Well if Cord doesnt mind, its all to do with adding a multi-texturing node into the nif. From there, as far as im aware you can add up to 5 nodes in there without bc crashing, but as you can see in the circled area in the first image, we've only got 3 slots, however, just got 2 running...
The deflector_LM.tga is the new way of adding colour glows, no black or white alphas, so there is no need to name tga's with _glow or save at 32bit.
This is all down to Cordanilus, I've just started using his method, so a huge thanks for this