Bridge Commander Central

BC Forums => BC Modding => Topic started by: Kophjaeger on January 30, 2013, 12:00:31 PM

Title: Kophjaeger WIP: K'tinga Class!
Post by: Kophjaeger on January 30, 2013, 12:00:31 PM
I was hoping for a non Fed contest, so I drew up a new Klingon ship. Even if it's not a valid entry, I think it could still shoot down contest ships.... :evil:

Tentatively designated the D-16, this is a fast gunship, larger than the B'rel class, but much smaller than a battle cruiser.

Feedback welcome.

(http://s1.postimage.org/mqj4e7esr/D161.jpg) (http://postimage.org/image/mqj4e7esr/)
(http://s2.postimage.org/5s2f2cw4l/D162.jpg) (http://postimage.org/image/5s2f2cw4l/)
(http://s9.postimage.org/ghhztsuwr/D163.jpg) (http://postimage.org/image/ghhztsuwr/)
(http://s1.postimage.org/6toxv8bsb/D164.jpg) (http://postimage.org/image/6toxv8bsb/)

Ironically, I had a computer crash 2 weeks ago, I could not even reinstall my networking drivers, but Milkshape and Gimp worked just fine.
Title: Re: Contest Rogue: Kophjaeger WIP
Post by: MarkyD on January 30, 2013, 12:02:14 PM
Nice  :thumbsup:
Title: Re: Contest Rogue: Kophjaeger WIP
Post by: Kophjaeger on January 30, 2013, 01:01:21 PM
WIP textures. The colors of the armor don't reflect the scheme, they are just the panel sketches to arrange everything.

(http://s13.postimage.org/4d48x0vmb/D166.jpg) (http://postimage.org/image/4d48x0vmb/)
(http://s8.postimage.org/t8kwb9g8x/D167.jpg) (http://postimage.org/image/t8kwb9g8x/)
(http://s2.postimage.org/5883v1llx/D168.jpg) (http://postimage.org/image/5883v1llx/)
Title: Re: Contest Rogue: Kophjaeger WIP
Post by: moed on January 30, 2013, 06:53:53 PM
Very cool!
Title: Re: Contest Rogue: Kophjaeger WIP
Post by: King Class Scout on January 31, 2013, 10:16:19 AM
this is what a Klingon Battlecruiser would look like if it was done next G style!  i'd put billions of kellicams on THIS baby.  personally, I'd just solidify the WIP textures, and add a little 'klingon makup' (markings), and hardpoint this  :drool:
Title: Re: Kophjaeger WIP: D-16 Attack Cruiser
Post by: Kophjaeger on March 05, 2013, 12:12:07 PM
After a good break, I have gotten back to this with some vigor. It's in the tweaking stage, and if anyone has some input that would be great. Tiq, are you down for some hardpoints...?

(http://s9.postimage.org/5my3y7o2z/image.jpg) (http://postimage.org/image/5my3y7o2z/)
(http://s18.postimage.org/v9kry1yt1/image.jpg) (http://postimage.org/image/v9kry1yt1/)
(http://s21.postimage.org/icnwua0cj/image.jpg) (http://postimage.org/image/icnwua0cj/)
Title: Re: Kophjaeger WIP: D-16 Attack Cruiser
Post by: tiqhud on March 05, 2013, 01:35:36 PM
Tiq, are you down for some hardpoints...?
If you got it in NIF formate and 1024ish textures , SURE :dance
just say the era, good thing about this design it can be from any era [except ENT] I'm thinking TNG_PDW
Title: Re: Kophjaeger WIP: NST class
Post by: Kophjaeger on March 08, 2013, 12:41:14 PM
I have another one that never got finished that will be next. I just refined and unified most of the mesh, weighing in at 15k.

Alot of these NX era ships have nonsensical names, or no names, so I am working with the operating title NST, but I am not fixed to that. Any class names suggested? The warp delta will probably come next, which imo is a new class.


(http://s22.postimage.org/uimrfjxx9/image.jpg) (http://postimage.org/image/uimrfjxx9/)
(http://s14.postimage.org/79ub2tnrx/image.jpg) (http://postimage.org/image/79ub2tnrx/)
Title: Re: Kophjaeger WIP: NST class
Post by: Maxloef on March 08, 2013, 12:53:41 PM
GOOD JOB! :D always loved that, i think a name was dropped on drexfiles lemme find it!

edit: found it http://drexfiles.wordpress.com/2009/04/25/eureka-iss-emette/

SS Emette maybe Emette class?
Title: Re: Kophjaeger WIP: NST class
Post by: tiqhud on March 08, 2013, 01:29:52 PM
AH, ship from Intro-.
Title: Re: Kophjaeger WIP: NST class
Post by: Shadowknight1 on March 08, 2013, 04:12:43 PM
I say give the front of it some details, stuff that might have gone into it had they fleshed her out more.
Title: Re: Kophjaeger WIP: NST class
Post by: Kophjaeger on March 08, 2013, 08:45:54 PM
Thanks guys! I am probably going with SS Emmette for the lead (the SS absolutely fits), but wanted a conventional class name for that era (rather than naming the class off the first one WE see, like the 'Centaur class' that should probably be Mediterranean class...). Something like "J class" or "NX" (and the lettered classes didn't get nearly enough exploration). Maybe even NGA to start the NGA registries? NAR, NDT, NC or even XCV...or a made up one, NST.

SK: Thats a great idea! I was thinking about what the dome should look like, since they really cheapened the textures with a bland tiled pattern. This thing needs a deflector of some sort too doesn't it?
Title: Re: Kophjaeger WIP: NST class
Post by: Killallewoks on March 08, 2013, 09:00:31 PM
The deflector would look good cut into the front like this.

(http://img152.imageshack.us/img152/1774/conceptcy.jpg)
Title: Re: Kophjaeger WIP: ????
Post by: Kophjaeger on April 02, 2013, 10:54:33 AM
The warp delta is on hold for the moment, but here is a new project that has been bothering me for a while. Can anyone guess?

(http://s11.postimg.org/l1fla96nz/image.jpg) (http://postimg.org/image/l1fla96nz/)
Title: Re: Kophjaeger WIP: ????
Post by: moed on April 02, 2013, 01:49:27 PM
The flying cheese wedge.
Title: Re: Kophjaeger WIP: ????
Post by: baz1701 on April 02, 2013, 01:55:09 PM
Delta flyer?
Title: Re: Kophjaeger WIP: ????
Post by: Nebula on April 02, 2013, 02:36:22 PM
type 9 shuttle
Title: Re: Kophjaeger WIP: ????
Post by: Kophjaeger on April 02, 2013, 05:25:37 PM
Moed is the closest.

(http://s2.postimg.org/h7i6spuqt/image.jpg) (http://postimg.org/image/h7i6spuqt/)
Title: Re: Kophjaeger WIP: ????
Post by: battlestartriton on April 02, 2013, 05:37:56 PM
 I know what it is  :yay: but I?ll keep playing!!! ;)

  Is it related to norse mythology??? '  :evil:
Title: Re: Kophjaeger WIP: ????
Post by: andyp on April 02, 2013, 06:55:07 PM
I think you did a blind FTL jump into another show. One that I love. :thumbsup:
Title: Re: Kophjaeger WIP: ????
Post by: Kophjaeger on April 03, 2013, 02:36:19 AM
It is sorely under represented on Legacy and BC.

(http://s17.postimg.org/9wxnppk3z/image.jpg) (http://postimage.org/)
image hoster (http://postimage.org/)

The project already 2.5k and I haven't even thought about the engines yet. Trying to keep it simple enough so it's quite playable, but the Cheese Wedge class demands details....
Title: Re: Kophjaeger WIP: ????
Post by: Toa_Kaita on April 03, 2013, 02:38:50 AM
Very cool! I know what it is! :D
Title: Re: Kophjaeger WIP: ????
Post by: King Class Scout on April 03, 2013, 11:02:02 AM
um...Buck Rogers?
Title: Re: Kophjaeger WIP: ????
Post by: vonfrank on April 03, 2013, 11:09:45 AM
Is is a cannon ship, or non-cannon?  .....or is it even a Trek ship?
Title: Re: Kophjaeger WIP: ????
Post by: Nebula on April 03, 2013, 12:43:25 PM
its one of those stealth battlestars.
Title: Re: Kophjaeger WIP: Battlestar Valkyrie
Post by: Kophjaeger on April 04, 2013, 04:31:15 AM
I guess that angle does have a Dracco Buck rogers look.

It a battlestar, quite canon as the Valkyrie, but yet to be reproduced (accurately) on the open gaming circuit. I never though about it being stealth... but that actually would make a lot of sense considering the couple of brief air times she appeared.

Currently weighs in at 6k, and most of the mesh is formed, so with details, I think I can keep her under a very playable 12k and maybe a single 2048^2 skin.

(http://s3.postimg.org/3pmgc42cj/image.jpg) (http://postimage.org/)
image upload (http://postimage.org/)

Any of you BSG guys have a class name suggestion? I was thinking Triton or Yashuman, or something else totally. Since Blood and Chrome really messed up the convention, making this a pre-Galactica design, I think the class should start at BSG-24. Instead of replacing the "Valhalla" class name given the earlier rendition (available on Legacy FF), I am going to keep that as a separate class altogether.

Is there enough of a BSG following on BC to put more like this out?
Title: Re: Kophjaeger WIP: Battlestar Valkyrie
Post by: King Class Scout on April 04, 2013, 12:56:28 PM
I suggested "Caprica"

and yes, the nose looked like the 70's Buck rogers ship
Title: Re: Kophjaeger WIP: Battlestar Valkyrie
Post by: Kophjaeger on April 05, 2013, 08:58:00 AM
Remembering why I never made more Battlestars... they look so simple though. Just over 15k, trying to keep it down, but the guns really ate it up.

