im sending it to other people to help and its probably that I told to something to be added and I forgot about it. Im sorry to everyone if there are mistakes by my fault.
Quote from: Vladko1 on May 06, 2010, 12:44:07 PMQuote from: Billz on May 06, 2010, 11:42:44 AMJust to note, the Proxima weapon sounds still don't work, even with the Sobieski patch that has corrected sound scripts, which the Proxima is apparently meant to use aswell.EDIT: Also, the game crashes when firing pulse weapons too many times.I have no problems like that and several other people too. Even when Im firing pulse weapons fast as I can I have no problems. About the pulses, what is your CPU? If you are with good CPU, the problems can be non well packed ship from my side. Im writting the scripts on Notepad and when script not works, Im sending it to other people to help and its probably that I told to something to be added and I forgot about it. Im sorry to everyone if there are mistakes by my fault. My CPU is a Intel Core2 Duo 3.16ghz processor so that isn't the issue.I just don't have the module called RapidQuantum which you defined in the hardpoint. Most likely because I don't have KM. Might be a good idea for your future ships, if you would included all related scripts in a ship since not everyone uses KM.
Quote from: Billz on May 06, 2010, 03:56:27 PMQuote from: Vladko1 on May 06, 2010, 12:44:07 PMQuote from: Billz on May 06, 2010, 11:42:44 AMJust to note, the Proxima weapon sounds still don't work, even with the Sobieski patch that has corrected sound scripts, which the Proxima is apparently meant to use aswell.EDIT: Also, the game crashes when firing pulse weapons too many times.I have no problems like that and several other people too. Even when Im firing pulse weapons fast as I can I have no problems. About the pulses, what is your CPU? If you are with good CPU, the problems can be non well packed ship from my side. Im writting the scripts on Notepad and when script not works, Im sending it to other people to help and its probably that I told to something to be added and I forgot about it. Im sorry to everyone if there are mistakes by my fault. My CPU is a Intel Core2 Duo 3.16ghz processor so that isn't the issue.I just don't have the module called RapidQuantum which you defined in the hardpoint. Most likely because I don't have KM. Might be a good idea for your future ships, if you would included all related scripts in a ship since not everyone uses KM.I always have used KM and I used to make the scripts for KM. Just I cant make them for BC without KM. Dont know how. I apologize to everyone