Author Topic: FTECH  (Read 10327 times)

Offline MLeo

  • Retired Staff
  • Posts: 3636
  • Cookies: 833
  • Software Simian
    • the Programming Pantheon
Re: FTECH
« Reply #20 on: April 28, 2007, 06:30:35 PM »
Are you resurrecting that idea of ours from oh-so-long ago in the nitfix thread back in the 'U? Deadly! :D
I'm not close to that. :(

I simply mean to get the tractor beam related techs to work.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Defiant

  • Posts: 398
  • Cookies: 1105
    • BC: Kobayashi Maru
Re: FTECH
« Reply #21 on: April 29, 2007, 04:07:42 AM »
Just interested: What do you want to do and what does not work?

(I'm not saying that I'll help)

Offline MLeo

  • Retired Staff
  • Posts: 3636
  • Cookies: 833
  • Software Simian
    • the Programming Pantheon
Re: FTECH
« Reply #22 on: April 29, 2007, 05:35:35 AM »
Just interested: What do you want to do and what does not work?

(I'm not saying that I'll help)

I don't want to have it trigger on just on and off, but to have a more continues effect.
It's been a while since I tried, so maybe my skill has been honed enough in the mean time to pull it off.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline anubitus

  • Posts: 32
  • Cookies: 0
Re: FTECH
« Reply #23 on: April 30, 2007, 06:26:34 AM »
i have installed FTech, and tried the techs that came with it and i have some problems with em, can i ask for help here or is there some other topic for it..?

Offline MLeo

  • Retired Staff
  • Posts: 3636
  • Cookies: 833
  • Software Simian
    • the Programming Pantheon
Re: FTECH
« Reply #24 on: April 30, 2007, 06:44:05 AM »
i have installed FTech, and tried the techs that came with it and i have some problems with em, can i ask for help here or is there some other topic for it..?
I have no problems with that.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline anubitus

  • Posts: 32
  • Cookies: 0
Re: FTECH
« Reply #25 on: May 04, 2007, 10:28:59 AM »
well erm, i have installed the FTech framework and tried the techs that where included in the download. i tried them on my steamrunner class. the multivectral shielding dont work i think cos i still can see the seperate vectors taking different amounts of dmg. also the ablative armor dont work i think. i also tried to add some of the immunities but if i try to load the game i just get a black screen with the game cursor. regen shields and reflector shielding work perfecly.

this is the code i used:

Code: [Select]
#######################################################################################
#  Custom Ship Plugin                                                                 #
#  Created by BC - Mod Packager                                                       #
#  Date: 10/25/02                                                                    #
#######################################################################################
#                                                                                     #
import Foundation
import App
#                                                                                     #
#######################################################################################
#                                                                                     #
abbrev = 'Steamrunner'
iconName = 'Steamrunner'
longName = 'Steamrunner'
shipFile = 'Steamrunner'
menuGroup = 'Fed Ships'
playerMenuGroup = 'Fed Ships'
species = App.SPECIES_GALAXY
#                                                                                     #
#######################################################################################
#                                                                                     #
# Mod Info.  Use this as an opportunity to describe your work in brief.  This may     #
# have use later on for updates and such.                                             #
#                                                                                     #
credits = {
'modName': 'Steamrunner',
'author': '',
'version': '1.0',
'sources': [ 'http://' ],
'comments': ''
}
#                                                                                     #
#######################################################################################
#                                                                                     #
# This is the ShipDef that adds the Ship to the game... BC-Mod Packager has           #
# automatically generated the proper ShipDef Line for you.                            #
#                                                                                     #
Foundation.ShipDef.Steamrunner = Foundation.FedShipDef(abbrev, species, { 'name': longName, 'iconName': iconName, 'shipFile': shipFile })
Foundation.ShipDef.Steamrunner.dTechs = {'Ablative Armour': 6000,}
Foundation.ShipDef.Steamrunner.dTechs = {'Multivectral Shields': 100,}
Foundation.ShipDef.Steamrunner.dTechs = {'Regenerative Shields': 10,}
Foundation.ShipDef.Steamrunner.dTechs = {'Reflector Shields': 75,}
Foundation.ShipDef.Steamrunner.dTechs = {'Disable Immunity': 'Power': 0, 'Sensor': 0, 'Shield': 0, 'Warp': 0, 'Impulse': 0, 'Phaser': 0, 'Torpedo': 0}
#                                                                                     #
#######################################################################################
#                                                                                     #
# Uncomment these if you have TGL 
#Foundation.ShipDef.Steamrunner.hasTGLName = 1
#Foundation.ShipDef.Steamrunner.hasTGLDesc = 1

