Bridge Commander Central
Recreational Forums => Art Forum => Topic started by: Kirk on November 20, 2008, 02:06:59 PM
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I've been playing around in Max and made up this render. I figured I'd start a thread where people can showcase any of their renders, which neither fall under the edited BC or non-edited BC screenshots. Caption for the picture: "The Enterprise has failed. Inform the Admiral we are engaging the planet killer at Wolf 359."
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That picture looks good, but there barely isn't any lighting (if that's what you are going for). Try using 2 onmi lights, one having Raytraced shadows, the other for fill light. Thanks for making this thread, I have a few renders to include as well.
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Yeah, I was going for a darker picture. I have 2 omni's in there. One is orange, coming from the planet killer, the other is white and off to the back.
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Here's a few renders that I've had in my inventory.
EDIT: I added an additional picture.
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Ah yes, where did I see that one? I agree with who said the graininess needs to be a bit less.
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Ah yes, where did I see that one? I agree with who said the graininess needs to be a bit less.
Think of it as- used VHS quality.
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"Ma'am, you really ought to look outside."
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"Ma'am, you really ought to look outside."
"They triiiied to kill me with a Borg Cuuuuuube!"
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Not as awesome as I wanted (royally screwed up the depth of field settings.)
USS Stealth: In Drydock
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Fixed, HD render. I left out some glow mapping and bump mapping as well as tweaked the depth effect for greater realism.
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Here's the USS Beliskner at Earth Station McKinley, rendered in Poser 7 using the SNS Galaxy and Deemons Mckinley Station.
(http://artzone.daz3d.com/azfiles/gallery/7k/o0/auptyhu0qcwkvum5n2mlplky2b11cc-full.jpg)
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Here's one I did for fun. The background image is a screencap from ST: 3. The deflector is based from a problem that X-Box console owners dealt with.
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Haha, Scotty RROR'd the excelsior. Nice.
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not bad, although I would have tried to match the lighting in the screen cap. Notice how my render has blue light from the earth reflecting off it.
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Fixed, HD render. I left out some glow mapping and bump mapping as well as tweaked the depth effect for greater realism.
Check up on the Workbee's speculars, they're specularity is awkward messed up.
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Did some more messing with settings, this time render effects.
To Adonis: Yeah, I noticed that. However, for the Soulwolf preview video, I am replacing the Drydock and Workbees with CGI replacements.
Edit: Slight Update. Added a type 10 shuttle and light tracer.
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here's a new one from me. This is the old SFP DY500 Cargo variant.
(http://artzone.daz3d.com/azfiles/gallery/ez/1t/9e2584uz03l2u7lj38yu08xmjjbdeg-full.jpg)
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That's a really cool idea! Is it just me, or are there no shadows? :?
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well, from this angle it is in pretty direct light, the light source is almost directly behind the camera, just a bit to the right, and that DY500 model is fairly flat, so there isn't much to cast shadows.
one part that might be throwing you off is that the texture's aren't gray like the original model's, I made the textures white so that the ship looked more new.
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Not a bad concept, and that-s about how they would have launched into space, I bet.
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I was pissing around on Max in Computer Gaming with someone else earlier, and we started something similar to this. Unfortunatly, he has a plugin that I don't so I had to improvise!
The surround is a screenshot from the show, and was superimposed with Photoshop.
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I'm not sure whether his counts cos its photoshopped but...heres my first take.
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I really hate late-night inspiration, especially when I need to wake up four hours later to go to work. (http://bcs-tng.com/forums/Smileys/default/vb_12.gif) Please pardon the poor excuse for a phaser beam xD
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My Third Render, 'The Plummet'(http://fc60.deviantart.com/fs42/f/2009/066/8/9/The_Plummet_by_AcidFluxxBass.jpg)
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Oh my god, that is beautiful. What ship is that?
Cookie
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Oh my god, that is beautiful. What ship is that?
Cookie
chariot class by howard day. designed by atolm
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very nice 8)
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New render using Howard days chariot and an image of the Orion Nebula.
Trek never looked so fruity :P
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Nice JOB mate, I have always loved atolms designs, however, the fin looks out of place on this.. howard did a superb job on building it though, looks great.
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Inspired by Kori
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haha saw those renders on DA, acidfluxx; awesome stuff! :D
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"Scanning The Glacier's"
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A few from me using Limey's awesome Nova mesh *gives beer to Limey*
My first render with the mesh:
(http://i14.photobucket.com/albums/a320/DarthKillious/Novabackgroundcopy.png)
My second, Horsehead nebula, colour balance and a planet i had lying around:
(http://i14.photobucket.com/albums/a320/DarthKillious/Planetswingcopy.png)
My third... Google =P:
(http://i14.photobucket.com/albums/a320/DarthKillious/shockwavecopy.png)
Out of curiosity Limey, is there any way to tone down the light intensity, on default lighting settings in max he comes out super bright... I have to brightness/contrast it in photoshop, and even then it doesn't work as well as i would like...
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Out of curiosity Limey, is there any way to tone down the light intensity, on default lighting settings in max he comes out super bright... I have to brightness/contrast it in photoshop, and even then it doesn't work as well as i would like...
That's the alpha channel on the textures.
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How would i go about making it more Render friendly?
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Inspired by Kori
Yay, I inspired someone.
I wish I still had my Copy of 3ds, I lost it a while ago.
found some really old (And Bad) renders on my forgotten Imageshack account, Saving and uploading.
Mind you, all of these are 4 years old, so don't expect anything good. I've taken classes using 3ds so i've improved.
This is the earliest Uploaded on my shack account, but I don't think it was the earliest I made. It was a Title card for a RP I was in.
(http://i179.photobucket.com/albums/w306/Tuskin38/oldrenders/lwh1024x7688op.jpg)
Ah, the Shadow Class, some crazy Kit bash I made up one day when I accidentally grabbed the Nacelles off a Sovy and Dragged them over the saucer of a connie Re-fit. (Funny thing is, one of My concepts looked a lot like the Kelvin from XI)
(http://i179.photobucket.com/albums/w306/Tuskin38/oldrenders/shadowclassfleet27eb.jpg)
This one is Just crap, In was trying to show Voyager in orbit with the Prommie after arriving home
(http://i179.photobucket.com/albums/w306/Tuskin38/oldrenders/homecoming9df.jpg)
One of my Better ones, 2 Defiants and a Excal on Patrol.
(http://i179.photobucket.com/albums/w306/Tuskin38/oldrenders/excal6mj.jpg)
As you can tell, I liked that earth background. Ignore the earth texture on the Drydock, Not sure how that got there,
(http://i179.photobucket.com/albums/w306/Tuskin38/oldrenders/drydocktest7td6lh.jpg)
(http://i179.photobucket.com/albums/w306/Tuskin38/oldrenders/defaintearthtest7si2mg.jpg)
And a couple of Voyager Renders
(http://i179.photobucket.com/albums/w306/Tuskin38/oldrenders/voy8pj0in.jpg)
(http://i179.photobucket.com/albums/w306/Tuskin38/oldrenders/voywarp6gz5wv.jpg)
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Inspired by Kori
Yay, I inspired someone.
That you did. ;) In fact, since then I've had a little more practice with renders and have found some better models for that situation. Now I just need a good tutorial for making suns/lens flares in Max.
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Enterprise in drydock:
(http://artzone.daz3d.com/azfiles/gallery/j7/e4/enzkebjb10hcyx9qu8kqd1wegrxoa7-pre.jpg)
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how did you stick that in there..??
8)
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it's Kaliban's FCA, in the SBP07 Drydock, Rendered in Poser 7. Here's a link to the full size render: http://artzone.daz3d.com/azfiles/gallery/j7/e4/enzkebjb10hcyx9qu8kqd1wegrxoa7-full.jpg (http://artzone.daz3d.com/azfiles/gallery/j7/e4/enzkebjb10hcyx9qu8kqd1wegrxoa7-full.jpg)
I was playing around a bit with the lighting, every light you see on the Enterprise is either a spot or a point, I didn't use any of the alpha channels.
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guys from here on out, please upload pics instead of hotlinking them...
the images are much too large and it causes the page to load much longer than necessary...
thx :)
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Well, we don't have a NFX GE screenshot thread, so this is the most appropriate place.
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A little preliminary shot of an interior I'm doing... the bridge of the USS Mithra.
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The new CG sov texture by JTK, rendered in Poser.
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A while ago, I started working with a group of people from the Netherlands on a Star Trek fan series called Dark Armada. In my spare time, I do animating and rendering for them. One of the first things I was tasked to do was to remake their intro sequence. Having done rendering and animating in the past (ATP Dimensions), I decided to give it a shot.
What I'm posting here, is the first rough cut/preview of the new intro sequence. Also, just to let you know, this uses the audio/music from the original, so things make not flow right.
http://www.filedropper.com/darkarmada-intro2 (http://www.filedropper.com/darkarmada-intro2)
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some rough cut, wow :hide
beats the into I made for my RP
http://www.trek-tube.com/play.php?vid=277 (http://www.trek-tube.com/play.php?vid=277)
PS Couldn't figure out how to embed the video
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Wow, looks awesome, saying that however, the ship move too fast, it really doesn't give you that graceful feel that the Trek intro's do... And seems rushed as if you were trying to cram everything into your music sequence... Slow down that ship (especially at the beginning bit with the spacedock) and it will be awesome.
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well the main reason for that rushed look was that it took 8 hours to render that first scene, I was going to redo it, but in the end, I just didn't have the time. The music isn't actually what I was going to use with it originally, it would have been part of the ST:FC title sequence music, but that was a bit too long, it was a fortunate coincidence that the final score, the main theme from the Star Trek Intrepid fan film, fit at all. I've been thinking about redoing it, there have been a few "cast changes" since this was made anyway.
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Just a quick render today. I would have rather added the lens flare in Max, but I don't know how. (Though links to helpful tutorials might net someone a cookie. :)) I present, the James T Kirk.
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USS Soverign ready to Get underway (JTK's Sovereign Retexture and Cord's Sovereign DryDock)
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Update, proper lens flare thanks to limey.
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The Enterprise - E: J.J. Abrams style.
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well, since we're having alot of fun with wacky lighting lately, here's my latest.
you should see the animation, this scene is awesome.
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With a lot of help from Kirk and Limey, I bring you my first decent renders of the Enterprise...yay!
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More Sovie renders with blue-ness...:P
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And some Kelvin pictures...
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Hey, which method did you end up using? Mental Ray, or faking it with an omni? (Looks like mental ray.)
Here's an old render of mine. I was working on getting 3E's connie bridge to look right in Max. (I obviously never quite finished.)
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I ended up using the omni. Couldn't figure out how to make the mental ray work (hell, couldn't even find it) so I went back to omni.
Now FoaS's Juva gets to make an appearance. :P
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Fire, pow pow!!!
Without those exact sound effects (or any at all, for that matter.).
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how did you do the torpedoes? I've been trying to figure them out for my own stuff
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They're Omni Lights with Lens Effects (Glow and Ray) applied to them.