(http://s12.postimg.org/ykqle5s25/image.jpg) (http://postimg.org/image/tyuh5t6ix/full/)
windows 7 screen shot (http://postimage.org/app.php)

(http://s14.postimg.org/kzpupmky9/image.png) (http://postimg.org/image/4bycn4q6l/full/)
windows 7 screen shot (http://postimage.org/app.php)
Title: Re: Kophjaeger WIP: Battlestar Valkyrie
Post by: mckinneyc on April 05, 2013, 10:15:01 AM
She is gorgeous
Title: Re: Kophjaeger WIP: Battlestar Valkyrie
Post by: Kophjaeger on April 07, 2013, 08:52:38 PM
Finally to the skin, which is crawling along. Trying to make the details pop with some shading and airbrushing.

(http://s23.postimg.org/ffmgjg5tn/image.jpg) (http://postimg.org/image/fsdupmo3b/full/)
windows 7 screen shot (http://postimage.org/app.php)

(http://s23.postimg.org/937b9m2rf/image.jpg) (http://postimg.org/image/pqytc3xiv/full/)
upload foto (http://postimage.org/)
Title: Re: Kophjaeger WIP: Battlestar Valkyrie
Post by: ACES_HIGH on April 07, 2013, 09:17:54 PM
I guess that angle does have a Dracco Buck rogers look.

It a battlestar, quite canon as the Valkyrie, but yet to be reproduced (accurately) on the open gaming circuit. I never though about it being stealth... but that actually would make a lot of sense considering the couple of brief air times she appeared.

Currently weighs in at 6k, and most of the mesh is formed, so with details, I think I can keep her under a very playable 12k and maybe a single 2048^2 skin.

(http://s3.postimg.org/3pmgc42cj/image.jpg) (http://postimage.org/)
image upload (http://postimage.org/)

Any of you BSG guys have a class name suggestion? I was thinking Triton or Yashuman, or something else totally. Since Blood and Chrome really messed up the convention, making this a pre-Galactica design, I think the class should start at BSG-24. Instead of replacing the "Valhalla" class name given the earlier rendition (available on Legacy FF), I am going to keep that as a separate class altogether.

Is there enough of a BSG following on BC to put more like this out?

Actually the production staff was a bit confused about the hull number, it doesn't mean BattleStar #75, like you would expect from modern navy hull numbers, it's supposed to be BattleStar Group 75, hence why the numbers are so mixed up on the show.  Also I think the Valkyrie mentioned in B&C is supposed to be a different ship, I don't recall actually seeing this design on screen in that episode.

Have you looked at the Freespace Mod BSG: Diaspora?  The main ship in their next release campaign is supposedly going to be a Valkyrie type.
Title: Re: Kophjaeger WIP: Battlestar Valkyrie
Post by: Kophjaeger on April 07, 2013, 11:41:40 PM
I had not heard of the diaspora, but it looks promising. The Valkyrie type is seen in the ghost fleet by Canceron. I think they were trying to rationalize the inconsistent BSG numbers, but they pulled an ever annoying writers gag, to go counter-convention just to mess things up. I'd almost prefer that is was not in there since that would lend to some conjecture as to whether the 'other' Valkyrie design was still plausible. Now that we have seen this to predate Galactica, who knows. They also called the Osiris a battlestar, which seems a bit small for for one, so what is in a BSG anyway then?
Title: Re: Kophjaeger WIP: Battlestar Valkyrie
Post by: ACES_HIGH on April 09, 2013, 03:03:30 AM
My guess is it's something like a modern Carrier Battle Group, a collection of cruisers and smaller ships centered around a battlestar.  The Valkyrie is obviously much smaller then either the Galactica or the Pegasus, so perhaps the Valkyrie is some sort of support battlestar, an escort carrier designed to work as part of a BSG with a much larger capitol battlestar.

Your right about Valkyrie, I took another look at the ghost fleet scene, it is there, just way in the background.  I don't know if that means it predated Galactica, only that it was in service at the same time.
Title: Re: Kophjaeger WIP: D-16 Attack Cruiser
Post by: Saquist on April 10, 2013, 06:08:49 PM
After a good break, I have gotten back to this with some vigor. It's in the tweaking stage, and if anyone has some input that would be great. Tiq, are you down for some hardpoints...?

(http://s9.postimage.org/5my3y7o2z/image.jpg) (http://postimage.org/image/5my3y7o2z/)
(http://s18.postimage.org/v9kry1yt1/image.jpg) (http://postimage.org/image/v9kry1yt1/)
(http://s21.postimage.org/icnwua0cj/image.jpg) (http://postimage.org/image/icnwua0cj/)

I'm not feeling it the top of the head doesn't match the body.
It's best view is from underneath where most thing are in unison.
I would get rid of the gun ports or add warp nacelles bellow them to make this a bit more substantial as a reason not go with a Bird of Prey.
Title: Re: Kophjaeger WIP: Battlestar Valkyrie
Post by: Kophjaeger on April 11, 2013, 09:55:16 AM
Unfortunately this ship has sailed, but that is some good feedback.

I presume you mean the armor colors don't match? They do match the engine armor though... The guns were a fine line, but the whole point of the design was to put guns on a battlecruiser like frame, and pull off the scale just right that they trick the eye. I honestly thought the shape of the loop on them was too much of a give away on them; although I took much from the 22nd century designs, I really didn't want a throw back or cross-era hybrid.

Title: Re: Kophjaeger WIP: Battlestar Valkyrie
Post by: Kophjaeger on April 27, 2013, 07:09:23 AM
I think i am wrapping up on the details. If there is anything glaring off or missing let me know. The Logo is set up for Legacy and BC, and if there are any requests, give me a holler. The BS Prometheus Wiki lists her as Odin class, which it totally made up, but since canon is always going to be limited I see no reason to contradict.

A few names to choose from: Triton, Yashuman, Poseidon, Valyrie, Indra, Argo, Uned, Night Flight...

(http://s23.postimg.org/gmc3ghdbf/valk1.jpg) (http://postimg.org/image/tqhnt65d3/full/)

(http://s7.postimg.org/4tp1o2x0r/valk2.jpg) (http://postimg.org/image/git1c1nzb/full/)

(http://s16.postimg.org/mt8adqtyt/valk3.jpg) (http://postimg.org/image/3o513zfap/full/)

(http://s10.postimg.org/aj7j3kh0p/valk4.jpg) (http://postimg.org/image/b8qbfxhk5/full/)
Title: Re: Kophjaeger WIP: Battlestar Valkyrie
Post by: tiqhud on April 27, 2013, 08:26:17 AM
Shame the HP in BC is limited, in all things can use. Absolutely ready for combat, look at ALL them weapons.  :D

Title: Re: Kophjaeger WIP: Battlestar Valkyrie
Post by: Shadowknight1 on April 28, 2013, 11:22:43 AM
I freely admit to not being a huge fan of the NuBSG series, especially the soap opera-esque "Are you a Cylon?  Is she a Cylon?  Am I a Cylon?  Why don't I remember being a Cylon?" bs, but that is one sexy Battlestar.
Title: Re: Kophjaeger WIP: Battlestar Valkyrie
Post by: Kophjaeger on April 28, 2013, 12:16:34 PM
^ Hehe, they did write themselves into some corners. Could have gone the way of Lost though.

TY sir.
Title: Re: Kophjaeger WIP: Battlestar Valkyrie
Post by: Kophjaeger on April 28, 2013, 02:37:34 PM
A new project to tack on to the last. If you guessed right before, you know what it is.

[img=http://s9.postimg.org/pwuqqb6qj/image.jpg] (http://postimg.org/image/pwuqqb6qj/)


Some musing about the BS-75/BSG-75 registry mess. Where I think we get mixed up it the assumption of a carrier battle group the way we think of surface groups. We have seen that Vipers have a registry, and they also have an abbreviated tag, "Viper3" and whatnot. Consider though that the Battlestar may not have two numbers, it is just BS-whatever, and all support craft (which would be minimal since it is generally a multipurpose platform) have their own registries, but are assigned to whatever their flag group is. Thus, a warstar or gunstar would never have a BS registry; they are always support ships, but would have their own separate registry (it would be silly to reissue you patches because the flagship sunk). Not all BS's being created equal, BSGs would also not be run of the mill. The little BS Osiris seems to be an infiltration (space littoral?) ship, and may only have a small fighter/raptor wing, geared towards it's function. Not far off from the variety of flotillas that we operate, carrier group, amphibious, destroyer squadrons...
Title: Re: Kophjaeger WIP: Battlestar Valkyrie & Osiris
Post by: Kophjaeger on May 03, 2013, 07:29:34 AM
Update: Osiris!

(http://s9.postimg.org/a3ny3x8ij/osiwip.jpg) (http://postimg.org/image/a3ny3x8ij/)
Title: Re: Kophjaeger WIP: Battlestar Valkyrie
Post by: mckinneyc on May 03, 2013, 09:38:25 AM
They both look great :D
Title: Re: Kophjaeger WIP: Battlestar Valkyrie
Post by: tiqhud on May 03, 2013, 10:15:41 AM
what are them spheres on the bottom?
Title: Re: Kophjaeger WIP: Battlestar Valkyrie
Post by: Kophjaeger on May 03, 2013, 11:02:08 AM
I'd guess the sensor array or the jamming gear. Probably the latter since they are omni-directional. This one is basically a special purpose ship, the equivalent of a littoral combat ship, and either it, it's sister ship (the catamaran Demeter) or both predate the Colonial government.
Title: Re: Kophjaeger WIP: Battlestar Valkyrie
Post by: hobbs on May 03, 2013, 04:07:03 PM
I think i am wrapping up on the details. If there is anything glaring off or missing let me know. The Logo is set up for Legacy and BC, and if there are any requests, give me a holler. The BS Prometheus Wiki lists her as Odin class, which it totally made up, but since canon is always going to be limited I see no reason to contradict.

A few names to choose from: Triton, Yashuman, Poseidon, Valyrie, Indra, Argo, Uned, Night Flight...

(http://s23.postimg.org/gmc3ghdbf/valk1.jpg) (http://postimg.org/image/tqhnt65d3/full/)

(http://s7.postimg.org/4tp1o2x0r/valk2.jpg) (http://postimg.org/image/git1c1nzb/full/)

(http://s16.postimg.org/mt8adqtyt/valk3.jpg) (http://postimg.org/image/3o513zfap/full/)

(http://s10.postimg.org/aj7j3kh0p/valk4.jpg) (http://postimg.org/image/b8qbfxhk5/full/)

my god that is awesome! wow dude....
...
i think my eyes widened too much as i scrolled through the pics!

kind of speechless
 :eek
Title: Re: Kophjaeger WIP: Battlestar Valkyrie
Post by: starship on May 03, 2013, 07:30:25 PM
Brilliant! :bow:
Title: Re: Kophjaeger WIP: Battlestar Valkyrie
Post by: hobbs on May 03, 2013, 09:39:29 PM
i particularly like the engine glows
Title: Re: Kophjaeger WIP: Battlestar Valkyrie
Post by: nxadam1701 on May 04, 2013, 12:30:38 AM
 :bow:
Title: Re: Kophjaeger WIP: Battlestar Valkyrie
Post by: AllotoniFan on May 06, 2013, 05:58:27 PM
Nice model of the Osiris...if i hadn?t lost my 3ds Max a couple a months ago...i would finish my BSG pack and make the BAC Galactica....
Title: Re: Kophjaeger WIP: Battlestar Valkyrie
Post by: Nighthawk on May 06, 2013, 06:39:26 PM
I can almost picture those guns glowing behind the missiles' smoke trail.
 :bow:

such a pity those turrets will never actually turn  :(
Title: Re: Kophjaeger WIP: Battlestar Valkyrie
Post by: Kophjaeger on May 10, 2013, 10:06:28 AM
Thanks everyone for the encouraging enthusiasm. Valkyrie will be done here very soon, meanwhile Osiris and Demeter are pressing along.

(http://s23.postimg.org/41n74klff/Osi.jpg) (http://postimg.org/image/lrovplz07/full/)
screen shot software (http://postimage.org/app.php)
Title: Re: Kophjaeger WIP: Battlestar Valkyrie
Post by: moed on May 10, 2013, 02:59:50 PM
Great stuff dude!

Cookie.
Title: Re: Kophjaeger WIP: Battlestar Valkyrie
Post by: Lionus on May 31, 2013, 02:32:03 AM
Nice model of the Osiris...if i hadn?t lost my 3ds Max a couple a months ago...i would finish my BSG pack and make the BAC Galactica....

You mean this one?

(http://home.comcast.net/~thirdgen89gta/BSG-BC_Galactica.jpg)

Yes please.
Title: Re: Kophjaeger WIP: NST class
Post by: Kophjaeger on January 08, 2014, 05:44:47 PM
It's been a long long while, but the bug has bitten again. I am reviving an old WIP that deserved to be finished. The mesh is almost 100%, and the textures are at least 75%. Trying to find the right balance between lighting effects with bump mapping, like the old NX class pack. Anyone in the know I'd love to hear some pointers.

(http://s23.postimg.org/xlrg937jf/image.jpg) (http://postimg.org/image/myxn3nzdz/full/)
Title: Re: Kophjaeger WIP: NST class
Post by: nxadam1701 on January 08, 2014, 05:59:26 PM
In terms of classification what is it. Frigate?

Adam
Title: Re: Kophjaeger WIP: NST class
Post by: Kophjaeger on January 08, 2014, 06:25:30 PM
I was thinking about two versions, one is a civilian people/cargo mover, and a militarized version. At the time, it probably would have been a cruiser, then relegated to a frigate/tender. Its slow, and as Starfleet developed the Delta and Intepid types, this one was probably quickly made obsolete. Warp 2 max I'd think.
Title: Re: Kophjaeger WIP: NST class
Post by: nxadam1701 on January 08, 2014, 08:16:12 PM
Sounds good. I don't think it would retire so quickly. They needed all the vessels they could muster after the attack on Earth. But I like your ideas. Can't wait to see more.
Adam
Title: Re: Kophjaeger WIP: NST class
Post by: Lurok91 on January 09, 2014, 12:05:42 AM
Can never have too many ENT era ships  :).
Title: Re: Kophjaeger WIP: NST class
Post by: mckinneyc on January 09, 2014, 05:53:38 AM
Yay! She looks gorgeous!
Title: Re: Kophjaeger WIP: NST class
Post by: KrrKs on January 09, 2014, 06:31:47 AM
The mesh is almost 100%, and the textures are at least 75%.
Ah, man - I'm too late again. Still, I would suggest adding a Bridge Module of some sort on top.
Or a docking port, similar to the one the shuttlepods have.

Anyway, It looks good otherwise. I think Enterprises Hull base colour is actually a bit darker, but i could be mistaken here.
-Are you also doing the more white / un-armoured variant?

Edit: Lost a verb somewhere, found it by now
Title: Re: Kophjaeger WIP: NST class
Post by: moed on January 09, 2014, 02:30:46 PM
Looking real nice! Great details.
Title: Re: Kophjaeger WIP: NST class
Post by: hobbs on January 11, 2014, 09:01:50 PM
It's been a long long while, but the bug has bitten again. I am reviving an old WIP that deserved to be finished. The mesh is almost 100%, and the textures are at least 75%. Trying to find the right balance between lighting effects with bump mapping, like the old NX class pack. Anyone in the know I'd love to hear some pointers.

(http://s23.postimg.org/xlrg937jf/image.jpg) (http://postimg.org/image/myxn3nzdz/full/)

this looks awesome!!! i want it :D
Title: Re: Kophjaeger WIP: NST class
Post by: nxadam1701 on January 11, 2014, 10:23:27 PM
Me too. Enterprise Era ships are so rare. Thanks bro.


Adam
Title: Re: Kophjaeger WIP: NST class
Post by: Bones on January 12, 2014, 05:42:44 AM
I know there is a way to make a fake bump mapping effect through speculars, not sure if I ever done that on any of my retextures tho ;) it's fairly easy but one of the biggest cons is it will appear only when specular lighting kick in at certain angle...

there is one more way to add bump mapping but it looks really cheap :P you can "bake in" bump maps onto diffusion map - that's really fake bump mapping :P

Oh and those ships looks fantastic ! Totally love the Valkyrie :) NST is a good looker too  :thumbsup:
Title: Re: Kophjaeger WIP: NST class
Post by: Phoenix Bondi on January 12, 2014, 07:14:16 AM
this looks awesome!!! i want it :D

i feel its missing a bridge! lol but other wise amazing work
Title: Re: Kophjaeger WIP: NST class
Post by: mckinneyc on January 12, 2014, 11:59:15 AM
This design never had a bridge and is smaller than the later warp delta design. I think there was an article on Drex Files or somewhere I read.
Title: Re: Kophjaeger WIP: NST class
Post by: KrrKs on January 13, 2014, 08:05:47 AM
AFAIK the warp delta was an upgrade to this design and not much larger.
But the main reason to add a bridge module is that it looks just bland without it.

Edit:
If it is supposed to be much smaller then an extend-able docking port might be the the better option.
Some minor texture changes would suffice for that, i guess.
Title: Re: Kophjaeger WIP: NST class
Post by: Kophjaeger on January 13, 2014, 11:02:28 AM
I am thinking I could add a port on the top, maybe bottom too, between the engine cowlings. As for a bridge, I think something like this would more likely have a cockpit. It is probably not more than 2 or 3 decks (pushing it). My hunch is that the "saucer" is 2 decks, and the engine space is a mid deck. What it is really missing is windows. Even a couple cockpit windows would make some sense of it. Not sure where...
Title: Re: Kophjaeger WIP: NST class
Post by: Kophjaeger on January 18, 2014, 08:05:01 PM
Got some more work done on the textures, and added a cockpit. Probably about 90%-95% done.
(http://s18.postimg.org/bwnvgh3s9/emm.jpg) (http://postimg.org/image/6l8yvrhph/full/)
Title: Re: Kophjaeger WIP: NST class
Post by: nxadam1701 on January 18, 2014, 11:51:40 PM
This is a beautiful ship. I love it. Thanks for all the hard work.

Adam
Title: Re: Kophjaeger WIP: NST class
Post by: Bones on January 19, 2014, 05:04:43 AM
Great idea with the cockpit ;) this ship looks really cool, it fits NX timeline really well
Title: Re: Kophjaeger WIP: NST class
Post by: Kophjaeger on January 19, 2014, 05:31:29 PM
Model and textures done on Legacy, so all I need to do is create the BC logos and she is ready to go.

(http://s9.postimg.org/crn56it9b/potd140119.jpg) (http://postimage.org/)
Title: Re: Kophjaeger WIP: NST class
Post by: nxadam1701 on January 19, 2014, 06:15:12 PM
Can't wait!
Title: Re: Kophjaeger WIP: NST class
Post by: moed on January 20, 2014, 01:19:37 AM
Very nice!
Title: Re: Kophjaeger WIP: Laneth's BoP
Post by: Kophjaeger on January 24, 2014, 06:30:36 PM
So here is another almost that is worth finishing. There is very little material on this bird, so I am probably going to have to freelance alot of the details. I even tried getting Drexler to see if he had anything, but there was nothing to provide.