# Otherwise, uncomment this and type something in:
# Foundation.ShipDef.Steamrunner.desc = 'No Description Available'
#                                                                                     #
#######################################################################################
#                                                                                     #
# These register the ship with the QuickBattle menus.  Don't touch them!!!            #
#                                                                                     #
if menuGroup:           Foundation.ShipDef.Steamrunner.RegisterQBShipMenu(menuGroup)
if playerMenuGroup:     Foundation.ShipDef.Steamrunner.RegisterQBPlayerShipMenu(playerMenuGroup)

if Foundation.shipList._keyList.has_key(longName):
     Foundation.ShipDef.__dict__[longName].friendlyDetails[2] = Foundation.shipList[longName].friendlyDetails[2]
     Foundation.ShipDef.__dict__[longName].enemyDetails[2] = Foundation.shipList[longName].enemyDetails[2]
#                                                                                     #
#######################################################################################

did i do something wrong in adding the code..? thanks in advance for ur help..


[MLeo EDIT] Use the code tags when posting code.

Offline MLeo

  • Retired Staff
  • Posts: 3636
  • Cookies: 833
  • Software Simian
    • the Programming Pantheon
Re: FTECH
« Reply #26 on: May 04, 2007, 04:18:57 PM »
Yes, you have, you keep overwriting the dTechs attribute.

Here is the corrected section:
Code: [Select]
Foundation.ShipDef.Steamrunner.dTechs = {'Ablative Armour': 6000,
                                         'Multivectral Shields': 100,
                                         'Regenerative Shields': 10,
                                         'Reflector Shields': 75,
                                         'Disable Immunity': {
                                            'Power': 0,
                                            'Sensor': 0,
                                            'Shield': 0,
                                            'Warp': 0,
                                            'Impulse': 0,
                                            'Phaser': 0,
                                            'Torpedo': 0
                                         }
                               }
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline anubitus

  • Posts: 32
  • Cookies: 0
Re: FTECH
« Reply #27 on: May 04, 2007, 05:31:27 PM »
thanks a lot mleo, i got them working now.. i have a very powerfull steamrunner now.. lol..

Offline MLeo

  • Retired Staff
  • Posts: 3636
  • Cookies: 833
  • Software Simian
    • the Programming Pantheon
Re: FTECH
« Reply #28 on: May 04, 2007, 05:36:13 PM »
thanks a lot mleo, i got them working now.. i have a very powerfull steamrunner now.. lol..
Yes, I noticed that. :P
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

MYar

  • Guest
Re: FTECH
« Reply #29 on: May 11, 2007, 02:09:50 PM »
I also have a problem with ablative armour because it won't work with a showing status bar and just generally defending the substystem's and hull.
Unless I turn on a button wich is named plating on/off. But that isn't part of this mod is it. And even so only my hull is getting hurt then not the ablativ armour.

here is the plugin.

Code: [Select]
##### Created by:
##### Bridge Commander Ship Menu Creator



import App
import Foundation



abbrev = 'TiburonWZ'
iconName = 'TiburonWZ'
longName = 'Tiburon Class'
shipFile = 'TiburonWZ'
species = App.SPECIES_GALAXY
# SubMenu
menuGroup = 'Fed Ships'
playerMenuGroup = 'Fed Ships'


Foundation.ShipDef.TiburonWZHP = Foundation.FedShipDef(abbrev, species, { 'name': longName, 'iconName': iconName, 'shipFile': shipFile })
Foundation.ShipDef.TiburonWZHP.dTechs = {'Ablative Armour': 6000,}

Foundation.ShipDef.TiburonWZHP.fMaxWarp = 9.7 + 0.0   # 0.0 makes sure that the number is a decimal number
Foundation.ShipDef.TiburonWZHP.fCruiseWarp = 9.0 + 0.0   # 0.0 makes sure that the number is a decimal number
Foundation.ShipDef.TiburonWZHP.desc = ''


if menuGroup:           Foundation.ShipDef.TiburonWZHP.RegisterQBShipMenu(menuGroup)
if playerMenuGroup:     Foundation.ShipDef.TiburonWZHP.RegisterQBPlayerShipMenu(playerMenuGroup)


if Foundation.shipList._keyList.has_key(longName):
      Foundation.ShipDef.__dict__[longName].friendlyDetails[2] = Foundation.shipList[longName].friendlyDetails[2]
      Foundation.ShipDef.__dict__[longName].enemyDetails[2] = Foundation.shipList[longName].enemyDetails[2]

Offline MLeo

  • Retired Staff
  • Posts: 3636
  • Cookies: 833
  • Software Simian
    • the Programming Pantheon
Re: FTECH
« Reply #30 on: May 11, 2007, 03:03:08 PM »
I also have a problem with ablative armour because it won't work with a showing status bar and just generally defending the substystem's and hull.
Unless I turn on a button wich is named plating on/off. But that isn't part of this mod is it. And even so only my hull is getting hurt then not the ablativ armour.
It shouldn't matter if you have a dedicated subsystem or not.
The default name for it is: "Ablative Armour". But you can change that. ;)

I currently don't see anything wrong.

