Bridge Commander Central
BC Forums => BC Modding => Topic started by: serverandenforcer on September 02, 2011, 09:48:43 PM
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Around a week ago, I had made a deal with Baz, that if he continued on with working with his Galaxy class, I would return to modeling ships. So now that he has, I'm going to keep up my end of the bargain. However, I'm not going to return to something that I've started on a long time ago. Instead, I'm going to start on somethig new. I've decided to work on a ship that hasn't seen much attention in the modding sphere. Hopefully I can get this one completed. Anyways, here are the first set of pics. Remember that this is the very early stage of the modeling process, so there maybe some inaccuacies. The model will evolve over time to be an accurate representation of the ship it's supposed to be.
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Alright I love you right now...not that I didn't wlways...but I'm really psyched to see the final product now :yay:
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Taking a quick Numbers and Voyager break. Just kind of taking my time with this and having fun... :)
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Nice! Good to see the class get a revamp. If you do this, do you think you might also make a Keldon version? Would only take a little more modeling, and would give us two ships instead of just one!
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If this is a success, then helllsss yeah I'll be doing a Keldon!!!! :D
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Last update for the night before I hit the hay.
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Looks great! Well done! Are you thinking of a color scheme to match DJ's Damar?
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Very nice start :thumbsup:
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about bloody time someone gives the cardies a little love again. looks like someone's nitpicking helped get people started again.
okay, server...what name were your older effots under?
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okay, server...what name were your older effots under?
Back at BCU, I was working on the Kaldor, the Apollo, the Merced, and the Endurance. Here's a link where I was already working on the texturing phase on the Apollo. I'll probably do a reboot on that project along with the others because I wasn't using my polys as efficiently as I could've.... learned a few tricks here and there by monitring other people's work.
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A quick update before I head off to the gym. Not much done... just a couple hours of work.
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Looks great! Well done! Are you thinking of a color scheme to match DJ's Damar?
I'll be sticking with a canon color scheme.
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Update befor dinner....
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Very nice! *Cookied*
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Cookie from me as well. Probably the third most ignored base species in BC(1st being Ferengi, 2nd being Kessok).
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Still got that kaldor and genesis around?
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Still got that kaldor and genesis around?
Probably on the old computer. I'm using my new"ish" laptop right now.
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A quick update on this. Stuggled a bit to get the mega spiral wave disruptor/deflector array/torpedo launcher to look right. Kept stumbling with building it correctly. Got some bridge work done too. Surprisingly, I'm only at 5336 polys!!! :)
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Calling it a night. Really satisfied with the work so far. Added in the torpedo launchers and structural features under the cobra head.
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Nice work mate :thumbsup:
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that's only a hair bigger in the poly count than the stock galor. now that's scrooging it!
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head over to excaliber and cheak out adonis galaor - i must say Damn! im impressed!! :hithead: - makes me wish i was a better modeler :( :eek
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This is a nice mesh!
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that is indeed a good looking galor mesh. I hope you do the keldon and hidiki as we defenetly need good ones of those too. Plus cards are my favorite thing to shoot at.
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I think I'm done with modeling out the head with the exception to the two spiral wave disruptors on the left and right side. I might add more stuff later on, but I have a lot more to do with the rest of the ship.
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Tell me you are going to add detail to the bottom, and wings right?
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I think I'm done with modeling out the head with the exception to the two spiral wave disruptors on the left and right side. I might add more stuff later on, but I have a lot more to do with the rest of the ship.
Read carefully
Awesome mesh btw ;)
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Detail so far is superb. :thumbsup:
Very nice work, and cookie.
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I think I'm done with modeling out the head with the exception to the two spiral wave disruptors on the left and right side. I might add more stuff later on, but I have a lot more to do with the rest of the ship.
Nice model you have here :D The two grille extrusions on the aft of the heads top should be the same height as the bridge base.
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Nice model you have here :D The two grille extrusions on the aft of the heads top should be the same height as the bridge base.
Good spot! ;) It twas an easy fix. :D It did also help find a mesh error with something else too.
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Nice, how do/will you have it scaled? 300ish meters or the 3/4ths Galaxy class scale like the actual original model intent and Ambassador?
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Nice, how do/will you have it scaled? 300ish meters or the 3/4ths Galaxy class scale like the actual original model intent and Ambassador?
I was actually reading up on this and the actual model was to scale with the the actual 6ft Galaxy class model, being 3/4 of the size of that ship. So I will be going with that. :)
Anyways, did a tad bit more work on the dorsal side and the tail section. kind of hard to do all of this and co-ordinate a bbq. :roll
EDIT: current poly (triangle) count (in Mesh mode) is at 8472. :D
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kind of hard to do all of this and co-ordinate a bbq. :roll
Is it bring your own disruptor? :D
I can't wait to bbq this baby.
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HAHA! :D
Actually, I think this ship has been severly under estimated in Trek lore. It's got an incredible weapons coverage over the entire ship.
Last one for the night. I know there are mesh errors on it, but I got to catch a flight tomorrow morning and need to get off to bed. Anyways, doing work on the ventral side of the hull now....
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HAHA! :D
Actually, I think this ship has been severly under estimated in Trek lore. It's got an incredible weapons coverage over the entire ship.
Last one for the night. I know there are mesh errors on it, but I got to catch a flight tomorrow morning and need to get off to bed. Anyways, doing work on the ventral side of the hull now....
That's a good looking Galor. It will be real nice to have a Galor not be canon fodder for once :D
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I always figured Galors, were tougher, than let on to be, OH and cookie
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Good spot! ;) It twas an easy fix. :D It did also help find a mesh error with something else too.
You can always add an STL Check modifier into the stack and let it show you where they are ;)
The forward cargodoor that you extruded is in fact an intrusion first of the whole rhomboid shape that surrounds it (minus the top extrusion above it) and then the door itself extrudes.
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Nice work mate, looks real nice :thumbsup:
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Well right now I'm going through ground combat school at Ft. Wolter, Tx - about 1 hr and 15 minutes west of Fort Worth. I brought my laptop with me so that I can continue to work on this while I'm here. Not sure if I'll be able to post any updates because of limited wifi coverage (postion this from my phone). So the next update you all might see is when I get back.
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Great work on this dude.
Cookie for you!
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If ya need some advice on your tactics give me a shout, as I think you will definately not need any advice on your mesh :thumbsup:
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Work from yesteday...
BTW, The only mesh errors that I've been comming across are open edges. The only solution that I can think of is to use a boolean operation to unionize all the independent objects together. Howeve, I know from past experience that using the boolean can be... messy. What are your (fellow 3D modellers) thoughts on this?
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Take a look here in this thread on the Excal forum where I'm showing the build of the Cardie freighter (and how I'm gonna turn it to the Klingon version too), the part where I show how I cut out the pods is the one of interest. Just make a copy of one of the objects you want to merge, use a Boolean cut to cut out what you don't need in the other, and trace it with the vert snap technique I showed there on the other (by poly cutting it using the other objects cutout as a guide) and merge them afterwards (I will show that particular trick when I'll get to the Klink additions to the model) ;)
http://www.stexcalibur.com/forum/index.php/topic,5359.0.html
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Take a look here in this thread on the Excal forum where I'm showing the build of the Cardie freighter (and how I'm gonna turn it to the Klingon version too), the part where I show how I cut out the pods is the one of interest. Just make a copy of one of the objects you want to merge, use a Boolean cut to cut out what you don't need in the other, and trace it with the vert snap technique I showed there on the other (by poly cutting it using the other objects cutout as a guide) and merge them afterwards (I will show that particular trick when I'll get to the Klink additions to the model) ;)
http://www.stexcalibur.com/forum/index.php/topic,5359.0.html
What about just unionizing the objects together and deleting any excess vertexs? Doing it that way sounds easier and still obtaining the same goal.
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What about just unionizing the objects together and deleting any excess vertexs? Doing it that way sounds easier and still obtaining the same goal.
Less messy this way plus this way the mesh actually gets unified and watertight (and that's what you really want, trust me on this ;) ).
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I'm back from Texas finally! Arrived in SoCal on Thursday. Had to take care of some paperwork yesterday. Going to relax for the next couple of days and then get back on the galor. I tried working on it while I was in Texas. However, the training kind of kicked my butt a bit and I'm running into problems with trying to unify parts to each other. Plus, my laptop was being used by everybody as a TV to watch football. Anyways, I got till the 3rd of October to work on this and then back to the grinder. :)
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A unified mesh is a great thing, a sign of a meshing artist when done correctly :thumbsup: Jules tops that ;)
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Bad news folks.... my laptop wont load into Windows. :(
I don't know what's wrong. The rest of the boot-up process works fine. However it restarts itself right when Windows starts to load up.
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Bummer!
Have you tried to restart in Safe Mode?
Unless you've already tried this, then disregard this message. If not then during the boot up, tap on the F8 key a few times until you get a menu of the different types of Windows boots you want then choose Safe Mode. If you're successful in getting to Windows then do a system restore to a previous point where all was running well.
Hope this helps and good luck!
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Doing a system repair right now. Taking forever.
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This happened when I tried to load up my computer on a KC-135 on my flight back from Texas. Thought it was due to a jamming signal on board the plane since its a military aircraft.
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Safe Mode won't work. :(
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Got another computer or laptop around? Maybe a friend? I can think of a couple options: take the harddrive out and slap it into another comp, or get a flash drive version of Linux and boot off of that.
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Found my Windows 7 installation and driver disks. Hopefully those two can solve my problem.
