Author Topic: Bridge Commander Maelstrom Mod (BCMM) WIP  (Read 20336 times)

Offline Morgan

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« Reply #60 on: March 08, 2012, 05:53:56 PM »
Love those arm gestures your XO has going on at the end.  :P

Looks great on the red alert effects so far.  Keep it up!  :yay:

Offline Lurok91

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« Reply #61 on: March 09, 2012, 05:04:59 AM »
lol  :D  arm anims are a real pain to do  :banghead:

Just curious about a final check with anyone who knows sp game well.  Obviously TG had ideas for game they never initiated and it seems one of them was Galaxy bridge crew movements and engineering.  There seem to scripts and anims for stuff to happen on Galaxy bridge similar to Sovereign in Episode 3 onwards but to best of my knowledge nothing happens like this in any of first two episodes. Crew just sit there and do their thang.  Unless I missed something?  :idk: 

Similarly, there are scripts for 3 characters - rom Barel, klingon Kartok and fed Hanson - but none of them appear anywhere in game.  Again, did I miss anything?   


Offline Nebula

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« Reply #62 on: March 12, 2012, 09:41:06 AM »
Question... Are you going to enable the missing dialogue from SP?(sound files) There was a similar SP change made ages ago and it made SP lots more interesting.
Canon is what people argue exists on ships that don't exist.

Offline Lurok91

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« Reply #63 on: March 13, 2012, 06:26:40 AM »
Question... Are you going to enable the missing dialogue from SP?(sound files) There was a similar SP change made ages ago and it made SP lots more interesting.

I think they're enabled - certainly looks that way ingame.  The Maelstrom scripts I'm using are the missing dialog versions, and I think included the relevant sound fx files, so yeah.  Testers should be able to let me know...

Offline TheConstable6

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« Reply #64 on: March 14, 2012, 04:44:35 PM »
Just thumbed the thread - how did I miss this for a whole year? - WOW Lurok you are really outdoing yourself! Marvelous, marvelous, marvelous.  :kiss:
Though much is taken, much abides; and though
 We are not now that strength which in old days
 Moved earth and heaven; that which we are, we are;
 One equal temper of heroic hearts,
 Made weak by time and fate, but strong in will
 To strive, to seek, to find, and not to yield.

Offline Cpt. Brahms

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« Reply #65 on: March 15, 2012, 08:39:30 PM »
This has a lot of potential! It would make bridge commander a lot more fun! :thumbsup:

Offline Lurok91

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« Reply #66 on: February 03, 2013, 02:17:56 AM »
Just a small update to show some of the bridges been working on SP mod (more off than on if honest :)).  I'm planning to build a new quad system with SSDs, so prob won't do much more work on these for a while. In the meantime, if any aspiring bridge builders interested, Sean has revamped his Warbird bridge so only only needs someone to lightmap it and get ingame.



Titan Crew




3rd Era Galor with new LCARS


Sean's Olympic bridge


Must get round to finishing that DS9 Ops one day... :)

Offline Lurok91

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« Reply #67 on: July 18, 2013, 03:53:20 PM »
Every character in original BC game has been replaced.  Starfleet characters have new custom bodies with EF2 heads.  Cardassians are new,  other alien races ported directly from EF2 but again have been customized.  The only remaining stock character is Kessok, but even this has better textures.  And yes, EF2 models were better  than stock, at least at time we started this.   As for Data, did experiment with new head but didn't look right.  So in fact our Data still has stock BC head but looks better and works ok in this mod.

Offline mckinneyc

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« Reply #68 on: December 04, 2013, 04:43:36 PM »
Will any of the above that hasn't been released separately be released separately? Or will I be able to run the mod despite having KM installed etc?

The work looks amazing, like that Akira bridge!