I'm afraid I currently can't make sense of the following:
Quote
And even so only my hull is getting hurt then not the ablativ armour.
Mostlikely me.

Feel free to put it in Dutch if you want. ;)


Btw, the AA in FTech isn't End Game AA. So no button for plating on/off.

I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

MYar

  • Guest
Re: FTECH
« Reply #31 on: May 11, 2007, 04:28:40 PM »
Nou als ik die knop op "on" zet , dan wordt alleen mijn hull property beschadigt. Geen Ablative Armour en geen subsystems. Maar ik dacht al dat die knop niks met FTech te maken had.

Offline MLeo

  • Retired Staff
  • Posts: 3636
  • Cookies: 833
  • Software Simian
    • the Programming Pantheon
Re: FTECH
« Reply #32 on: May 11, 2007, 06:25:02 PM »
Dat is zeker geen FTech AA.
Ik denk dat het een Polarized Hullplating script is.

Is de schip waar je een AA aan wilt toevoegen een schip dat al op BCFiles staat?
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline JimmyB76

  • Posts: 6423
  • Cookies: 421
Re: FTECH
« Reply #33 on: May 11, 2007, 06:57:08 PM »
it would be nice if someone could put a "translation:" (even if a loose one lol) at the end of the posts here so we all can read :P  hehe
*ducks and runs*

Offline MLeo

  • Retired Staff
  • Posts: 3636
  • Cookies: 833
  • Software Simian
    • the Programming Pantheon
Re: FTECH
« Reply #34 on: May 12, 2007, 06:50:33 AM »
it would be nice if someone could put a "translation:" (even if a loose one lol) at the end of the posts here so we all can read :P  hehe
*ducks and runs*
I'm not good at translating, it's either English, or Dutch. I'm still not sure why. :P
Maybe it's the reason why there are jobs called "translators".

But here is my go at translating:
Original:
Nou als ik die knop op "on" zet , dan wordt alleen mijn hull property beschadigt. Geen Ablative Armour en geen subsystems. Maar ik dacht al dat die knop niks met FTech te maken had.
Translation:
Well, if I turn the button to "on", then only the hull property is damaged. No Ablative Armour nor subsystems. But I already suspected that the button had nothing to do wiht FTech.

Original:
Dat is zeker geen FTech AA.
Ik denk dat het een Polarized Hullplating script is.

Is de schip waar je een AA aan wilt toevoegen een schip dat al op BCFiles staat?
Translation:
That most certainly isn't FTech AA.
I think it's a Polarized Hullplating script.

Is the ship you are trying to add AA to avaidable on BCFiles?

There you go, it should get the meaning across.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

MYar

  • Guest
Re: FTECH
« Reply #35 on: May 12, 2007, 07:59:47 AM »
Dat is zeker geen FTech AA.
Ik denk dat het een Polarized Hullplating script is.

Is de schip waar je een AA aan wilt toevoegen een schip dat al op BCFiles staat?

Well I'll continue in English then, the ship is availble at Demon Renegade Studios. It is the USS Tiburon.

Offline MLeo

  • Retired Staff
  • Posts: 3636
  • Cookies: 833
  • Software Simian
    • the Programming Pantheon
Re: FTECH
« Reply #36 on: May 12, 2007, 08:05:41 AM »
Perhaps it's simply better if I get a new release out. :P
I'll try to do it this evening, assuming I can get this report for school out of the way.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Defiant

  • Posts: 398
  • Cookies: 1105
    • BC: Kobayashi Maru
Re: FTECH
« Reply #37 on: May 12, 2007, 03:23:26 PM »
Have you merged my changes from KM?

Offline MLeo

  • Retired Staff
  • Posts: 3636
  • Cookies: 833
  • Software Simian
    • the Programming Pantheon
Re: FTECH
« Reply #38 on: May 12, 2007, 03:30:41 PM »
Have you merged my changes from KM?
Still planning to.

:hide

I really need to get working on some stuff to get them done and move to other stuff. :(
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Defiant

  • Posts: 398
  • Cookies: 1105
    • BC: Kobayashi Maru
Re: FTECH
« Reply #39 on: May 12, 2007, 03:34:57 PM »
hehe. I really like this smiley.