Author Topic: Late DS9/FC Excelsior Bridge Retexture  (Read 22398 times)

Offline Billz

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Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #40 on: February 26, 2007, 04:09:36 PM »
We need new smilies here because theres nothing in the present lot that discribes how fricken awesome this is looking. 10/10!!!

Will it be addable (is that even a word?  :P) as a seperate bridge? As much as Im loving this retexture, I still love the original bridge and would hate for anything to overwrite it.
Can't wait for 2014 to start.

Offline MickJo

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Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #41 on: February 26, 2007, 04:31:27 PM »
I have to say the LCARS is looking fantastic, the arrangement and how canon the look and colour scheme is like nothing since the Nemesis Sovvie bridge.

Offline Glenn

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Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #42 on: February 26, 2007, 05:07:09 PM »
We need new smilies here because theres nothing in the present lot that discribes how fricken awesome this is looking. 10/10!!!

Will it be addable (is that even a word?  :P) as a seperate bridge? As much as Im loving this retexture, I still love the original bridge and would hate for anything to overwrite it.

At the moment it will be a seperate bridge, It also shouldn't interfere with any previous installs. :D

Quote from: MickJo
I have to say the LCARS is looking fantastic, the arrangement and how canon the look and colour scheme is like nothing since the Nemesis Sovvie bridge.

Glad you like, she's not finished yet though. Watch this Space!!.  :shock:

Offline Glenn

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Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #43 on: February 27, 2007, 09:17:12 AM »
Here's an update for you lovely people!!

I've finished texturing all the consoles for this bridge, I now have the job of animating these textures (yawn!!). It's definitely the worst part about bridge modding but I'll do my best for you folks.  :D

Enjoy the Pics...


Glenn


Offline JimmyB76

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Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #44 on: February 27, 2007, 10:04:06 AM »
absolutely outstanding work!!!  what a beautiful job youve done on the bridge! :)

Offline Gamesfunk

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Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #45 on: February 27, 2007, 11:17:36 AM »
Stunning work! Very well done!

G.

Offline tiqhud

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Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #46 on: February 27, 2007, 11:21:11 AM »
OH, that's good
 :D
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
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Offline Legacy

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Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #47 on: February 27, 2007, 01:05:00 PM »
Awesome Glenn, now you need to have a go at THAT bridge which you know which is ;)

Offline El

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Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #48 on: February 27, 2007, 01:11:58 PM »
Nice Glenn, I have only one (constructive) criticism and that's with the higher bank of LCARS.
You have them as interactive rather than just displays, but they would not be in easy reach without a ladder.

Maybe turn them into schematic or subsystem status displays that are permanently on and would not need direct screen presses?

Edit: Or it could be just the perspective, brex is sat down on the first pic I suppose, so could be ok to reach stud up.
For shorter crew members it may be a little tricky tho.

Offline Mark

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Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #49 on: February 27, 2007, 01:25:15 PM »
You have a point el, but this is just a little training excercise. It is something to keep in mind for future glenn.

Offline Glenn

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Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #50 on: February 27, 2007, 02:05:33 PM »
Nice Glenn, I have only one (constructive) criticism and that's with the higher bank of LCARS.
You have them as interactive rather than just displays, but they would not be in easy reach without a ladder.

Maybe turn them into schematic or subsystem status displays that are permanently on and would not need direct screen presses?

Edit: Or it could be just the perspective, brex is sat down on the first pic I suppose, so could be ok to reach stud up.
For shorter crew members it may be a little tricky tho.

Thanks for the heads up El,

I can see what you mean about the LCARS screens being too high, I'll keep it in mind for any future bridge project. The LCARS Buttons are used to switch between displays on the Status Monitor's, however they can also be operated and changed by buttons on the main LCARS console where the user would sit.

Good question though Elminster, unfortunately I don't have time to change them now as I've already began animating the displays. But I will keep them "slightly" more static in appearance, perhaps they could be standby controls to the status displays!?
  :?

Offline El

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Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #51 on: February 27, 2007, 04:48:22 PM »
Thanks for the heads up El,

I can see what you mean about the LCARS screens being too high, I'll keep it in mind for any future bridge project. The LCARS Buttons are used to switch between displays on the Status Monitor's, however they can also be operated and changed by buttons on the main LCARS console where the user would sit.

Good question though Elminster, unfortunately I don't have time to change them now as I've already began animating the displays. But I will keep them "slightly" more static in appearance, perhaps they could be standby controls to the status displays!?
  :?

Sounds like a plan, maybe useful if the grav plating fails  :lol:

Offline Glenn

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Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #52 on: February 28, 2007, 09:31:53 AM »
Sounds like a plan, maybe useful if the grav plating fails  :lol:

Got it in one!! lol

bsilver2988

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Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #53 on: March 02, 2007, 03:51:30 PM »
looks fabulous.  cant wait to see this one on my screen.  i was wondering if you'll have any of the Lcars which switch to Red when you go to red alert, like we saw in that intrepid that was released not too long ago?

Offline Mark

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Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #54 on: March 02, 2007, 04:16:49 PM »
Nope, these textures are animated unlike the intrepid LCARs - we cant swap animated textures.

bsilver2988

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Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #55 on: March 02, 2007, 08:40:23 PM »
ah ic.  was that something you guys are working on for the next release of BP?? cause i noticed you happened to include Red Alert Lcars for the rear consoles of the LTNG Galaxy bridge, which are not currently used. 

Offline Mark

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Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #56 on: March 03, 2007, 05:02:17 AM »
sorry, its a limitation of the map swapping function - nothing we can do there.

techtrekker07

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Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #57 on: March 04, 2007, 11:41:22 AM »
Good job on the bridge. It looks more like that Excelsior had a facelift since the time the USS Enterprie (NCC-1701-B) was launched in 2293. I look forward seeing this bridge complete. Keep up the excellent job :D

[UFP] Oda

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Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #58 on: April 28, 2007, 02:54:24 PM »
When would it be possible to see the release of this bridge?

Hopefully May 2007, so it can be included into the final version of Kobayashi Maru (at least the rumour goes, that this will be the final version of the mod).

Offline Mark

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Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #59 on: April 28, 2007, 03:39:20 PM »
Im putting the bridges in KM1.0, this is already included.