Author Topic: Cardassian Kelvas Shipyard  (Read 2201 times)

Offline Kophjaeger

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Re: Cardassian Kelvas Shipyard
« Reply #20 on: October 31, 2012, 08:30:51 PM »
Legacy. Ms3d, but can export to whatever is needed. Also, I have an orbital weapons platform thats never seen BC too. 1024^2 textures.

http://legacy.filefront.com/screenshots/File/118160/1
http://legacy.filefront.com/screenshots/File/118160/2
http://legacy.filefront.com/screenshots/File/112147/3

Offline tiqhud

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Re: Cardassian Kelvas Shipyard
« Reply #21 on: November 01, 2012, 01:12:27 PM »
Now if we can get a porter :D
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline flarespire

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Re: Cardassian Kelvas Shipyard
« Reply #22 on: November 01, 2012, 01:18:06 PM »
i could probably port it to a .nif, BUT i will probably need someone to HP this...

Offline tiqhud

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Re: Cardassian Kelvas Shipyard
« Reply #23 on: November 01, 2012, 01:35:32 PM »
i could probably port it to a .nif, BUT i will probably need someone to HP this...
hardest part is Docking sequence, HP is NP :D
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline CyAn1d3

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Re: Cardassian Kelvas Shipyard
« Reply #24 on: November 01, 2012, 03:49:25 PM »
hardest part is Docking sequence, HP is NP :D

well now i know who to bug when it comes to the dock sequence on the fair haven  :D
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline vonfrank

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Re: Cardassian Kelvas Shipyard
« Reply #25 on: November 01, 2012, 09:37:08 PM »
I can HP this thing, no problem. If someone prepares the model, I can do the scripting.

Offline Kophjaeger

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Re: Cardassian Kelvas Shipyard
« Reply #26 on: November 03, 2012, 09:11:47 AM »
It is home made for Legacy, so it's an easy convert with the original ms3d to whatever is portable. 3 1024s, 34k without arms, 52k with.


Offline vonfrank

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Re: Cardassian Kelvas Shipyard
« Reply #27 on: November 07, 2012, 10:10:06 AM »
If you can send me the model I can start working on it. I can probably convert the textures too, but I dont have very much experience doing that....

Offline tiqhud

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Re: Cardassian Kelvas Shipyard
« Reply #28 on: November 07, 2012, 01:56:25 PM »
If you can send me the model I can start working on it. I can probably convert the textures too, but I dont have very much experience doing that....
Don't let it get You down we ALL started somewhere. :D
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Kophjaeger

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Re: Cardassian Kelvas Shipyard
« Reply #29 on: November 09, 2012, 05:13:32 AM »
Models and textures converted and sent Vonfrank. I know nothing about what you need for BC, other than uncompressed TGAs, but if you need anything else I am glad to help.

Offline tiqhud

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Re: Cardassian Kelvas Shipyard
« Reply #30 on: November 09, 2012, 08:45:38 AM »
Oh good, we should be getting a NEW station, [one can never have to many stations] :D
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline vonfrank

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Re: Cardassian Kelvas Shipyard
« Reply #31 on: November 09, 2012, 09:04:19 AM »
Thanks, I got them.

I'll start working on it as soon as I can, it's a busy time recently, so many essays.....

Offline Kophjaeger

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Re: Cardassian Kelvas Shipyard
« Reply #32 on: November 10, 2012, 11:10:33 PM »
They are always due a t the same time...

Offline vonfrank

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Re: Cardassian Kelvas Shipyard
« Reply #33 on: November 15, 2012, 01:29:28 AM »
OK, so thanks to Kophjaeger I have been able to take his Cardassian Stations and prep them for BC.

The following two stations are meant to replace the stock Cardassian Station and Outpost.

New Station:



New Outpost:



These are all in-game pics. The stations are high quality and look very detailed from close up.
As you can see, the Outpost is simply the Station without the 5 docking arms.

Kophjaeger also sent me the version of the Station that has the 5 longer docking arms attached to the main body of the station. Due to the sheer size of the arms, I felt that it might interfere with the gameplay of the Single Player story having such a large station instead of the smaller stock one. As a result, I will put it and the Orbital Weapons Platform separately from the Station and Outpost. More updates will come.  :)

Offline tiqhud

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Re: Cardassian Kelvas Shipyard
« Reply #34 on: November 15, 2012, 09:00:51 AM »
 :dance  , How about a version that Does NOT overwrite the Stock versions?
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline vonfrank

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Re: Cardassian Kelvas Shipyard
« Reply #35 on: November 15, 2012, 12:01:49 PM »
If the majority of people would rather have these bases NOT overwrite the stock Station and Outpost, I can do that too. It's probably a better idea overall anyway.  :)

Offline JB2005

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Re: Cardassian Kelvas Shipyard
« Reply #36 on: November 15, 2012, 12:09:45 PM »
The size of the station wouldn't necessarily interfere with SP Gameplay - it would be the balance which would be key!
http://captainsordersdevelopmentblog.blogspot.com/2011/12/preview-no-1.html- Captains Orders Development Blog - Last Updated 10/12/2011

Offline vonfrank

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Re: Cardassian Kelvas Shipyard
« Reply #37 on: November 15, 2012, 12:24:08 PM »
The stations in the pictures are not too big, the station is roughly the same diameter as DS9. I'm talking about the version of that station with the really long docking arms. It's size would interfere with the scripting in some of the missions.

Offline JB2005

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Re: Cardassian Kelvas Shipyard
« Reply #38 on: November 15, 2012, 12:43:58 PM »
*thinks* as in, if you placed it in certain missions, you'd have other ships colliding with it?
http://captainsordersdevelopmentblog.blogspot.com/2011/12/preview-no-1.html- Captains Orders Development Blog - Last Updated 10/12/2011

Offline tiqhud

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Re: Cardassian Kelvas Shipyard
« Reply #39 on: November 15, 2012, 02:03:16 PM »
*thinks* as in, if you placed it in certain missions, you'd have other ships colliding with it?
No doubt, it is BIGG, with the arms.
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?