Author Topic: Banzai class Assault shuttle...needs help >_<  (Read 5947 times)

Offline baz1701

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #20 on: December 01, 2010, 05:54:50 AM »
Hi, how did you convert it to a NIF? you will have to have the correct BC settings. Niftools has a BC preset.

Also 97629 is not under 10K it is 98K (rounded up).

I personally would if it were me remodel it and apply the same textures to the low poly model.

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Offline fox105

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #21 on: December 01, 2010, 07:00:35 AM »
Right, guess I'm tired and  confused now, I'll see  if I can take an axe to the thing.It came to me in .3DS format, using Gmax I converted it to .NIF. Gmax does have a BC setting for convertion, I mention before that I have converted starfighters and successfully run them in game. But they were at much smaller filesize.....

Offline Nebula

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #22 on: December 01, 2010, 08:08:19 AM »
That isn't under 10k bro... 10k = 10,000 your model is 97,000 so under 100k.

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Offline fox105

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #23 on: December 01, 2010, 07:01:58 PM »
Okay, I butched it down to just over 50K poly count, down to 1.8 meg and it still doesn't load.... :banghead: What is the largest recorded model filesize to be loaded into BC?

Offline MarkyD

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #24 on: December 02, 2010, 06:29:36 AM »
What size are the texture maps? and how many are there?  and for a shuttle even one as large as that, 50k is way over the top, I reckon I could build that in 7k(3500 polies), and it be clean. Not that im offering mind but you should look into it. And when you say 50k polies are you sure thats a poly count? because if its a poly count then 50k = around 100k Triangles, and thats the important item there. Triangle count.

Good luck.

Offline fox105

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #25 on: December 03, 2010, 12:01:17 AM »
The textures equal to about 450 kb....as for the polygon count, well as I mentioned before, I didn't build this model, and that I suspect the high poly count is because it came in too many freaking parts: Upper hull, lower hull, impolse vent, reactor grill, windows, extra vents, targeting sensors, torpedo launcher, landing gear, pulse phaser cannon, forward phaser arrays, navlights....... and so on..... :lostit:

I've been trying to figure out a way to combine all the freaking pieces into a single model, no luck there, attempting to reduce the poly count by optimizing gets it down to a 50K poly with irreparable texture damage...

Also to be clear, I'm not a modeler, all I have is Gmax, Paint shop Pro and Nifscope. I doubt I'm qualified to make a decent Banzai model from scratch.  :hithead:
As it is, I can't do anything with it...I'll try to upload it in th public mesh section of BC: Files when I have free time...thanks  for your advise guys, but I can't hack it...  :facepalm:

Offline Starforce2

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #26 on: December 03, 2010, 12:20:00 AM »
Yea MarkyD does awesome little ships :yay: He'd be a good match up with this one. I hope it gets done, looks like it ought to be canon.
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Offline MarkyD

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #27 on: December 03, 2010, 03:37:12 AM »
Yea MarkyD does awesome little ships :yay: He'd be a good match up with this one. I hope it gets done, looks like it ought to be canon.

Thanks mate  :)


Also to be clear, I'm not a modeler, all I have is Gmax, Paint shop Pro and Nifscope. I doubt I'm qualified to make a decent Banzai model from scratch.  :hithead:
As it is, I can't do anything with it...I'll try to upload it in th public mesh section of BC: Files when I have free time...thanks  for your advise guys, but I can't hack it...  :facepalm:

The reason the textures go screwy mate, is because the optimise is throwing the UV coords all over the place, it would definately need to be remapped after it was optimised. you would then need to clean the hell out of hit to get rid of mesh errors and then start to play with your smoothing groups. To be frank it is far too much effort and it's easier and much more fun and educational to build it from scratch.

When I mentioned texture size mate i meant the resolution, sorry I should have been more clear. Send me the mesh in an email to: akami@hotmail.co.uk and I will use it as a ref to build it for you in less than 7k. I will only do this if there is enough requests for the ship.