As always, suggestions are welcome.

(http://s7.postimg.org/71apgmjuz/image.jpg) (http://postimg.org/image/yoneuq51j/full/)
Title: Re: Kophjaeger WIP: Laneth's BoP
Post by: mckinneyc on January 25, 2014, 06:25:39 AM
I think your model is more detailed than the one on the show. And she looks great!
Title: Re: Kophjaeger WIP: Laneth's BoP
Post by: Kophjaeger on January 25, 2014, 08:14:01 AM
Maybe why they never released images of it. Its a sweet little design though...
Title: Re: Kophjaeger WIP: Laneth's BoP
Post by: Kophjaeger on January 25, 2014, 07:00:42 PM
Some pretty significant reshaping, but I think I got the tail end shaped better.

(http://s15.postimg.org/yxp2lg1rv/image.jpg) (http://postimg.org/image/imoyp4p9z/full/)
Title: Re: Kophjaeger WIP: Laneth's BoP
Post by: 086gf on January 27, 2014, 04:09:05 PM
You can never have too many fun little ships to dodge stuff with.
Title: Re: Kophjaeger WIP: Laneth's BoP
Post by: Kophjaeger on January 31, 2014, 06:15:34 AM
The textures are [retty much there. Any suggestions before wrapping them up?

(http://s11.postimg.org/y0jdn55s3/aug.jpg) (http://postimg.org/image/wy974lmyn/full/)
Title: Re: Kophjaeger WIP: Laneth's BoP
Post by: mckinneyc on January 31, 2014, 06:36:58 AM
Maybe a little weathering, and maybe faded Klingon script on one of the wings?
Title: Re: Kophjaeger WIP: Laneth's BoP
Post by: nxadam1701 on January 31, 2014, 09:50:09 AM
 :thumbsup:
I agree. Some weathering and you got yourself a real worthy Klingon ship.  :thumbsup:
Title: Re: Kophjaeger WIP: Laneth's BoP
Post by: Kophjaeger on January 31, 2014, 09:33:39 PM
Here is my first draft of weathering. I was thinking this one would be a bit cleaner since it seemed like a newer design when we saw it, but if the people want rust, I will make it rain. The one on the Bird's right is the rust added one.

(http://s30.postimg.org/rekn5215d/wings.jpg) (http://postimg.org/image/8z067nn0t/full/)
Title: Re: Kophjaeger WIP: Laneth's BoP
Post by: nxadam1701 on January 31, 2014, 09:50:25 PM
I kind of like this texture. Even if you decide to rust it make a folder with these textures please. It's wonderful.

Adam
Title: Re: Kophjaeger WIP: Laneth's BoP
Post by: mckinneyc on February 01, 2014, 08:14:21 AM
I like the rust idea, I have images of these ships landed on colonies and on the home world being left to fend off the elements until the warriors need them to fight glorious battles
Title: Re: Kophjaeger WIP: My most ambitious project... ever.
Post by: Kophjaeger on February 16, 2014, 07:23:38 AM
A little something that someone challenged me to attempt. Any guesses?

(http://s23.postimg.org/56mghdtgb/image.jpg) (http://postimg.org/image/f3xhag11z/full/)
(http://s30.postimg.org/5f0lbbpdt/image.jpg) (http://postimg.org/image/5f0lbbpdp/full/)
Title: Re: Kophjaeger WIP: My most ambitious project... ever.
Post by: mckinneyc on February 17, 2014, 10:00:05 AM
V'ger?
Title: Re: Kophjaeger WIP: My most ambitious project... ever.
Post by: 007bashir on February 17, 2014, 12:27:17 PM
A warp nacelle with rotating bussards?
Title: Re: Kophjaeger WIP: My most ambitious project... ever.
Post by: Kophjaeger on February 18, 2014, 04:31:32 AM
Well, the enthusiasm is underwhelming, but I hope the product speaks better for itself.

So far only 7k triangles, but I think it is coming together nicely. I could really, really use some HQ resources, if anyone has a line on some. I have a screen cap archive and the basic stuff from google, but I am really struggling with the hind ventral kibble, and lower arms.

(http://s16.postimg.org/eponw6t11/narwip.jpg) (http://postimage.org/)
Title: Re: Kophjaeger WIP: My most ambitious project... ever.
Post by: 007bashir on February 18, 2014, 04:46:18 AM
i wasn't expecting that. Nice start so far. I don't think i have any material, sadly.
Title: Re: Kophjaeger WIP: My most ambitious project... ever.
Post by: Maverick on February 18, 2014, 05:00:09 AM
Wow the narada that's gotta be one tuff ship to make with all the tentacles it has. Lookong forward to what you produce  :)
Check this website has lots of 3-d models and stuff might find what your looking for.

http://www.foundation3d.com/
 (http://www.foundation3d.com/)
some other content
http://www.madshipyard.com/ships.htm (http://www.madshipyard.com/ships.htm)

http://en.memory-alpha.org/wiki/Narada (http://en.memory-alpha.org/wiki/Narada)

not a whole lot out there for Nero's Narada :(
Title: Re: Kophjaeger WIP: My most ambitious project... ever.
Post by: hobbs on February 18, 2014, 06:56:52 AM
wow good start not one id like to try yet lol

your doing a great job so far  :bow:

dot be put off by the lack of enthusiasm... i just dont think we knew what it was in your first post lol
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Kophjaeger on February 18, 2014, 07:46:47 AM
It's coming along, one piece at a time. Hope ya'll enjoy.

(http://s30.postimg.org/5fiyuaych/narwip.jpg) (http://postimage.org/)
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: mckinneyc on February 18, 2014, 07:53:22 AM
Wow! That is coming along nicely!
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Vortex on February 18, 2014, 10:04:30 AM
Nice.
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Lord Tribble on February 18, 2014, 05:05:57 PM
Wasn't expecting that...My first guess was Red Dwarf...

Probably the best reference out there aside from film screenshots (trekcore has a good gallery of those if you need them);


I'd ditch the giant rings floating on either side. They were in the concept art but never made it to the final model.

Good luck building that beast!
Title: Re: Kophjaeger WIP: My most ambitious project... ever.
Post by: Maverick on February 18, 2014, 10:38:13 PM

dot be put off by the lack of enthusiasm... i just dont think we knew what it was in your first post lol

Honestly I had no idea what it was either, thought maybe a a probe or nacelle
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Kophjaeger on February 19, 2014, 01:29:01 AM

Probably the best reference out there aside from film screenshots (trekcore has a good gallery of those if you need them);


That is fraking awesome! This is exactly what I needed. I have to undo a day's work, but I think the end result will only be better. Thanks.
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Locke on February 19, 2014, 05:17:54 AM
Good luck on this!  The Nerada is one of the most underdeveloped ships in Trek, seeing as the only things that anyone has to go by are screenshots from the film.
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Raven Night on February 19, 2014, 07:42:38 AM
Fantastic work on your klingon Koph. I can throw a few tips your way with weathering and panel details if you want to "dirty" them up a bit (though I am no expert).

Shes a real beauty.
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Kophjaeger on February 20, 2014, 08:26:29 AM
Thanks to that new material, I am plugging and chugging. The drilling array and ventral mess is the next major hurdle...

(http://s29.postimg.org/5i70z22d3/narwip.jpg) (http://postimg.org/image/agujdl65v/full/)
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Lord Tribble on February 20, 2014, 06:01:25 PM
looking good! I suppose the good thing about the Narada is that you can probably get away without worrying about very high detail accuracy, it's a big mess of bits anyway!

I'm curious as to how you're scaling this? I was thinking about this a while back, but since BC's engine doesn't like massive moving ships and most people seem to make their NuTrek ships in half scale, you could probably get away with making it twice the size of a TNG warbird, if only for usability.
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: FarShot on February 20, 2014, 06:43:49 PM
When I was thinking of making this once, I had this idea where you have entire polygon sheets coming forward and out that use the transparent texture trick to represent the clusters of tiny arms that fill in most of the Narada.
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Bren on February 20, 2014, 09:22:16 PM
A bit more reference for you:



(probably best watched on Youtube in 1080p fullscreen - I find the embeds here lack the "fullscreen" option for some infuriating reason)

This might help you discern more of the spatial relationships between components - the ship can be a real furball in static 2D.
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Maverick on February 20, 2014, 10:39:58 PM
A bit more reference for you:

This might help you discern more of the spatial relationships between components - the ship can be a real furball in static 2D.

Lord Tribble posted this exact same vid two days ago on the previous page (pg. 5) , but It is one hell of a find never the less not much material out there for this beast.

http://bc-central.net/forums/index.php/topic,9625.msg212685.html#msg212685   
 (ftp://http://bc-central.net/forums/index.php/topic,9625.msg212685.html#msg212685)Re: Kophjaeger WIP: My most ambitious project ever... Narada
? Reply #95 on: February 18, 2014, 03:05:57 PM ?
------------
http://bc-central.net/forums/index.php/topic,9625.msg212735.html#msg212735
Re: Kophjaeger WIP: My most ambitious project ever... Narada
? Reply #100 on: Today at 06:26:29 AM ?

