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A White Base Problem
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Topic: A White Base Problem (Read 1449 times)
G1Convoy777
Posts: 17
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A White Base Problem
«
on:
April 22, 2013, 12:16:41 AM »
hay Guys I have White Base almost done is there away to convert the program to Nilf from 3ds with out using Milkshape becuase that program is too how should I say it Craptaklier
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baz1701
Posts: 3392
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Re: A White Base Problem
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Reply #1 on:
April 22, 2013, 03:12:33 AM »
You can try gmax or download a trial of 3d max. Gmax is free so a better option. You can also import the 3ds in to nifskope and manually set it up and export as a nif.
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Whatever knocks us back, can only make us stronger.
G1Convoy777
Posts: 17
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Re: A White Base Problem
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Reply #2 on:
April 22, 2013, 11:06:29 AM »
I actually did that and done but the file came out just one is that suppose to happen?
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hobbs
Posts: 1373
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Re: A White Base Problem
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Reply #3 on:
April 22, 2013, 12:57:16 PM »
i export from max as a 3ds file then import to gmax... texture in gmax then export as a nif.
works for me if long winded lol but i have yet to master texturing in 3dmax sooooo
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"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"
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A White Base Problem