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So I had to re-install Windows 7 and lost everything that I had. :cry: Time to start all over again. This time I'm going to save everything online to multiple online accounts incase this should ever happen again. Obviously I'm not happy right now. However, hopefully a fresh restart will allow me to be better and more careful with what I'm doing.
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So I had to re-install Windows 7 and lost everything that I had. :cry: Time to start all over again. This time I'm going to save everything online to multiple online accounts incase this should ever happen again. Obviously I'm not happy right now. However, hopefully a fresh restart will allow me to be better and more careful with what I'm doing.
Ouch... I would've recommended, putting your harddrive into a second computer (with a working Windows installation), and transfer files off the harddrive if possible. The 2nd computer would be able to run no problem, as long as you make sure it boots up the Windows that is on the primary harddrive (i.e not your own harddrive). Sadly, it seems this is no longer possible since you already went ahead and reformatted/installed Windows onto the harddrive.
For future problems like these, you should safeguard yourself by having 2 separate partitions (one primary for Windows, one secondary for "everything else"). Would help if you need to format the primary Windows partition, since all the files would remain intact on the secondary partition.
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This happened when I tried to load up my computer on a KC-135 on my flight back from Texas. Thought it was due to a jamming signal on board the plane since its a military aircraft.
Don't they do that only under combat conditions? ...and on an old tanker plane?
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It caught me by surprise. I didn't think it would be active. However my entire hard drive was wiped clean. Even if I took the hard drive out, it would've done no good since the entire drive was blank. I'm thinking the aircraft emits a low-level "EMP" and the minute I turned my laptop on, it wiped it clean.
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Ohhhh dang server. :(
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unless you were sitting on the radar, it shouldn't have been any different than if you had turned it on during a commercial flight. Isn't the crew chief supposed to warn you about stuff like that anyway? What was the -135 doing? IIRC, planes are supposed to be nose cold during tanking ops, and if it was just a ferry flight, I don't know why they'd be running with anything like that. (if it was a radar, I'd be worried about more than just your computer :P)
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The laptop was working right before I got on, and when I pulled it out during the flight it wouldn't go into Windows... kept restarting it's self. I was seated behind the main wing on the right side. No radar there. But the whole aircraft is uninsulated on the inside.
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perhaps it might be best for this specific convo be in a different thread in the Techies forum?
edit - only a suggestion, not a mandatory thing... hopefully youre able to sort the problem, if you do the posts can always be split from this thread later...
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So... here we go again...
Time put in, with seting up references and trying to figure out how the heck I built the cobra head the first time... about 1 hour. Ugh... this is so discouraging....
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That's it for the night. Hopefully I can get a lot more done tomorrow.
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It's shaping up really nicely ;) cookie for starting it all over again :)
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It's shaping up really nicely ;) cookie for starting it all over again :)
What Bones said, have another cookie.
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So... here we go again...
Time put in, with seting up references and trying to figure out how the heck I built the cobra head the first time... about 1 hour. Ugh... this is so discouraging....
Look at it on the bright side, each time you rebuild something you learn something new and it gets easier ;)
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That is very true. And this time it's all one object. :)
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That is very true. And this time it's all one object. :)
True sign of an artist when accomplished :thumbsup:
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BASIC shape of the bridge done...
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Back from lunch... GOOD SUSHI!!! :D
Got the tail in.
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Forward weapons array done (will be adding some grebling around it later on)
Oh, and it's still one whole unified mesh. :)
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Getting some top work done now...
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Shaping up again! :yay:
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Could be the last update for the night and possibly for the next two days...
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Wow, you're moving a long pretty quick. She's shaping up nicely too :thumbsup:
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Really a shame you had to start over. But you get a cookie for determination, and for excellent progress :D
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The Galor really looks beautiful from the angles you captured her from. Excellent work! (*shameless plug* Ever thought about making an original Cardassian ship?)
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Thanks folks! :)
(*shameless plug* Ever thought about making an original Cardassian ship?)
Been planning on doing a pre TNG ship. Something that was widely used during the Federation/Cardassian war. I just want to build the Galor and possibly the Keldon to get a good feel and understanding of Cardassian design.
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Dude, if I could give you 40 cookies at the same time I would!!! :D
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Pfft, his cookie count should be higher than mine as I haven't really made anything. (Ooh, just realized mine's 47. Jimmy, lock my cookie meter! :P)
(+1 cookie for SnE)
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You know what would be awesome with this level of amazing detail? The Hutet Class.
Just throwing that idea out there :D
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Dude, if I could give you 40 cookies at the same time I would!!! :D
Same here. Kudos on your determination as well, plus another cookie on the stack. Looking nice. :thumbsup:
You know what would be awesome with this level of amazing detail? The Hutet Class.
Just throwing that idea out there :D
A agree with that statement sir and applaud. :yay:
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Noooooo! What jerk gave me a cookie? GAH!!! :sad:
On a side note, excellent concept idea SnE! Interested to see what it might look like.
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Noooooo! What jerk gave me a cookie? GAH!!! :sad:
On a side note, excellent concept idea SnE! Interested to see what it might look like.
hahaha i just gave you one too LOLOLOL
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Hey guys, I appreciate the comments here. If I wasn't spending the night with my girlfriend, I would be continuing work on this. But c?st la vie.
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Hey guys, I appreciate the comments here. If I wasn't spending the night with my girlfriend, I would be continuing work on this. But c?st la vie.
Well as long as you feel better in the morning we can't blame you ;)
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The laptop was working right before I got on, and when I pulled it out during the flight it wouldn't go into Windows... kept restarting it's self. I was seated behind the main wing on the right side. No radar there. But the whole aircraft is uninsulated on the inside.
we've been hit my some intense solar activity...
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Ok, squeezed some time in for a quick 40 minute job.
Poly (triangle) count is currently at 6618. Mesh is one solid piece.
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Did some background research on the Galor. It was supposedly commissioned in 2343 and the Catdassian/Federation war started in 2347. So does that mean the Galore was the one and only warship that the Cardassian's had? Anything older are transports and freighters.
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Still looking good.
And it sure sounds like the Galor was all the Cardies had until the Obsidian Order made the Keldons and then they had the Hideki later. Kinda odd, if you ask me.
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The Galor is still a strong ship though. It'd be like saying the Federation fought that war with only Ambassadors. Of course they used Excelsiors and Mirandas as well.
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The Galor is still a strong ship though. It'd be like saying the Federation fought that war with only Ambassadors. Of course they used Excelsiors and Mirandas as well.
...and constellations :P
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I'm sure the cardies had more ships than just the Galor that were combat capable prior to 2343. I bet they built the Galors specifically to meet the challenge of taking on Federatoin ships with anticipation to going to war by 2347. After all, Cardassians are known for planning ahead. Besides, 2347 is only 4 years after 2343, so there were probably just a small handful of Galors.
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well there most likely were some more ships... Manowar class, one of my drawings I've done many years ago in PSP 8... It's kind of a Galor with bulkyier hull and TMPish nacelles attached to the wings (they should look nowhere like those on the Hybrid from BC)
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Now back up your project files!
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Oh believe me, I got my ideas for pre-2343, TMP, and maybe even TOS designs (not sure when Cardassians obtained warp capability). From the little of what I understand of their history, they're kind of behind the power curve a bit as a warp capable society... probably established around the early 23rd century, maybe late 22nd century.
Already have backed them up. :D
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Oh believe me, I got my ideas for pre-2343, TMP, and maybe even TOS designs (not sure when Cardassians obtained warp capability). From the little of what I understand of their history, they're kind of behind the power curve a bit as a warp capable society... probably established around the early 23rd century, maybe late 22nd century.
Already have backed them up. :D
I suppose that depends on how you want to look at it. The JJ Abrams film establishes the Cardassians as being around by 2255 since their beverages were being imported into the Federation. One of the Shattered Universe Novels, although not canon, establishes that the Klingon-Cardassian Alliance began to form around 2293 during the Mirror Universe version of the Khitomer Conference.
I just know I look forward to seeing some of your "older" Cardassian designs.
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Got a little bit more work done.
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The one thing that I'm enjoying with working on this a 2nd time around is that 1.) I'm doing it more correctly, 2.) I'm finding new detail to the model that I didn't notice the first time, 3.) the model is one whole unified mesh, and 4.) there are no errors on it at all!!! :D
Poly count is currently at 7855.
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And it looks fantastic!
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Calling it a night. Been banging my head to figure out how to build those two skinny bump thinga-ma-gigs on the bridge without causing any kind of smoothing errors. Finally was able to get it done after a hour and a half experimeting on different ways in going about it. Pretty much had to re-do some of the vertex connections on the bridge.
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My word! Never liked this class until now!
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Quick questoin to the modelers out there. Have you ever encountered where you're working on a mesh where everything is unified, and then out of the blue, a part - that you weren't working on, becomes detached from the rest of the mesh? I've encountered this problem numerous times already and trying to figure out what's causing the problem.
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Quick questoin to the modelers out there. Have you ever encountered where you're working on a mesh where everything is unified, and then out of the blue, a part - that you weren't working on, becomes detached from the rest of the mesh? I've encountered this problem numerous times already and trying to figure out what's causing the problem.
Something like that tends to happen when you use booleans when object A isn't watertight and/or an errorless mesh in the Boolean stack, or max has a problem with figuring out the exact topology (i.e. when you're lazy and forget to triangulate polies :P ).
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Something like that tends to happen when you use booleans when object A isn't watertight and/or an errorless mesh in the Boolean stack, or max has a problem with figuring out the exact topology (i.e. when you're lazy and forget to triangulate polies :P ).
Ah, more than likely the last one.
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Holy Jesus God Zeus Izanagi that mesh is spectacular!
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Ok, squeezed some time in for a quick 40 minute job.
Poly (triangle) count is currently at 6618. Mesh is one solid piece.
You say one "SOLID" piece.
Can Bridge Commander take Solid or Surface models and if both which is preferred?
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He means unified mesh, which is solid... and BC prefers unified meshes ;)
This is looking awesome btw, it's about time someone treated the cardies to a new ship
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I'm still working on this. The power cable to my laptop went MIA and was just found last night at a friend's house. So that's why I haven't been too active on it. Once I get off from work on Monday morning, I'll be back at it. NOTE to self.... never drink hard liquor at any other place but home if you're bringing valuable items with you. :funny :facepalm:
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I love what you did for the Galor Class.
It looks completely detailed and Fantastic!
I wish the best of luck to ya kn any other future projects ^^
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I'm still working on this. The power cable to my laptop went MIA and was just found last night at a friend's house. So that's why I haven't been too active on it. Once I get off from work on Monday morning, I'll be back at it. NOTE to self.... never drink hard liquor at any other place but home if you're bringing valuable items with you. :funny :facepalm:
well, you better dont do it at home either. i myself tend to show off every bit of equipment i have, mostly failing of course xD
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Minor update.... Finally got to put in a couple hours on this thing. Reworked the forked tail section and added some detail to it. Ran into a problem where I was getting open edge errors. I solved it but ended up making a mess of things in another part of the model while fixing it. So I had to use some clever thinking to get around it while keeping the model as a whole piece and it worked! So, the majority of my time working on this today was correcting things going catywonkus. If it wasn't for that, I would've had a lot more done. Was also thinking about exporting the model to pepakura once completed and printing the whole thing out on card paper so I can actually build the model in real world... which would involve resining, bondoing, wet sanding, and painting. Would be cool if I could even sell it. Don't know what the legality of it would be since it's a copyrighted work of Paramount Studios.
Anyways, here are the pics...
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thats really cool. BTW, whats the poly count?
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Since you'e doing the CGI one, the tail is the wrong shape. Look at attached pic for clarification:
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Since you'e doing the CGI one, the tail is the wrong shape. Look at attached pic for clarification:
That's the exact overlay guide that I'm using. However, I found other references that show that's not how it exactly looked on the studio model. So I'm kind of doing a half and half deal. That's why I rebuilt the tail section.
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That's the exact overlay guide that I'm using. However, I found other references that show that's not how it exactly looked on the studio model. So I'm kind of doing a half and half deal. That's why I rebuilt the tail section.
Good call.
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That's the exact overlay guide that I'm using. However, I found other references that show that's not how it exactly looked on the studio model. So I'm kind of doing a half and half deal. That's why I rebuilt the tail section.
Well the biggest differences are the cobra head shape, the tail shape and the coloring. They're different on the CGI. For Excal I'm doing both versions (the CGI is unfinished still).
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,,,,,,,,,,Was also thinking about exporting the model to pepakura once completed and printing the whole thing out on card paper so I can actually build the model in real world... which would involve resining, bondoing, wet sanding, and painting. Would be cool if I could even sell it. Don't know what the legality of it would be since it's a copyrighted work of Paramount Studios.,,,,,,
That would be awesome. Would love to see how it comes out. :)
I would assume that as long as you didn't mass produce that it wouldn't be a problem. Would be worth looking into before you sold it.
Nice work on the tail section, and a cookie for your hard work. :thumbsup:
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Well the biggest differences are the cobra head shape, the tail shape and the coloring. They're different on the CGI. For Excal I'm doing both versions (the CGI is unfinished still).
I'm curious to know what's different with the cobra head.
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I like the idea of doing a hybrid of the CGI and Physical model. It looks great.
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Compare pix with what you have:
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Oh wow! I didn't notice it was that different. I think I'll go with the CGI tail then since 90% of the ship is based off of the CGI model. Its just hard to tell the detail by the running lights at the tip of the tail.
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Its just hard to tell the detail by the running lights at the tip of the tail.
Extrapolate from all orthos is you are not sure, also use screens from the ep where the dominion attacks and captures DS9 on, the CGI isn't shown prior to that episode.
EDIT: I've just checked, it's from season 6 that the CGI is used, the station scenes with the dominion ships have the studio model tho (the station was never turned to a CGI model).
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Been having problems with keeping my smoothing groups. It seems whenever I re-open the model in max, all or some of my smoothing groups are gone after I have saved it. Any reason why this maybe happening?... Oh, and I did implement the CGI tail.
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Been having problems with keeping my smoothing groups. It seems whenever I re-open the model in max, all or some of my smoothing groups are gone after I have saved it. Any reason why this maybe happening?... Oh, and I did implement the CGI tail.
Added ya to msn, let's see if we can getto the bottom of this prob. ;)
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I think I solved it actually. I might've been a bit careless with what I clicked on. My mouse isn't the greatest and I think it, on it's own, clicked on smooth when I was going for symetry. So now I have to be a bit carefull with my mouse. It just started acting up the past couple of days.
Poly count at 10483
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With exception to the spiral wave disruptor, I'm done with building the tail section!
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Additional pics
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One more... the entire top section...
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The extrusion on the middle bottom of the tail (the whole section where the grilled section is) is more pronounced, the grilled bit goes as low as the tail cap's top (the beveled bit of it).
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I've never seen some one take this much care with a antagonist ship.
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I just noticed that I have an award. LOL!
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Congratulations. Well deserved in my opinion (thou all nominees were deserving). Your dedication to making this ship (and the Keldon), i'm certain had alot to do with winning the award :)
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Adonis, I provided a three images, one is my model as a whole, the second is the reference pic, and the third is my model in wireframe over the reference pic. Everything lines up.
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Hmm...than that's also different to the studio model :funny ...gotta take note of that :D
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Started work on the ventral side of the cobra head.
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Finished the ventral side of the cobra head.
EDIT.... GAH!!!! Just realized the smoothing groups got messed up again. This is becoming a real head ache. I think something other than my mouse is the problem here.
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Incase anybody was wondering if I'm still working on this...
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I thought I replied. Must've imagined it. Nevertheless, it's looking fantastic! Have a cookie!
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Indeed, this is looking truly awesome!
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Looks good, to bad it is going to get blown up by a galaxy class :evil:
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All depends on the skills of the two and if it's either a Type I, II, or III. Keep note, Type III Galor will have sharper teeth :evil
Warp engines done.... rather easy to do...
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Remember sacrifice of angels.. A spoonhead vessel getting pushed away by big phaseres :evil: :evil:
But indeed type III are very good!
edit: cookie for you !
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Got some more work done on it last night at the base. My laptop is not connected to the internet right now, so I'll be posting pics later. Poly count is getting really high though. So once I'm done, I'll have to figure out what I can do to trim it. Current count is at 18K :roll Although, I could see about mapping everything on to one texture file. Don't know if that would help or not.
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As promised.... here are pics of the recent update I was talking about. More work was done to the bridge area, main deflector housing, and the forward ventral section of the main hull. Construction continues...
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Again, looking very good. BC needs quality Cardies.
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Again, looking very good. BC needs quality Cardies.
This will be the one to beat, the best yet in my opinion. The detail gets better and better and you haven't started the textures yet. :)
Great work, a well deserved cookie for you.
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Do I even dare to ask how many polies..? :eek
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This is shaping up nicely :thumbsup:
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Last update for the night. Pretty much all the symetrical detailng on the ventral side of the hull is done. Fixed up some smoothing errors around the bridge. I just need to do a little bit more symetrical detailing and then I'll be off to do the weapons and then the assymetrical detailing.
Polys.... um....... 19508 :eek
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mmh i think you don't need to worry.. As long you stay under 25k, no worries!
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Always was fascinated with the Galor. I really like this, the hull detail is excellent and I can't wait to see her textured! Cookie to you good sir!! :)
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Very nice!
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Ok, so I think I'm done with all the symetrical detailng. If you guys see anything symetrical that I'm missing, let me know. If not, then I'll be modeling in the weapon points. I also know about some of the smoothing issues. Been trying to figure out a way to correct them, but since it's barely visible, I'm hoping that textures will cover it up.
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Additional pics
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Last ones...
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I spotted only one smoothing issue. :doh: Oh, and texturing this bad boy is going to be a enormous effort with all that detail the model has.. :eek
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I love the detailing on that tail! :dance
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Actually this ship doesn't need a texture anymore :funny It looks already amazing!
It just needs some bajoran dirt on the hull!
Btw i'm not giving cookies anymore, i'm hungry :D
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Certainly is one helluva detailed model.
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The most beautiful flying turd in the universe...
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The most beautiful flying turd in the universe...
LOL!!!!! :funny
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The most beautiful flying turd in the universe...
:funny Spot on!
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and who says you can't polish a turd?...lol, looks amazing Server :bow:
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Got all the symetrical weapon points done (they're the the crystaline structures)... theres one more spiral wave disruptor that has to be built, but it's assymetrical to the design. As you can notice, there are actually quite a bit of weapon points on the ship, which is why I strongly believe that the Galor was never done it's true justice in the TNG / DS9 / VOY series with it's offensive capabilities.
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Is that dual aft torp-tubes in the fork?
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No... that's a mega spiral wave disruptor
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I have a question. Is it possible you could make an Alliance version from the Mirror Universe? It would only require changing the Cardassian logo to an Alliance logo and possibly the addition of a Cloaking Device.
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I have a question. Is it possible you could make an Alliance version from the Mirror Universe? It would only require changing the Cardassian logo to an Alliance logo and possibly the addition of a Cloaking Device.
If its just a texture and hardpoint change, it should be rather simple to do.... but I haven't even started that process yet.
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Oh an alliance one from the mirror universe - thats got my vote
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No... that's a mega spiral wave disruptor
If not for the fact that I've read enough of the DS9 tech manual to know that that is the real name for the big Cardie weapon, I'd call you crazy. I mean seriously, it sounds like something I would've cooked up to slap on a ship in grade school.
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If not for the fact that I've read enough of the DS9 tech manual to know that that is the real name for the big Cardie weapon, I'd call you crazy. I mean seriously, it sounds like something I would've cooked up to slap on a ship in grade school.
I know seriously!!!!! When I read that's what it was I busted up laughing. They' couldn't think of something more creative and realistic like "Class-X Particle Disruptor Array" or "Primary High Energy Phaser Emitter". Anyways, it's supposedly on par with a Galaxy class's phaser.
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well, we still know its weak and made of paper. maybe, when you get to it, you could make a Dominion enhanced version (seeing as three of them destroy the Honshu, at least one for Majestic and just two shots on a Breen ship in the final episode). That would be cool, but you don't have to. I'm all for an Alliance version.
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The ds9 technical manual is not really something you should consider 'canon'. I mean they couldn't even write the excelsior length correctly (i mean 500m++??? Most of us know its around 467m).
The cardassian galor is actually quite an old vessel and was not really a threat anymore towards the galaxy class vessels in the next generation time. Clear examples were seen in "the wounded". A galor shoots multiple times with full power and the enterprise D wasn't really damaged. One shot was fired and the galor already stopped. Same counts for the phoenix who destroyed single handed a cardassian warship, despite the galor had the transponder codes. (probably a galor destroyer or warship).
There were three types of cardassian galors, type 3 the most powerful one. Could be something like the miranda vessels (one was a transport vessel/medical vessel and that's the one without the rollbar, one with the torpedo launcher and thats type2 and let's say type 3 like bozeman or the saratoga. I'm just giving examples here).
The galor were beefed up extremely because of the dominion. They helped them building way more powerful ships and putting more power in their weapons. Remember the beginning of way of the warrior? THe klingon fleet just swarmed through the cardassians like they were nothing despite even that the cardassians in the end had the ability to form up a fleet. When the dominion was there, we saw a galor firing one shot on a bird of prey and boom... Same for the the end battle, one shot and a dom fighter was destroyed (could be it was already heavily damaged of course, and they had their weakspot above).
TNG galor-> weak
Dominion shows up-> quite powerful.
the reason the honsu was exploded was pure of the story. They took the model because a designer was making the nebula in cg or something i've heard.
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The advantage the Dominion brought the Cardassians was enhanced crystal growing technology. This is a linch pin technology in the Trek universe. Improvments in this 1 thing would ripple through all of a starships major systems, warp reactors, fusion reactors, sensor and com antenna, phaser and disruptor emiters, EPS waveguides, and isolinier processors. Improving the efficence of all these systems at once would make all Cardassian warships way more dangerous.
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Well, with the exception to the TNG episode "Ensign Ro", in which we saw Type-3 Galors, I think the majority of the Galors that we've seen were Type-2 and 1. Anyways, I haven't moddeled any new parts yet, just been doing effects stuff for kicks and giggles. Non of this is texture, just rendered material in 3DS max. I'm just using it as a reference for how I would want the glows to look in game.
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It looks very glowish. Suggestion: lower the glowiness with 30%. The compressor is way too red by reducing the glow, it will look way more "real" to the show. Same counts for the thrusters.
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are we going to get one with a blue array in front?
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I think Type 1 should be the version that fought in the Federation Cardassian war... The Type 2 would be like the Traeger that fought the Ent-D and was demolished by the Klingon Fleet in 'Way of the Warrior' and the Type 3 should be the Dominion War version that attacked and took over DS9 in 'A Call to Arms'... would be a good way to categorize the differences between the three...
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are we going to get one with a blue array in front?
Was there one like that ? I can't remember ...
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Was there one like that ? I can't remember ...
Never in the series.
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Thought so, blue wouldn't fit there anyway...
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Thought so, blue wouldn't fit there anyway...
I believe they are referring to this image which was a promotional image. It was never blue in any of the series though as serverandenforcer has already pointed out.
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I thought they started out that way on TNG, would make a nice variant.
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I'd swear they were that colour in "the wounded"?
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Nope, red!
(http://tng.trekcore.com/gallery/albums/s4/4x12/thewounded033.jpg)
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Perhaps the Blue deflector is similar to the Constitution class' yellow deflector, i.e. low power mode.
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Perhaps the Blue deflector is similar to the Constitution class' yellow deflector, i.e. low power mode.
The blue deflector was a VFX error from the promo shot posted above only. Server's Galor is the CGI version, so that means only the late Dominion Wars one (from Sacrifice of Angels - where it was first seen - on) only (red deflector, white phaser pyramids and formation lights). The docked Galors on the space sequences of DS9 during the Dom occupation where the studio model one.
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Adonis has spoken! (GONG) :D
I look forward to how you weather/grunge the ship.
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The blue deflector was a VFX error from the promo shot posted above only. Server's Galor is the CGI version, so that means only the late Dominion Wars one (from Sacrifice of Angels - where it was first seen - on) only (red deflector, white phaser pyramids and formation lights). The docked Galors on the space sequences of DS9 during the Dom occupation where the studio model one.
Blue is always a measure of high power wavelengths
(It's too bad I always liked the blue array over the red)
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Blue is always a measure of high power wavelengths
(It's too bad I always liked the blue array over the red)
...and when did that realistically ever matter on Sci-Fi in general? The coloring is for recognition of who is shooting and stuff, never had anything to do with physics.
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A proto-type Galor maybe?
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A proto-type Galor maybe?
I stress again, it was never shown onscreen, only on the Ertl model kit art and in Star Trek Mechanics! :picardfacepalm:
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I stress again, it was never shown onscreen, only on the Ertl model kit art and in Star Trek Mechanics! :picardfacepalm:
I understood what you said :) . I was just thinking an alternative texture to mix things up a bit.
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I understood what you said :) . I was just thinking an alternative texture to mix things up a bit.
I get that, but thing is that people loose too many time recreating every single VFX screwup in ST history instead of doing something better and more needed (like ships that are canon but not well known) to mix stuff up.
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Toned down the glow on the deflector and on the warp engines.
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A proto-type Galor maybe?
I like that Idea. Considering they've done just about every kind of Galaxy and Sovereign there is and them some it's about time the alien designs got the finesse touch...He's doing a good job on the model. These new glows look better.
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Considering they've done just about every kind of Galaxy and Sovereign there is and them some it's about time the alien designs got the finesse touch...
I'll keep that in mind.
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blie deflector, red deflector... doesn't matter. the deflector was supposed to be like that of all Fed ships, a navigational array sort of thing, but the vfx people shot lasers out of them, so thats the Galor we have. (sorry for the techno babble) pure speculation, but maybe the glitch of that promo shot wasn't a glitch at all. maybe its showing a sort of explorer version, with a deflector made for scanning and not weapons. but that is just speculation. not looking to restart an arguement here :hithead:.
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Finally got back to this and finished up the assymetrical mesh work. Thought there was a lot more to it than I thought. Anyways, sorry for not staying on top of this. Work and real life sometimes gets in the way. Now I need to unwrap the whole thing and begin the texturing process.
Poly count: 22392... I might make a lower poly version for folks who have weaker systems (probably wouldn't make much of a dent into the poly count, but I'll try to do my best at it).
(http://img.photobucket.com/albums/v282/serverandenforcer/25.png)
(http://img.photobucket.com/albums/v282/serverandenforcer/25a.png)
(http://img.photobucket.com/albums/v282/serverandenforcer/25b.png)
(http://img.photobucket.com/albums/v282/serverandenforcer/25c.png)
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The mechanics strips (really dunno how else to call'em) parts on the wings are bevelled, like on the studio model, they don't have that "trench" like on your model.
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Wooooow dude, we both screwed it up. :banghead: I just took a better look at the CGI pix form DrexFiles. This is my Excal model of it, it's how they supposed to look like:
(http://i664.photobucket.com/albums/vv1/NSAdonis/ST/GalorCGI.jpg)
(http://i664.photobucket.com/albums/vv1/NSAdonis/ST/GalorCGI_00.jpg)
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I'm going to have to disagree on that one. Take a real close look on the perspective view of the model on that site (will be the first picture). It will show the sensor strip bulging out a little bit and that there is a slight recess in the wing where it sits.. I've done a lot of close - ups on that area to make sure that I got it right. ;)
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Studio Model:
(http://ditl.org/gpgm/GGlrGeneral2.jpg)
CGI:
(http://images.wikia.com/memoryalpha/en/images/e/ec/Galor_class,_weapons_array,_mid-dorsal.jpg)
They aren't as smoothly recessed as I taught, but they are slightly lower than the wing surface...
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You've really done the class justice!
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it's not THAT high poly. I'm running an XP celeron and a stock graphics card, and all I have to do is drop texture sizes sown one level to get a smooth running ship. the real monster on me was Baz's early JJ tmp efforts, which were 60k
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I am thoroughly pleased that such a consistent bad guy ship is getting this sort of special treatment.
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At point 1.), the sensor strip is actually above the hull, at point 2.), it dips just under it, and at point 3.) the sensor strip appears to be level with the hull. What I will change is the inclination angle of the sides of the sensor strip since they appear on my model to be too abrupt.
(http://img.photobucket.com/albums/v282/serverandenforcer/Reference.png)
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actually at point 1 it is still recessed from the hull I can clearly see the thin hull line of the recess.
at all 3 points the sensor strip is slightly recessed from the hull (the largest recess is at point 2 where hull actually sticks out more then the sensor strip)
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First, I like to clarify that I'm not trying to pick a fight here, just trying to explain how I'm seeing something, and hopefully I might be understood. :D
In this reference pic, I have selected an area around the sensor strip in which I will be refering to and expanded it to a larger image to help make it more visible to what I am seeing. I've highlighted the edges of the sensor strip in red and the edges of the hull in green. If you take note,the nearest edge of the sensor strip rises above the edge of the hull, exposing the nearest side to be viewed. This to me indicates that this portion of the sensor strip rises above the hull around point 1.). Now, in my model, I have the sensor strip slightly above the hull at all points. I will see if I can change this to correlate with what I am seeing here.
(http://img.photobucket.com/albums/v282/serverandenforcer/Reference1.png)
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Here's what I'm seeing: In my opinion, you're both right. It's recessed as well as extruded. See below picture:
(http://i250.photobucket.com/albums/gg271/ryanfarshot/what_i_see.jpg)
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I think I see what you guys are talking about. That darkened area behind the sensor strip is not part of the recessed area of the hull where the strip sits in. Its just discoloration on the hull giving an optical illusion. If look at the right side of the ship, you'll see a darkened smear that goes down that superstructure parallel to the sensor strip in the first reference picture. The person who did the texturing for that model made that smear in the shape of the sensor strip. I have no idea why he/she did that, but I will not have that included in my textures since it just seems like an FX oops.
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It seems there is also a model error because the sensor strip on the right isn't exactly the same as the one on the left....
Take a look at this
Red = outer hull
Yellow = exposed recessed hull edge.
(http://img84.imageshack.us/img84/8347/lookatthis.th.png) (http://img84.imageshack.us/img84/8347/lookatthis.png)
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Maybe symmetry modifiers didn't exist back then. :funny
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Maybe symmetry modifiers didn't exist back then. :funny
Lol
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It seems there is also a model error because the sensor strip on the right isn't exactly the same as the one on the left....
Take a look at this
Red = outer hull
Yellow = exposed recessed hull edge.
(http://img84.imageshack.us/img84/8347/lookatthis.th.png) (http://img84.imageshack.us/img84/8347/lookatthis.png)
Actually Neb, there's nothing wrong with it. It is the exact mirrored copy as the left side. Here's the picture enhanced showing the sensor strip outlined in red and the hull recession in green. It's hard to tell where the edges are in the perspective pic that they have on this model. However, I have spent a lot of time going over all of these pictures to know where they are.
(http://img.photobucket.com/albums/v282/serverandenforcer/Reference2.png)
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Heh I guess in some respects we are both right lol
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Is it possible that the CGI model had a normal map that was misaligned? I notice several locations where there's a shadow of a contour of the ship but it's aft a few meters.
EDIT: This is probably the last thing I can contribute on the matter. Without looking at the CGI version, here's what I've deduced.
------
(http://i250.photobucket.com/albums/gg271/ryanfarshot/shadows.png)
As you can see in the above pic, I've pointed out black spots in the pic that I believe are shadows. Thus, they'd have to be cast by parts extruded above the rest of the wing. However:
------
(http://i250.photobucket.com/albums/gg271/ryanfarshot/greebles.png)
In this picture, lighting suggests that the overall area the greebles are contained in is inset in the hull. In the top right, you can see a closeup of one end of the sensor strip area. The shadow suggests it is indeed inset along the entire length of the strip. The lower right part shows my conclusion: the entire sensor strip is somewhat set into the hull, with parts that are tall enough to peek out above the indentation.
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Farshot, those two pix aren't the CGI but the studio model, and on the studio model they ARE sunken into the hull.
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Can I just say who cares? This is the best Galor class model made for BC ever! The attention to detail is out of this world.
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Farshot, those two pix aren't the CGI but the studio model, and on the studio model they ARE sunken into the hull.
I'm not sure what version SnE's Galor is supposed to be based off of, the CGI or the studio model, but in general, I believe most of DS9's CGI was off, so I don't see any reason to aspire to the CGI models' standards.
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I'm not sure what version SnE's Galor is supposed to be based off of, the CGI or the studio model, but in general, I believe most of DS9's CGI was off, so I don't see any reason to aspire to the CGI models' standards.
Servers one is the CGI version.
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Got a quick question. I'm sure I'm forgetting to do something here with the model before I unwrap it. Isn't there some kind of a x-form or something along those lines I'm supposed to do so that the model doesn't distort it's geometry before I start unwraping and texturing this bad boy?
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Got a quick question. I'm sure I'm forgetting to do something here with the model before I unwrap it. Isn't there some kind of a x-form or something along those lines I'm supposed to do so that the model doesn't distort it's geometry before I start unwraping and texturing this bad boy?
Rightmost tab on the right panel (it has a little hammer on it), and then reset X-form. Just collapose the stack after, and map away ;)
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Thanks bro!!!! Cookied for the assist. :thumbsup:
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I'm so sorry that I haven't been on top of this thing guys. I've been going to school online which has been more time consuming than I thought it would be. Plus work, real life, and a girlfriend that I'm trying to get married to. Believe me, this project is always banging around in my head to finish and submit. So I still want to get this done, and all the other cannon Cardassian ships.
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I'm so sorry that I haven't been on top of this thing guys. I've been going to school online which has been more time consuming than I thought it would be. Plus work, real life, and a girlfriend that I'm trying to get married to. Believe me, this project is always banging around in my head to finish and submit. So I still want to get this done, and all the other cannon Cardassian ships.
No worries dude. Life is always number 1 on the runway :D
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How did i miss this wow....
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Good to hear from you again :) Good luck in life, and look forward to this beatiful project's release.
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Can I just say, Holy Sh** SnE! That is the sexiest, bestest, beautifullest Galor I have ever seen. I can't wait to get this sexy bitch into BC and replace the stock mess.
SnE! You can haz cookie.
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Nice work mate, great attention to detail and loved reading the long discussion on the sensor strips.. that made me chuckle :facepalm:
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A bit of an update.... Started the process of UVW unwrap. No pics yet. The issue with this is getting all the small physical details setup. I'm setting everything up for one texture file.
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:eek :yay: HE'S ALIVE!!!!!!!!!
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welcome back to the fray, glad to hear the work continues :thumbsup:
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Got a new PC for Christmas and am continuing work on this model. I transferred everything on to an external hard drive after my last issue that I posted here with my laptop failing me. I hadn't continued further work on it since then because it was acting sluggish with 3DS Max. So right now I have a good majority of the model unwrapped. Now here's a question I have for those who are savy with the process of unwrapping. I have a lot of mesh detailing on the ship, especially on the sides aft of the wings making up the various hull plating arrangements. As you may know with the unwraping process, one can easily move a part of the model away from another part so that it can be textured on the same bitmap without having any interference with the rest of the mesh. Should I do that with the various hull plating, essentially removing it from the main bulk of the hull, and put it off to the side for independent texturing... or should I just leave it on and not worry about it? If I leave it on, I will pretty much have a "bleed through" with the texturing, where the texture on the sides of the hull platting will be blended with that of the surface of the hull platting and that of the main hull. I'm not even sure if that would even be noticeable in BC. The ship will clip away before you can get close enough to notice that kind of details.
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Well I just happened to have just finished my Galor/Keldon for the SP mod.
Here is my unwrap if it is any help.
(http://farm9.staticflickr.com/8501/8346104576_00272483ac_k_d.jpg)
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Good to hear from ya again! All I can really say is, do it in whatever way is most comfortable for you.
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This is how I currently have setup the unwrap. Let me know if I need to correct or improve on it. Otherwise I will begin texturing (or find someone who would want to :P).
(http://img.photobucket.com/albums/v282/serverandenforcer/Untitled-1_zpsbd27e353.png)
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Don't worry, I didn't forget about you! There were some people who saw the Baz Galor and said something along the lines of, "Finally, someone making a good Galor!" People on these forums have such short term memories. :roll I'll just wait to be able to do a side-by-side comparison. :P
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My model has more mesh detail. Not saying Baz's model isn't good. He made an excellent galor which is far better than anything BC has seen.
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Hey your model is great. Just one thing from you unwrap, on the wings I notice only one top and bottom. Have you taken into consideration that the cardi symbol only goes on one wind top and bottom.
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That's why I made a cut-out for them. :D
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First set of textures... Just the top part of the wings (the bottom part are textured too, however I think my UVW coordinates got messed up a bit and I need to re-do them). Still probably have to do some minor re-aligning, but it's a first step with continuing this project.
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-1_zps9ca05c7c.png)
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-2_zps3723ae14.png)
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Definitely a good start!
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Uh.... premature with applying textures... Just realized I didn't do something right with the unwrap. Easy fix though.
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Said it to Baz, I'll say it to you. Don't use the renders of the CGI model for your textures please.
