Author Topic: TWOK bridge - Release xmas 2010  (Read 57016 times)

Offline Bones

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Re: TWOK bridge - Betas closed
« Reply #160 on: December 09, 2010, 05:49:46 AM »
It is absolutely fantastic  :eek cookie ! :bow:

one problem I have is that it kicks me to desktop randomly after 5-10 seconds but it might be my install, will try it on another one.

Now I'm replacing some screens I found from my old pack I sent you (the one from you TMP interiors)


Offline baz1701

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Re: TWOK bridge - Betas closed
« Reply #161 on: December 09, 2010, 08:28:21 AM »
Glad you like it.

Reliant now mostly done. Slowly converting the Connie displays to match the Miranda.
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Offline baz1701

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Re: TWOK bridge - Betas closed
« Reply #162 on: December 09, 2010, 06:03:05 PM »
Long night but Reliant is 97% done. Who can spot the last texture that needs tweaking.
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Offline Bones

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Re: TWOK bridge - Betas closed
« Reply #163 on: December 09, 2010, 07:43:53 PM »
send me those, I have my  old displays for Reliant, they'll cover consoles on both sides of turbolift door, also I noticed you didn't use new damage screens as well as duty/security roster (4 screens behind captain chair) but I've already fixed that ;)

I can do the same on Reliant plus tweak that blue to a lighter blue ;)

Offline Bren

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Re: TWOK bridge - Betas closed
« Reply #164 on: December 09, 2010, 09:28:32 PM »
Quote
Who can spot the last texture that needs tweaking.
The helm roll, pitch and yaw indicators still depict the Enterprise :D

Forgot to mention how increasingly bloomin' delightful this pack is looking!
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Offline baz1701

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Re: TWOK bridge - Betas closed
« Reply #165 on: December 10, 2010, 04:56:08 AM »
also I noticed you didn't use new damage screens as well as duty/security roster (4 screens behind captain chair) but I've already fixed that ;)

This is the twok bridge (pre-attack) the new damage displays are for the ST3 version (post attack). :)
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Offline Bones

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Re: TWOK bridge - Betas closed
« Reply #166 on: December 10, 2010, 04:58:33 AM »
then I must have forgotten to send those in the first pack few months ago :P sorry

Offline baz1701

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Re: TWOK bridge - Betas closed
« Reply #167 on: December 10, 2010, 05:00:32 AM »
Looks good as is but always looking for improvments.

BTW Cookie for Bren for spoting the last error in the Reliant Helm.
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Offline baz1701

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Re: TWOK bridge - Betas closed
« Reply #168 on: December 10, 2010, 01:12:56 PM »


Little view of the bridge in it's latest version
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Offline tiqhud

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Re: TWOK bridge - Betas closed
« Reply #169 on: December 10, 2010, 01:52:03 PM »
VERRRRy good, oh cookied
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
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Offline baz1701

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Re: TWOK bridge - Betas closed
« Reply #170 on: December 10, 2010, 03:32:34 PM »
I'm trying to make my own body nifs.

This one is a just a edited stock nif, all works accept I have no texture assigned. Any ideas?
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Offline flarespire

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Re: TWOK bridge - Betas closed
« Reply #171 on: December 10, 2010, 03:42:03 PM »
no idea :idk:  but hey, you could have turnt saffi into a body with no head XD :evil:

Offline JimmyB76

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Re: TWOK bridge - Betas closed
« Reply #172 on: December 10, 2010, 03:59:24 PM »
lol leave it like that - it almost looks like a body-suit-straight-jacket, which somehow might be fitting?
(lol no pun intended :P)

Offline Morgan

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Re: TWOK bridge - Betas closed
« Reply #173 on: December 10, 2010, 04:45:00 PM »
To add on to what Jimmy said, just cross her arms so its more straight-jacket like  :funny

In all seriousness though, it's kind of hard to judge the body in-game without textures, but from what I can see you made the boots more "Wrath of Kahn" uniform like, which should make some people happy who use those uniforms.  Keep at it.  :)

Offline Lurok91

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Re: TWOK bridge - Betas closed
« Reply #174 on: December 10, 2010, 04:50:13 PM »
from what I can see you made the boots more "Wrath of Kahn" uniform like, which should make some people happy who use those uniforms.  Keep at it.  :)

Agree with Nero.  If you don't have any success (which I'm sure you will  :)),  whack over my way and I'd be happy to play around with and see if have any luck.  I've occasionally had that 'whiteout' missing texture issue and it's usually been something missing or wrong in character script where tga is assigned...

Offline baz1701

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Re: TWOK bridge - Betas closed
« Reply #175 on: December 10, 2010, 05:32:39 PM »
Be my guest I've been at it for 3 hours without joy
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Offline Bren

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Re: TWOK bridge - Betas closed
« Reply #176 on: December 10, 2010, 06:36:23 PM »
Omm nom nom nom! I like cookies!  :thumbsup:

Maybe give Blackrook a call, he's trying to sort out TWOK uniforms on the EF2 crew, and he's done a lot of character work already... Maybe a little friendly cooperation would be mutually beneficial?
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Offline Lurok91

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Re: TWOK bridge - Betas closed
« Reply #177 on: December 10, 2010, 11:27:06 PM »
Be my guest I've been at it for 3 hours without joy

Spent an hour but no joy myself.  Annoyed, as can get EF2 changes to work ingame.  But I know the problem and relatively minor.  NIF works ok in game but it's been exported without texture assignments.  If you compare to stock BodyFemM nif you'll see what I mean.  The redcircled is what missing from your nif.  If you reexport with those textures (the tiny blocky ones in folder) assigned, you should have no probs.  Congrats on getting the modded nif working ingame  :)     

Offline baz1701

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Re: TWOK bridge - Betas closed
« Reply #178 on: December 11, 2010, 05:38:16 AM »
All I can say is  :bow: Lurock is the man.

That work a treat. Cookie inbound for you sir. Now it works just have to build my own bodys and heads.
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Offline baz1701

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Re: TWOK bridge - Betas closed
« Reply #179 on: December 12, 2010, 12:46:15 PM »
ok here is my first full body and head replacment with my own textures.
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