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facinating, personally i use photoshop and create circles (using the oval tool thing) increasing in size (i also smudge them for that torpedo effect) and colour intensity then whack an overlay on all the ones except the bottom layer, the end result is something like this (this was like... My first attempt at it):
(http://i14.photobucket.com/albums/a320/DarthKillious/Neghvarbackground.jpg)
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Opinion - The torpedo and phaser effects suck.
Fact - The phaser has no taper affect, so instead of feeling 3d, it feels like someone drew it on.
The torpedo doesn't look like a glowing projectile. It looks like someone stamped the picture with a star.
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Opinion - The torpedo and phaser effects suck.
Hey, it may be opinion but its still rude to blurt out exactly whats on your mind. At least tone it down to say "The torpedo and phaser effects aren't brill".
Fact - What FarShot said. And perhaps add a glow to the beginning of the phaser to make it look like it's being emitted from the array, just like in BC (I could say Trek as well :P).
To continue the renders...USS Discovery in Fabulous-ness Slipstream!
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My GOD!! Star Trek has gone back to the 70's!! :P
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Amateurs.
(http://i39.photobucket.com/albums/e182/blaXXer/djcentury_render_new3a.jpg?t=1244148603)
blaXXer, professional Graphics artist
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Amateurs.
Yeah, I know. And? :P I like messing with Max. :D
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Yes, but you also need an eye for composition/lighting, it's the bread and butter of any image.
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I'll get there eventually (hopefully). At the moment, I'm just playing around and having fun with it. :D
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Amateurs.
blaXXer, professional Graphics artist
that is nice!
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I bet you say that to every hunk ;)
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Opinion - The torpedo and phaser effects suck.
Fact - The phaser has no taper affect, so instead of feeling 3d, it feels like someone drew it on.
The torpedo doesn't look like a glowing projectile. It looks like someone stamped the picture with a star.
Blunt, but accurate, however i did state that it was a very early attempt at it, i have a friend that introduced me to the technique and he... Is... Well... Better at it.
Some of his works:
(http://www.trekmeshes.ch/publicgallery/images/the5thfleet.jpg)
(http://www.trekmeshes.ch/publicgallery/images/sacrificeofangels.jpg)
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Well here's one I did manage to do. keep in mind, poser is a little more restricting because I can't model thinks on the fly. I used a flat plane with the ZZ quantum texture and a point light for each torpedo. then as you can see in the first pic, I added a lens flare in Photoshop.
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yeah, I know, those lens flare's are a pain. This was only a test anyway.
Yeah I already tried that Kirk, only I have 3ds Max R3 and that's not in the list to select during the install/extraction.
I could be mistaken, but I think GMAX can import .obj, and it's free. I know for a fact that milkshape can import/export both .obj and .nif, that's not bad, milkshape is a bit basic compared to GMAX and MAX, but it's really cheap, and has a 30 day trial period.
BTW, here's a phaser beam I put together in photoshop.
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Not a bad looking phaser there ACES, but I never like adding things like that in post because then you don't have the proper light reflecting off the hull.
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yeah, that one was a quick job, mainly I was experimenting with the beam itself. If I was more serious about it I would have used a light effect too, which you can see on my earlier Sov render.
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Here is a couple from me.
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guys from here on out, please upload pics instead of hotlinking them...
the images are much too large and it causes the page to load much longer than necessary...
thx :)
any posts containing hotlinked images will be deleted from here on out...
the only exception for hotlinked images are those images which aren't very large in size, then those will be allowed...
but any large images hotlinked will be deleted...
thx :)
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^on that note^ :arms:
here's a new one I just did in poser, with a whole bunch of BC ships. I totally didn't intend the BSG vibe this thing's got, but I think it's awesome.
I could have put a space park in there and it would have fit right in.
I almost forgot, the "Colonial Movers" type ship was designed by Richard Merk, he's got a ton of awesome ships like that.
http://banshees.merknet.com/ (http://banshees.merknet.com/)
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Bandits inbound, CBDR, Scramble the alert fighters!
Uses Book's old Peregrine, Wiley's Valkyrie, the Banshee starfighter is from Merk's website.
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^on that note^ :arms:
here's a new one I just did in poser, with a whole bunch of BC ships. I totally didn't intend the BSG vibe this thing's got, but I think it's awesome.
I could have put a space park in there and it would have fit right in.
I almost forgot, the "Colonial Movers" type ship was designed by Richard Merk, he's got a ton of awesome ships like that.
http://banshees.merknet.com/ (http://banshees.merknet.com/)
Ha! I wouldn't mind at all being on the journey of BSG if I were on that Galaxy class! Holodeck, replicator, near-limitless energy, shields. Yessir, it'd be one easy, comfortable journey. 8)
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trusty steed
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Liking the character model you used. :]
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thanks, they're all rendered in Poser 7, the figure I used in the last one is Victoria 4.2 by Daz 3D: http://www.daz3d.com/i/3d_models/overview?_m=d (http://www.daz3d.com/i/3d_models/overview?_m=d)
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here's one I made for fun in response to a comment Farshot made about her on the 9th fleet forums. the blue shirt is Farshot's RP character, ENS. Viggo Woodhouse.
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Ah, I remember that. But the character was Betazoid. :P
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nope this is a different one, not directly from the RP. Mr. Woodhouse has bad luck with women :wink:
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Ahhh. Hehehehe...:P
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The Harry Kim of the Discovery. :lol:
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I don't recall Kim ever being beaten up by the Delaney sisters though. :wink:
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Well, he isn't bruised so I wouldn't call that beat up. :P
On the other hand, if you give him torn clothes and a black eye, I'll drop this. :lol:
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Or just drop it and post moar pics. :arms:
On that note, darn you. Darn you to heck. You inspired me to make this. When I should be sleeping.
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And I took that idea and ran with it too make this. Go to Youtube to view in HD if you like.
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Well, he isn't bruised so I wouldn't call that beat up. :P
On the other hand, if you give him torn clothes and a black eye, I'll drop this. :lol:
:|
Shows what you know about trauma medicine. :wink: Unless you burst a major blood vessel, bruises don't really start appearing for a few minutes.
I don't just do realistic renders, I was experimenting with Poser's cell shading mode here...
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*tilts head*
What bridge is that? o.O;
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it's a set specifically designed for poser, loosely based on the Excelsior class.
Here's the original set:
http://www.vanishingpoint.biz/productdetail.asp?productID=1447 (http://www.vanishingpoint.biz/productdetail.asp?productID=1447)
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Daydreaming;
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Sneaking in two renders into one pic eh?
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Sneaking in two renders into one pic eh?
Ha! Good eye.
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Walkabout:
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Daydreaming;
It's funny, he has a gun right next to her picture. I'm reminded of playing darts... :lol:
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That's his lucky Colt, almost as important to the character as the girl. Besides, that's the only shelf in his office. I was going to put Wiley's Valkyrie there, but there wasn't enough room.
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Thought I'd put in my 2 cents.
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I recognize that ship! :D
Here's some renders from me of my Generations Galaxy for Excalibur.
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since were in a DJ Galaxy fest, here's some I did.
I really hope that someday you'll change your modding policy, because I'd really like to use your model for the main ship in my fanfic, instead of the old SNS.
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go ahead man. I got no probs with fanfic.
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the only problem is, there are no blank textures available for it unless you want to send me some.
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My 2 cents.
LCARS by 3rd era until doc. McCoy sends me the replacements.
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That's awesome interceptor!
_____________________________________________________________________________________
Here's one by me. Another Romulan Encounter, Another Yellow Sun.
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oooh that's a great pic!!
good job there Kirk!
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new desktop background!
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I've been refining my phaser technique. this one uses a cylinder for the beam, and some photoshop
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Sleeping Beauty:
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With Sovvy trying to stir up a little hype for DS9FXtended, I thought I'd do the same. Please realize, this is the "renders" thread. While this is not an actual BC screenshot, it does use BC objects for 95% of the render.
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And going a little "old school" with this one.
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couple more galaxy shots.
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Thats kinda odd... :?
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awesome bump maps
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Here's Baz' new Connie refit:
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Returning home:
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Thought I'd try something different.
Call this incoming.
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Does this even need a caption? :P
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This isn't exactly a render as much as it is a photomanip of screenshots taken of a ship I sorta helped bring into being. This is His Reydovan Majesty's Ship Absolution, Reydovan Registry Code 187200. She was designed by Kt'Hyla for Klingon Academy, at my suggestion. My idea was to introduce my Reydovan Empire concept as a villain of sorts for his 27th century Federation remnant; I mentioned that in my various roleplaying settings, Reydovan ships were represented by Hiigaran vessels from Homeworld 2. I find that I use the design itself more in a 24th century setting...
I must admit that I'd love to eventually see this in BC, since BC is the only thing that works on this particular computer. *chuckles*
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Ooh, cool looking.
Btw, anyone notice this thread is now called "SyFy Renders"? :P
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Mental Ray + DJ's Beauty = Well, Beauty
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Gorgeous. cookie.
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I'm particularly proud of this one...
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ok, im sorry but this thread is going back to be more properly titled "SciFi Renders" lol :arms:
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Does this even need a caption? :P
Ah, but that one isn't Scifi! :D
ok, im sorry but this thread is going back to be more properly titled "SciFi Renders" lol :arms:
Thank you.
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Discovery:
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Is that LEGO in the back drop? :P
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OMG Lego ships for BC would be great. xD
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Nova in the void (yes Dalek, I know its a contradiction, that's the point :P)
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Is that LEGO in the back drop? :P
ROFLMAO!
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A small shot from an animation segment I've been working on.
Edit: Yes, that's DJ's Galaxy. I need to remember to include credits in the render.
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if only the warp sequences in BC looked that friggin good
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cheers :D
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cool, I used a very similar effect for a warp sequence I did, although I couldn't figure out how to make the engines flash in poser:
I'd post a vid of it but Youtube is down, it looks better in motion
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Well, I was inspired to try again, although I still can't quite get the flash right:
http://s56.photobucket.com/albums/g194/ACESHIGH1/?action=view¤t=NewDiscoveryWarp_0001.flv
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That was REALY good Ace! have a cookie.
I found some time on my hands so I rendered something going on in an RP I do.
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Some more stills. When I do end up rendering the whole scene, it's gonna take a week. :?
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If you drop the AA passes to 3 or 4 and turn off the motion blur, it won't take a as long to render - it's hardly noticable unless you're rendering at HD quality with lossless compression, in which case you'd want to use a render farm anyway.
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If anyone follows the Starship Tamerlane webcomic, you'll recognise this.
It's a bash of Phaser's TCMP pilot connie and saladin classes. it's still a bit of a WIP right now, part of a larger project.
Little T:
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just thought I'd show off some of Baz' handywork. he remapped his corridor for me to use in poser.
I know the doors are wrong, I had to use them so it would match my other sets which were voyager sets.
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Enterprise and Discovery over Delta Vega
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Oooh, I like it.
+krama
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that looks awesome, and thanks for the corridor too Baz!
