The textures equal to about 450 kb....as for the polygon count, well as I mentioned before, I didn't build this model, and that I suspect the high poly count is because it came in too many freaking parts: Upper hull, lower hull, impolse vent, reactor grill, windows, extra vents, targeting sensors, torpedo launcher, landing gear, pulse phaser cannon, forward phaser arrays, navlights....... and so on.....

I've been trying to figure out a way to combine all the freaking pieces into a single model, no luck there, attempting to reduce the poly count by optimizing gets it down to a 50K poly with irreparable texture damage...
Also to be clear, I'm not a modeler, all I have is Gmax, Paint shop Pro and Nifscope. I doubt I'm qualified to make a decent Banzai model from scratch.

As it is, I can't do anything with it...I'll try to upload it in th public mesh section of BC: Files when I have free time...thanks for your advise guys, but I can't hack it...
