Author Topic: Super-irritating pulse weapons problem  (Read 1256 times)

Offline TheConstable6

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Super-irritating pulse weapons problem
« on: August 21, 2010, 02:14:08 PM »
Sometimes when I'm playing, I find I can't fire pulse weapons unless I reroute power to their subsystem so it's at 200%. Then, after firing once, the weapons become disabled. Not even the nifty emergency power fix thing in KM will fix it. Some ships are affected, some are not.
Though much is taken, much abides; and though
 We are not now that strength which in old days
 Moved earth and heaven; that which we are, we are;
 One equal temper of heroic hearts,
 Made weak by time and fate, but strong in will
 To strive, to seek, to find, and not to yield.

Offline teleguy

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Re: Super-irritating pulse weapons problem
« Reply #1 on: August 21, 2010, 05:09:15 PM »
Check the minimum firing charge in the hardpoint.