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IDK if this would qualify as sci-fi, its a machine, it walks, and its futuristic. so im gonna put a shot of my REX model in here :)
(http://i195.photobucket.com/albums/z285/Cyanide1700/0002-1.jpg)
(rest of the legs coming soon)
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couple more
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Well, with my new found favorite plugin, finalRender, I give you this, with a whole video to come. ;)
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the doomsday machine JJ style
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Ah, cool! The damage on those look good. Some more of BC's intro underway.
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Good work there Kirk
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Indeed. :D
And cos I was bored... :P
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You need another light source in there bud. It's just too dark.
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Well, with my new found favorite plugin, finalRender, I give you this, with a whole video to come. ;)
Awesome!
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Here is one of the sequences I've completed for the upcoming Star Trek fan series, Dark Armada.
For those interested, you can check us out at http://www.darkaramda.nl/ (http://www.darkarmada.nl/)
http://www.filedropper.com/darkarmada-scene17 (http://www.filedropper.com/darkarmada-scene17)
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Not out of it yet:
(http://artzone.daz3d.com/azfiles/gallery/wr/dy/khcfngglizvfp82p1fzsb58p2danhp-full.jpg)
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A shot from the improved first part of my contribution to the remake of the intro cinematics, rendered in full HD goodness.
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that sir, is my new desktop :)
heres a shot of the new Yamato-A leaving the shipyards for her shakedown cruise
(http://i195.photobucket.com/albums/z285/Cyanide1700/ScreenShot152.jpg)
crappy quality for a BC screenshot i know, ill make a scene in MAX one of these days of all of MacDill Shipyards
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Got the Galaxy Krik rigged up for his videos so there more continuity. Looks better too :P So here's v2 of that shot with more realistic glowy bits!
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FYI buddy, I dimmed the self illum for the impulse engines and had the registry and bridge illums off. :oops: Forgot about that.
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Mercury Eclipsed:
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I think the blue on the galaxy's engines is a little too blue, apart from that, an excellent render.
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My first test at doing explosions in 3ds max.
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uh neat... but can ya give us an explanation of the scene??
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Sure.
The shuttles have been bombarding a planet with high yield radioactive rounds when the USS Saratoga arrives. After trying to peacefully to get the shuttles to stop, they are left with no choice but to show some force.
Here are a few videos:
Bombardment (http://tinypic.com/r/sg0gvs/3)
Explode (http://tinypic.com/r/w8umhf/3)
Ignore the nacelle flickering on the second video, I have since fixed the issue.
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not bad, although the other shuttles should be knocked around a bit by the explosions, they wouldn't just stay still.
Here's another experiment with poser lights:
(zoom for a better look)
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My first test at doing explosions in 3ds max.
Nice!
How'd you make those volumetric particles?
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covert rendezvous:
(Thanks to the DS9FX team for the badlands background, borrowed from one of their screenshots)
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battle ot the mutara nebula reimagined
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battle ot the mutara nebula reimagined
very good
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Fallen comrades
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covert rendezvous:
(Thanks to the DS9FX team for the badlands background, borrowed from one of their screenshots)
What's with the registry of the Akyazi (sp)?
-
its a custom I made for a ship that's going to be in my fanfic, its been converted into a civilian ship, hence the NAR registry and the M/V prefix. That's also why the Torpedo tubes have been replaced by cargo doors.
-
Ah. Thanks.
And Creative Inc., I'd still like to know how you made those volumetric particles.
-
Fallen comrades
I couldn't help but notice the wap nacelle poking through the asteroid. :P
-
false perspective the enterprise is well below the astroid
-
Thats a wonky asteroid then. :P
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@ Phaser
I used a third party plugin to create that particular explosion. If you want any more info, feel free to PM me. :)
-
Finally got back into Blender a little.
Model by: Ricky "MadMan1701A" Wallace (www.madshipyard.com)
-
In those renders, the JJEnt looks more "TOS-ish". Impressive.
-
No lense flare. ;)
I mean, thanks. :)
EDIT: Two more.
-
I just finished a custom registry on Adonis' Akyazi for Daystar's Fanfic, so I decided to render all the variants I've got for it now.
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JB, I freaking love your work!
-
Vortex, GORGEOUS shots!
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More Nemesis Sovereign. :D
-
Oooh, just you guys wait until I get my rig up and running! :argh: then I'll start snapping a lot more of screenshots..
-
Haha, I wish that was a BC screenshot!
Edit: Another Nemesis render, my lighting is awful. :(
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Kirk! Loving the renders mate :D
Cookie
~Jb
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Haha, I wish that was a BC screenshot!
Well, once Excalibur gets out, it might be something like that.. :D
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Haha, I wish that was a BC screenshot!
Well, once Excalibur gets out, it might be something like that.. :D
which makes me want it even more ;) Excalibur will kick Online's back :funny
Kirk....... more renders please :D and cookie away
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Thanks Aeries.
I've managed to convert the CG Sov model over to Blender, applied the textures but can't get the windows, engines etc to light up. Can anybody point me in the right direction please?
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Thanks Aeries.
I've managed to convert the CG Sov model over to Blender, applied the textures but can't get the windows, engines etc to light up. Can anybody point me in the right direction please?
Get a decent 3D Modelling app? :P
What you need is the is all but the alpha channel of the _glow texture on the diffuse colour, the _spec map on the specular level and the alpha channel of the _glow on self illumination. I think the way to do that in Blender is on the "Map To" tab on the material panel. How to isolate (or ignore) the alpha channel though, I don't know.
-
Well if you have a decent 2d graphics program you can save the alpha channel as a separate texture if need be.
-
I've managed to convert the CG Sov model over to Blender, applied the textures but can't get the windows, engines etc to light up. Can anybody point me in the right direction please?
Being a Blender user myself, and having experimented redering ships in it, I may be able to help here. The way I acheived it was to put the standard texture on the material, but also have a duplicate where the 'Use Alpha' button is on in the 'Map Image' tab of the Texture Buttons menu. After, I went to the 'Map To' tab on the Materials menu and changed the texture's map to 'Emit'.
At this point, I'd make sure that on the 'Links and Pipeline' tab the 'Radio' button is on, and on the Render Scene menu, the Radiosity button is on. This should make for some fairly decent glows. The same method could also be adaped for the speculars as well.
Get a decent 3D Modelling app? :P
TBH, I find Blender very intuitive. Sure, it's not as powerful as Max, but its very good at what it does.
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HA! Molto Bene!!
Thankyou guys!! :D
@Unknown, that worked great! Thankyou.
Here is what I have so far. Just one last question:
How to I flip the registry so that it is the right way round? Is there some way to do it in Blender or is that something I have to do in photoshop?
EDIT: Sorted. :) New picture added.
-
I tried recreating a PotD from awhile ago but I got a bit carried away and got this. :)
-
thats pretty badass
-
And now for something, completely different. :)
-
Looking good there.
Here is some beauty pics of the Kelvin
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Awesome shots dalek!
-
Awesome shots dalek!
ditto.
Like that Kelvin, Baz.
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Render fest! xD
-
Next batch (continued from previous post).
-
Hey, that's some great stuff there. Keep playing around with the lighting and material settings, you may find a combination you like even better.
-
"Employing Monty Python maneuver...RUN AWAY!"
-
You need a cow in the background :arms:
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Lol, definitely have some cows. :P Great shot, Dalek. :]
-
little jj action
-
A few more from me.
-
Experimenting with models and wormholes brought about this...
-
OH! What model is that? :D
-
Custom-kitbashed Saladin model by Phaser. And no, its not on BC Files. :P
And for all you B5 loving fans...:D
-
holy crap thats awesome,
-
Awesome renders. My Rhino 3D makes bad OpenGL renders.
-
I want those Minbari cruisers in BC! :eek
-
bad dalek u stole my station design ;P tos D7 thing ;P
-
I must give limey a huge amount of appreciation for making the Minbari Sharlin Class 3dMax-able. Hopefully, given time, it might make an appearance in BC...but no absolute promises there.
Anyway, time for some universe mixing. :)
-
I must give limey a huge amount of appreciation for making the Minbari Sharlin Class 3dMax-able. Hopefully, given time, it might make an appearance in BC...but no absolute promises there.
To elaborate, I ported (and painstakingly re-grouped) the model from Google Sketchup to Max. Amazingly, it's only around 17k!
-
Need I to ask for permission from the ship authour to make 3ds max or rhino renders? Sorry for my bad question. :(
-
Need I to ask for permission from the ship authour to make 3ds max or rhino renders? Sorry for my bad question. :(
None. Render and post to your hearts content. :)
-
Here NX Bulgaria aproaching the wormhole before the Void appeard from the wormhole. Soon I will have damage model and I will make a Void ship (read NX Bulgaria history in BC files). You will know the Voids if you have played Galaxy on Fire 2. And the second one is when the Bulgaria is with low shields. And the last render is when NX Bulgaria is falling from the sky :funny
-
Here's a render of my new Enterprise-B.
-
She's a beauty. :dance
-
Excellent Wiley :) ! (I'm looking forward to your TMP packs). And Dalek, your Enterprise pictures look amazing.
Anyway, for my debut post for this thread: I've been experimenting around with Blender's compositing nodes features, and I've made this pic using a combination of zoom blurs, alpha channels, luminosity and a lot of time. I've come up with an impression of the TMP Warpout effect. Here's my Akula going to warp (I was thinking of making a fully animated version using this method):
-
Nice!!
I would have cheated and rendered out the alpha channels, then used an echo and blur effect in Adobe After Effects.
Wouldn't have come out quite that good though. :p
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that indeed is exceptionally well made TMP warp effect. :D *cookie*
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Very nice shots!
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An unfinished job...:P
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Awesome effects on the renders Dalek. You have cookie from me ;)
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Time for a JJ-fest. xD
-
TOS/STXI pic now.
-
not bad except they all have the same name and registry number
-
I know. Regularity was not the purpose of that pic. :P
-
NX Refit in the Void space.
-
TOS/STXI Fleet Mark 2. :P
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In Thy Image:
-
Here is and one which is more than an year old
-
and other old renders
EDIT: and the first render the ship is right placed, just the position of the camera lie the eye.
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And another one, but this time not from Rhino, this time is from 3ds max :P
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Time for an Eclipse... :)
-
Captain... We think we knew these guys. we think they are... Maaan, is someone remmeber these guys? No! Too much alchohol after Christmas. As I am seeing with my blind eyes, they are great people! Captain... come to join them for a glass of vodka :funny :D
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Wish I could do that.
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And update
-
And next
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Those are some very nice renders, cookie!
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And the Proxima is comming
-
lol Vlad, that is cool stuff! :eek
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And updated render with the Sovereign Refit
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And next one. A sun darknessing as we Bulgarians tell to this spectacular event. With DJ's Galaxy this scene will look very TNG. :P I will make a render when I will have time :)
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One from me.
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One from me.
I can't do renders like that. I am only a video man. But dang Kirk! It shows a peaceful, yet dark side of exploration.
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awesome render but hmm the warp grills need more blue glow...
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That's the one problem with DJ's ships, they aren't broken up into parts that I can easily add effects to. When I start detaching things, the model just gets messy. :/
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can't you add a highlight post render??
