Author Topic: Ambassador Class  (Read 13022 times)

Offline Shadowknight1

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Re: Ambassador Class
« Reply #220 on: May 17, 2010, 12:20:45 AM »
Great work DJ, with one small exception.  When I decided to bring out your refit Ambie, I noticed something with the speculars.  Screenshot follows.

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Offline metalnick

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Re: Ambassador Class
« Reply #221 on: May 17, 2010, 03:43:51 AM »
I also noticed something with the saucer's damage textures. Intentional or not it looks pretty damn cool! See photo to understand what I'm talking about.
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Offline JimmyB76

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Re: Ambassador Class
« Reply #222 on: May 17, 2010, 07:17:21 AM »
as far as the damage issue, delete the vox files...  that will fix that...

Offline metalnick

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Re: Ambassador Class
« Reply #223 on: May 17, 2010, 12:32:13 PM »
Actually dude I kinda like it like that. Like the saucer hull plates have been blown away, you know?  :thumbsup:
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Offline DJ Curtis

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Re: Ambassador Class
« Reply #224 on: May 17, 2010, 07:03:35 PM »
Deleting the vox won't do it. I should have added a ring of polys in that one.  I fixed it in the Republic.  It doesn't do that.

Offline Dawg81

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Re: Ambassador Class
« Reply #225 on: May 17, 2010, 07:46:00 PM »
Great work DJ, with one small exception.  When I decided to bring out your refit Ambie, I noticed something with the speculars.  Screenshot follows.

is it me or do i see 2 starfleet deltas in this pic?

Offline Shadowknight1

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Re: Ambassador Class
« Reply #226 on: May 17, 2010, 09:21:19 PM »
Great work DJ, with one small exception.  When I decided to bring out your refit Ambie, I noticed something with the speculars.  Screenshot follows.

is it me or do i see 2 starfleet deltas in this pic?

It's not just you, that was the whole reason for the pic actually.  That's only in certain lighting when the spec maps are highlighted.

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Offline TheHalfMonte

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Re: Ambassador Class
« Reply #227 on: May 18, 2010, 08:38:49 PM »
Nicely done. I always believed that the Ambassador was a prime candidate for modernization, and that the 'Yamaguchi' retrofit wasn't a particularly convincing evolution (an Excelsior cargo bay slapped onto the stardrive recess? Really?). With STO striking another tally into the 'Crappy Trek Games' column, it looks as if I'll be exercising the new rig's GPU with a fresh install of BC.   

Offline Nebula

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Re: Ambassador Class
« Reply #228 on: May 18, 2010, 08:59:00 PM »
please don't bring STO(I actually like it, its changed quite a lot since day one *is shot*) into this lol and I really don't mind that excel like section on the Ambass. I find I like both the canon version and DJ's about equally.
Canon is what people argue exists on ships that don't exist.

Offline ChiefBrex

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Re: Ambassador Class
« Reply #229 on: May 18, 2010, 09:35:18 PM »
What can I say, other than I am extremely impressed. Color me jealous about the amount of detail on the ship, and it being only 7K polies. Seems I've got a lot to learn about how to model as much in detail, without going poly overboard.

Beautiful model DJ.

Offline Digital_Clarity

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Re: Ambassador Class
« Reply #230 on: May 18, 2010, 09:35:44 PM »
I'm just a big'ol Enterprise C fan which is why I'm happy DJ elected not to use the odd yellow disk in the middle of the deflector from the
Yamaguchi variant. :yay:

Also, I don't want to veer off topic too much, but I'd play STO if it had a lower monthly fee. Playing too many MMOROPG's adds up.  :wtf

Despite the initial low reviews of STO, being able to customize your own ship is something that has not been offered by other games.

Offline CptBenSisko

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Re: Ambassador Class
« Reply #231 on: May 18, 2010, 11:21:07 PM »
What can I say, other than I am extremely impressed. Color me jealous about the amount of detail on the ship, and it being only 7K polies. Seems I've got a lot to learn about how to model as much in detail, without going poly overboard.

Beautiful model DJ.

Brex...this model is a little over 32k polies....LOL well 32,182 triangles...according to MS3D...where in the blue heavens did you get 7 from? oh well..no biggie i suppose...and DJ Spectacular work!!!!! I just wish i could poly reduce this badboy and still have it look good for my Armada 2 game LOLOL guess im gonna have to wait for that Core2Duo machine im gonna build and that wonderful 1gig PCIE video card LOL

Offline Nebula

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Re: Ambassador Class
« Reply #232 on: May 18, 2010, 11:33:55 PM »
Quote
where in the blue heavens did you get 7 from?

he got it from the first post.... I'm sure this ship is around 15k......
Canon is what people argue exists on ships that don't exist.

Offline DJ Curtis

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Re: Ambassador Class
« Reply #233 on: May 19, 2010, 02:04:34 AM »
32,204

Could have reduced it, definitely, without loss of quality.  Just didn't feel like it, tbh.  Laziness.

Offline Darkthunder

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Re: Ambassador Class
« Reply #234 on: May 19, 2010, 06:57:20 AM »
where in the blue heavens did you get 7 from?

To be accurate, DJ said it was around 7k polies at the time those images on the first post was posted. As DJ has clarified, the end result ended up being 32,204 polygons :P
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Offline ChiefBrex

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Re: Ambassador Class
« Reply #235 on: May 19, 2010, 09:13:21 AM »
32,204

Could have reduced it, definitely, without loss of quality.  Just didn't feel like it, tbh.  Laziness.

Thanks for clarifying DJ. Still gorgeous though.

Offline Captain_D

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Re: Ambassador Class
« Reply #236 on: May 19, 2010, 08:37:43 PM »
I have enjoyed these Ambassadors greatly. You have done an exceptional job DJ, Thanks for the effort as always :thumbsup: