Author Topic: BC Galactic Renaissance - New WIP Thread  (Read 6423 times)

Offline flarespire

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Re: BC Galactic Renaissance - new topic
« Reply #80 on: September 16, 2011, 11:15:44 AM »
i have a weird solution to fixing the smoothing errors, before exporting to a nif, export to a 3ds, open it with milkshape and export it as an SMD for half life/half life 2, then open the smd in milkshape and export to a 3ds, load that up into 3ds max and smooth it and its should fix the errors, ive had to do that alot with my gmod projects.

Offline CDR_Daxian

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Re: BC Galactic Renaissance - new topic
« Reply #81 on: September 16, 2011, 11:28:17 AM »
ugh.. those smoothing issues on the MKII are going to haunt me for the rest of my life  :facepalm:

what cockpit is that in the 3rd pic? ive not seen it before?

otherwise everything looks to be coming together nicely!

Lurok91's Late Runabout Bridge

if you need a link to it, here it is http://bridgecommander.filefront.com/file/Runabout_Bridges_Pack;117898

and CyAn1d3, i have never seen any part of this ship that is not amazing, this is high quality work, and i'm glad i can include it in BCGR.

UPDATE:

i've had to take a few steps back from the Bridge Plugin Core, it appears that one of the mods after/before it don't like loading up in a second QB Session.

trying to find out which mod it is and fix the order.

EDIT:

BPCore Goes First.

Installing Bridges by release Date order.

CyAn1d3, can you change hues of a Targa file? if so, i'd appreciate it if you could change the chairs in the Sovereign Bridge to a Blue color.

Thanks for the support and comments, greatly appreciated.
Captain_Daxian
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Offline CyAn1d3

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Re: BC Galactic Renaissance - new topic
« Reply #82 on: September 16, 2011, 06:17:43 PM »
im my own worst critic.....

as for the hues, yea.. that can be done easily. what all do you need?
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline CDR_Daxian

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Re: BC Galactic Renaissance - new topic
« Reply #83 on: September 23, 2011, 07:10:41 PM »
Editing Sovereign Bridge

CyAn1d3: I figured out how to change a hue, by using GIMP and MSOffice Picture manager, though i would still like those chairs.

More Screenshots Below

(the chairs kinda glow... derp)
Captain_Daxian
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Offline CyAn1d3

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Re: BC Galactic Renaissance - new topic
« Reply #84 on: September 23, 2011, 08:43:12 PM »
crap! thanks for reminding me!

i keep getting side tracked....  :(
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline CDR_Daxian

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Re: BC Galactic Renaissance - new topic
« Reply #85 on: September 24, 2011, 01:08:16 PM »
UPDATE:

Nemesis VS Post-Nemesis VS Mix

any ideas?
Captain_Daxian
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Offline Bones

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Re: BC Galactic Renaissance - new topic
« Reply #86 on: September 28, 2011, 01:27:20 AM »
I would turn seats and carpet to the very same blue we have here on BCC, something like really washed out navy blue, it would look ace ;)

Offline CDR_Daxian

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Re: BC Galactic Renaissance - new topic
« Reply #87 on: October 06, 2011, 08:34:55 PM »
sorry bones, decided that i'm going to turn it to the Mix (thanks for the suggestion though), with the shirs being blue and the carpet being a nice red for the main color, blue on the edges (the Mixed one in the photo in my previous post was incomplete)

sorry for not posting in a while, i've been busy. Mostly with all of the work i have for High-School this week. I have been putting some of my time into the mod nonetheless.

thanks

Captain_Daxian
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Offline Bones

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Re: BC Galactic Renaissance - new topic
« Reply #88 on: October 07, 2011, 02:59:48 AM »
Sure, it's your mod afterall ;)

Offline CDR_Daxian

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Re: BC Galactic Renaissance - New WIP Thread
« Reply #89 on: October 16, 2011, 05:00:20 PM »
applied finishing touches to mixed bridge-color layout (screenshot040 in my previous post).

i Also renamed most of the animated LCARS for the side-stations to reflect where the characters are sitting.

just wondering what to do next?

what to do, what to do......
Captain_Daxian
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Offline JimmyB76

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Re: BC Galactic Renaissance - New WIP Thread
« Reply #90 on: October 17, 2011, 03:37:59 AM »
why not create a full list of everything youve done thus far (long post, perhaps, but thats ok)
and then it might be easier to make suggestions?

Offline CDR_Daxian

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Re: BC Galactic Renaissance - New WIP Thread
« Reply #91 on: October 21, 2011, 12:24:46 AM »
Okay, here goes my progress...

-Installed foundation 2008
   -Tested for Functionality
-Installed Unified Main Menu
   -Tested for Functionality
-Installed QBAutostart 0.9
   -Tested for Functionality
-Installed QBA 0.9.1 fix
   -Tested for Functionality
-Installed Custom Warp
      -Tested for Functionality
-Installed Abandon Ship
      -Tested for Functionality
-Modified Abandonship script to say 'Confirm' in the submenu for abandon ship
   -Tested for Functionality
-Installed Distress Call
   -Tested for Functionality
-Installed Fleetorders
   -Tested for Functionality
-Installed Switch Side
   -Tested for Functionality
-Installed Shield Percentages
   -Tested for Functionality
-Installed Orbit Target
   -Tested for Functionality
-Installed Addship
   -Tested for Functionality
-Installed Surrender
   -Tested for Functionality
   -Modified Abandonship script to say 'Confirm' in the submenu for Surrender
      -Tested for Functionality
-Installed Capture Target
   -Tested for Functionality
-Installed SLF and New Tech system
    -Tested for Functionality
-SLF didn't work completely, defiant offered help, and he ran through my scripts folder
   -Defiant gave me Fix 1
   -Defiant gave me Fix 2
      -(Really appreciated Defiant)
-Fixes applied to BCGR, and new tech system worked like a charm once tested (QBAutostart mutator changed from v0.9 to v1.0)
-Installed CGSovereign Revamped with SLF upgrade to test Techframework
-Installed NanoFX 2.0 Beta
   -Tested for Functionality
-Installed Slipstream Framework
   -Installed Courageous Class (permission obtained from MayhemUK) to test Slipstream
- Saved Backup folder of Mod (BC Galactic Renaissance - 201109.06 (1120 H) First Restore Point)
-Installed BCS:TB
-Tested for Functionality
-Modified BCS:TB Mutator Script to exclude a few functions. (# marks beside the mutators)
-Tested for Functionality
- Saved Backup folder of Mod (BC Galactic Renaissance - 201109.06 (1147 H) BCS:TB)
-Requested Permission from Defiant to use the Music replacement Template from KM (script only)
   -Permission obtained
-Applied Nemesis Interface
-Developed Nemesis Music + Combat Mutator
   -Ran it through the game, applied changes and finished it off
-Developed Nemesis Music (no combat music) Mutator
   -Ran it through the game, applied changes and finished it off
-Developed FC/Baku Music Mutator
   -Ran it through the game, applied changes and finished it off
-Replaced Episode 2 (menu music) with the Star Trek Generations Overture
-Changed QB Music to be EpisGen 1
   -Ran it through the game, applied changes and finished it off
-Developed Voyager Music Mutator
   -Ran it through the game, applied changes and finished it off
-Developed DS9 Music Mutator
   -Ran it through the game, applied changes and finished it off
-Saved Backup folder of Mod (BC Galactic Renaissance - 201109.11 (2332 H) MutatorMusic Completed)
-Installed BPCore Gold
-Saved Backup folder of Mod (BC Galactic Renaissance - 201109.16 (1127 H) BPCore Gold)
-Installed Sovereign Bridge
   -Tested it in-game
-Installed Galaxy Bridge
   -Tested it in-game
-Installed Canon Crew Fix
   -Tested it in-game
-Installed Intrepid Bridge
   -Tested it in-game
-Saved Backup folder of Mod (BC Galactic Renaissance - 201109.16 (1640 H) Bridges 2006-2007)
-Installed FCExcelsior Bridge
   -Tested it in-game
-Installed Excalibur Bridge
   -Tested it in-game
-Installed Generations Galaxy Bridge
   -Tested it in-game
-Saved Backup folder of Mod (BC Galactic Renaissance - 201109.16 (1640 H) Bridges 2007-2008)
-Modified Redalert Panels so thet they are full dark red (Screenshot032)
-Modified Ebridge Carpet colors (Screenshot038, 039, & 040)
-Modified Ebridge Chair Colors (Screenshot038, 039, & 040)
-Modified Ebridge Consoles to reflect the Canon Crew Fix
-Modified Ebridge Sounds with new ones from here and there
-Gave FCExcelsior bridge it's own set of sounds.
-Chose to go with Mix of Nemesis and Post Nemesis colors for chairs (Screenshot040)
-Modified the Side Stations on EBridge to reflect Character Positions.
--Saved Backup folder of Mod (BC Galactic Renaissance - 201109.23 (2048 H) Bridge Modification 1) (Current mod)

Okay, there's my progress, sorry for taking up so much space.

Now then. that's all i can see/think of...

Any suggestions?
Captain_Daxian
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Offline CDR_Daxian

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Re: BC Galactic Renaissance - New WIP Thread
« Reply #92 on: November 06, 2011, 07:14:02 PM »
UPDATE:

I have bad News

Unfortunately, I am going to have to postpone Work on the Mod entirely, due to my school giving me insane amounts of work, and due to the fact that I am going to have to Restart the Entire Mod from Foundation.

This is incredibly dissapointing, but Real life has decided that I need to stop working for BC for a while

I think I'll try to restart during my Christmas Break, and see how i will go on from there

Thank you,

Captain_Daxian
Captain_Daxian
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Offline CDR_Daxian

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Re: BC Galactic Renaissance - New WIP Thread
« Reply #93 on: January 04, 2012, 10:02:33 PM »
I guess i better close this thread

1. Real-life issues always seem to get in the way of modding
2. Restarting from scratch in my spare time on weekdays isn't exactly ample time
3. my threads always seem to go dead, so i figure i better post back when i actually have some solid progress.

See you guys around
Captain_Daxian
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Offline CDR_Daxian

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OKAY, Galactic Renaissance was Large, and a Fail, (twice) but...
« Reply #94 on: January 29, 2012, 04:29:42 PM »
Okay, as some of you may know, I tried creating a Large mod, but failed. It was entitled BCGR (Galactic Renaissance), but limited time and schoolwork overcame my ability to work on it, (and i found more than a dozen bugs - that I don't know how to fix without starting over - came up)so It was a BUST. I also discovered that my Generations Bridge Modification was permanently lost, both on BCFILES, and on my hard-drive. Merp :( :cry:

But there are some successful Submods that I created from it. One would be the Canon Crew statuses TGL modification, and another would be the Nemesis Interface Modification. A loading Screen. There's also the Post Nemesis Bridge Graphics Modification, along with other miscellaneous modifications.

I plan to release these as seperate mods (the ones that are my own) to BCFiles, seems as I haven't had any recent activity in several months (lost track).

Anyways, I also wanted to check what everyone's been up to these months, so, Yeah.

Thanks

Captain_Daxian
Captain_Daxian
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Offline Maverick

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Re: OKAY, Galactic Renaissance was Large, and a Fail, (twice) but...
« Reply #95 on: February 13, 2014, 12:03:08 AM »
Okay, as some of you may know, I tried creating a Large mod, but failed. It was entitled BCGR (Galactic Renaissance), but limited time and schoolwork overcame my ability to work on it, (and i found more than a dozen bugs - that I don't know how to fix without starting over - came up)so It was a BUST. I also discovered that my Generations Bridge Modification was permanently lost, both on BCFILES, and on my hard-drive. Merp :( :cry:

But there are some successful Submods that I created from it. One would be the Canon Crew statuses TGL modification, and another would be the Nemesis Interface Modification. A loading Screen. There's also the Post Nemesis Bridge Graphics Modification, along with other miscellaneous modifications.

I plan to release these as seperate mods (the ones that are my own) to BCFiles, seems as I haven't had any recent activity in several months (lost track).

Anyways, I also wanted to check what everyone's been up to these months, so, Yeah.

Thanks

Captain_Daxian

Sorry to hear about your issues stuff happens
I know this reply is really late ,but I'm kinda new here didn't know about it ,but If you could please provide links to you sub mods you did that would be awesome. Thank you
Qprisbrey