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Yeah, but I never like photoshop's effects. I prefer to do them in Max because they are far more controllable, manipulable, and realistic.
-
And here is the next. Enterprise orbiting Earth.
Edit: update to the sun
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Is that Max's default lens flare plugin, or a third party one?
-
Mine 3ds max is 2010 64bits. I havent added any plugins to it.
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Is this like, import a model and add effects or what?
:)
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Is this like, import a model and add effects or what?
:)
First, importing the model. Second, adjusting and making the materials. Third, applying them. Fourth, finding and thinking about backgrounds. Fifth, making the effects and planets and finalizing adjustment the materials. This is the way I describe it :P ;)
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Different kind of render now. :)
-
And update to the Galaxy
-
Enterprise Era Triton Class render
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Te Coto
-
And update to the Galaxy
Hmm maybe add a little bit of a light reflection off the planet onto the ship.
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And update to the Galaxy
There he goes again :evil . I just had to make that my desktop background. But I agree. Some light reflection from the planet would make it look better. The Galaxy shall shine for all to see and for some to fear. A majestic sight she is!
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And update to the Galaxy
There he goes again :evil . I just had to make that my desktop background. But I agree. Some light reflection from the planet would make it look better. The Galaxy shall shine for all to see and for some to fear. A majestic sight she is!
When I have time I will rerender it as you said :)
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I wish I would know how to render. :( *envious*
-
Thought I'd try posting again:
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Where is that blue light coming from, the overhead lights?
-
I just checked the model and blue light is in fact coming from the drydock. Why they are blue, I have no idea. Guess I should have checked that before hand.
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OH this is sweeeeet, reminds me of NEM shot I've taken quite a long time ago (the one with battle damaged/ forward saucer sections replaced Sovereign in dry dock above Earth) I like those blue lights btw. ;)
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Something I was working on when I had a break from my other projects. It's part of a fan-made trailer Im making.
(http://i11.servimg.com/u/f11/13/41/24/33/valian10.jpg)
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First time rendering in a long long time. Using the frankly prehistoric Truspace II to render. Just a bit of fun. Initially indpired by a dream (which is where the sphere around the Earth comes from too), and then I just chucked Galactica in there for good measure.
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Something I was working on when I had a break from my other projects. It's part of a fan-made trailer Im making.
(http://i11.servimg.com/u/f11/13/41/24/33/valian10.jpg)
Very good rendering!
She isn?t an Ambassador class, or she is? If isn?t can we see other views of that ship?
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its a refitted refit constitution
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its a refitted refit constitution
What he said. :D
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This is the original render for my signature pic:
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This is the original render for my signature pic:
more renders please :D she's soo beutiful, mybe some NGE shots hm? ;)
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And as I promised to Bones :)
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And as I promised to Bones :)
Mother of mercy! That looks like The Light Works made that! I give you a cookie man! Excellent Constitution render, and them backgrounds, wow.
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And as I promised to Bones :)
Mother of mercy! That looks like The Light Works made that! I give you a cookie man! Excellent Constitution render, and them backgrounds, wow.
What he said. :D
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OMFG that's awesome ! have a cookie mate ;)
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Thought Lawrence could do with saying hi. :P
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And rendered some planets.
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Thought Lawrence could do with saying hi. :P
I thought I showed you how to properly render star fields. :P
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Thought Lawrence could do with saying hi. :P
I thought I showed you how to properly render star fields. :P
Too much effort. :P And I can't remember how to either.
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Too much effort. :P And I can't remember how to either.
Didn't I send you my procedural starfield material?
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My teacher asked me to make a cover for a school magazine and tell me to be connected with the Earth. Here it is. Ive put a hard work to look realisticly :P
Its a bit photoshoped because the clouds were like reflection and to reapir some things.
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put the sun in the top corner, and then it will be perfect
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I took so many renders I didn't know which ones to upload here. :P
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Except glow add and some rays to the sun. It will look better :)
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lol yeah that nacelle shot truly shows the size of Eclipse :eek great work Dalek, you might also make those drydock spotlights on saucer more intense as well as put a nebula in background ;)
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just some beauty shots of my revamped TMP connie
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'Stop blowing holes in my ship !!!' lol couldn't resist :funny but wait is it me or did I put bottom saucer damage blast on teh wrong side of the saucer :wtf smack me over my head if I did :evil
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yeap I have only overhauled the textures I did for it.
And as it was released pre-specs (Well I did not know how to do them), I have added them as well and replaced the spot lights.
This well be released when I button up some issues I'm having in the scripting.
If you want to correct the saucer bottom I'd happlily add it to the update.
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Let me show you some from my own, all of them high polly meshes rendered in 3dsmax 9. The Excalibur and the interceptor are conversions from Blender and Lightwave, repectivelly. The Enterprise B is a mesh built by myself. :)
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There we go, made some changes.
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Make and some small, tiny rays except these big
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Let me show you some from my own, all of them high polly meshes rendered in 3dsmax 9. The Excalibur and the interceptor are conversions from Blender and Lightwave, repectivelly. The Enterprise B is a mesh built by myself. :)
OK, THOSE are amazing. Seriously.
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Thank you for the kind words Kaita. :)
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Here is and one cool render :)
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Death of a Legend.....?
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Very cool!
-
And the last few hours before the decomisison of Enterprise
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And one awesome render. It was a lot of work on the planet.
-
I'm going to have to come up with some more interesting shots eventually:
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I'm going to have to come up with some more interesting shots eventually:
More than beutiful!!! You have a Cookie.
-
I continue to tinker with the ancient beast that is Truespace 2. I'm trying to make a decent looking nebula scene, I may add more Sci-fi elements to it later, but for now it's kind of a fanciful Hubble-style shot. Not exactly scientifically accurate, I put it together for aesthetics, really.
Not: This is a raw render, no touch ups.
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Not bad for an old program.
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And some renders from me
-
I continue to tinker with the ancient beast that is Truespace 2. I'm trying to make a decent looking nebula scene, I may add more Sci-fi elements to it later, but for now it's kind of a fanciful Hubble-style shot. Not exactly scientifically accurate, I put it together for aesthetics, really.
Not: This is a raw render, no touch ups.
I think the latest version of Truespace is free now.
And nice renders Vladko!
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Tried it for a while, couldn't get to grips with it, the interface is completely different. It's on version 8 or 9 now, it's evolved a lot.
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Picard: The Borg are firing on Earth. Quantum torpedoes, full spread!!!
......................minutes later.......................
Picard: Where are we? Date mister Data?
Data: According to the position of the stars we are at 2063. A day before the first contact.
-
Part of a little (unfinished) project I'm tinkering on.
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Lol when I'm looking at your NEM pic title I want to whistle Data's life form song :funny
-
A few more. :P
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And First contact render again. :P
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You might want to fiddle with the lens flare settings a bit. Lower the number of flare spikes to about 10 (or less) and set the lens flares to "Size affected by Distance" (can be found as little tick boxes in the Effects menu).
-
Tommorow I will finish the Sovy's torpedoes. Here is a render for now. And cookie for Dalek :)
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Continuing my rendering-line of famous fight scenes. :P
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for the Ghost In The Shell fans... one of many projects I have on the go, in my EXTREMELY busy schedual.
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Ooh, its a killer tank scorpion. It looks cuddly too. :P
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Ya.....real cuddly! :P
How do you do the toon renders? They look awesome.
-
Ya.....real cuddly! :P
Hmm. Maybe I'm just getting confused with someone else....:P
Edit: Added 2 pics.
-
Both are incredible. Now allow me to show one of mine.
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I'm not so sure about the huge Starfleet emblem emblazoned on the side. Intriguing idea though.
A really good technique to use with the BSG ships is to put the diffuse texture in the bump material property. It works really well on BSG ships from the S1-2 pack.
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Dalek, add a glow effect in post to those pulses. It'll help hide the fact that they're only a few polies. ;)
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Dalek, add a glow effect in post to those pulses. It'll help hide the fact that they're only a few polies. ;)
If that involves mental ray my comp will die. :P
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No, just go into render>video post. It'll be in there. I'll walk you through it once limey and I finish up MW2.
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Ya.....real cuddly! :P
How do you do the toon renders? They look awesome.
Ink & Paint material.
-
Some gloweyness has been incorporated.
-
Yea, that looks much better now :)
EDIT: I has a suggestion. Cold you make the pulses and torpedoes go in more random directions? Not TOO random, mind you, just spread out a little.
EDIT 2: Added a new pic.
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Beautiful, my only suggestion is to make the atmosphere hug the surface a little more.
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EDIT: I has a suggestion. Cold you make the pulses and torpedoes go in more random directions? Not TOO random, mind you, just spread out a little.
Good idea. I've received more ideas from Kirk so although animation wise I won't re-render it, I will come back to it later for pretty pictures. :)
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Great work guys.
I'll post a video as soon as I get home and can upload it to youtube or something.
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Its really short, I know. But it took 4 and a half hours to render at 1080p. If you want me to upload the high res version, let me know.
Please let me know what you think. :)
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That is absolutely beautiful. :)
-
hmm. On MY comp that would probably take three days to render. Looks incredible though. As close to movie quality as anything. ;]
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That was seriously cool. :D
-
I uploaded it in HD if anyone is interested.
-
A little experiment (that did start annoying me after awhile :P).
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Wow this looks awesome mate :D
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I call it "After The Storm."
-
You ought to add in a couple of purple ambient lights in there. For such a vividly purple environment, it's definitely lacking.
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Ill do that next time. Thanks for the tip :)
-
These renders wouldn't be possible if it weren't for SGA - 3D from SciFi Meshes for making this absolutely fantastic Atlantis and set-up. I just took the pretty pictures and flung the JLS Sovie in later. :P
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I think that soveriegn is a tad on the large side, isn't Atlantis supposed to be the size of Manhattan?
-
I think they do say that at one point, but it's not. It's perhaps the size of a medium to large town. I did a rough calculation a while ago and got the tower being somewhere of the order of 1km tall, and each pier being roughly the same length as the tower is tall. It's nowhere near the size of a city.
-
still, that Sov is way too big, compared to a 1km tower, that sov would have a nearly 500m beam.
-
Note: The Sovie is almost double the distance away from Atlantis in the non-collision pic.
-
Here's what I would do for the scaling. Position the Sovereign so that one of it's windows is near one of Atlantis' and scale it from there.
-
And one from me :P
EDIT: and update to the galaxy render.
Shit, still I cant find how to make glows from the self-illiuminations :'(
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I have a new desktop now! Thanks, I needed one.
Good work, I just wish I could get renders like that.
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lol, Creative inc explained to me how to do the glow :dance One biig, cool, trekkier, awesome, heavy metal cookie for him ;)
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My first movie... To boldly go, where no one has gone before, buaaaaaaaaaaaaaiiiiiiiuuuuuuuuaaaaaaauuuuuhhhhhhhh
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Wow! I step out for a few months and this is what I'm treated to when I return! Cool work, guys.
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And update for one of my animations
-
Here are some renders. I public these soo late because they were presents for Bones :P
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I love the second one mate ;) have a cookie and you shall get another one if you could render same one with Sobieski class :D:D:D
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you will have one from me if you could do the exact same, as bones but not wide screen so i can have a new background
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Get us out of here!!!
(Still working on a strange error on the underside of the Saucer)
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You need to attach and weld the registry to the rest of the saucer.
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A damaged USS Akula drifts toward the event horizon of a black hole...and only the USS Phobos can save them!
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A damaged USS Akula drifts toward the event horizon of a black hole...and only the USS Phobos can save them!
Nice one mate, cookie :P I very like your render :P
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Thanks Vladko! :D
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You need to attach and weld the registry to the rest of the saucer.
Ta. :D
Space... the final Deskjob!
-
That room is so bright, I think even JJ would squint. :P
-
I posted an image in this thread a while back, and while it was a great image, it was lacking in some areas as I've improved with Poser, and the story behind the image has changed, I've wanted to update it, but I just haven't gotten around to it until now. I recently upgraded to a widescreen monitor, and the old image, which had graced my previous monitor's wallpaper was looking rather stretched, so I decided to re-render it, and not only make it a native widescreen format, but also address the other problems it had.
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birth of a legend
-
The 2 things to make that more accurate is by turning off the Self Illuminations and somehow got red of that annoying pinky tint that seems to effect everything in your renders.
-
A well deserved refit:
-
Sneak peek at a world to be featured in Earth-Link: Zero, which is now being made into a movie:
-
Sneak peek at a world to be featured in Earth-Link: Zero, which is now being made into a movie:
Lol, how did you made those rings? :O tube + diffuse + transperancy? Add to the render and a sun which the planet hides a half of the sun. Make the glow and the rays allways behind and add horizontal streak. It would be cool. Try that way :thumbsup:
EDIT: and add one cool background :thumbsup:
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The rings were made using a tube, then using a gradiant ramp set to radial. The planet doesn't exist in real space, but it exists in a dimension known as the Void, where there is almost nothing visible besides the ships and life-forms that inhabit it and very few planets. Won't say more than that though ;)
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Dawn approach:
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The USS Swiftsure departs Spacedock, unaware that it is going to help later decide the fate of the Earth...
(Part of a storyline I'm thinking of doing.)
-
Something about the Pegasus looks off.
-
The USS Swiftsure departs Spacedock, unaware that it is going to help later decide the fate of the Earth...
(Part of a storyline I'm thinking of doing.)
holy sh*t man, looks awesome :eek Have a cookie from me :thumbsup: :bow: Nice work ;)
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Thanks :D I'll post the video I made of it later on today.
EDIT: Here it is!
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Thanks :D I'll post the video I made of it later on today.
EDIT: Here it is!
awesome, awesome, awesome, one big tasty cookie for ya man!!! :eek Awesome!!! Just make the shadow resolution from 512 up to 4096 or 8192 and will be more than perfect :thumbsup: :thumbsup:
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lol Vlado :funny why not 12984 :evil: I'm not expert in rendering but wouldn't 2048 shadow map be good enough ???
YAY it's da Sobieski :D poor Romulans :funny
looking awesome man ;)
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lol Vlado :funny why not 12984 :evil: I'm not expert in rendering but wouldn't 2048 shadow map be good enough ???
YAY it's da Sobieski :D poor Romulans :funny
looking awesome man ;)
As Im seeing the light is far and thats why the light needs to be 8192 ;) More distanced light needs more resolution on the shadow ;)
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lol I'm not used to see resolutions like 8192... they tend to load crappy long :hithead:
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lol I'm not used to see resolutions like 8192... they tend to load crappy long :hithead:
Here are some difficulties from the games. Shadow resolution is mapped on the light source, not on the shadow source. Thats why, if the object is more far and more far from the light source, more shadow resultion the scene needs :P
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Here are some difficulties from the games. Shadow resolution is mapped on the light source, not on the shadow source. Thats why, if the object is more far and more far from the light source, more shadow resultion the scene needs :P
Why not just use raytraced shadows? Then the distance from the light source doesn't matter at all.
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I'll work on the shadows for my next few shots.
And thanks for the positive comments! (And for the cookie Vladko :D )
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I have a couple critiques for you, take 'em or leave 'em.
- Rain in space?
- Why Dante's Inferno style font?
- How is a tmp akula class starfleet's newest ship?
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I have a couple critiques for you, take 'em or leave 'em.
- Rain in space?
- Why Dante's Inferno style font?
- How is a tmp akula class starfleet's newest ship?
-rain ? what rain ?
-It's quite similiar to the font used in Nemesis main title
-yeah agreed on that... TMP Akula looks out of place compared to the Century, Galaxy, Nebula, Sobieski, Niagara etc.
-
I have a couple critiques for you, take 'em or leave 'em.
- Rain in space?
- Why Dante's Inferno style font?
- How is a tmp akula class starfleet's newest ship?
-rain ? what rain ?
-It's quite similiar to the font used in Nemesis main title
-yeah agreed on that... TMP Akula looks out of place compared to the Century, Galaxy, Nebula, Sobieski, Niagara etc.
Maybe the akula is a science refited vessel :idk:
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I have a couple critiques for you, take 'em or leave 'em.
- Rain in space?
- Why Dante's Inferno style font?
- How is a tmp akula class starfleet's newest ship?
-The rain is actually part of the music track.
-The same font as in Star Trek Nemesis.
-What Vladko said.
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OK, first i like the ODST music, good choice, my second favorite halo game
Soboski? YAY!
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I'm a HUGE fan of the Sobieski class. I'm thinking of putting her in a later part of the story. :)
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I'm a HUGE fan of the Sobieski class. I'm thinking of putting her in a later part of the story. :)
The Sobieski is really good ship :P Im looking forward to see the animation. I tried the new 3ds max 2011. It has new quicksilver render, which renders mostly from the GPU and a bit CPU. But in my animations, the data is with too long instructions and in quicksilver render everything is black :cry: But I tried much more simple scene and with the quicksilver, the scene is being rendered 15-20 times much faster than with CPU only :eek In rendering even with CPU there is a bit differense in the speed of rendering, a bit faster and the 3ds max 2011 has except DX9 render, it has and DX10 :P
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I thought I recognised that Akula leaving the starbase there, if I'm not mistaken it's my ol' Swiftsure variant ;) . After I'm done with Starbase 12 I might return to her breifly and sort out some of the flaws in the model, I was never quite happy with how 'unclean' she was.
I like the animation btw. I agree with Limey that raytraced shadows would work better. Other than that it all looks good :thumbsup: !
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Thanks Unknown :D I love the Swiftsure!
@ Vladko, I'm probably going to stick with 3ds Max 9 because there are certain plugins for it that only work with this version of the program, such as the one I used to make the Romulan Phaser.
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I'm a HUGE fan of the Sobieski class. I'm thinking of putting her in a later part of the story. :)
:woot: now that's YAY worthy :D thanks man !
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-The rain is actually part of the music track.
Still, it doesn't sound right. I understand there's not much you can do about it, but it really makes it seem like you're going for "rain in space."
-The same font as in Star Trek Nemesis.
However, with the color scheme you have going on it definitely loses the trek feel.
-What Vladko said.
I think with better wording it wouldn't come off so awkward. Something like, "The USS Swiftsure, fresh from ---- shipyards, and brought up to Starfleets' newest standards..."
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Ill keep your suggestions in mind, Kirk. :)
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You need to attach and weld the registry to the rest of the saucer.
Ta. :D
Space... the final Deskjob!
LOL! Do I see a Larky on the wall...? xD
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Here's a little preview of Season 4 of my Fanfic.
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Couple of shots of a nebula I made for a short film I'm doing.
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lol, Ive succeded animating a fire in 3ds max :yay: Here is the animation attached :P
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And a render of mine :P
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:P You might want to try your hand at some more material.
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my new earth and jj station
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can we add that image to the release forth coming?
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can we add that image to the release forth coming?
Sure but they had better go in to the in game screen shots thread
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I was inspired by the starship ads in Kirks GA thread, so I created an ad based on a Saab ad on the back of an aviation magazine, then one thing lead to another, I ended up designing the cover art, then using it all in a rendered scene.
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Sure but they had better go in to the in game screen shots thread
don't quite follow, I was meaning on the page that shows the file.
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Awesome work Aces!
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I was inspired by the starship ads in Kirks GA thread, so I created an ad based on a Saab ad on the back of an aviation magazine, then one thing lead to another, I ended up designing the cover art, then using it all in a rendered scene.
lol. awesome render, *cookied* :bow: :bow: :bow:
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Hey Aces, is that a Dragon Fighter from Wing Commander 4 I see in the front cover?
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It is a Banshee Fighter from a fanfic I read called Star Trek: Banshee Squadron (http://banshees.merknet.com). the author had mentioned that it was loosely based on something from Wing Commander, but I didn't have the game so I had no idea it was so similar. In his fanfic it's a light interceptor, what is it in Wing Commander?
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The Dragon in Wing Commander is pretty much the most advanced fighter in the game. It's a good game, too, I miss playing it. I do believe I saw an unfinished Wing Commander ship pack on BCF somewhere.
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yup, it definitely shows a striking resemblance
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Hey Wiley, this isn't my work, but I thought you might like to see it. I'm a fan of this guy's work, and this is no exception.
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And he credits me correctly. :yay: My ships are looking better than the ones made for ingame movies for various Trek games. Those vids are so cool! :dance
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And he credits me correctly. :yay: My ships are looking better than the ones made for ingame movies for various Trek games. Those vids are so cool! :dance
Dude, you models are the closest thing to CGI models used for movies, Legacy failed with it's models just like STO or any other ST game, with models like your Excelsior, STO/ Legacy looks like done by 3 years old child who don't know how to use crayons ;)
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Watch it, P81 made those crayon models.
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Watch it, P81 made those crayon models.
yeah in 2002... for a 2007 or is it 2008 game he could at the very least bring em up to date (look at SNS Galaxy, CG Sovereign, LC Ambassador or Intrepid etc.) the fact that BC legend made them doesn't change the fact that those models are simply old for 2008 standards compared to models we had for years (already mentioned Scothy's or LC's work). Rick Knox's models were good in 2004 but in Legacy they look extremely outdated IMHO...
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agreed, shame no one has ported the eclipse the Athena got ported, and same with the century, but not the eclipse.
also you would think someone would make a importer for legacy ships
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Actually DJ doesn't allow ports, especially legacy ports, I'm surprised those haven't been taken down yet, does DJ know?
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yes, acid got permission, and the century is in UU2
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both true.
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Hey Wiley, this isn't my work, but I thought you might like to see it. I'm a fan of this guy's work, and this is no exception.
...
Looks excellent!!!!
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It is a Banshee Fighter from a fanfic I read called Star Trek: Banshee Squadron (http://banshees.merknet.com). the author had mentioned that it was loosely based on something from Wing Commander, but I didn't have the game so I had no idea it was so similar. In his fanfic it's a light interceptor, what is it in Wing Commander?
