Author Topic: Star Trek: Infinite Space  (Read 5811 times)

Offline Tuskin38

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Re: Star Trek: Infinite Space
« Reply #20 on: February 17, 2011, 04:01:49 PM »
No, it isn't unity, since the main site won't load either.

Offline deadthunder2_0

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Re: Star Trek: Infinite Space
« Reply #21 on: February 19, 2011, 05:32:38 PM »
Well, they are.....
Better than STO, BC, and equal to Legacy, so it looks to be about PS2/Gamecube quality.
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Offline Bren

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Re: Star Trek: Infinite Space
« Reply #22 on: February 22, 2011, 11:33:17 PM »
Legacy was on Xbox 360.

However, I agree, it's probably about Wii level visuals. The polycount is low, but the post effects, like bump mapping and bloom, are nice.
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Offline deadthunder2_0

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Re: Star Trek: Infinite Space
« Reply #23 on: February 23, 2011, 09:48:38 PM »
i am talking stock model quality on pc, but i compared it to previous gen game systems.
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Offline 086gf

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Re: Star Trek: Infinite Space
« Reply #24 on: February 28, 2011, 01:56:27 PM »
All hail the messiah!

Offline Digital_Clarity

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Re: Star Trek: Infinite Space
« Reply #25 on: March 08, 2011, 10:17:09 PM »
The graphics aren't anything spectacular, but they have a nice, clean look to them. I think it actually looks better than Fleet Operations, the revamp of ST: Armada II.

So the trailer shows some footage of the Cardassians and the narrator says old enemies become allies, yet the general game info says Federation and Klingons are the playable factions. I'm hoping that there's a chance races like the Cardassians will be a playable race in later patches.

The sample soundtrack sounds great, but I'm interested to see what the bar has to offer for player gathering in terms of trade and communication as well as achievements, advancement, credits, and inventory.

Offline eclipse74569

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Re: Star Trek: Infinite Space
« Reply #26 on: March 09, 2011, 09:39:08 AM »
DC:  I believe that would be the point...why would they only make it Klingons and Federations that are playable?
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Offline Tuskin38

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Re: Star Trek: Infinite Space
« Reply #27 on: March 14, 2011, 06:47:43 PM »
Off Camera Gameplay footage (no sound)


Offline Lionus

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Re: Star Trek: Infinite Space
« Reply #28 on: March 14, 2011, 10:14:31 PM »
2d space combat? for real? :eek :facepalm: they've shot themselves straight on the head.. :hithead:
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Offline Nebula

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Re: Star Trek: Infinite Space
« Reply #29 on: March 14, 2011, 10:28:44 PM »
meh... it can be overrated :P

SFC was epic so...
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Offline 086gf

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Re: Star Trek: Infinite Space
« Reply #30 on: March 15, 2011, 02:21:21 PM »
Doesn't bother me actually it makes me want to play it more.
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Offline Morgan

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Re: Star Trek: Infinite Space
« Reply #31 on: March 15, 2011, 06:35:21 PM »
2d space combat? for real? :eek :facepalm: they've shot themselves straight on the head.. :hithead:
It's not all bad.  A lot of games can pull it off reasonably well...

Offline Tuskin38

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Re: Star Trek: Infinite Space
« Reply #32 on: March 16, 2011, 08:04:43 PM »
Plus it is free.

Offline Bren

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Re: Star Trek: Infinite Space
« Reply #33 on: March 17, 2011, 07:36:12 PM »
It's arcadey as hell, but it looks nice, and reeks of being made by sincere trekkers.

I just wish they'd been a tad more ambitious. A missed opportunity. I'll check it out, but I won't be sinking any ???'s into it. My long wait for the perfect Star Trek MMO continues. Everyone pray that Bioware suddenly announce that they are working on one.
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Offline Tuskin38

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Re: Star Trek: Infinite Space
« Reply #34 on: March 18, 2011, 06:40:55 PM »
Bioware is too busy with Dragon Age/Mass Effect/Star Wars

Offline Vedic

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Re: Star Trek: Infinite Space
« Reply #35 on: March 23, 2011, 06:17:07 AM »
Bioware is too busy with Dragon Age/Mass Effect/Star Wars/

I thought DA:2  was already out.

