Intrepid Class Mod Pack v.2.5 *Carrier Edition* |
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Description: ![]() ![]() ![]() ![]() * Original Mod: 09/25/2004, 03/16/2005 * Revised Mod: 12/20/2007, 07/18/2008, 12/12/2009, 04/30/2010, 05/31/2010, 09/12/2010, 08/25/2016 * Modding Tool: Paint Shop Pro 7 * Modding Time: 2 Months ==================================================================== Mod Requirements: ==================================================================== * Latest Foundation | Bridge Commander Universal Tool (1.8.1) * Highly Recommended http://www.bc-central.net/forums/index.php?action=downloads;sa=view;down=6 * NanoFX v.2.0 (Beta) http://www.bc-central.net/forums/index.php?action=downloads;sa=view;down=42 Bridge Commander - BC 1.1 Patch http://www.bc-central.net/forums/index.php?action=downloads;sa=view;down=4 * MVAM Infinite - http://www.bc-central.net/forums/index.php?action=downloads;sa=view;down=61 * FTech - (included from the JLS CGIVoyagerPack) * Sub Menu Mod - http://www.bc-central.net/forums/index.php?action=downloads;sa=view;down=14 * Tech Framework - http://www.bc-central.net/forums/index.php?action=downloads;sa=view;down=75 ((FTech: This is a Mandatory requirement. If you want to use the Sub Model script for Warp flight (Animated Raised Nacelles) this feature integrated into the Intrepid Class Fleet.)) If you elect not to install FTech, it will not affect your Quick battle game play in general. You just will NOT be able to Warp. ==================================================================== Mod Description: ==================================================================== This mod pack will not replace any Intrepid model you may have installed, or LC/JLS's Intrepid Model. The Intrepid Class is a tactical strikecruiser, and in this mod will be treated as such. This pack includes 21 ships, each with distinctive power output and torpedo compliment configurations. Think of it as each starship's Chief engineer "tweaking" their ships. Each of the sister ship scripts are written too be compatible with the FTech Sub Model mod. The sister ships will show up on your (Federation Ship) selection list. The custom ship scripts are compatible with the latest Sub Menu mod. Each ship will have (3) torpedo choices, a different combination among the fleet. The Special features added to the Intrepid Class are more realistic hardpoints. Showing the Class(s) abilities as related in the VOY/DS9 series. Ex: Bio Neural Gel pack Systems, Port and Starboard Ram scoops, Replicator Networks located threw out the ship; Main Computer Cores, Anti Matter Pods, Landing Struts, Astrometrics, Hydroponics, Sick Bay/Emergency Medical Hologram (EMH), and the favorite Mess Hall/Galley. The most notable is the canon 'Pre-Charge Phaser Arc(s)' you will see in combat. Each starship is unique in its own right; from the little nuances in shield deployment and strength, to impulse speed and repair time rates. This is intentional. I'm sure you find a favorite one in this ship pack. :-) Each starship in the fleet is now able to launch its auxiliary Areoshuttle; along with customized Type 8/Type 9 shuttles, with custom MVAM plugins. The Areoshuttles and Type 8/Type 9 shuttles will have custom registries corresponding to their Mothership. *Compatible with Foundation Technologies (FTech) for Warp flight (Animated Raised Nacelles). Intrepid Class Torpedo/Phaser Specifications: ==================================================================== 3 Torpedo Choices (varied for each sister ship) * Canon Phaser Pre-Charge Arc(s) * * Phaser Array adaptability to damage * * (FTech) Sub Model Compatibility for Warp flight * Canon Hardpoints and Subsystems Ventral Phaser Banks (2) Dorsal Phaser Banks (2) Ventral Phaser Strip (2) Dorsal Phaser Strip (5) Forward Torpedo Launchers (2) Aft Torpedo Launchers (2) Tractor Beams (1) Fore (1) Aft Improved Firing Arcs Improved Phaser Alignments (Phaser Bank Glide FX) * Running Lights compatible with NanoFX v.2.0 (Beta) * Shuttle launching .py scripts included for each of the Intrepid Class Fleet * Compatibility with Sneaker98's MVAM 2.0 Infinity (Plugin Scripts) * Warp flight for Animated Raised Nacelles ((FTech Only)) * MK: I Pre Dominion Wars Prototype ===================================================== U.S.S. Intrepid * NCC-74600 U.S.S. Voyager * NCC-74656 U.S.S. Alexandria * NCC-82104 U.S.S. Asgard * NCC-84571 U.S.S. Bellerophon * NCC-74705 U.S.S. Bozesman * NCC-1941-A U.S.S. Calgary * NCC-78201 U.S.S. Carriacou * NCC-81537 U.S.S. Charlestown * NCC-81632 U.S.S. Mako * NCC-81729 U.S.S. Osaka * NCC-79243 ** MK: I Torpedo Compliment ** 200 - TNGPhoton 150 - VoyPhoton 05 - Tri-Cobalt Photon * MK: II Dominion Wars Era Refit ==================================================== U.S.S. Atlantis * NCC-92734 U.S.S. Belfast * NCC-1690-D U.S.S. Exeter * NCC-1697-C U.S.S. Jamestown * NCC-76210 U.S.S. Jericho * NCC-75138 U.S.S. Kyoto * NCC-81372 U.S.S. Mercurio * NCC-78203 U.S.S. Potemkin * NCC-1657-E U.S.S. Shenandoah * NCC-79425 U.S.S. Stargazer * NCC-2893-A ** MK: II Torpedo Compliment ** 200 - VoyPhoton 150 - SovQuantum 05 - Tri-Cobalt Photon Notes: =============================================================== This Modification has been tested with BC Patch v.1.1, DS9FX Xtended, Galaxy Charts v.2, NanoFX2b, GravityFX, Bridge Core Plugin (Gold), EF2 Bridge Crew v.1.0, BCS-TNG: The Beginning, QBAutostart v.9.1 & WalkFX. Manual Installation: =============================================================== 1. Unzip all files. 