Looks great Kopphjaeger  :thumbsup:
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Kophjaeger on February 21, 2014, 01:46:17 AM
Thanks fellas, I'm still progressing pretty well. I downloaded that youtube clip, and the resolution is a little bit better for me. So far, she is still pretty low poly, at 12k, so there are alot of details I think I will be able to add. The nice thing about this model is that even the simplified mesh looks pretty good, and with the complexity of it, there is a lot of leeway in the depth of detailing. I can afford a few nice bone arms.
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Lord Tribble on February 21, 2014, 04:18:08 AM
When I was thinking of making this once, I had this idea where you have entire polygon sheets coming forward and out that use the transparent texture trick to represent the clusters of tiny arms that fill in most of the Narada.

That's a good idea! But wouldn't that cause issues with seeing entire 'sheets' of damage texture when it got hit rather than just where the arms are?
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: FarShot on February 21, 2014, 02:14:46 PM
Not if you set the ships damage radius stuff to non-existent.
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Maverick on February 21, 2014, 08:15:52 PM
Id rather have a medium detailed model then a ultra detailed model that way it won't lag as bad and you could run more models in the game. as for damaging depending on what damage textures you use it causes quite a bit of lag if the model takes lot's of damage well a model that size anyway If it's anything like baz's narada.
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Kophjaeger on February 22, 2014, 01:34:19 AM
So far I am still under 15k, and I am being as prudent with poly as I can be. Definitely an advantage to being a milkshape user.

Hardpointing, scaling, and BC damage I know nothing about, but thus far it is a clean functioning model on Legacy. As far as textures go, I have found that a ship with even one 2048^2 texture lags, but is there an upper limit on smaller textures? Is 4 1024^2 the equivalent? Or 3 1024^2 and 4 512^2? Does anyone know how that trade off usually works on game engines?
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Lord Tribble on February 22, 2014, 04:08:26 AM
I'm not sure about much of that, but I think meshes with hidden triangles cause lag issues. When ships take damage it's not just trying to changing the texture on the surface but on all the hidden faces in that area. I think. (Mainly based that on looking at those vox debug files that appear with some ships that lag a lot when taking damage).
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Kophjaeger on February 22, 2014, 09:04:01 AM
I want to say thanks to all the support out there. It's been a long week, but I think the mesh is getting close to 75%.

I added another layer of tendrils around the maw, and unified much of the core, as well as reworked the rear ribbing. The drilling platform is going to probably take some guesswork, it's probably the most obscure shape on the ship. Then just a few more odds and ends, some wirey framing, and we will have one ugly beard trimmer.

(http://s22.postimg.org/u9d0sjxn5/narwip.jpg) (http://postimg.org/image/t72ua0etp/full/)
(http://s28.postimg.org/536bjnpfx/narwip2.jpg) (http://postimage.org/)
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Lord Tribble on February 22, 2014, 11:41:43 AM
(http://replygif.net/i/1404.gif)

Wasn't the drilling platform retracted and stored inside the ship? Wouldn't have thought you needed to worry about that
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Kophjaeger on February 22, 2014, 11:51:34 AM
If you look real real closely on the HD inspection video, there is an apparatus down there that resembles a pelvis, differential, and phallis. Not surprising, since there are so many organic features to this thing. You can guess where the drill appears to come out from.
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Lord Tribble on February 22, 2014, 12:55:59 PM
If you look real real closely on the HD inspection video, there is an apparatus down there that resembles a pelvis, differential, and phallis. Not surprising, since there are so many organic features to this thing. You can guess where the drill appears to come out from.

0_0

...Honestly...I don't see it... I just see the big exhaust pipes and pointy stabby bits
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Kophjaeger on February 22, 2014, 01:47:12 PM
Its visible just barely when the ship's rear is exactly facing you, it is almost black and has a speckled looking texture. There is a part that looks like a tailbone pointing towards the engine bulb.
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Lord Tribble on February 22, 2014, 02:04:06 PM
Still not quite sure what you mean, but I'll take your word for it ;)

One thing I did notice though while looking for it, is that the main engine seems to be an actual sphere (you can just about see its shape through the other bits) that simply backs into the cage-like structure behind it. Yours seems to be stretched and elongated into it.

I think it should be something more like this if you look at the video;

(http://farm4.staticflickr.com/3758/12701830363_3e04392f4f_o.jpg)
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: FarShot on February 22, 2014, 02:13:44 PM
After watching that video, it looks like a Borg Sphere grew cancer while inside a Romulan vessel.  It looks so much better than it did in the film.  Reminds me of the indoctrination process in Mass Effect.
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Saquist on February 23, 2014, 10:23:40 AM
The narada is a the biggest mess I've ever seen, good luck.

Size chart here.
http://www.suricatafx.com/?p=201
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Lord Tribble on February 23, 2014, 10:56:03 AM
Here's an actual ILM one from the films development;

http://i.imgur.com/bZpAfCf.jpg

Half scaling to match most peoples nuTrek might help avoid BC's engine throwing a tantrum. I remember testing ships that 'wobbled' because they were too big!

Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Saquist on February 23, 2014, 11:05:17 AM
Really?
Taller than mount Everest?
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Lord Tribble on February 23, 2014, 12:18:03 PM
That's the final number yes (It seems to have fluctuated a bit in development much like the Enterprise).

Here's another chart from the bluray; http://i.imgur.com/Eg4mPdpl.jpg
There's a whole section in the special features talking about how huge it is and that they built it 1:1 in the computer.

I feel sorry for the poor guys who had to build and texture that thing. :hithead:
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: hobbs on February 23, 2014, 06:04:19 PM
hope this isn't hijacking the post but....
....
can you guys explain WHY the narada looks like it does... it doesn't seem to be a good design for mining ship.

Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Kophjaeger on February 23, 2014, 06:23:30 PM
Good catch on the spherical drive section. Thanks.

On a literal level, they wanted a design that was the scariest thing they could come up with in space. I hate the Borg explanation, nut it actually makes the most sense. Caeliar tech maybe?
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Lord Tribble on February 23, 2014, 06:23:52 PM
hope this isn't hijacking the post but....
....
can you guys explain WHY the narada looks like it does... it doesn't seem to be a good design for mining ship.



I like to think it's either of the following;

1) As shown in the countdown comic (and mentioned in the bluray interactive inspection), Romulan/ Borg hybrid tech 'grew' it into that form from the more conventional looking ship.

2) If you don't count the comic, maybe it was for chopping up and eating rocks unicron style! :funny
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: hobbs on February 23, 2014, 06:35:07 PM
I like to think it's either of the following;

1) As shown in the countdown comic (and mentioned in the bluray interactive inspection), Romulan/ Borg hybrid tech 'grew' it into that form from the more conventional looking ship.

2) If you don't count the comic, maybe it was for chopping up and eating rocks unicron style! :funny

oooh good thought... im going with that theory from now on :D (G1 ROCKS)
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Saquist on February 23, 2014, 07:10:01 PM
Good catch on the spherical drive section. Thanks.

On a literal level, they wanted a design that was the scariest thing they could come up with in space. I hate the Borg explanation, nut it actually makes the most sense. Caeliar tech maybe?

It looks nothing like Borg.  Not even close.
The Borg are orderly and simple, it's totally the opposite.
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: FarShot on February 23, 2014, 08:17:23 PM
The funny part about that is their ships are simple geometric shapes.... made out of the most greebly model bits I've seen in my life.  Simple?  Only on the most basic of levels.
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Saquist on February 23, 2014, 09:05:33 PM
Simplicity of shape, complexity of design.
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Kophjaeger on February 24, 2014, 01:28:50 AM
I think the modelling team was directed to make as many organic parts fit together as possible. There is a definite flower feel to it, it has a couple nether parts, a few holly leaves, tentacles, hip bones, spinal cords....

I know it's way off the canon into speculation, but since the Borg were Caeliar based, and we never got a V'ger explanation, I'd like to think the discovery of the Caeliar may have given the techies a few more options. It does have an organic feel, like the ship grew itself how it wanted to. And V'ger met the "Borg" but what if these were a more benign Caeliar offshoot? They are similar, but not the same enough...
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Lord Tribble on February 24, 2014, 03:29:57 AM
Borg + Insane Romulans remember. What would Borg tech do if it didn't have the hive mind guiding it into uniform shape? Plus we have seen a number examples of irregular and spiky objects from the Borg;
The oddly shaped ship in descent(http://img2.wikia.nocookie.net/__cb20070318012202/memoryalpha/en/images/8/82/Borg_Type_03.jpg),
the spiky transformation of the Arctic transport (http://img1.wikia.nocookie.net/__cb20051123111510/memoryalpha/en/images/d/d0/Arctic_One_at_warp.jpg , http://img2.wikia.nocookie.net/__cb20080828220037/memoryalpha/en/images/e/ec/Arctic_One_final_moments.jpg),
the thing that pops out of Picards cheek in his nightmare. Hell, drones themselves are covered in random piping going in and out of their body.

In the real world, they wanted to give the impression that the ship was sort of a mechanical 'organism' and were inspired by the skeletal organic architecture of Gaudi.
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Raven Night on February 24, 2014, 05:06:01 PM
Borg ships are not built.....they grow. Like a beehive they start out looking irregular but eventually reach a geometric shape. Think of it like the growth of a crystal.
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Saquist on February 24, 2014, 11:10:52 PM
Well...

That really depends on which version of the Borg you believe in.
The original Borg were a Hive mind, group consciousness, or a Collective mind.

Berman took Hive and transmogrified the concept to mean they had a queen which controlled all.  They used nanites and gave them zombie vampire-like qualities. (Thanks First Contact)

Under the Berman's concept, Yes, I can see nanoprobes being used to "grow" ships.
Under the first concept even with the use of nanites I can't see it and nanites would explain the hull regeneration in the first episode.
Realistically if their ships were grown they would be nearly seamless, smooth and fluid..like bioships.  Nanoprobes would combine into complex structures to the naked eye no discernible difference from one part to another especially because of their decentralized motif.