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I was using it as a place holder to make sure I had certain areas shaped correctly. But what's wrong with using those textures?
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Ok, got the unwrap problem resolved... sort of... Anyways, posting four pics here. First one shows the final unwrap setup (there still has to be some tweaking here and there but nothing as significant as before). Second pic shows the very, very basic texture overlay on top of the unwrap. Third and fourth pics are renders (as you can see from some of the white spotchyness, I need to do some slight realignment or improve the color fill in on the overlay over the unwrap. I'm doing the textures on a single 4800 x 4800 bitmap file. As you can see by the renders, I'm beginning with the wings. My steps will be to draw out all the paneling lines and then fill them in appropriately with the correct color tone. You may also notice that I've wrote in the word emblem where the cardassian symbol will be appearing on the model. What I've done is in the unwrap process, have both the left and right side of the top image of the ship overlap each other and the same for the bottom image of the ship. However, in the physical model, I cut out rectangular pieces of where the cardassian symbol will be appearing and was able to take those pieces in the UVW Edit window aside for independent texturing. This allows me to easily copy over textures from the main model by creating a rectangular cropping over the primary texture, copy it, paste it over this independent texture, and be able to create another image on it that would only appear on that side of the ship. This allows me more room to use on my unwrap setup and I can have larger pieces to work with which can present higher detail on the mesh. It also would probably save on loading time for the model as well in game.
(http://img.photobucket.com/albums/v282/serverandenforcer/UnwrapSetup_zps17d68a36.png)
(http://img.photobucket.com/albums/v282/serverandenforcer/Test-1B_zps901b12e1.png)
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-3_zps894303a1.png)
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-4_zpsfd6205ff.png)
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The map needs to be 4048 x 4048 ;)
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Easily fixed! ;)
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looking very good, silly question are u doing the keldon top to it too?
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I haven't built the keldon pieces yet. I'll be doing that after I'm done with the galor. The keldon has more to it than just the top though.
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I think I'm not supposed to work on this model. My brand, spanking new external hard drive, which I had all my recent work saved on, just crashed on me. Windows can't operate it at all. I can see the drive, but I just can't access it. I clicked on properties and it reads o bytes used and 0 bytes free (NOT GOOD!). For the love of god, WHY???!!!!!!!!
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Oh no hope you recover the drive.
Is your 3D Max auto back up files
Folder on that HDD?
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Talked to Seagate customer support. Did a bunch of tests and they've come to the conclusion that the drive has been corrupted. Fortunately though I've been able to get 3ds Max back up and running. Take note, not everything with this project was saved on the external. I still have most of the work saved on my laptop's hard drive. I'll just be going several steps back from where I was. Kind of frustrating, but not a complete loss.
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Dude, try this one for size. Mind you, this is the Excal studio model version, not the CGI you did, but I think you'll get the general idea. It has both the Galor and Keldon parts (mind you, there are two tail variations for the Keldon, but you can skip that if you want, since your Keldon will be effectively non-canon).Plus, all the glowing parts are on a 512x512 map of it's own.
(http://i664.photobucket.com/albums/vv1/NSAdonis/ST/HullCombined_zpsd97f7f5f.jpg)
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Some good news... Was able to resume work on the galor and I now have some reasonable textures on the model. I'll post pics when I have a chance.
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Talked to Seagate customer support. Did a bunch of tests and they've come to the conclusion that the drive has been corrupted.
You?re not the first, and won?t be the last, being surprised with the fail of Seagate external drives. 03 of my friends had the same problem. If you do a search using Google, you?ll see that a fail of this device is common. To much common in fact, reason why I prefer internal hds and dvd backups, much less susceptible to fails than the Seagate external drive, wich makes me remember the old, and really bad, Iomega external "floppy" disks (fails were a constant). :bitch:
I?m glad you managed to recover your work. ;)
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Here are the pics as promised....
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-1_zps721d03b3.png)
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-2_zpsa381bf62.png)
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-3_zps31a720ca.png)
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Slight tweak on the color pattern...
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-4_zpsf0908e6e.png)
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Dude, the bridge/grilles and the tail have the same color :P the tail is the correct one, then downgrade it with that brown the bridge has afterwards ;)
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I already made the changes.
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-4_zpsc3460385.png)
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You misunderstood me. The bridge dome and tail have the same base paint color.
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Actually, the tail from my ref pics is a bit redder.
http://www.ex-astris-scientia.org/scans/drex/galor-cgi-angled.jpg
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Actually, the tail from my ref pics is a bit redder.
http://www.ex-astris-scientia.org/scans/drex/galor-cgi-angled.jpg
You can add that reddish tint, and also the black "dirth" later on layers.
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Ok, so then which one has the correct color background, the bridge or the tail?
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Ok, so then which one has the correct color background, the bridge or the tail?
Bridge. The added coloring is mostly lighter on the bridge than that base color, and darker on the tail.
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Nice model.
The only thing that I can see that is off is that you have added mesh detail to smaller parts but its lacking in the larger smoother surfaces. Kinda looks funky that way.
Nice work though, the model looks great overall :thumbsup:
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Are you talking about the small rectangular pieces on the bridge module ?
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Are you talking about the small rectangular pieces on the bridge module ?
No, about the darker (brown) colored bridge structure.
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I guess I don't see it :idk:
Here's some updated pics of the textures on the wing, and some stuff on the bridge... mainly the grills (perhaps that's what you guys were talking about).
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-5_zpsb443da03.png)
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-5a_zpsa0de52f3.png)
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I guess I don't see it :idk:
I have it in red on the pic below, and my own CGI Galor model for measure with the coloring. The Tail, Bridge structure and the grills left and right of it, and the grills on each side of the aft hull pod and the 6 that go around the aft of the hull have the same coloring to it. The difference is in the colors used to brake them up so they don't look dull. BTW, on the drexfiles renders, don't believe everything you see, some parts have screwed specularity (the white colored bits on the orthos are an example).
(http://i664.photobucket.com/albums/vv1/NSAdonis/ST/Explanation_zps9ce9b0fb.jpg)
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Wait, it's not supposed to be that smooth? I had spent a whole week pulling my hair out to get it that smooth. I know I've thing though, I'm going to fall in texturing this thing.
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I don't care whether you succeed (though of course I hope you do!) I just love looking at your amazing mode!
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Starting to get some work done on the head.
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-6_zps505be7bb.png)
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A little bit more work done on the head. Sorry for being so slow with this. I have a bit of a busy life due in part having an amazing girlfriend. I also want to point out that any future modeling work by me will be aimed mainly at the canon alien races in Star Trek. I want to flush out as much of the canon designs as possible before starting off with my own concepts, including TOS, TMP, and TLE (although, the Galor, mainly the Type - 1 and 2, were first built in the middle and later half of TLE).
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-7_zpseb310f40.png)
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-7a_zps42d08002.png)
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Looking good, only think I would say is turn down the opacity on the Aztecing :thumbsup:
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The thing which will eat you alive with this (goes for the studio version too) is the panel patterns. They are brushed color shades, which are hard to replicate, plus the dirt which I personally did in 3D painting mode in Photoshop on my one.
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A little bit more work done on the head. Sorry for being so slow with this. I have a bit of a busy life due in part having an amazing girlfriend. I also want to point out that any future modeling work by me will be aimed mainly at the canon alien races in Star Trek. I want to flush out as much of the canon designs as possible before starting off with my own concepts, including TOS, TMP, and TLE (although, the Galor, mainly the Type - 1 and 2, were first built in the middle and later half of TLE).
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-7_zpseb310f40.png)
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-7a_zps42d08002.png)
I hope that means Jem'Hadar Attack Ship, Hunter-Killer and the Ship Killer Battleship.
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Saquist, if you mean the cannon Dominion ships, then yes, but far down the road. Those designs are intimidating to make. There are other species that haven't had as much treatment as they should have received. For instance the Ferengi Maurader, Bajoran transport ships (which were actually late TMP era and early TLE Cardassian ships), and a high mesh detail Romulan Warbird. That is currently on my list right now to build. Judging at the speed in which I build things, I wouldn't hold your breath for too long. More than likely though, Baz or Wiley will get to those ships before I do... and then at which point it would be senseless for me to work on. Another thing I've always wanted to try is to make 1:1 scale planets with atmospheric layers. Maybe get some meshed out terrain as well. BC will probably crash of course though - but it would be fun to try.
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The thing which will eat you alive with this (goes for the studio version too) is the panel patterns. They are brushed color shades, which are hard to replicate, plus the dirt which I personally did in 3D painting mode in Photoshop on my one.
Dude, seriously. They are a pain in the butt. Not just because they are small and intricate, but just trying to match up the color, the size, and position. I couldn't replicate your pattern on the head because the proportions of some of the objects on mine are different from yours. I had to try my best at replicating the pattern from the CGI model from drexfiles and I was able to get to closely match it up with mine. I did borrow some element from yours though just to add some extra detail so it wouldn't look so plain. I'm thinking that once I'm done with the overal textur pattern I will add in a subtle aztec pattern over it to break up the large monotonous colored areas a bit. However, despite this being a bit daunting, I am having some fun with it. Plus I'm figuring out some new tricks of mine own on how to get some of the detailing done. The only thing that's bugging me is how to implement the engine glows while at the same time keeping the dark grey look when the engines are offline. I'm thinking I might have to come up with another texture file specifically for engine glows.
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Nice start on the textures :thumbsup:
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Quick question... Is there a way to increase the resolution beyond 2048x2048 in the UVW Edit window?
