Has anyone ever written an AI script that works well with extremely large ships? For example, the Dominion Battleship, Borg Cubes, ect.
I find when the stock Quickbattle AI is controlling these ships (regardless of AI difficulty setting) the vessels spend more time flying aimlessly in random maneuvering patterns than actually firing on nearby targets. It seems particularly noticeable when there are many smaller ships attacking one of these large targets. As a result, a group of half a dozen small Starfleet ships can usually take down a Dominion battleship (given enough time) because the larger ship barely fires a shot.
I have a feeling that this happens because the AI is trying to maintain a balance between a suitable attack distance and collision avoidance, but since the vessel is so large, the 'safe distance' to avoid collision with multiple small targets flying around is farther than the 'ideal attack range'.
Not sure if that is the real problem or not, but help would be greatly appreciated.