A Borg Cube though always looks improvised. 
A hodgepodge of technology from different races and culture slapped together and conformed to meet their standards.
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Darkthunder on February 24, 2014, 11:21:38 PM
I do believe this discussion is going far offtopic. Please try and contain it to within the discussion of the mod project itself, not the philosophies of "Borg design" or development of the Borg :P
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Kophjaeger on March 01, 2014, 07:34:59 AM
After a brief hiatus, I am back at it. She is now under 22k triangles. The segmented stuff really ate them up. Just need to add some kibble to the drive section, and then extrude cabling.

(http://s18.postimg.org/4b4yd8le1/narwip.jpg) (http://postimg.org/image/bectsuqth/full/)

(http://s29.postimg.org/cjalf2ozr/narwip2.jpg) (http://postimg.org/image/kc1971uyr/full/)
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Maverick on March 01, 2014, 01:40:20 PM
She's looking good I am really liking what I see, Could you possibly when you release this for bc make two verisions one the regular color and a variant with that metalic finish like in your pics? that would be sweet.
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Kophjaeger on March 02, 2014, 11:26:39 AM
Well, not to hijack my own thread again... but I have considered doing a "mirror universe" version. If we take the look of this ship to be Borg, then I'd think the mirror universe version to be like the saintly version of Noah's Ark.
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Saquist on March 02, 2014, 12:17:11 PM
I just realized...Mining Vessel...of course, he was thinking Red Dwarf.
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Kophjaeger on March 05, 2014, 04:49:35 AM
I am just about there with the mesh, and sitting at a healthy 24-25k, so I room to grow if need be. I wanted to get the feel from the community if there is anything glaringly low poly, or missing that should be there. After staring at this model for two weeks, I am a little numb to the details, but I am to the point where I can begin skins.

(http://s29.postimg.org/kb0ghlq9z/narwip.jpg) (http://postimg.org/image/xf60uaibn/full/)
(http://s15.postimg.org/8uvfnc16j/narwip2.jpg) (http://postimg.org/image/8uvfnc16f/full/)
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Bones on March 05, 2014, 06:13:29 AM
It looks absolutely great  :thumbsup:
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Vortex on March 05, 2014, 10:09:06 AM
Looks great. Definitely keep that colour scheme. :p
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Lord Tribble on March 05, 2014, 11:49:48 AM
Looks bad-ass!

It may be worth checking that you can get such a mesh in-game sooner rather than later. That seems to have been the major stumbling block to most Narada attempts
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Raven Night on March 05, 2014, 04:15:47 PM
Shes an impressive beauty.
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: MajorPayne on March 05, 2014, 09:59:14 PM
Some fantastic modelling work there Kophjaeger. I'm seriously impressed by the texturing of your Valkyrie. As for the Narada. Glad I'm not the only one who tried this beast......
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Bren on March 05, 2014, 10:55:58 PM
Just incredible - this ship has defeated so many modellers, but you just plugged away at it, and now... ambitions achieved!

(and sorry about re-posting the video - I have absolutely no idea how I missed that!)
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Shadowknight1 on March 06, 2014, 10:30:20 PM
Looks pretty spot on to me!
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: newhalo123 on March 08, 2014, 08:03:43 PM
Loving the Hippy color scheme!

In all seriousness, This looks Fantastic!!!  :thumbsup:
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Kophjaeger on March 13, 2014, 02:15:10 PM
I appreciate the support guys. I have gotten the textures started, which are actually kind of bland so far, but the ship is kind of bland, except where it's not. Thus far, I have a base pattern/coloration and am tailoring that to bring out contrast in the parts. There are some areas that will be much more detail intense than others, and I hope to do them due diligence enough. Some wrap around mapping, and twisting is making 8 sets of 1024's go a long way. I hope to have this ready for hardpoints in a couple weeks, but the mesh is constantly needing revision and remapping...

(http://s9.postimg.org/cs0ifyy4f/narwip.jpg) (http://postimg.org/image/kkr67y43f/full/)
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Vortex on March 13, 2014, 04:18:14 PM
 :thumbsup: :thumbsup:
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: WileyCoyote on March 13, 2014, 05:54:59 PM
OMG.  :bow:
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Lord Tribble on March 13, 2014, 06:26:16 PM
HOLY...  :eek
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: 007bashir on March 13, 2014, 06:53:04 PM
HOLY...  :eek
:yeahthat:
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Shadowknight1 on March 13, 2014, 09:41:09 PM
OMG.  :bow:

High praise.

This is amazing work.
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: moed on March 14, 2014, 01:26:39 PM
Incredible work dude. Looks awesome!

Cookie!
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: hobbs on March 14, 2014, 03:52:24 PM
HOLY CRAP is what i said outloud when i saw that pic...

my god man you are doing awesome!

i second  :bow:
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: 086gf on March 14, 2014, 04:17:10 PM
That...that is...mother of God!
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Raven Night on March 15, 2014, 04:48:38 AM
I say it again...very impressive work.  :yay:
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Bones on March 15, 2014, 05:28:28 AM
Oh snap  :eek this looks awesome !!
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Billz on March 16, 2014, 06:42:58 AM
 :bow:
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: hobbs on March 16, 2014, 07:19:56 AM
Looks bad-ass!

It may be worth checking that you can get such a mesh in-game sooner rather than later. That seems to have been the major stumbling block to most Narada attempts

i have to reiterate what Lord Tribble said... have you tried it in game yet? im not being a kill joy but i think we all want to see it ingame
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Kophjaeger on March 16, 2014, 07:31:03 AM
Absolutely understood, I am working through the textures, but the big thing is to get the textures figured out to where I can release a properly mapped model to be hardpointed. With that said, is there anyone up to the hardpointing task? I am shooting for a two week beta release, or full release.

Thanks for the kind words everyone, this one has been missing from our universe for far too long...
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Maverick on March 17, 2014, 06:21:26 PM
Good god man that is one impressive render  :drool: :drool: :drool: I am very Impressed Kop truly amazing work. I'f you need a beta tester I'm available just shoot me a pm when you get it ready for testing.
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Kophjaeger on March 18, 2014, 03:20:05 AM
A little update. Texturing all the arms really fleshes her out. All sorts of patterns, from tree bark, to roofing shingles.

Mav, I'll be glad to send it your way, we will just need the hardpoints and scaling done once the mesh is locked down. Just about every part I skin requires a remap though.


(http://s1.postimg.org/b5r72uwn3/narwip.jpg) (http://postimg.org/image/muv6qtnln/full/)
(http://s13.postimg.org/pude7od3b/narwip2.jpg) (http://postimage.org/)
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Bren on March 18, 2014, 11:30:54 AM
Hotdamn!

 :yay: :bow:

I'm no great fan of the JJ stuff, but the first 10 minutes of the 2009 film were incredible, and, at least to my mind, cemented those two ships in my head-canon.

This is a fantastic rendition, dude - unsurpassed. :thumbsup:

EDIT:

i have to reiterate what Lord Tribble said... have you tried it in game yet? im not being a kill joy but i think we all want to see it ingame

Heck, as much as I want to plug away at it, even if this doesn't work in-game, Kophjaeger has added to the substance of the universe by recreating this ship so remarkably well.
Koph, I hope you will release it to the CGI enthusiast community, too - there will be some magnificent images and animations made with this bad boy!

EDIT:

I had to edit again to note how much more I appreciate the artistry of this ship now - how it can have a totally different character, depending on your viewing angle. I would hesitate to say that this ship was "designed" - it was intentionally thrown together - and for a Trek ship, I expect something more sensible and interpretable (especially for a supposed Romulan/Borg ship)... but if you disregard those considerations, this is a beautiful, monstrous thing, which you have done absolute justice to.
Title: Re: Kophjaeger WIP: Narada
Post by: Kophjaeger on March 24, 2014, 03:30:23 PM
Well, I am officially in the refinement stage. The textures are drawn, the mesh is mostly mapped right, and I am soon going to be adding flare to the textures and little details to make her pop. Any critical feedback or things needed is quite welcome. I desaturated by 50%, and am pretty pleased with the slight off color scheme now, but I'm not sure if it is too light or just right....

(http://s28.postimg.org/gd9ad2cu5/narwip.jpg) (http://postimg.org/image/dj64zmant/full/)
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Vortex on March 24, 2014, 04:17:48 PM
Looks great, take a cookie.

Remember, the way you see the textures here aren't the way that they'll appear in-game due to lighting. I always thought that the Narada was black, to be honest. :p
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: nxadam1701 on March 24, 2014, 05:16:17 PM
I must say, I despise the ship bc I felt it wasn't very Romulan but that's besides the point, the complexity of the ship and how you excellently managed to reconstruct this beast, I must say you did a Phenomenal job, very well done.  :bow:
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: MajorPayne on March 25, 2014, 02:34:53 PM
Definately giving this a cookie.
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Lord Tribble on March 25, 2014, 02:43:49 PM
That is sexy.

Fingers crossed for launching it into BC!
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Kophjaeger on March 27, 2014, 06:52:33 PM
Ok folks, here is the alpha version. A few feverish days to work out the textures, and I think we have a workable model and texture set.

I need a hardpointer to get her into the game.... TGAs and the exported NIF are ready to test.

(http://s27.postimg.org/sljc0j0er/narwip.jpg) (http://postimg.org/image/6z4bji1u7/full/)
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Saquist on March 27, 2014, 07:46:49 PM
Somewhat conflicted...

I hate it.
....but I like it.