Offline King Class Scout

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« Reply #69 on: December 04, 2013, 04:58:00 PM »
wait...someone actually DID replace the marauder?  wow.
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Coming Soon: King's Mod Tuning Shop

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Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
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Offline KrrKs

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« Reply #70 on: December 04, 2013, 05:02:56 PM »
The work looks amazing, like that Akira bridge!
Indeed!   :dance

just some small thing I stumbled upon:
...
* Baz Excelsior Refit USS Devore
...
* FarShot's new Defiant to replace USS Khitomer
Wouldn't it be better to switch these two? (I know I am a bit late  :facepalm:)
The devore is there for the Slugfest against Cardassians at one of those stations, while the Khitomer always sits back, launching shuttles.
That would look strange for a Defiant, imo.

Offline Lurok91

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« Reply #71 on: December 04, 2013, 07:56:22 PM »
Will any of the above that hasn't been released separately be released separately? Or will I be able to run the mod despite having KM installed etc?

Anything that hasn't already been released separately probably will be, but it's down to the individual modders.

The SPMod is completely separate install to KM - think of it as a completely new original BC if it was being released today with the benefit of what this community has achieved.  It's not designed to be mix and matched with KM or any other mod, mainly as an improved/enhanced campaign game and QB.

wait...someone actually DID replace the marauder?  wow.

tbh, can't remember if new model or just new textures  :D.  Jimmy will know.

just some small thing I stumbled upon:Wouldn't it be better to switch these two?
Not at this stage  :). Works ok.



Offline ltajax

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« Reply #72 on: December 05, 2013, 10:24:05 AM »
looking great ATM. Can't wait until its released



Offline nxadam1701

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« Reply #73 on: December 05, 2013, 11:47:49 PM »
I can't wait to test this. So excited. Thx for all the hard work.

Adam

Offline Lurok91

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« Reply #74 on: December 23, 2013, 03:28:46 PM »
Just a quick update as several people asked.  BCMM v2 is about 95 per cent done and just awaiting final tweaks/models before going out to testers.

These are some of major changes since first test version:

NEW SHIP CHANGES (several exclusive to SPMod)
* Wiley's Venture Refit Class Galaxy to replace stock USS Dauntless and Venture
* Wiley's new Akira to replace stock Akiras
* Wiley's CG Nebula to replace stock Nebulas
* Baz new Spacedock to replace stock FedStarbase
* Baz new Merchantman to replace Karoon
* Baz new Galor, Keldon, Hybrid and Kessok ships to replace stock
* Baz new SpaceFacility and FedOutpost to replace stock
* Baz Excelsior Refit as USS Khitomer
* Baz Bird Of Prey to replace stock
* Baz SFSY Freighter to replace stock
* DJ Curtis Orion to replace USS San Francisco
* DJ Ambassador Refit to replace USS Zhukov
* New Ferengi Marauder to replace stock
* cinqnic's Olympic Class to replace USS Nightingale
* FarShot's new Defiant to replace USS Devore
* Phoenix new Vorcha to replace stock
* Cy's new Transport to replace stock
* Cy's new CommArray/Satellite to replace stock
* Kophjaeger's Cardassian shipyard to replace Cardassian Station
* fixed stock Cardassian Freighter so now travels in right direction! :)

Offline danthius

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« Reply #75 on: November 16, 2018, 07:10:52 AM »
cant wait..... :dance

and i cant wait to get my hands on the akira and olympic bridge

i have the akira bridge but there are some errors that crashes the game after a while and i do have the Nightingale bridge but that one doesnt work at all so waiting on the final release  :P

acidtwin

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« Reply #76 on: November 16, 2018, 09:02:14 AM »
Please let the cake be real.  :yay:

Offline JimmyB76

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« Reply #77 on: November 17, 2018, 11:23:16 PM »
and i cant wait to get my hands on the akira and olympic bridge
For QB use, both the Akira Bridge and the Olympic Bridge work perfectly  :)

Offline danthius

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« Reply #78 on: November 23, 2018, 10:45:30 AM »
Hello

I tried it until i rendezvous with the uss sovereign
works like a charm so far....
ill keep you updated  :wink:
 

Offline sloth146

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« Reply #79 on: December 01, 2018, 06:00:31 AM »
 do i need KM for this ?