Author Topic: Solaris Class Starship MKII goto the end of page six to read a MAJOR update.  (Read 12140 times)

Offline flarespire

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Re: Solaris Class Starship MKI
« Reply #60 on: August 14, 2010, 05:55:35 PM »
Yeah, you guys can't tell, but I've seen the model up close.  This thing is asymmetrical, you can tell if you draw a line straight down from the top of the bridge in either the forward or aft shots.
did you mean thisis a symmetrical, or asymmetrical?

Offline oldmangreg

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Re: Solaris Class Starship MKI
« Reply #61 on: August 14, 2010, 06:03:58 PM »
Probably symmetrical, because it's even if you draw it from top to bottom. To be sure render the image, and take like the left half of the shot, copy it, and put it over the right half. if it lines up, your good.
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Offline flarespire

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Re: Solaris Class Starship MKI
« Reply #62 on: August 14, 2010, 06:08:22 PM »
i know its symmetrical because when i made it i hade the x,y,and z grids showing so its i definatly symmetrical.

Offline oldmangreg

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Re: Solaris Class Starship MKI
« Reply #63 on: August 14, 2010, 06:23:34 PM »
I think they referring to the model, not the textures. Only nitpick I found below in the file. Easier tell from the back. It might be just the angle, but for some reason it seems like the nacelles are not exactly parallel, but that just might be me, so I wouldn't worry about it.
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Offline flarespire

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Re: Solaris Class Starship MKI
« Reply #64 on: August 14, 2010, 06:26:32 PM »
when i said x,y,z grid i meant when i was making the model, and it looks off because of the lighting angle....its fine...

Offline flarespire

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Re: Solaris Class Starship MKI
« Reply #65 on: August 20, 2010, 02:34:22 PM »
ok so ive now got the mapping problems sorted(apart from one which is a mis-map..) and ive tested the nif ingame(over the Sobieski's(backed up) it looked pretty good, this should be hardpointed and scripted VERY soon.
SCREENIES XD

Offline oldmangreg

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Re: Solaris Class Starship MKI
« Reply #66 on: August 20, 2010, 05:30:25 PM »
Can we get a better front view? Maybe possibly a side shot as well?
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Offline flarespire

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Re: Solaris Class Starship MKI
« Reply #67 on: August 20, 2010, 05:32:22 PM »
sure, as soon as i get my cpu to stop crapping out....
ok cpu stopped crapping out, heres a front and side view.
whoops reposted the front view from before(soz ive removed that, the other one ive had is corrupt and im getting bad flickies on bc...)

Offline flarespire

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Re: Solaris Class Starship MKI-Almoast Ready tp Beta test
« Reply #68 on: August 20, 2010, 11:14:56 PM »
thats right, this baby is almoast ready to beta test, once shes hardpointed and scripted(which is underway) i will give you guys a chance to try her out for yourself and leave me some feedback: heres the rundown of her specs
type XXIII phasers
quantum torps
phased plasma torps
high yield transphasic torps(equaling strength of tricobalts)
cloaking device.

Offline metalnick

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Re: Solaris Class Starship MKI-Almoast ready for beta testing!
« Reply #69 on: August 21, 2010, 06:12:14 AM »
Cool stuff man. Although I do like this design, ther have have always been a few things that bugged me about it. Namely the inset deflector and the nacelle pylons. But still a damn cool design. Hopefully I'll get the Orlando ready soon so we can have a showdown between them!  :evil:  :D
Nothing Is True. Everything Is Permitted....

Offline flarespire

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Re: Solaris Class Starship MKI-Almoast ready for beta testing!
« Reply #70 on: August 21, 2010, 06:38:35 AM »
wel i hope shes go a good defence against powerfull torps, cuz this ship is a multitask vessel, with a cloak.

Offline CyAn1d3

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coming along nicely, i like alot.  :yay:
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline flarespire

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ok right update time, the ships ingame and working aside from a few hp updates and edited saucer textures so it has my ships registry, every thing works, we got tricobalts now, and the cloak is fully working. once i announce its ready ti be beta tested, pm me and ill send you a download link.
coming along nicely, i like alot.  :yay:
im glad ya do!

Offline flarespire

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ok so im beta testing this now before i forget, there is still an update to the HP and the saucer textures to be done, it is a mediafire download link instead because it was to big to attach here, and i need feedback ASAP ok?
heres the link:
http://www.mediafire.com/?y9j8j8wzweojfuk
again i need feedback on this ASAP.

Offline 007bashir

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OK. I just tried it put. This ship as a big punch. But the ship status display showes me the conrinium and i don't have this ship in my install.
I think the lightning on the ventral saucer looks a little bit blocky.

Overall it is a great ship.


Offline flarespire

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thx for the feedback, what you showing on the saucer is supposed to be like that, and the icon just spazzed out as it was being made, ill try and make a new one before the final release. i promise. aswell as getting the saucer textures changed so it shows this ships name and resistry instead of the krakows and updating the HP so it has 100 tricobalts, 200 phased torpedos and 400 quantums (all in stock and ready to use duh) then were done and i can release her (i hope)

Offline Locke

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About what Bashir showed you with the lighting:

The lights wouldn't be flowing up the curve of that central section, since light doesn't bend, and the projectors are behind the bend.  Sort of like holding a flashlight on a table.  The legs wouldn't get illuminated: just the tabletop and the floor.

Offline Kirk

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Locke is absolutely correct. What you have makes no logical sense.

Offline flarespire

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ahh, well thats only the default texture, im still learning(and waiting for photoshop to come back in stock and my local pc store) so at the moment im just sticking with that, if anyone wants to attempt a fix to show me what to aim for then go ahead, this is only the beta test.

Offline flarespire

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***!!!TEXTURER NEEDED!!!***

if anyone is willng to help me out (i would do this myself but my pc and making new TGA files dont mix) im looking for someone to fix the top and bottom saucer textures, heres a list of what is needed:

TOP OF SAUCER TEXTURE:
name and registry changint to the following
 -name = U.S.S. Solaris
 -registry = NCC-3526-B
Alpha channel changed to match

BOTTOM OF SAUCER TEXTURE:
Registry changing to NCC-3526-B
Alpha channel fixing so the following happens
 -alpha matches the registry
 -lights changing so they follow the new shape of the saucer

I will be very greatful for anyone who accomplashes this because it brings the mod to only needing a HP update.