A friend gave me a suggestion, to apply these changes (crystal field in the video) to the crystalline entity model I made with SBP07. I think it's a good idea and I already gave the entity a textured animation to give it the look, like the light is pulsating. So far, it looks really cool. I was thinking about the "dark matter crystals?" in my video...for the crystal entity. I think I will give it a try. Since we don't know too much about the entity, could be an interesting concept.
@Nebula
I chatted to Mario about that before, he doesn't believe there is a way for the python scripts to access the nif model to change a specific part of the model.
But, I wonder if there is a work around. I'll have to keep this in mind. If a script can (Silent Running mod) can access the texture, could a script access a specific texture...say "Impulse_glow.tga" and adjust the alpha maps in percentage. I know it can turn it on and off, will have to find out more about that.