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Just a quick update before I head back out to my GF's place. Right now I'm working on the dorsal side of the head. Just started work on the bridge section.
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-8_zps8ede0669.png)
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-8a_zps29e645aa.png)
BTW... this is actually my first "official" attempt at texturing. I thought this was going to be hard, but it's actually quite a bit of fun. I did do some texture work in the past, but that was just fooling around trying to see how it all worked.
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Nice job on this. I like the attention to detail.
Cookie.
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Saquist, if you mean the cannon Dominion ships, then yes, but far down the road. Those designs are intimidating to make. There are other species that haven't had as much treatment as they should have received. For instance the Ferengi Maurader, Bajoran transport ships (which were actually late TMP era and early TLE Cardassian ships), and a high mesh detail Romulan Warbird. That is currently on my list right now to build. Judging at the speed in which I build things, I wouldn't hold your breath for too long. More than likely though, Baz or Wiley will get to those ships before I do... and then at which point it would be senseless for me to work on. Another thing I've always wanted to try is to make 1:1 scale planets with atmospheric layers. Maybe get some meshed out terrain as well. BC will probably crash of course though - but it would be fun to try.
I've been working on some plans that may help.
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I've been working on some plans that may help.
Interested to know...
I'm pretty much done with the top side of the head, minus the windows (which will be added at the end). Kind of satisfied with the work so far
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-9_zps82c40486.png)
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-9a_zpsab61ed82.png)
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Finished the front and sides of the head. Now just need to work on the back and the bottom.
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-10_zps42c4f5d6.png)
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-10a_zps718229ab.png)
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The brushing work looks nice.
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Dude, seriously. They are a pain in the butt. Not just because they are small and intricate, but just trying to match up the color, the size, and position. I couldn't replicate your pattern on the head because the proportions of some of the objects on mine are different from yours. I had to try my best at replicating the pattern from the CGI model from drexfiles and I was able to get to closely match it up with mine. I did borrow some element from yours though just to add some extra detail so it wouldn't look so plain. I'm thinking that once I'm done with the overal textur pattern I will add in a subtle aztec pattern over it to break up the large monotonous colored areas a bit. However, despite this being a bit daunting, I am having some fun with it. Plus I'm figuring out some new tricks of mine own on how to get some of the detailing done. The only thing that's bugging me is how to implement the engine glows while at the same time keeping the dark grey look when the engines are offline. I'm thinking I might have to come up with another texture file specifically for engine glows.
They are basically one single pattern layed out all over the thing in different sizes and rotations. Oh, and check your pm's ;)
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Finished the bottom of the head. That was a pain in the butt. Everything on the reference was brush strokes and blended in with everyting . It was hard to tell when a pattern / color started and stopped. In fact, I don't think there was a pattern. It was just one big mess. Fricken Cardies. They have to make everything difficult.
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-11_zps0d70f0c9.png)
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Finished the bottom of the head. That was a pain in the butt. Everything on the reference was brush strokes and blended in with everyting . It was hard to tell when a pattern / color started and stopped. In fact, I don't think there was a pattern. It was just one big mess. Fricken Cardies. They have to make everything difficult.
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-11_zps0d70f0c9.png)
Actually, it's the same basic pattern as the top, tho slightly modified in the center.
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I pretty much did that except I also made a based texture underneath it to add some difference to it so that it won't look like a copy of the top.
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Sorry about locking this thread folks. Must've accidentally hit it when I wanted to go to the top of the page when viewing bc-central last night on my Android. Perhaps that button should be placed somewhere else in consideration of touch screen technology with smart phones now.
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LOL!! I was wondering what had happened. xD
Nice work on the ship, though.
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Got the back of the head completed. Still more to go...
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-12_zps9c70f587.png)
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-12a_zps88aac0b8.png)
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-12c_zpsbfff0dab.png)
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-12b_zps442789f3.png)
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Your attention to detail and effort into this are astounding
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Did it again with the lock. Sorry guys. Just message me the next time it happens. I won't lock a thread unless I give a reason why.
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Such a darn fine looking Cardie ship.
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The brushing work looks nice.
Agree with that, looking awesome so far. :thumbsup:
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Sorry I haven't posted anything lately. I recently returned to school and been focused on getting my assignments done. Still working the graveyard shift too, which sucks. Also... been playing STO :hide
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Again, sorry that I haven't been on top of this. A new addition in my life has taken a lot of my attention and focus. I found out last month I am going to be a father of a little boy (25 weeks into the pregnancy as of today... sort of). Unfortunately, the mother isn't too happy about it and has pretty much ended the relationship over it (which has lasted for 22 1/2 months). So, I have been really distracted in how to cope with all of this. It's a bitter-sweet deal. So my focus has been on BF3, blasting away my frustration and anger with simulated kills. Again, sorry that I have been away from this project.
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Who cares about bc when stuff like this happens. Take as much time as you need, it happens to all of us. Shit happens.
And I gotta say, Her getting upset and ending the relationship is kinda, well.... shitty. Hell, even if you used protection, and she was on birth control, it can still happen. My cousin got pregnant twice even though she was on the pill, and he used protection. Life finds a way, and I hope you guys can figure this out without resorting to custody battles and crap like that. I know you will get through this.
Also, I don't know why she is upset with you. As i said, people get pregnant even if all the precautions are used.
You both need to figure out a way to be in the child's life. I know what it is like without a father, and I hope that your child doesn't have to go through life without a father or mother. It has been hard on me.
Anyway, I hope you guys figure something out.
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Unfortunately, the mother isn't too happy about it and has pretty much ended the relationship over it
if something I've learned from Trek, is that in cases like this is where you pull out your repertoir of lectures, analysis and reflexions.
there's plenty of them to learn from.
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RL can\does cause issues, Indeed take your time.
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:yeahthat:That pretty much sums up my thoughts as well
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Best of luck with all this dude.
No worries at all about any of this stuff when you have real life to deal with.
Hope that it all works out.
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So... trying to distract myself with the current issues. Tried getting back into this a bit today. Got the some work done on the base of the dorsal hull and the that first "hump" right behind the head.
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-13_zps73778b5e.png) (http://smg.photobucket.com/user/serverandenforcer/media/Texture-13_zps73778b5e.png.html)
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She is looking well sir :)
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A little bit more work done on the dorsal side today before getting ready for work.
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-14_zps82306265.png) (http://smg.photobucket.com/user/serverandenforcer/media/Texture-14_zps82306265.png.html)
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:dance:
Awesome!
Adam
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Looking good. Sometimes doing some hard work is the best way to distract oneself.
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I was able to get a little bit more done at work last night.
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-15_zpsb520e289.png) (http://smg.photobucket.com/user/serverandenforcer/media/Texture-15_zpsb520e289.png.html)
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-15a_zpsf17b68c5.png) (http://smg.photobucket.com/user/serverandenforcer/media/Texture-15a_zpsf17b68c5.png.html)
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Looks good :thumbsup:
Adam
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Primary textures on the dorsal side of the hull are complete.... (http://img.photobucket.com/albums/v282/serverandenforcer/Texture-16_zpsa8d152da.png) (http://smg.photobucket.com/user/serverandenforcer/media/Texture-16_zpsa8d152da.png.html)
Now working on the side of the hull (textures will apply to both left and right side). (http://img.photobucket.com/albums/v282/serverandenforcer/Texture-16a_zps7e0fb8f8.png) (http://smg.photobucket.com/user/serverandenforcer/media/Texture-16a_zps7e0fb8f8.png.html)
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:eek gorgeous
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Excellent work!
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Slight update. Working with sort of a grid format. I've mentally setup the side of the hull in thirds (top, middle, bottom) and going to work from front to aft. Right now I'm almost halfway through the top third. (http://img.photobucket.com/albums/v282/serverandenforcer/Texture-17_zps310fb82e.png) (http://smg.photobucket.com/user/serverandenforcer/media/Texture-17_zps310fb82e.png.html)
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So much for work
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This is beautiful!
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Just have a quarter to go to finish the top third of the sides. Slow progress... but that's 'cause of a busy schedule.
(http://img.photobucket.com/albums/v282/serverandenforcer/Texture-18_zps58320dc7.png) (http://smg.photobucket.com/user/serverandenforcer/media/Texture-18_zps58320dc7.png.html)
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It's coming along nicely, take a cookie.
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Finished the top third of the side, now working on the middle third. About half-way through it. Also did some alterations to some other areas that I had previously worked on. (http://img.photobucket.com/albums/v282/serverandenforcer/Texture-19b_zpsd6377957.png) (http://smg.photobucket.com/user/serverandenforcer/media/Texture-19b_zpsd6377957.png.html) (http://img.photobucket.com/albums/v282/serverandenforcer/Texture-19_zps86f221be.png) (http://smg.photobucket.com/user/serverandenforcer/media/Texture-19_zps86f221be.png.html) (http://img.photobucket.com/albums/v282/serverandenforcer/Texture-19a_zps50a38c03.png) (http://smg.photobucket.com/user/serverandenforcer/media/Texture-19a_zps50a38c03.png.html)
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Excellent work. Great paint job.
Adam
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Another small update before I hop in the shower. (http://img.photobucket.com/albums/v282/serverandenforcer/Texture-20_zps928ea71d.png) (http://smg.photobucket.com/user/serverandenforcer/media/Texture-20_zps928ea71d.png.html)
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You tease! She gets better and better!
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Really nice.
Very clean looking.