I'm going to sit in a corner while I resolve this clear cognitive collapse.
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: nxadam1701 on March 27, 2014, 08:02:50 PM
 :funny

Somewhat conflicted...

I hate it.
....but I like it.

I'm going to sit in a corner while I resolve this clear cognitive collapse.
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Lord Tribble on March 28, 2014, 08:03:30 AM
Ok folks, here is the alpha version. A few feverish days to work out the textures, and I think we have a workable model and texture set.

I need a hardpointer to get her into the game.... TGAs and the exported NIF are ready to test.

(http://s27.postimg.org/sljc0j0er/narwip.jpg) (http://postimg.org/image/6z4bji1u7/full/)

(http://i279.photobucket.com/albums/kk150/AL489/SBM/GP/NeroOMG.png)
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Shadowknight1 on March 28, 2014, 08:37:21 PM
Somewhat conflicted...

I hate it.
....but I like it.

I'm going to sit in a corner while I resolve this clear cognitive collapse.
I think it's a beauty for a pinecone assimilated by the Borg.
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Kophjaeger on June 02, 2014, 05:20:31 PM
Still looking for a hardpointer to bring this one into reality (BC reality anyway).
Title: Re: Kophjaeger WIP: My most ambitious project ever... Narada
Post by: Flowrellik on June 15, 2014, 06:23:19 PM
O_O
I need to reinstall my BC....
Im want to grab hold of the finished version of this beast. Im heading to BMT for the airforce around August time so the sooner the better plz.
Title: Re: Kophjaeger WIP: The most overused model in Star Trek
Post by: Kophjaeger on August 21, 2014, 11:28:34 AM
Been a little while, but I have some things to share.

First is a "refit" of the stock Legacy Bird of Prey, including it's variants. Not sure what it takes as a disclaimer to release a mod of a stock model from a different game, although there is so little of the original in that model... its almost new.

(http://s3.postimg.org/8eitairpv/bop1.jpg) (http://postimg.org/image/jqvesb0en/full/)
(http://s29.postimg.org/v7p7cn0af/bop2.jpg) (http://postimage.org/)

Then the WIP which is the Husnock family of models. This pack when finished will comprise almost a dozen ships

(http://s29.postimg.org/5ejdgexx3/Jov.jpg) (http://postimg.org/image/owe0wcuur/full/)
Title: Re: Kophjaeger WIP: The most overused model in Star Trek
Post by: moed on August 21, 2014, 01:38:37 PM
Awesome stuff dude!

Good to have you back!
Title: Re: Kophjaeger WIP: The most overused model in Star Trek
Post by: Saquist on August 24, 2014, 01:43:30 PM
The Husnock Warship:  The single most controversial ship encounter of all verses wars.
(400 Giga Watts of particle Energy!)
Title: Re: Kophjaeger WIP: The most overused model in Star Trek
Post by: Lord Tribble on August 25, 2014, 03:40:51 AM
They look nice, very nice!

I wish I could volunteer to HP your Narada, I can tweak existing ones but I don't have the first clue about HPing from scratch. I've never even been able to get the MPE to work.
Title: Re: Kophjaeger WIP: The most overused model in Star Trek
Post by: baz1701 on September 03, 2014, 10:05:03 AM
If you need a Narada HP then you can use the one Tiq did for mine a few years ago.
Title: Re: Kophjaeger WIP: Battlestar Osiris
Post by: Kophjaeger on March 26, 2015, 09:46:27 PM
Hello all :).

It has been some time, but I wanted to finish a few WIPs... This one was never too popular, but it is such a clever design, I felt like doing it justice and finishing it. If there is a hardpointer out there, maybe release it.

I am running it up in Legacy as well, so the engine glows have a neat "powered down" look when not in motion too.

Edit: if there are any savy BSG fans out there, can someone tell me how long this thing is? I am guessing 600m?

(http://s14.postimg.org/mzds38de9/osiwip.jpg) (http://postimg.org/image/z195xdmml/full/)
Title: Re: Kophjaeger WIP: Battlestar Osiris
Post by: Kophjaeger on April 03, 2015, 12:36:46 AM
Not a whole lot of interest in this project it seems, but it is finished and if there are hardpointers or porters out there, contact me as you please.

(http://s28.postimg.org/hjqht3vr1/osi.jpg) (http://postimg.org/image/9qzu14prt/full/)
Title: Re: Kophjaeger WIP: Battlestar Osiris
Post by: FarShot on April 03, 2015, 01:13:17 AM
It's damn fine work.  Chalk up the lack of replies to more or less general forum lack of traffic. :thumbsup:
Title: Re: Kophjaeger WIP: Battlestar Osiris
Post by: admiral horton on April 03, 2015, 02:31:59 AM
Looking forward to your Hunsok ship, we need to find a way to let people know that forums are back
Title: Re: Kophjaeger WIP: Battlestar Osiris
Post by: hobbs on April 03, 2015, 05:14:56 AM
awesome work!!!! wish i could do my ships justice in the texture department (as well as the models lol your skill is impressive)

forum lack of traffic is down to RL affecting us all lol
Title: Re: Kophjaeger WIP: Battlestar Osiris
Post by: Kophjaeger on April 03, 2015, 05:48:03 AM
I appreciate the kind words. Yeah, this place did slow down. I'd hate to see it die... Every now and then the modding bug still bites and an old project decides it is time :p.

Hobbs, your work has gotten ever better with every project. I think every project I learn a new filter or way to turn a line into weather scoring...

Next up, probably the BSG heavy cruiser Loki, and the Demeter (aka, the catamaran) from the ghost fleet.
Title: Kophjaeger WIP: Project Full Circle
Post by: Kophjaeger on March 08, 2017, 06:21:27 PM
I guess my 2016 posts vanished...

So, I've been revamping a 2011 project I never finished, and got derailed by the sketch someone put up of the Galen. So, some day the modder world may include the Merian class, with it's variant, and the Galen class.

The Galen I am going off the sketch someone put out there, which doesn't translate too well in 3d, but it is still a neat design. Trying to work out the bottom parts not drawn.

(https://s2.postimg.org/vn4dqujk9/galall.jpg) (https://postimg.org/image/8yf6ra26d/)

(https://s2.postimg.org/ea3li63tl/merall.jpg) (https://postimg.org/image/y4pn4aj11/)
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: Nebula on March 08, 2017, 07:18:25 PM
nice
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: hobbs on March 09, 2017, 03:38:31 AM
Awesome... love this! Nacelles are awesome :Metal:
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: Vortex on March 09, 2017, 01:08:33 PM
That's looking cool.
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: Kophjaeger on March 10, 2017, 03:23:17 PM
Update on the under works.

(https://s12.postimg.org/kxkpgblbx/gal.jpg) (https://postimg.org/image/5c3dwd9dl/)
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: jose680 on March 11, 2017, 02:19:15 PM
Looking better without 3rd nacelle. :yay: :yay: :yay:
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: Kophjaeger on March 23, 2017, 02:18:27 PM
Slow to inspire, but the details on the Galen mesh are fleshing out finally.

(https://s17.postimg.org/xezi0ennz/galall.jpg) (https://postimg.org/image/88yjtkmdn/)
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: admiral horton on March 24, 2017, 02:03:39 PM
I really like it I hope u r close to releasing the slipstream ship u have done
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: Kophjaeger on March 24, 2017, 02:23:46 PM
Never hardpointed a BC ship, but the Merian and Galen will be along. I'm glad to release mesh and textures though. The next up will be the USS Achilles, Mulciber class repair support ship/fighter carrier. I'll be taking alot of of inspiration from the Promy, and the STO Palatine class...
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: admiral horton on March 28, 2017, 11:55:52 PM
O please release the mesh and textures I will be able to do the Orthos and show them off for u at admiral-horton@devianart
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: hobbs on March 29, 2017, 01:13:50 PM
Hardpointer available here.
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: Kophjaeger on April 03, 2017, 01:00:55 PM
Hobbs, you've got it. I may do a mesh texture release to the general public too, if we have a medium for that here.

Textures are mapped out and getting figured out. Sorta looks like a starship...

(https://s10.postimg.org/6v1cnfg5l/galall.jpg) (https://postimg.org/image/oxufenc05/)
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: admiral horton on April 04, 2017, 07:10:20 PM
looking good :)
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: Nebula on April 05, 2017, 01:06:28 AM
great looking ship
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: admiral horton on April 05, 2017, 02:02:12 AM
With the merdian I hope u will have a two nacelle version plus the four nacelles
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: Kophjaeger on April 14, 2017, 02:16:10 PM
Thanks all! Merian will have all sorts :). Kind of stalled on her textures, but the mojo is strong with the Galen. Because I love all of you, if you take a close look at the saucer, you may see the fruition of 7 hours of painstaking but rewarding labor.... Sometimes the most inconsequential details make the whole project pop.

(https://s16.postimg.org/ir1ndk9x1/galall.jpg) (https://postimg.org/image/g9pw6aq0h/)imgur (https://postimage.io/)
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: admiral horton on April 14, 2017, 05:12:15 PM
 :bigdance
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: nxadam1701 on April 15, 2017, 12:07:04 AM
Great job, I love the design and the textures. Wonderfully executed.
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: Nebula on April 15, 2017, 02:00:57 AM
really dooo love the curves on that :)
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: nxadam1701 on April 15, 2017, 10:52:56 AM
I agree with Neb, the dorsal and ventral sides are perfectly done. Very sleek. Love the curves.
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: Kophjaeger on April 15, 2017, 11:50:48 AM
Most appreciated feedback! The shaping took a long time back there. At first I thought the pan handle on the back was way too flat and wide, but the cargo bays seemed appropriate. I really, really enjoyed texturing the shuttle bays. The big thing that is hard to spot was the hull paneling. This is the first time I've ever custom paneled the base texture. I'm going to feel I owe it to the Vesta now....

