Author Topic: Aeries' SSV Kitsilano (UPDATE Apr.11/2012)  (Read 2511 times)

Offline Shadowknight1

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Re: Aeries' SSV Kitsilano (UPDATE Apr.11/2012)
« Reply #40 on: April 18, 2012, 02:45:50 AM »
Bah!  As Shepard would say, you can sleep when you're dead.  :P

To Boldly Go...Again.

Offline Bones

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Re: Aeries' SSV Kitsilano (UPDATE Apr.11/2012)
« Reply #41 on: April 18, 2012, 05:07:19 AM »
no ... actually i meant cockpit  :P

hull windows placement looks good, you just need to add some visible interiors to em ;) and maybe make them a bit dimmer

Offline Aeries

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Re: Aeries' SSV Kitsilano (UPDATE Apr.11/2012)
« Reply #42 on: April 18, 2012, 01:43:22 PM »
no ... actually i meant cockpit  :P

hull windows placement looks good, you just need to add some visible interiors to em ;) and maybe make them a bit dimmer

Well... FINE! I'll just go do that then.

Although, i'm rather perplexed as to how to go and add interiors for them. I suppose I could render out some generic interior sets and photoshop them in... how did you manage it? or did you?

Bah!  As Shepard would say, you can sleep when you're dead.  :P

I plan to, but I need a cat-nap once in a while!

---

Hopefully sometime today I'll have an update on these windowy things.

Offline Bones

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Re: Aeries' SSV Kitsilano (UPDATE Apr.11/2012)
« Reply #43 on: April 18, 2012, 01:49:12 PM »
yes, I had to redo them on both SR2 and SR1 as they were pretty scruffy and really dark (on SR-1 they were added by separate texture - all ships in ME1 have this type of glow - separate glow texture with only alpha channel stored in RGB)

What I did was picking random picture from ME2 (just type Normandy SR2 interior in google graphics search) then open the picture in your editor, set brightness and contrast higher then hue/sdaturation settings -> colorise and pick a shade of purpleish blue, make the picture a patern and use flood fill tool ;) (that's how it works in PSP X3)