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Last pic before I head off for work. (http://img.photobucket.com/albums/v282/serverandenforcer/Texture-21_zps31364b54.png) (http://smg.photobucket.com/user/serverandenforcer/media/Texture-21_zps31364b54.png.html)
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Can't wait. :yay:
Adam
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A pic before I go to bed. (http://img.photobucket.com/albums/v282/serverandenforcer/Texture-22_zpsd742fb97.png) (http://smg.photobucket.com/user/serverandenforcer/media/Texture-22_zpsd742fb97.png.html)
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Middle section of the sides is complete (let me know if I seem to be missing something - big stuff, not small dirt specs). (http://img.photobucket.com/albums/v282/serverandenforcer/Texture-23_zps742ce9dc.png) (http://smg.photobucket.com/user/serverandenforcer/media/Texture-23_zps742ce9dc.png.html) (http://img.photobucket.com/albums/v282/serverandenforcer/Texture-23a_zps667fee39.png) (http://smg.photobucket.com/user/serverandenforcer/media/Texture-23a_zps667fee39.png.html)
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Its definitly not beginner quality thats for sure! Very clean yet highly detailed too.
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Funny that you say that because I just contacted a buddy of mine who is an animator with Infinity Ward and asked him if he could get me a hook-up with the company, thus using my galor as a demo of what I can do. He politely turned me down, saying that the design is nice, but looks kind of rough. I did mention that its not completed yet. Maybe once I'm done with the model I'll contact IW's human resource department and see if I can get any results from there.
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That's because there is a massive amount of difference between a rigid mesh entirely based on something that has already been made and then recreated numerous times with only a diffuse map, and a mesh that needs to constantly be deformed but still look great, look entirely original, and have at least half a dozen texture maps that allow it to look as real as possible under different lighting conditions but without taking too many resources.
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Dude, it?s a damm fine mesh! Even better than a lot of high polly versions floating out there. :bow:
Have a cookie!
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That's a good looking ship
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if you're rendering the model in Max, drop the shadow map and use a skylight or an array of sun lights.
it'll give you a much softer lighting.
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I have the model surrounded by omni directional lights set at .05 intensity and then two other omni directional lights positioned strategically set at a 0.8 intensity with shadows on.
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Well I hope everything turns out in your favor dude.
Adam
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Believe me, I will not hesitate to burn this witch if given an opportunity. She is directly responsible for the break-up.
funny how the topic relates....
...what you think Dukat would do?
:evil:
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SAE, don't get caught saying stuff like that. As a federal police officer, you have quite a bit to lose.
That said, stay frosty.
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Finally back! Been on this thing for the past year and a half. Laptop died during the beginning of last year and I kind of procrastinated in getting a new one. So, here's where I am so far. Going to be doing a couple other textures with glows and having different options of widows being lit. I also have to do the speculars (if that even needs to be used for a Galor).
(http://img.photobucket.com/albums/v282/serverandenforcer/1_zpsd90ae639.png) (http://smg.photobucket.com/user/serverandenforcer/media/1_zpsd90ae639.png.html)
(http://img.photobucket.com/albums/v282/serverandenforcer/3_zps5c29f952.png) (http://smg.photobucket.com/user/serverandenforcer/media/3_zps5c29f952.png.html)
(http://img.photobucket.com/albums/v282/serverandenforcer/2_zps01720f59.png) (http://smg.photobucket.com/user/serverandenforcer/media/2_zps01720f59.png.html)
(http://img.photobucket.com/albums/v282/serverandenforcer/4_zps5c6a5f43.png) (http://smg.photobucket.com/user/serverandenforcer/media/4_zps5c6a5f43.png.html)
(http://img.photobucket.com/albums/v282/serverandenforcer/5_zps0e1ce70e.png) (http://smg.photobucket.com/user/serverandenforcer/media/5_zps0e1ce70e.png.html)
(http://img.photobucket.com/albums/v282/serverandenforcer/6_zps47608057.png) (http://smg.photobucket.com/user/serverandenforcer/media/6_zps47608057.png.html)
(http://img.photobucket.com/albums/v282/serverandenforcer/7_zps1a4d0da9.png) (http://smg.photobucket.com/user/serverandenforcer/media/7_zps1a4d0da9.png.html)
(http://img.photobucket.com/albums/v282/serverandenforcer/8_zpsd4a295f1.png) (http://smg.photobucket.com/user/serverandenforcer/media/8_zpsd4a295f1.png.html)
(http://img.photobucket.com/albums/v282/serverandenforcer/9_zps220505b0.png) (http://smg.photobucket.com/user/serverandenforcer/media/9_zps220505b0.png.html)
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my response to seing this was a wide eyed, eyebrow raised WOW!
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I really like it
However isn't the stripes u have a purple suppose to be brown?
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Yes for the physical model.
Not for the CGI model.
EDIT: It probably could be a bit darker though.
https://rindastartrekds9.files.wordpress.com/2012/02/warship_galor.jpg
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Before I continue on with the glows, can I use multiple unwraps?
My plan is to use .bmp files for the glows so that every part on the ship that glows isn't dependent on one file. This would give me flexibility to do some cool effects, such as window lights turning on and off at scheduled points, impulse and warp engines powering up/down or fluttering when damaged, and other systems that glow to do the same without all of them being synchronized together.
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Not with the original game, no. The texture format is fixed to Targa, and motion is achieved by both texture swapping and setting it up in the actually model (which is how LCARS are done for bridges). As for impulse and glow on and off switching with use, some mini files have been written for that, but don't work very well, due to sheer old age on the game engine and Python's severe case of anal when it comes to getting syntax absolutely perfect the first time. You'll have to talk with the Excalibur guys in development for that kind of thing.
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Well, that special fx part wouldn't necessarily be for BC. But I am curious about using a separate unwrap to have asymmetrical window lighting.
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you can unwrap any part of the ship seperatly obviously and all you would need to do if i understand what you are tryong to do is have all the parts that glow on one map but then have each part that is to glow have a different glow on the same alpha channel.
eg: you can have a bright nacelle glow but less bright windows glow and every window could be different also depending on the overlay texture of the glow you would get a different glow effect.
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I'm sad to annonce that this project will never come to fruition. The hard drive it was saved on crashed. I had not returned to this project since 2015 due to major life issues going on (relationships, moving, ending relationships and starting new ones, getting married, starting a new job which requires to go through a high stress academy, moving again, having a baby, resigning from a job, going on military orders, etc...). Now that I have a chance to sit back and relax, I decided to return to this project. In my horror, I found that the hard drive had crashed. I lost everything on it including the Galor. I had to buy a new hard drive and to top it off, I can no longer use the free version of 3ds max. So I'm now using Blender - which quite honestly seems to be just as good as max, if not better. So, I'm left wondering if I should or shouldn't restart this project from the ground up seeing that bcfiles appears to be dead and the only place that services mods for the game is gamefront. Right now I'm slowly working on a ship as a mod for Star Citizen - but I'm not in any rush since that game is only in alpha and who know if it will even be ready for 3rd party mods.
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I'm sad to annonce that this project will never come to fruition. The hard drive it was saved on crashed. I had not returned to this project since 2015 due to major life issues going on (relationships, moving, ending relationships and starting new ones, getting married, starting a new job which requires to go through a high stress academy, moving again, having a baby, resigning from a job, going on military orders, etc...). Now that I have a chance to sit back and relax, I decided to return to this project. In my horror, I found that the hard drive had crashed. I lost everything on it including the Galor. I had to buy a new hard drive and to top it off, I can no longer use the free version of 3ds max. So I'm now using Blender - which quite honestly seems to be just as good as max, if not better. So, I'm left wondering if I should or shouldn't restart this project from the ground up seeing that bcfiles appears to be dead and the only place that services mods for the game is gamefront. Right now I'm slowly working on a ship as a mod for Star Citizen - but I'm not in any rush since that game is only in alpha and who know if it will even be ready for 3rd party mods.
Blender is much better than Max, look into tutorials of non-destructive modelling, you'll love it. Restart it dude, it will come out better this time :)
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Blender is much better than Max, look into tutorials of non-destructive modelling, you'll love it. Restart it dude, it will come out better this time :)
Hey brother! Been too long since we've last talked. I didn't by chance give you a copy of my Galor did I? I be know we were comparing yours and mine when I was working on it.
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Hey brother! Been too long since we've last talked. I didn't by chance give you a copy of my Galor did I? I be know we were comparing yours and mine when I was working on it.
Yea, it has been my man. You never did. We only compared renders of both unfortunately :(
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Good to see ya Adonis! :D :hi:
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Good to see ya Adonis! :D :hi:
:D :hi: :evil:
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Here we go again.
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Returned home from Massachusetts last Thursday and discovered an external hard drive that had a copy of the Galor on it. I was able to export it to Blender 2.9. I changed up a few things with the mesh (the design of the spiral wave emitters on the forward deflector array, added two spiral wave disruptors on the ventral hull, corrected the coloring on the sensor strip, and added the glow color for the everything that should be glowing - this doesn't mean I've actually added glow textures, just only the color the items should be when they glow). At this point, I've done all that I know how to do. I am not familiar with how to do specular textures, how to actually add in glow textures, how to hardpoint, and how to export the model into a .nif format. I'm very much open to allowing someone to complete those for me, or at least point me in the direction of how to accomplish that. I could essentially upload the file and the textures here and allow more talented and skilled people to complete it. Anyways, got renders from Blender (which is far more superior to 3DS Max) to showcase the results.
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Additional renders
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That's a gorgeous looking Galor-class.