This is the script for the Custom/ships:
##### Created by:
##### Bridge Commander Ship Menu Creator v2.1
import App
import Foundation
abbrev = 'WCJJConnie'
iconName = 'WCJJConnie'
longName = 'WC JJ USS Enterprise mk3'
shipFile = 'WCJJConnie'
species = App.SPECIES_AMBASSADOR
SubMenu = 'JJ Enterprise Class'
menuGroup = 'Fed Ships'
playerMenuGroup = 'Fed Ships'
Foundation.ShipDef.WCJJConnie = Foundation.FedShipDef(abbrev, species, { 'name': longName, 'iconName': iconName, 'shipFile': shipFile, 'SubMenu': SubMenu })
# Foundation.ShipDef.WCJJConnie.fMaxWarp
# Foundation.ShipDef.WCJJConnie.fCruiseWarp
Foundation.ShipDef.WCJJConnie.desc = "WC JJ USS Enterprise mk3"
Foundation.ShipDef.WCJJConnie.dTechs = {
# Here comes the AdonisTMPWarmUp script config
# The sequence describes the warm up, and it's reversed (timed correctly) on cool off
# The numbers are moments in time
# 2 requirements, the first moment is the normal texture, and the last moment
# On the other hand, you can also use startTrack and stopTrack, with the same config, but you can time it differently, and use different textures (if you want)
"AdonisTMPWarpStartUp": {
"track": {
"warpglows_glow": {
0.0: "data/Models/Ships/WCJJConnie/warpglows_glow.tga",
1.0: "data/Models/Ships/WCJJConnie/warpglows2_glow.tga",
}
}
}
}
if menuGroup: Foundation.ShipDef.WCJJConnie.RegisterQBShipMenu(menuGroup)
if playerMenuGroup: Foundation.ShipDef.WCJJConnie.RegisterQBPlayerShipMenu(playerMenuGroup)
if Foundation.shipList._keyList.has_key(longName):
Foundation.ShipDef.__dict__[longName].friendlyDetails[2] = Foundation.shipList[longName].friendlyDetails[2]
Foundation.ShipDef.__dict__[longName].enemyDetails[2] = Foundation.shipList[longName].enemyDetails[2]
Where in this would I add the script? What would it look like?