The only think that I can see wrong with this is the hanger door looks smaller than the ship?
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yeah, it was a quick render, I just threw it in a Prefab shuttlebay set I had on hand, it's also way too big for the elevator it's sitting on, and I had to move the deck lights to fit the wingtips
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It's nice to see my models being used out in the real world. Thanks! :)
http://3d.merknet.com/free/banshee/banshee.html (http://3d.merknet.com/free/banshee/banshee.html)
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I have to say, it's an awesome design, and you are an awesome artist, Banshee Squadron is what inspired me to buy Poser and start rendering stuff like this.
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Not in max, but here is a render of Metalnicks connie refit
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Messing around with the SSV Normandy SR-2 from the epic game Mass Effect. (The animation is actually mostly to show off the cool logo I did in After FX :D )
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Something simple from me :P
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here's one I did experimenting with some transparencies in Poser.
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Something tells me the Agincourt (and all present onboard) survived that tachyon rift thingymabob that nearly destabilised Romulus in the RP. :P
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Been a while since I've browsed the art section. I'm always spending my time making models and posting greyscale WIP renders; how about a little example of what Blender can really do...
Of course, credit to DJ's Galaxy and NASA's planet maps.
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lol, dude, awesome, cookied :bow:
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I'm willing to bet money that screenie is how ST: Excalibur is gonna look. At least that's how it looks in my head atm. :bow: :thumbsup:
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Unknown: that render gave me vertigo in large format! :yay: :thumbsup:
+Cookie!
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I now have the ability to make animations. Enjoy! :D
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very cool!! :yay:
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Cool indeed :yay: Almost like the remastered eps...
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ST Voyager: The 37's
still has a lot of work to do on the scene, but here is for now :P
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Update ;)
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The first version was better. There's a place for over exaggerated lens effects, this isn't one of them.
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Thought i'd try again. ^__^
The Background Image is NOT mine, just thought i'd say. Obviously it's the JLS Intrepid, as you can see.
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Thought i'd try again. ^__^
The Background Image is NOT mine, just thought i'd say. Obviously it's the JLS Intrepid, as you can see.
A tip on that render:
It looks as though the light is coming ONLY from the rear of the ship. The front has a shadow on it.
See where the densest part of that nebula is? Try adding 2 lights for this: the first one should be where the center of that bright spot is from the Intrepid's point of view, and the second should be where the camera sees the center of the bright spot. Play with the levels of the two lights and you'll soon get a mix that creates the illusion of light actually escaping from that area.
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I've found that in Max, one omni-directional light and one sky light are a good combination. You use the omni as the primary light source, like a sun or nebula, and the sky as the ambient lighting from surrounding stars or other bits of the environment.
Example picture posted.
Edit: I used the same combination to create my Genesis style render in my thread.
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I would really like to know the formula for that Earth you have, there. I've been working on decent clouds, but can't seem to come up with a good way to do them. And that mapping of the globe is superb, along with the bump and . . . well, pretty much everything in there is awesome! :yay:
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I've found that in Max, one omni-directional light and one sky light are a good combination. You use the omni as the primary light source, like a sun or nebula, and the sky as the ambient lighting from surrounding stars or other bits of the environment.
Example picture posted.
Edit: I used the same combination to create my Genesis style render in my thread.
I use a similar technique in poser, taking a cue from star trek, I use a very bright spot for any visible light source, like a star, and dim omni lights to cover the rest of the ship.
in this image, the background is a screencap out of Celestia, so I knew exactly where the sun was, and placed a white spot in it's approximate location, and I put a dim omni behind the camera so that you could still make out details in what would be the shadow of the ships, to top it off, using a little geometry and some guesswork, I placed an orange spotlight to simulate the Mars-shine.
I used the same technique in my sig.
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The atmosphere is a sphere with an material effect (forgot the name), which makes with colour only the edges of the sphere, right?
Something like this? http://bc-central.net/forums/index.php/topic,4714.msg143510.html#msg143510
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I would really like to know the formula for that Earth you have, there. I've been working on decent clouds, but can't seem to come up with a good way to do them. And that mapping of the globe is superb, along with the bump and . . . well, pretty much everything in there is awesome! :yay:
It's done with 5 textures. Day and night cloudless maps of the Earth. The clouds are a seperate image that go on a seperate sphere. Theres also a specular mask that adds some shineyness to the oceans. And finally a bump map.
Example picture posted.
Did the volumetric atmosphere thingy not work then?
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The atmosphere is a sphere with an material effect (forgot the name), which makes with colour only the edges of the sphere, right?
Something like this? http://bc-central.net/forums/index.php/topic,4714.msg143510.html#msg143510
Pretty much. I use this technique: a Falloff material set to fresnel in the Opacity slot of a material, then the diffuse color of that material adjusted to whatever color I want for the atmosphere of the planet. I used to use Gradients, but Ive actually found falloff materials easier to work with.
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Maybe it's time I contributed something...
It's the first draft, as apparent by the low quality, but hey... :)
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Did the volumetric atmosphere thingy not work then?
That's a render that I didn't add it too. It did work, but not quite perfectly.
Maybe it's time I contributed something...
Mass Effect?
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Aye, the Citadel left me in awe, and I haven't had a chance to actually start my first mission as a Spectre! But jeezalou that thing is gorgeous.
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How's this? Added a slight cloud layer in Photoshop, too.
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Here's an M Class planet texture I created a while back for a project I was part of.
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How's this? Added a slight cloud layer in Photoshop, too.
Now that's pretty good.
Here's an M Class planet texture I created a while back for a project I was part of.
How did you do the atmosphere? I'm really dissatisfied with mine right now.
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Larkin, that is much better. The colors all stand out more intensely, and the light playing on the hull tells me we are in the MIDDLE of this stuff going on around us. Really "there".
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Yesterday, from youtube, Ive learned this :P How to create water :)
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This is better type, Ive learned today ;)
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Now that's pretty good.How did you do the atmosphere? I'm really dissatisfied with mine right now.
I followed the 3 part tutorial from this web site. Give you all you need to make a planet in Max.
http://www.video-fx-universe.com/tutorials.html
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Here are some renders. Im now currently rendering aprox. 7sec movie :P
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Here is and the video ;)
EDIT:
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the texture on those phaser arrays is still too light, it needs to be black, not grey
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I like that flyby animation of the NX-91001, Vladko. While I didn't much care for the STO designs at first, seeing it in motion like that makes it look a lot better :D .
Here's one from me; another go at flexing Blender's rendering muscles again. This one's the infamous crash from 'Cause and Effect'.
:evil:
(Credits, of course, for DJ's Galaxy and Zambie Zan's Soyuz Miranda variant)
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Ok, that is pretty damn awesome.
+krama for that
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lol, awesome!!!!!! :bow: Cookie for the unknown_X :thumbsup:
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Have another cookie, unknown :D
And now, several other test videos from me. I didnt worry too much about the lighting or special effects of the scenes, because these were mostly tests for the camera work. Do note I still have to watch the series, but I have seen bits and pieces of the camera work.
I'll probably do a few more of these renders in the future.
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*LMFAO*
Weir: Ummm, Guys...? You're gonna wanna see this....
(http://bc-central.net/forums/index.php?action=dlattach;topic=4714.0;attach=39810;image)
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that one's old, I think it was even posted in this very thread a few pages back
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that one's old, I think it was even posted in this very thread a few pages back
It is indeed old. It was created by Dalek back when he had Max (http://bc-central.net/forums/index.php/topic,4714.msg139693.html#msg139693).
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It is indeed old. It was created by Dalek back when he had Max (http://bc-central.net/forums/index.php/topic,4714.msg139693.html#msg139693).
Aye. Good times they were. :(
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The image code even refers to that picture. :wtf
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A work in progress, I am going to try to recreate Robert Wilde's (http://www.youtube.com/watch?v=Gr2SBi1oYM8) Warp effect the best I can in 3ds Max and Adobe After Effects. Credit goes out to DJ Curtis for the fantastic USS Pegasus.
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That was awesome. Great effect by the way.
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A work in progress, I am going to try to recreate Robert Wilde's (http://www.youtube.com/watch?v=Gr2SBi1oYM8) Warp effect the best I can in 3ds Max and Adobe After Effects. Credit goes out to DJ Curtis for the fantastic USS Pegasus.
You serious man, I can't say anything except awesome and cookie :thumbsup:
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Kaita: that is seriously impressive. :eek I really want to learn how to do these kinds of things . . . keep it up! :yay:
Cookie@U
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Thanks for the cookies! I'll do a tutorial on it when I get time :D
EDIT: Here's the tutorial, saved as a PDF. I hope you find it useful.
http://www.mediafire.com/?m7pqok7jzc88ss4
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Well, I appreciate the upload, but I don't have a program that can open ODT files . . . they seem to be too far along the MS evolutionary ladder for my poor system! :funny Any other format you could post that in?
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My bad, I uploaded it in Open Office Format :facepalm:
http://www.mediafire.com/?x66gw36v3t34czx
THIS should be the PDF Format.
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I'm back in green! :evil:
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Why is there a giant Sovvy coolent tank running through the centre of the TARDIS? xD
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That warp effect inspires me to try replicating the XI starstreaks.
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Haha, I remember actually attempting a combo of the JJ-Warp and the standard warp styles a while back.
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I'm back in green! :evil:
Oh, Shat. The Borg have assimilated the TARDIS. We are all so boned . . . :funny
I really like that. Lovely curves and colors!
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Haha, I remember actually attempting a combo of the JJ-Warp and the standard warp styles a while back.
It's not bad, all I can say is that you need to skew the procedural if you attempt it again. Maybe try stretching it 4-5x along the y than the x, then just set the z scale to something ridiculous. That alone winds up with a pretty spiffy effect (No post processing required!). Actually, maybe I'll submit something to show how it winds up for me when I do it. I also managed to make a very neat slipstream out of procedurals last night. It's amazing what you can do with procedural textures... :funny
EDIT:
Threw this together in a few minutes, nothing fancy. Didn't want to sit around doing nothing for a half hour so there's no aa, motion blur, bloom, glow etc. If I have some time over the weekend I'll put together a longer clip with better detail. :funny That's Cavan Millward's Patriot btw.
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That's LC's Patriot btw.
I love that ship.
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I thought that was the Aegis class by a fella called Cavan Millward?
http://bridgecommander.filefront.com/file/;76040
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I'll be damned, I didn't know about LCs ship (it's not on BCFiles) otherwise I would have pulled the Aegis. are we sure it's the same ship? does anyone have a link to LCs?
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I think Dalek's right. That's Cavan's, I just remembered it was called the Patriot.
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Yeah, sorry about that, I must've gotten my readme's mixed up when I was posting. :banghead: Edited/fixed.
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Big update. :)
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Looks great, just need the police box doors now
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Just messing with warp flashes, after I threw this together I had the idea to put the backdrop on a plane, and warp that into a half bubble, sort of like the slipstream "system" in BC. Should look cool.
I can't seem to nail the timing on the warp flash and its intensity... Any tips?
