Author Topic: Solaris Class Starship MKII goto the end of page six to read a MAJOR update.  (Read 12102 times)

Offline flarespire

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Re: Solaris Class Starship MKI
« Reply #40 on: August 10, 2010, 06:54:00 PM »
oh i didnt see that and ive had a go and its not showing any, but ive also asked CyAn1d3 just giving it a second check over just incase my pc isnt checking everything( usually happens on stuff like this)

Offline JimmyB76

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Re: Solaris Class Starship MKI
« Reply #41 on: August 10, 2010, 06:56:38 PM »
thats ok jimmy i understand you misunderstood, im not very good and saying what i mean.... :facepalm:
lol no worries :)
sometimes it can be difficult to convey a thought or meaning through text, it happens to me all the time lol

anyway, i like the design youre going with so far, so keep up the good work  :thumbsup:

Offline flarespire

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Re: Solaris Class Starship MKI
« Reply #42 on: August 10, 2010, 06:58:46 PM »
i will, me and CyAn1d3 are gonna go against each other once my ship is finished, hes gonna use the arsenal class(i think) and ill use this ship, this should be interesting, at lease....

Offline CyAn1d3

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Re: Solaris Class Starship MKI
« Reply #43 on: August 10, 2010, 08:24:51 PM »
lets get her out of the gates before we go to matches, not to mention i have NO clue as to how to set online for custom vessels.... if doable
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline flarespire

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Re: Solaris Class Starship MKI
« Reply #44 on: August 10, 2010, 08:48:08 PM »
hmm.....we could always have a normal quickbattle(i use your ship on enemy with high AI and you do the same with mine) and then we compare the results, and did any errors come up?, i think im gonna make a deflector texture using the TMP connies and see how it goes...

Offline flarespire

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Re: Solaris Class Starship MKI
« Reply #45 on: August 10, 2010, 08:57:42 PM »
UGH I HATE MAKING TGA FILES, THEY NEVER WORK FOR ME!!!, ill try another approach, this should hopefully work....

EDIT: that didnt b****y work either, i guess this baby is not gonna be texturable by me.....damn shame too because i had the whole idea worked out, well ill wait for a reply on the permissions and go from there....

Offline CyAn1d3

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Re: Solaris Class Starship MKI
« Reply #46 on: August 10, 2010, 09:20:25 PM »
UGH I HATE MAKING TGA FILES, THEY NEVER WORK FOR ME!!!, ill try another approach, this should hopefully work....

EDIT: that didnt b****y work either, i guess this baby is not gonna be texturable by me.....damn shame too because i had the whole idea worked out, well ill wait for a reply on the permissions and go from there....

have you applied the textures to the model?
and what program are you using to make the Targas?
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline flarespire

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Re: Solaris Class Starship MKI
« Reply #47 on: August 10, 2010, 09:32:26 PM »
its not any of the programs, its my actuall laptop not liking the TGA file extension and causing saving conflictions and my antivirus then tries to delete em.....ill find a way around this in due time(and talking to my mates dad and seeing what he makes of this...) so ill wait for a go, no go on the permissions before i continue, but feel free to try and texture her yourself, it would be interesting to see what you can come up with...

Offline flarespire

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Re: Solaris Class Starship MKI
« Reply #48 on: August 11, 2010, 08:39:31 AM »
right, i didnt actually do the STL check, i didnt see the "check" checkbox, and i have 6 open edge errors, whats the fastest way of fixing this?

EDIT: so i looked on the master permissions forum and it seems that i have permission as long as i give credit to the creators of the meshes and (possible) the textures used.

Offline flarespire

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Re: Solaris Class Starship MKI
« Reply #49 on: August 12, 2010, 05:11:01 PM »
yeah, not much has happened to this ship, as i havent been able to fix the open edges issue, i looked it up and i just cant fix the mesh.....ive tried everything, could i get one of you guys to look at it and attempt a model fix, pm me if your willing, and on the textures issue dont bother having a crack at it, im gonna gather my resource files and see what i can do from there.....

EDIT: CMON GUYS HELP ME OUT OR THIS BABY'S NEVER GONNA GET OUTTA DRY DOCK......

Offline Bones

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Re: Solaris Class Starship MKI
« Reply #50 on: August 13, 2010, 04:59:20 AM »
Daddy's back kids !!! :dance all permissions are granted as always ;) looks promissing especially as another variant of the PDW fleet :)

Offline flarespire

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Re: Solaris Class Starship MKI
« Reply #51 on: August 13, 2010, 05:08:07 AM »
you could call it that, it just started as a random idea, anyways some news, farshot and hobbs are addressing some issues, hobbs is trying mesh and texture fixed, while farshot is gonna try to rebuild the whole mesh. man i hope this baby get outta drydock...

Offline flarespire

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Re: Solaris Class Starship MKI
« Reply #52 on: August 14, 2010, 03:08:53 PM »
ok heres another update, me and hobbs have been working on this for a while now and hobbs remodeled the bottom of the saucer (looks epic) and now weve be able to start to texture her for a feel of what she may look like.

Also heres an update on the planned tech listed below:
Quantum Torpedos
Phased-Plasma Torpedos
Tricobalt Torpedos
MKXXIII Phasers
Cloaking device(special starfleet authorisation and orders)

hopefully this ship will be ready for beta testing soon, im not entirely sure, but i'll keep ya all posted.


Offline Mustang

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Re: Solaris Class Starship MKI
« Reply #53 on: August 14, 2010, 03:17:13 PM »
Sexy.

Offline flarespire

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Re: Solaris Class Starship MKI
« Reply #54 on: August 14, 2010, 03:19:10 PM »
 :P lol yeah, weve only got to sort the problem of the weapons textures out and some other texturing, mesh and UVW errors and shell be ready for NIFing, hardpointing and all the rest of that stuff so shes playable.....

Offline JimmyB76

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Re: Solaris Class Starship MKI
« Reply #55 on: August 14, 2010, 05:10:07 PM »
it could just be the images, but it seems a little blurry somehow?

Offline flarespire

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Re: Solaris Class Starship MKI
« Reply #56 on: August 14, 2010, 05:17:46 PM »
on the textures its how my copy of max is showing the TGA's, it pixelates em.....

Offline oldmangreg

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Re: Solaris Class Starship MKI
« Reply #57 on: August 14, 2010, 05:40:28 PM »
I really don't care for the neck, but that's just my opinion. Maybe if you could raise it just a tad. Of course that would make it look like more of a Conni refit, but whatev. Still pretty coool ship you got there.
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Offline flarespire

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Re: Solaris Class Starship MKI
« Reply #58 on: August 14, 2010, 05:42:31 PM »
that ok greg, there isnt an actual neck, its just a torpedo launcher wedge in between the saucer and hull.....

Offline FarShot

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Re: Solaris Class Starship MKI
« Reply #59 on: August 14, 2010, 05:53:09 PM »
Yeah, you guys can't tell, but I've seen the model up close.  This thing is asymmetrical, you can tell if you draw a line straight down from the top of the bridge in either the forward or aft shots.