So how bad does everyone want this?

Offline tiqhud

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #28 on: December 03, 2010, 08:15:46 AM »
I like it, you and do good work, we are blessed witth a number of Great moddlers Here in this community.
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
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Offline Shadowknight1

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #29 on: December 03, 2010, 12:01:10 PM »
I'd love to see this shuttle!

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Offline Dawg81

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #30 on: December 03, 2010, 02:37:43 PM »
we dont have enough small assault shuttles do it marky u can do it

Offline fox105

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #31 on: December 03, 2010, 03:09:30 PM »
Well, its on its way to Marky,
       Hopefully we can get enough support for the shuttle, and that marky will have enough freetime for it. He's still working on his Danube runabout last I check.
Also I want to thank everyone supporting this not so little assault shuttle. Its bigger than a runabout...  :D

To Marky: I'm aware that optimising messes up the UV and texture, but I was desperate just to get the bugger to load.
The answer to your question, my largest texture map is 512X 512 equal to around 500kb. But thats nothing...

The largest file size ship I have found so far is CyAn1d3s Gen2 Constitution (1.0) at http://bridgecommander.filefront.com/file/CyAn1d3s_Gen2_Constitution;116862

The model file itself was 1.18 meg and the texture map was 2048X2048  at up to 16megabytes a piece, the total of all the texture maps was a whooping 200 megabytes.....

Offline ACES_HIGH

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #32 on: December 03, 2010, 03:12:50 PM »
the filesize itself doesn't matter, it is merely a function of the poly count and texture size as well as the complexity of the model.

Offline Starforce2

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #33 on: December 04, 2010, 02:02:36 AM »


So how bad does everyone want this?

To quote one rather insane and genetic engineered fake Admiral from DS9..."That's a stupid question!" :D
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Offline JimmyB76

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #34 on: December 04, 2010, 09:02:52 AM »
 :funny
*cookied*

oh, and yes please marky  :D

Offline eclipse74569

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #35 on: December 04, 2010, 07:19:49 PM »
:funny
*cookied*

oh, and yes please marky  :D

Wow no kplzthnxbai??? :P *runs for the hills*

Wouldn't mind having it either...looks quite nifty :D
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Offline Nexxus21

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #36 on: December 04, 2010, 07:20:35 PM »
This is one of the nicest looking designs out there... I say a definite must have.... you have my vote :yay:
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Offline MarkyD

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #37 on: December 07, 2010, 01:39:37 PM »
Ok guys, and thanks for the praise. I will have this done, but will make the mesh more detailed than it is currently, more technical and less flowy if you know what I mean. I now have the original mesh to ensure I get the main shape correct, textures I was thinking more defiant type ones? tough looking plating etc, think it would look nice. Again as always it will be under 10K triangles so like the runabout it will sit at 5.5k polies.

Offline fox105

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #38 on: December 09, 2010, 08:17:39 PM »
That's great news to come back to, Hooray for Marky!  :yay:

The Banzai now has a chance to jump from design board to Utopia Planitia Fleet Yards  :D

Offline MarkyD

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Re: Banzai class Assault shuttle...needs help >_<
« Reply #39 on: December 10, 2010, 04:55:22 AM »
Thanks mate,

  I was looking back at the first page, at the original sketches and at that size comparrison and it seems way off to me. On Paul Cargile's orig sketches he said the banzai shuttle is 15.2m long and 8.2m wide. Then in the comparrison for scale image it shows that it dwarfs the runabout.

The runabout is supposed to be 23.1m long and 13.7m wide so the banzai shuttle is actually smaller than the runabout which would make sense when you look at the size of the cockpit. If we are going for the larger scale (Blackfoot) Varient, the cockpit will need to be re designed to be alot smaller otherwise it will look silly. I will throw that out there to get a feel for what you guys think.