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ST3 BD Enterprise by WileyCoyote, everything else by me. :D
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I love that picture CJLarkin, you get a cookie. :) There are so many things I want to redo on my TMP Connie mesh. Hmm....perhaps a future update? :D
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I pity the Who fan who cannot guess what these might be. :dontcare: :P
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The TARDIS!! Looks like a remake of the Slyvester McCoy titles.
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Tada.
Limey rendered it since my machine just isn't quite up to scratch to dealing with heavy render animations. Its also his TARDIS model as well. :)
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Always loved that version of the theme. Never was much for the logo, though.
Great work.
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It feels like the logo should read 'An Audience with Doctor Who' :funny
Good video none the less Dalek
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Now for my favourite Trek ship. :) Ignore the filename.
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The ship that started it all and is my favourite too
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How'd you do the warp streaks?
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couple of arty pics of the NX refit
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How'd you do the warp streaks?
Spray Particle system, a 2 Sided CRTorpcore.tga in the Diffuse, Self Ilummination and Opacity slots in the Material Editor and the Timing Start at -100. That should be about it. :)
EDIT: New images.
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My own attempt at a warp flash.
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This was just an idea I had floating around in my head. It's still a work in progress.
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neat
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"In the event of a water landing, I have been designed to serve as a flotation device."
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". . . floating around in my head." :P :funny
It looks to me like you dropped a 20" model in the drink. Is that what you were going for? Beautiful render! :yay:
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It looks to me like you dropped a 20" model in the drink.
I thought that too.
Water could do with being scaled down, or the Sov scaled up.
Love the concept though, and, other than the scale, the render is fantastic.
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I thought that too.
Water could do with being scaled down, or the Sov scaled up.
Love the concept though, and, other than the scale, the render is fantastic.
The main reason I thought "20 inch model" was because of the depth of field. The focal point of the image is somewhere around the bridge, and the nacelles are blurred a bit. This fools the eye into seeing this as a closeup image, since things close to you require very different depth perceptions than things farther from you. So if you want to make if feel "bigger", change the depth perception.
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The main reason I thought "20 inch model" was because of the depth of field. The focal point of the image is somewhere around the bridge, and the nacelles are blurred a bit. This fools the eye into seeing this as a closeup image, since things close to you require very different depth perceptions than things farther from you. So if you want to make if feel "bigger", change the depth perception.
Erm, no. The ripples in the water are simply far too large for a ship the size of the Sovie.
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Erm, no. The ripples in the water are simply far too large for a ship the size of the Sovie.
In reduced gravity (perhaps 0.1-0.25 g) the ripples in water grow to be larger than they would be in a standard 1 g environment. So perhaps the Enterprise crashed on a low-gravity world.
Change either one, and see which makes the image more believable. You're eye can't get around the focal point issue, but your logical brain can make up excuses for why the ripples are so large.
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It is a damned fine render though. Beautiful quality.
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Moving on, I've probably commited sacrilege here. :P
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Beautiful sacrilege
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Update: I've removed the camera focus entirely and reduces the scale of the waves.
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Much better!
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Update: I've removed the camera focus entirely and reduces the scale of the waves.
Aww, I quite liked the depth of field :P
As for the scale, it's looking much better. Could perhaps do with a little more. The Sov doesn't look like it could be much more than a couple of hundred meters there.
That's nitpicking though. It does look fantastic!
Any chance of either the scene or a quick video/tutorial on how that water was done?
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Moving on, I've probably commited sacrilege here. :P
A Proxima class?
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Moving on, I've probably commited sacrilege here. :P
You have actually proved that the new Star Trek movie could have been set in the prime universe and still looked great!
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A Proxima class?
Not specifically but the JJ designs. Its a bit of a joke for those who weren't particularly fond of the movie.
You have actually proved that the new Star Trek movie could have been set in the prime universe and still looked great!
I guess that says a lot. :P
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I could mock up a tutorial on water scenes. I've been toying with it a lot lately, and I'm sure it could be easily translated into max.
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Here's a 3ds max 9 scene with some water. You can check out the material settings to see how I did it. Actually, this is different then how I made the water in the render above but this way still works. Quick note, this scene utilizes Mental Ray for some of the materials.
Edit: I've attached the height map used on the ground plane. You will need it unless you can supply another height map for the displacement.
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I absolutely LOVE playing with displacement maps and/or bump maps, especially when you get something like water or terrain, since you can play with the fun tools in your texture editor software and make some abstract image that becomes a topographical feature. Pretty neat, I think! I'd like to see some more tutorial-type stuff about this, if you can.
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Actually, if you didn't already notice, that height map can be tiled seamlessly.
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After much confusion and annoyance, limey and I managed to create a successful atmosphere. And, here you have it. :)
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Hey, that's pretty neat. Kinda has a blue hue to it though. Can I ask how you did it?
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This tutorial. http://www.3dm3.com/tutorials/planet/ Just the first page. The earth and clouds were provided by limey as bitmaps.
The only problem with the atmosphere is that the sphere its applied to has to be adjusted (i.e. rotated) manually whenever the camera/viewport is moved.
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This tutorial. http://www.3dm3.com/tutorials/planet/ Just the first page. The earth and clouds were provided by limey as bitmaps.
The only problem with the atmosphere is that the sphere its applied to has to be adjusted (i.e. rotated) manually whenever the camera/viewport is moved.
I should point out, I added a look-at constraint to the atmosphere to do the rotating automatically, but for some reason, while it worked fine on my computer, it didn't on Daleks. No idea why.
I also modified the resulting material slightly to also give a thin white ring around the entire planet, but Dalek didn't like it and removed it :(
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Two more from me, the Enterprise D and the Galaxy Dreadnaught by KnightRider.
(http://i36.servimg.com/u/f36/15/36/12/95/enter_10.jpg) (http://www.servimg.com/image_preview.php?i=35&u=15361295)
(http://i36.servimg.com/u/f36/15/36/12/95/ventur10.jpg) (http://www.servimg.com/image_preview.php?i=36&u=15361295)
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I also modified the resulting material slightly to also give a thin white ring around the entire planet, but Dalek didn't like it and removed it :(
Hey, you're the one that said I should be happy with what I have. :P
Two more from me, the Enterprise D and the Galaxy Dreadnaught by KnightRider.
(http://i36.servimg.com/u/f36/15/36/12/95/enter_10.jpg) (http://www.servimg.com/image_preview.php?i=35&u=15361295)
(http://i36.servimg.com/u/f36/15/36/12/95/ventur10.jpg) (http://www.servimg.com/image_preview.php?i=36&u=15361295)
Very nice! But don't do image url's they become impossible to see on smaller sized monitors.
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Here is a Max scene file with the atmosphere I use. Try it out if you like. You need Max 9 or higher.
This one can be shot from any angle. It reacts the same way as a real atmosphere so if there is no light or if the light is at the wrong angle, you won't see it. So position your lights accordingly.
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+krama
I like that!
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Here is a Max scene file with the atmosphere I use. Try it out if you like. You need Max 9 or higher.
This one can be shot from any angle. It reacts the same way as a real atmosphere so if there is no light or if the light is at the wrong angle, you won't see it. So position your lights accordingly.
From a quick glance at the material, that's exactly the same as what Dalek had. Wonder why his wasn't working :idk:
Hey, you're the one that said I should be happy with what I have. :P
I was lying :dontcare:
:P
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Very nice! But don't do image url's they become impossible to see on smaller sized monitors.
All right, will do.
Any Wing Commander fans here?
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Hell yes!
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More shots of Wing Commander ships. My personal favorite is the Banshee, shown in both shots.
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I prefer Wing Commander I and II.. especially I.. death to the furballs!
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Here's recent render. It took me a while to set up due to many weird things with the models. Lighting was never set up properly for either so I had to tweak them.
WARNING: LARGE IMAGE. 3840x2160
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So guess who has a new background...
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Where did you get those two models from? The DS9 one is particularly interesting, since all the greebles seem to be built on instead of textured on. That's one high-poly model! :eek
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The poly count for the Sovereign and DS9 models is close to 1.2 million and 570 thousand respectively.
Both models are from http://www.trekmeshes.ch/
The site has a great many models and in different formats.
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Here's a render of my Proteus and newly created Earth.
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Looking good!
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that's awesome Wiley!!
EDIT: now my new background :D
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Here is a short animation of the scene from my previous image. Visit YouTube to view it full screen.
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Here's a little preview of what I have been working on as of lately.
It's called: Strange New Worlds
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niiice
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Here is one from me :P
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And the animation :P
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not bad, although the image could be a little sharper
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Vlad's shot looks like a very early TNG episode featuring a post-Nem ship . . . :D
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Im happy you like the render. Btw, I used Lens effect focus to blur the planet and the atmosphere. Here is another animation by me.
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And another render :P
EDIT:
new one
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Wrong Universe, Right Moment!
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that one would be better if it wasn't that fed refitted Galactica mod
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ohh.. right, the one with mirrored registry textures.. or some other glitch like that
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And another render :P
EDIT:
new one
That's pretty damned nice! The shuttle is a thing of beauty, and has earned her retirement for sure. The only thing I can suggest is to give the external tank a more bullet-like shape. Otherwise, massive thumbs up!
Meanwhile, there's a little something I've always wanted to do, so... Fans will catch on to what it is pretty quick (I hope!)
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hmm... is that a replicator?? :D
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Sure is! I felt it would be a good one to practise modifier limits and (of course) smashing it to pieces. Not to mention putting it into photo's. :funny
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Sure is! I felt it would be a good one to practise modifier limits and (of course) smashing it to pieces. Not to mention putting it into photo's. :funny
haha awesome!
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Bloody hell, assembling this little bugger is a pain. Not to mention the fact that I can't mirror one block while cloning its hierarchy. :argh: Everything is a lesson though, I suppose!
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To bodly go...
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I have done some more cannibalising, albeit on a smaller scale and hopefully in a much nicer way. :)
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oooh that's cool, I like! :D
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Zoom. Toying with superimposing. It's fun!
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Excellent job!!
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Agreed! Well done! (SOASE FTW.)
EDIT: Here's a test video of my new phaser effect.
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some things I've been working on over the last week
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yay that little shipyard/dry-dock is cool
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Hey! "In A Mirror, Darkly" was one of the only episodes of Enterprise that I could see several times. Cool renders! :thumbsup:
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New shield deployment effect. I think I saw it used in Halo Legends, but I dont remember.
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Pretty neat. I remember seeing a shield like that in the H3 trailer.
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Here are several Yorktown renders :P
btw, its not fully finished
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Kick-ass, Vlad! :thumbsup: :yay:
Aside from the missing textures on the phaser banks, I was getting a bit distracted by the uber-glow. Might try turning it down a bit. You could also add some "depth" to the windows. Something like this:
(http://chronicle.com/img/photos/biz/tufts558x.jpg)
In general, though, I'm LOVING this. Great stuff . . . :dance
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I was trying to simulate something like ST XI graphics :P
and thanks for the advices ;)
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Something I've been working on for a different upcoming project.
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I approve of it even without effects!
