This ship is going to take a lot of tenacity to texture. Very tedious. Every little panel is drawn by hand over top of the cgi renders. I haven't entirely settled on a color scheme. Though what I did was map the cgi texture onto my ship just to see how the Nemesis paint scheme would look. Happily, the cgi texture was a perfect fit, but the colors are just so damn gloomy. I think i will go with a lighter scheme for my ship.
I'm happy with it so far. Had to break out my wired mouse, though. The other one is just to heavy for this fine work.
One thing I won't be doing much of is fake bump mapping. First of all, I don't see much need for it on this ship. Second, I want the ability to create an actual bump or normal map once the textures are complete that I can use for renders or newer games.