Author Topic: Kophjaeger WIP: K'tinga Class!  (Read 12781 times)

Offline moed

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Re: Kophjaeger WIP: NST class
« Reply #60 on: January 09, 2014, 02:30:46 PM »
Looking real nice! Great details.

Offline hobbs

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Re: Kophjaeger WIP: NST class
« Reply #61 on: January 11, 2014, 09:01:50 PM »
It's been a long long while, but the bug has bitten again. I am reviving an old WIP that deserved to be finished. The mesh is almost 100%, and the textures are at least 75%. Trying to find the right balance between lighting effects with bump mapping, like the old NX class pack. Anyone in the know I'd love to hear some pointers.



this looks awesome!!! i want it :D
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline nxadam1701

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Re: Kophjaeger WIP: NST class
« Reply #62 on: January 11, 2014, 10:23:27 PM »
Me too. Enterprise Era ships are so rare. Thanks bro.


Adam

Offline Bones

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Re: Kophjaeger WIP: NST class
« Reply #63 on: January 12, 2014, 05:42:44 AM »
I know there is a way to make a fake bump mapping effect through speculars, not sure if I ever done that on any of my retextures tho ;) it's fairly easy but one of the biggest cons is it will appear only when specular lighting kick in at certain angle...

there is one more way to add bump mapping but it looks really cheap :P you can "bake in" bump maps onto diffusion map - that's really fake bump mapping :P

Oh and those ships looks fantastic ! Totally love the Valkyrie :) NST is a good looker too  :thumbsup:

Offline Phoenix Bondi

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Re: Kophjaeger WIP: NST class
« Reply #64 on: January 12, 2014, 07:14:16 AM »
this looks awesome!!! i want it :D

i feel its missing a bridge! lol but other wise amazing work

Offline mckinneyc

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Re: Kophjaeger WIP: NST class
« Reply #65 on: January 12, 2014, 11:59:15 AM »
This design never had a bridge and is smaller than the later warp delta design. I think there was an article on Drex Files or somewhere I read.

Offline KrrKs

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Re: Kophjaeger WIP: NST class
« Reply #66 on: January 13, 2014, 08:05:47 AM »
AFAIK the warp delta was an upgrade to this design and not much larger.
But the main reason to add a bridge module is that it looks just bland without it.

Edit:
If it is supposed to be much smaller then an extend-able docking port might be the the better option.
Some minor texture changes would suffice for that, i guess.

Offline Kophjaeger

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Re: Kophjaeger WIP: NST class
« Reply #67 on: January 13, 2014, 11:02:28 AM »
I am thinking I could add a port on the top, maybe bottom too, between the engine cowlings. As for a bridge, I think something like this would more likely have a cockpit. It is probably not more than 2 or 3 decks (pushing it). My hunch is that the "saucer" is 2 decks, and the engine space is a mid deck. What it is really missing is windows. Even a couple cockpit windows would make some sense of it. Not sure where...

Offline Kophjaeger

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Re: Kophjaeger WIP: NST class
« Reply #68 on: January 18, 2014, 08:05:01 PM »
Got some more work done on the textures, and added a cockpit. Probably about 90%-95% done.


Offline nxadam1701

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Re: Kophjaeger WIP: NST class
« Reply #69 on: January 18, 2014, 11:51:40 PM »
This is a beautiful ship. I love it. Thanks for all the hard work.

Adam

Offline Bones

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Re: Kophjaeger WIP: NST class
« Reply #70 on: January 19, 2014, 05:04:43 AM »
Great idea with the cockpit ;) this ship looks really cool, it fits NX timeline really well

Offline Kophjaeger

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Re: Kophjaeger WIP: NST class
« Reply #71 on: January 19, 2014, 05:31:29 PM »
Model and textures done on Legacy, so all I need to do is create the BC logos and she is ready to go.



Offline nxadam1701

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Re: Kophjaeger WIP: NST class
« Reply #72 on: January 19, 2014, 06:15:12 PM »
Can't wait!

Offline moed

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Re: Kophjaeger WIP: NST class
« Reply #73 on: January 20, 2014, 01:19:37 AM »
Very nice!

Offline Kophjaeger

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Re: Kophjaeger WIP: Laneth's BoP
« Reply #74 on: January 24, 2014, 06:30:36 PM »
So here is another almost that is worth finishing. There is very little material on this bird, so I am probably going to have to freelance alot of the details. I even tried getting Drexler to see if he had anything, but there was nothing to provide.

As always, suggestions are welcome.



Offline mckinneyc

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Re: Kophjaeger WIP: Laneth's BoP
« Reply #75 on: January 25, 2014, 06:25:39 AM »
I think your model is more detailed than the one on the show. And she looks great!

Offline Kophjaeger

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Re: Kophjaeger WIP: Laneth's BoP
« Reply #76 on: January 25, 2014, 08:14:01 AM »
Maybe why they never released images of it. Its a sweet little design though...

Offline Kophjaeger

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Re: Kophjaeger WIP: Laneth's BoP
« Reply #77 on: January 25, 2014, 07:00:42 PM »
Some pretty significant reshaping, but I think I got the tail end shaped better.



Offline 086gf

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Re: Kophjaeger WIP: Laneth's BoP
« Reply #78 on: January 27, 2014, 04:09:05 PM »
You can never have too many fun little ships to dodge stuff with.
All hail the messiah!

Offline Kophjaeger

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Re: Kophjaeger WIP: Laneth's BoP
« Reply #79 on: January 31, 2014, 06:15:34 AM »
The textures are [retty much there. Any suggestions before wrapping them up?