Well, got an email the other day asking if I was Phoenix from Chris Jones Gaming from some one on this site

ok ok, so maybe it wasn't well known. Any who i digres i responded to this person and quite quickly got a reply asking why i had released an Oberth pack for Star Trek Legacy, and not released it here for Bridge Commander. So last night i went looking for the source files and have sorted it out for BC, now where legacy only got 3 ships I've decided to release all of them over where which will end up being 6 ships. now when i sent these around for beta testing with UUM *Ultimate Universe Mod* and other people in legacy i got a lot of good feed back, So good infact i just released the beta's as the final, but my god they sucked as beta testers lol I've found a few mesh errors and texture errors that are big problems, for an example the bridge polys and the lower dome polys where screwed and stretch out making the top Not flat and also the impulse had a bloody big hole in it, also the Alpha Channel spot lights where CRAP!!! (thanks baz for the new alpha spot lights)
With these all fixed I'm sitting here thinking i want to REDO the windows and now she's going to need Regs (as legacy use's a seperate floating mesh using just Alpha Channels to do regs) now as a beta i will be releasing these as they are now, Reg-less and old windows. I promise as soon as I find out the best way to do the windows i will update the textures and add them to the final release, below are some quick *not high quality* renders of the ships
The Guardian Class - this use's a Miranda Weapons pod and roll bar on top and bottom

Classic well known Klingon Cannon Fodder

Frigate

Scout

Heavy Scout

Oberth Medical Ship (replaces the retired Dauntless Class)

As state above there will be texture refinement later after the beta so tell me if u lot fancy adding these to you TMP arsenal