2. Open your Bridge Commander folder directory. 3. Copy and paste the ICMPv2.5's datascriptssfx folders into the Bridge Commander main directory . 4. If prompted to overwrite any files? Select "Yes". =============================================================== * Tri-Cobalt Photon: This is a powerful weapon of last resort. Firing this will drain your ship's Main Battery by 45%. It is not recommended to use this weapon while your ship's energy reserves are low, though the destructive yield is extreme. You will have a standard issue of five total. * Torpedo Compliment: As stated, the Fleet has a choice of three as a base. But not all ships follow the standard guidelines. Because of the energy cost of the Tri-Cobalt Weapon, so those are the 'easter eggs'! ![]() * F.A.Q.: Why not use the Skinning & Damaging Tool (SDT) on the fleet? Though it�s possible. I could never get the custom registries to show up on the Warp Model. Or rather the model registry would revert to the 74656 version. So, I took the easy way out. :-P * Stand Alone Ships: Basically, the "ICMP" labled on all the ship scripts, prevents the scripts from overriding anyone elses works. As mentioned in the mod descriptions. * High Resolution Textures: These are .tga or targas. If you are running Bridge Commander on an medium or low setting? The textures will NOT show up in game. * NO NanoFX Running Lights: Though I love the mod, I've always gotten complaints after a mod release, most common; My Ship has "Squares" . So, I just didn't add them to this pack. Though, if your not using NanoFX? Really, your are missing out, just saying.... =================================================================== Modding Credits: =================================================================== Upraited LC Intrepid/JLS Model Texture & Mesh: JL Studios Original CGI Ship scripts: JL Studios Base Intrepid Hardpoint.py: Elminster (Who never says "No" to a cool HP ideal) ;-) Model Regestries/Hardpoint Variants/Conversion Pack Scripting/Packaging: BlackRook32 ** Special Thanks to the following Modders ** ========================================= Uprated P81/SNS Model/Texture/Mesh: JL Studios (made for this ship pack) * Federation Torpedoes from DKealt's Torpedo Pack v.2.0 by DKealt (Unmodified) * L.C. Amaral for the Original LC Intrepid v.1.0 & KM v.1.0 Variant * MLeo for FTech- ((Finally got around to using it, lol)) :-P * El, Adonis, Limey, Sovvie, Capt. Elgy, Cordanilus, LJ, Rob_Archer, Starforce2 & Jb06 (Thanks for the encouragement Guys) ((Cheers!)) =============================================================== Copyrights and Permissions: =============================================================== THIS MOD OR MODEL(S) ARE NOT MADE, SUPPORTED OR DISTRIBUTED BY Activision TM, INTERPLAY (C), OR PARAMOUNT PICTURES. Star Trek, Star Trek: Bridge Commander, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise and all related sounds and images from the various productions are the sole copyright of Paramount Pictures. No infringement is intended. This is a "Freeware" Mod and its content NOT to be sold or distributed for sale in ANY shape, form or manner. I'm NOT making a profit off of this, NEITHER SHOULD YOU!! Please "Ask" for permission if you plan to host this Mod other than its place of Download origin. The Author(s) reserve the Right of "Final Approval" of any Public Release of this Mod. The Author(s) are not responsible for any damage occurred while or during the installation of this mod; or for the loss of any data on your PC. * * USE AT YOUR OWN RISK * * Give Credit where credit is due. . . It's only Polite. =============================================================== * * Mod Projects W.I.P.* * (BlackElm Productions) =============================================================== * New Orleans Class Mod Pack v.2.0 * Steamrunner Class Mod Pack v.1.0 (w/ Custom Bridge Retexture) * Nebula Class Mod Pack v.1.1 (Generational Tech) * Excalibur Class Mod Pack v.1.0 (Slipstream Enhanced) * Akula Class Mod Pack v.1.0 (MK I and MK II Variants) * Bridge Commander: Generations v.1.0 =============================================================== Thanks to the BC Community for your support with past projects.... Just install in the game, start it up and Rock On!! Blackrook32 Keywords: Federation Ship Pack Posted by: Blackrook32 February 20, 2017, 09:32:24 PM Rating: ![]() ![]() ![]() ![]() |
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