Anyway, still in the groove. This one will be along soon I hope.
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: Tuskin38 on April 20, 2017, 08:55:01 PM
You should show your Marian model to Rademaker, he'd probably get a kick out of someone adapting his design.
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: Kophjaeger on May 02, 2017, 05:02:34 PM
Textures are almost done. Really was trying to step up my detail game on them, so hope you all enjoy :). I'll upload the raw files for hardpointers and whatnot in the near future.

(https://s21.postimg.org/3v7c4uwlz/galall.jpg) (https://postimg.org/image/5a8wtkxoz/)windows 7 screen shot (https://postimage.io/app.php)
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: hobbs on May 06, 2017, 05:19:23 PM
simply amazing dude... puts my ship to shame!  :Metal:
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: Nebula on May 07, 2017, 11:45:01 AM
simply fantastic design!
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: acidtwin on May 07, 2017, 12:56:01 PM
Very sexy design that's now part of my head cannon :P

Great work
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: Kophjaeger on May 07, 2017, 03:23:54 PM
She is ready to hardpoint. Models, textures, all available if someone wants to port her. Contact me at res1577@aol.com
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: Kophjaeger on May 20, 2017, 01:26:29 AM
At 960m, a meager crew of 600, and essentially an industrial platform, carrier, and mobile spacedock, the Mulciber class is a modern fleet support design featured in the Delta Quadrant Full Circle fleet.

It is mentioned as being refitted with quantum slipstream technology, so I am taking a lot of features from the 2370's and the Sovy. The dorsal portion of the hull will support a series of fighter bays, the ventral bulk will feature a deployable scaffold and a number of bays for cargo and repair functions from the back edge of the saucer aftward. I'd like to make the saucer detachable, to serve as capital support for the spacedock while in a vulnerable state. Formidable in appearance, these ships are actually well protected by the ships they support much like a carrier battlegroup.


(https://s21.postimg.org/h7bqx7izb/mulc1.jpg) (https://postimg.org/image/9rchbev9v/)
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: hobbs on May 22, 2017, 02:14:33 PM
very cool dude  :Metal:

also i haven't forgotten about hping your galen class... Real life getting in the way again  :banghead:
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: Kophjaeger on June 28, 2017, 11:04:31 AM
Hi all,

Been working on the Mulciber a bit. Some specs for ya's:

Over 1000m long
23 decks
Crew 500+
5x industrial replicators
6x shuttle/fighter bays, w/1x sub bay on deck 9

Here's what else we know. It was refitted for slipstream drive, thus modern, but not fresh off the press modern. Has a large triangular saucer, and a long rectangular hull. And it is described as vulnerable in the Full Circle fleet...

Here's my take. Sovereign contemporary. Essentially a mobile starbase, which is a very unusual platform, but ideal for deep space force projection. I made the fan tail a flat receiving flight deck for small craft, and the other 4 are either 4 through way bays, or 2 on each side. All bays would be interconnected. The starbase/spacedock function is on the bottom with 5x lighted extending scaffolds for work space and replication equipment.


My dilemma: Fighter bay placement and size. Side bays in the picture are 3 decks high. I considered 4 decks, but don't know if that makes sense. Rear bays are 6 decks on the top, 4 on the bottom. I intend to make the "sub bay" internal in the rear, near the top (where deck 9 would be). If I make them 4 decks high and where they are in the hull, the top ones seem too close to the wash from the impulse engines. Is that a fundamental error, some turbulence pilots would accept on launch, or do they need to be shorter and maybe pushed back? Backwards, they start to hide behind the nacelles...

(https://s2.postimg.org/worg2l9ft/mulcall.jpg) (https://postimg.org/image/5e64uo6it/)
Title: Re: Kophjaeger WIP: Project Full Circle: Mulciber class carrier/support ship
Post by: admiral horton on June 29, 2017, 02:13:19 PM
looking good
Title: Re: Kophjaeger WIP: Project Full Circle: Mulciber class carrier/support ship
Post by: Kophjaeger on July 11, 2017, 10:19:03 AM
Mulciber class update. Still shaping. Working through the nacelles presently. I plan on making a model with the hangar deck open.

(https://s13.postimg.org/mbzs4gvxz/mulcall.jpg) (https://postimg.org/image/rneop6i0j/)
Title: Re: Kophjaeger WIP: Project Full Circle: Mulciber class carrier/support ship
Post by: Nebula on July 23, 2017, 02:10:36 AM
interesting
Title: Re: Kophjaeger WIP: Project Full Circle
Post by: hobbs on August 14, 2017, 02:38:32 PM
Textures are almost done. Really was trying to step up my detail game on them, so hope you all enjoy :). I'll upload the raw files for hardpointers and whatnot in the near future.

(https://s21.postimg.org/3v7c4uwlz/galall.jpg) (https://postimg.org/image/5a8wtkxoz/)windows 7 screen shot (https://postimage.io/app.php)

this ship is uploaded sorry for the delay

http://www.bc-central.net/forums/index.php?action=downloads;sa=view;down=24
Title: Re: Kophjaeger WIP: Project Full Circle: Mulciber class carrier/support ship
Post by: Kophjaeger on August 14, 2017, 03:42:12 PM
Dude, awesomesauce! It looks great in engine! Thanks for bringing her out!
Title: Re: Kophjaeger WIP: Project Full Circle: Mulciber class carrier/support ship
Post by: hobbs on August 14, 2017, 04:39:41 PM
more than welcome sorry it took so long... she is a great model and texture dude!
Title: Re: Kophjaeger WIP: Project Full Circle: Mulciber class carrier/support ship
Post by: Kophjaeger on October 06, 2017, 02:58:07 PM
Took a break from the Mulciber, wanted to finally moderize m Vesta. Saucer texture mostly done. Lots of poly added to make the mesh smoother. Finally some custom fit paneling :). Better windows, airlocks, unified and corrected deflector...


(https://s1.postimg.org/8r17v325n3/vestall.jpg) (https://postimg.org/image/47z6s3wop7/)
(https://s1.postimg.org/6l1t9bl7ov/vest1.jpg) (https://postimg.org/image/91o1o8s3l7/)
(https://s1.postimg.org/7kuo0nmjmn/vest2.jpg) (https://postimg.org/image/3qlwhp4lp7/)
(https://s1.postimg.org/41mrmu7be7/vest3.jpg) (https://postimg.org/image/7vvj5sp9bf/)
Title: Re: Kophjaeger WIP: Project Full Circle: Mulciber class carrier/support ship
Post by: King Class Scout on October 06, 2017, 05:09:40 PM
madre de dios, that thing looks utterly huge, like the primary hull is as long as the old Commonwealth class' is wide.  I'd have to see that in a size comparison!
Title: Re: Kophjaeger WIP: Project Full Circle: Mulciber class carrier/support ship
Post by: Kophjaeger on March 14, 2019, 10:25:30 AM
Been a hot minute, but I started a battlecruiser. Thus far, pleased with it. Had to do the venerable design justice... Posted next to the old Legacy model.

(https://i.postimg.cc/kXhm2tX7/ktingaall.jpg) (https://postimg.cc/BXDyybKz)
Title: Re: Kophjaeger WIP: K'tinga Class!
Post by: King Class Scout on March 15, 2019, 05:44:29 AM
now that's what you call a tight mesh.  mabey I oughta rush the NX a bit so you can have a proper duel :P
Title: Re: Kophjaeger WIP: K'tinga Class!
Post by: Kophjaeger on March 15, 2019, 08:04:50 AM
Get some. I think she'd eat an NX ;). A proper D4 may have to be in order..
Title: Re: Kophjaeger WIP: K'tinga Class!
Post by: King Class Scout on March 15, 2019, 04:00:53 PM
Get some. I think she'd eat an NX ;). A proper D4 may have to be in order...

apparently, you missed my current mod thread.  not a literal NX, but an NX prefix  concept.  Although, NOW i might do the NX-NX I had in mind at one point...
Title: Re: Kophjaeger WIP: K'tinga Class!
Post by: JimmyB76 on March 21, 2019, 02:36:35 AM
Hooray!!   :yay: :yay:
thank you for this!
Title: Re: Kophjaeger WIP: K'tinga Class!
Post by: King Class Scout on March 21, 2019, 06:03:58 AM
considering the age of the last D4 mod I have, a revamp of that after this one might not be a bad idea. a modern "K'Tinga vs Refit" duel might be in the works if I can wrap up quicker on the NX-2200 Refit I'm working on.
Title: Re: Kophjaeger WIP: K'tinga Class!
Post by: Kophjaeger on March 24, 2019, 05:57:07 PM
Sounds like a deal. The D-7 K'tinga gives me a terrific headache, so I'll probably have a few variants. I am pretty sure in Way of the Warrior, there are both Kronos One versions with inward facing nacelle glows, and the ones with both. Fun fact. If you screen cap the cruiser destroyed by torpedoes (that looks like they replace the model with sparkles), they actually replace the K'tinga model with a D-7 for the destruction. You'd never guess it...
Title: Re: Kophjaeger WIP: K'tinga Class!
Post by: King Class Scout on March 25, 2019, 06:49:20 AM
I actually prefer the inward glow type nacelle on d7's and K'Tinga's.  maybey you can kibbitz the D10 I've been working on; my nacelles look like utter crap.  it's not a sketch, either.  since I'm a trained draftsman, it's scaled and drawn properly (complete with dimentions)

again, check the thread I have up in modding.  I'm working with an older freebie model, but it's looking really good, so far.