Offline Tuskin38

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Re: Star Trek: Infinite Space
« Reply #36 on: March 24, 2011, 01:42:04 AM »
I thought DA:2  was already out.

Ok, scratch DA off the list, still have ME3 and TOR

Offline Vedic

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Re: Star Trek: Infinite Space
« Reply #37 on: March 24, 2011, 09:16:10 AM »
Well i'd keep DA on the list, because Bioware like to make Half a Million DLC for there games, same for ME:2(which got released on to PS3 not so long ago... or hasn't been released yet I dunno.)

Offline Bren

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Re: Star Trek: Infinite Space
« Reply #38 on: March 25, 2011, 06:26:09 PM »
Yeah, I've been playing it on PS3 for the last week or so.

I know they're busy, but we may live in hope. Aren't they working on a Mass Effect MMO, too?
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Offline 086gf

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Re: Star Trek: Infinite Space
« Reply #39 on: April 19, 2011, 02:13:16 PM »
Heres a short Q&A with the Okuda's and some new pics with more ships.

Quote
Q: How did you get involved with the Star Trek Game?

A: We were lucky enough to be approached by CBS and Gameforge. Our first meeting with the Gameforge team was when they came to Los Angeles about a year ago . Frankly, we just wanted to hear about their game concept because it sounded cool . Imagine our surprise when Michael Hengst, the producer, turned to us and asked if we could fly to Germany in a couple of weeks to meet with his team!

Q: What is your role during the development of the game?

A: We are consultants to Gameforge and Keen Games on Star Trek content. That means that we review designs and story elements to help them stay consistent with the world of Star Trek . For things that have been established in episodes and movies , we try to help them make it match what you?ve already seen. But, of course, part of the fun of this game is to dig a little deeper and reach a little further than we did in the actual episodes. Where new material ? like new ships ? is being created, we try to help them make it both fresh and familiar.

Q: You have been to Europe last year, to see the developer of browser game and to work on the preliminary design. What was your impression of Keen and what did you like about Europe?

A: We had a great time in Europe! Sarah Steffen and her colleagues at Keen really impressed us with their attention to detail, and their concern for authenticity. Also, they have some very, very fine designers. They were trying to get the nuances right, and they bombarded us with questions like, ?would a Klingon do this?? or ?could you upgrade a Defiant-class ship to do that?? or even ?does this feel like Star Trek ?? It was a whirlwind visit, but it was good to meet the team face to- face. We continue to collaborate with them over the Internet.

Q: Transferring a vastly complex universe like Star Trek to a game is a challenge by its own.

A: What would be the most important thing to keep the feeling? of Star Trek? That?s a tough question. Star Trek is the sum of many, many elements , from story and character, to the thrill of discovery , to the power of science and technology to improve our lives. To us, the visuals of the ship and character designs are very important. But even more important are the core values of Star Trek : The adventure o f exploration, delight in the diversity of life-forms in the galaxy, and the ethical strength of the characters who are always willing and able to defend themselves very effectively, even though they never go out looking for a fight.

Q: Working on a game is somewhat different, than working on a TV show. What was for you the main difference?

A: Each version of Star Trek is a little different from what came before , and movies are quite a bit different from television . So the jump to interactive gaming was, in one sense, just another version of Gene Roddenberry?s universe. It?s fun for us because is a very different medium, so we?re learning a whole new set of rules for storytelling and production. Fortunately, our friends at Gameforge and Keen have been holding our hands in that regard , and we?ve been learning a lot. For us, one of the interesting differences is that in television, there are a lot of things that are seen only in the background, so you don?t put a lot of time or effort into them. For example, in a big battle scene, a lot of the background ships might be very crude models. But in an interactive game, you often can?t control what things are seen closely, so the Keen design team sometimes has to put in a lot of extra work on things that we might ignore in television. Gameforge has sent us some new screenshots for their upcoming free-to-play browser game Star Trek: Infinite Space, set during Star Trek: Deep Space Nine?s Dominion War.


http://trekmovie.com/2011/04/12/star-trek-infinite-space-qa-with-mike-denise-okuda/
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