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New shield deployment effect. I think I saw it used in Halo Legends, but I dont remember.
reminds me of the shield from StarGate Atlantis
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Something I've been working on for a different upcoming project.
So thats what you were talking about! Nice!!!
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...
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Yay!! Real Daleks!! :yay:
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EXTERMINATE!!! :evil:
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Niiiiice :D
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It would be really funny to port one of those (with a lower poly-count ;)) into Bridge Commander as one of the bridge crew. Perhaps Saffi would benefit from a complete overhaul . . . :funny
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It kinda reminds me of the "Corbomite Reflector" from the Star Trek Armada series; mixed with Diamondillium...
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Lol. Thanks for the positive comments, everyone. Now for a still.
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heh it's a still in motion!
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And now they have a leader.
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It needs an afro. :evil: That's very cool though.
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Models by Peregrine2976.
A new, greater threat.
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O.o lol
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Now they have a cooler leader
:P
~Jb
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Now give him a Mr T. mohawk... :p
Looks great!!
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There's been alot of hype lately about that PCG cover a few months back with a certain STO uniform, so I decided to try and render my own version of that uniform in poser
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Still not as revealing as the TOS Mirror universe uniforms :P
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Ace, i want your uniform, cookie, what suit did you use?
:thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
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it's the "Motorbike leathers" outfit off Poserworld
http://www.poserworld.com/Downloads/Victoria.3/9396/Motorbike.leathers.aspx (http://www.poserworld.com/Downloads/Victoria.3/9396/Motorbike.leathers.aspx)
I also made the male version of the uniform, with the same outfit.
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Another shot, probably the coolest Ive ever done. The starbase was created by Raul Mamoru and the Enterprise is by WileyCoyote.
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Another shot, probably the coolest Ive ever done. The starbase was created by Raul Mamoru and the Enterprise is by WileyCoyote.
sweet BUT...since when is space blue?
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I actually gathered some inspiration from Colony Wars Vengeance for that part. See, in the game, when the player is in any system, there's a small nebula-type effect (in the Sol System it's blue, in another system it's green, etc.) that adds a bit of ambience to the environment. I was trying to mimic that effect, but tried to make it more subtle.
Attached is an example below, where the player is defending a space station in a friendly system.
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My first animation on my mobile i3 machine :yay: And my first metral ray animation using mentral ray's motion blur :P
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You all do gerat work here, i'd love to leard to do this some time :thumbsup: Does any one want to do a render of my Vesta? :thumbsup:
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hehe, one a bit old but cool render. Btw, Deadthunder, did you finish the converting of the ship?
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And after 10 painfull minutes of rendering, here is new one :funny The mentral ray with 5x motion blur eats the Phenom :D
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Earth render :P
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And my Miranda :)
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Double, tripple, Killtacular!!!! Love the renders :thumbsup:
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Tnx bankrupt :P
Here are new ones :)
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I think you've gona a bit overboard on the effects mate. Not everything is blurry and bright, good camera work still exists.
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Still on the render, where the ship is hit, there is a wot of work on the particles :P Im trying to make everything as close as the effects in the new star trek 11 movie :P
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Yeaaahhhhh, I did it. I made the particals :yay:
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Two identical renders. One with and one without Motion Blur ;)
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Better without
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lol, am I the only one who likes much DoF and much Motion Blur :D I like very much those effects because when you see the picture, you know the motion, the script of the picture, and the DoF focusses on the object, which has the biggest role in the scene :)
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My first attempt, thanks to Baz teaching me :thumbsup:
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looks good.
I was playing with this whilst we chatted.
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You seem to somehow have the base colour set as pink again. :P Looks good though. :)
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just happens when I render dark things no idea how to fix it, so come to live with it.
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lol, am I the only one who likes much DoF and much Motion Blur :D I like very much those effects because when you see the picture, you know the motion, the script of the picture, and the DoF focusses on the object, which has the biggest role in the scene :)
yeah, sorry Vlad, but your motion blur isn't quite giving the right effect, it just looks like the camera is out of focus. If you want to have motion blur, it should be biased in the direction of travel, not uniform, look at how BC does motion blur.
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Damn, Baz I'm starting to really like your new refit :) oh WTH I can't wait to see her ingame :P
Actually I like Vlads render with motion blur more, especially the one with miranda hull breach, awesome ;)
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New ones
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Lol!!
Third picture should be captioned: "When *head desk* isn't enough."
Baz, that shot looked awesome and felt very movie like. Great work.
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The light source in that first picture is placed all wrong. You can clearly see that the light is next to the ship and in front of the asteroids.
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Here's a short vid of the Archer Class scout cruising through a nebula.
Comments and Criticisms, please!
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The light source in that first picture is placed all wrong. You can clearly see that the light is next to the ship and in front of the asteroids.
Nope, I used 3 lights + the nebula is making the asteroids brighter :P
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Nope, I used 3 lights + the nebula is making the asteroids brighter :P
Then you need to drastically reduce the intensity on the near omnis.
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Nope, I used 3 lights + the nebula is making the asteroids brighter :P
What nebula?
I've attached an image showing the main glaring error in your image. The lens flare is the light source and you can see by the front of the asteroids that the light they are recieving is front in front of them. The, if you look at the front of the saucer you can plainly see that it isn't recieving any light from the front, but from the side. Therefore, the "sun" must be somewhere next to the ship.
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Hmm, I see the errors. Here are two new renders. One with the bankruptstudio's EVA suit :P
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Next step to improving your renders, lose the anamorphic streak and the majority of the other lens flare effects. Inner and outher glows are cool, but you've really, really over done them and you need to scale back.
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Hmm, I see the errors. Here are two new renders. One with the bankruptstudio's EVA suit :P
Love it, Cookie :thumbsup:
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Here's a little teaser for my latest render. :D
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Reenacting the 1701 running from the Excelsior in Search for Spock?
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Quite right sir. :)
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In this render, only the tree isn't mine.
R.I.P Ronnie James Dio :cry: :cry: :cry:
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Ive been refining my wormhole technique for a Star Trek Fan series I'm working on.
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Awesome wormhole :yay: :yay:
Cookied :thumbsup: Soon, and I'm going to make attempts to create a wormhole, for the fan production movie Im making. I have to find tutorials after that for processing a movie captured in green studio, in our case, maybe green garage or room :funny
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I learned the technique from watching this video.
And I do believe some of his other videos are in this very thread. He's phenomenal at creating animations.
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Progress with the main ship of the fan production. Still I have to made something like JJ versions of Daedalus, NX, Poseidon, two like klingon BOPs, one romulan BOP, one volcan ship and the void ships + the interior of the ships :D
These are only showing renders. Two of them with bankrupt's suit, but the suit won't be used in the movie ;) I'll make complex, very high poly suits, if we can't make them in real world. :)
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Your renders are ruined by excess glow and excess lens flares every time.
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I'm afraid I agree with Kirk :eek
you need to cut back on the photoshop effects filters. A little lenseflare or motion blur is ok, but not this much.
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The lens is from the 3ds max, but, how can I reduce the glow on the hull, because its at its minimum? Its cool sometimes to shine, but the glow is 3 for size and 1 for intesity. But on my monitor, its like HDR.
EDIT:
Strange, when I reduce the contrast from 5000:1 to 1000, the glow is more visible :eek
And the lens, its the same as in the new games and movies :P
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The lens is from the 3ds max, but, how can I reduce the glow on the hull, because its at its minimum? Its cool sometimes to shine, but the glow is 3 for size and 1 for intesity. But on my monitor, its like HDR.
By removing it entirely. It's unnecessary. There should ONLY be glows in the bussards, nacelle grilles and deflector. "Shininess" is taken care of by the specularity.
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Glow and lens removed from video post. But, how I can simulate HDR?
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That looks immensely better.
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That looks immensely better.
What he said.
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sheesh guys dont be so harsh, if Vladko wants it like he had it at first, let him, personally i think it looks very cool a professional(a bit bright but professional) it gives it a more real life feel to it, to show what things may look like in the future, argue all ya want over it, but im just saying its Vladko's choice let him decide what looks best ok? :angel
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sheesh guys dont be so harsh, if Vladko wants it like he had it at first, let him, personally i think it looks very cool a professional(a bit bright but professional) it gives it a more real life feel to it, to show what things may look like in the future, argue all ya want over it, but im just saying its Vladko's choice let him decide what looks best ok? :angel
Heeyyyy, thanks dude! I'm glad someone thinks like me. Cookied :)
Here are two new. One of an explosian from space, which damages the ship, the second one, the ship hit from void torpedo + second void torpedo + third render
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thats quite alright, i love seeing possible real life scenes, so everyone, LEAVE HIM ALONE, ITS HIS RENDERS AND HIS CHOICE YA GOT THAT?.
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Again, capitals don't make you louder. And there is also this thing called "Constructive criticism". I have yet to see anyone else whether it be on this forum or somewhere else produce a render in space where the ships have actually been glowing because of a far away star. There's good, then there's over-the-top (or OTT). Vladko's renders have improved dramatically with the cutting out of all that glow on the hull and focused almost entirely on the bussards and windows.
And here is some constructive criticism for Vladko: The hull damage is good, but rather obviously triangle shaped. Is there any way you can somehow create pieces of the hull where the edges have been charred, twisted and bent? It would go to improve the damage quite a bit. :)
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It will be a lot of work, but If I think, I can create a particles like that. I can make a planar, with many parts for height and width, I can texture the planar with the texture of the hull, and I can cut it to bended, twisted pieces. Thanks mate, thats one hell of a idea :yay: Cookied*
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@Dalek 1 its vladko's choice what he does, and 2 the capitals were emphasis.
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And I will reiterate: Constructive criticism. I mean look at this:
It will be a lot of work, but If I think, I can create a particles like that. I can make a planar, with many parts for height and width, I can texture the planar with the texture of the hull, and I can cut it to bended, twisted pieces. Thanks mate, thats one hell of a idea :yay: Cookied*
Because of this:
And here is some constructive criticism for Vladko: The hull damage is good, but rather obviously triangle shaped. Is there any way you can somehow create pieces of the hull where the edges have been charred, twisted and bent? It would go to improve the damage quite a bit. :)
And if you want to emphasise something, use bold, its a lot cleaner.
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@Dalek 1 its vladko's choice what he does, and 2 the capitals were emphasis.
Dude, I appreciate what you do, but its important to me to collect comments and rates of the renders, to know how the people like them most ;) Because and Im gonna make and fan production, filmed in green studio (maybe), or every frame will contain 3D animation, and its important to me, how most of the people like it :P
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flarespire, gtfo
His renders weren't professional quality, they were over the top. I've always help vlad in the past, and if you look at my work you will see that I may know what I'm talking about. Please, take the 15 year old CAPS LOC LOL attitude out and stop pretending to defend things you don't understand.
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all im saying is that if he wants slightly overdone glows let him, they look good and show the true detail hes put into his work. and if you EVER talk to me like that there will be issues......
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all im saying is that if he wants slightly overdone glows let him, they look good and show the true detail hes put into his work. and if you EVER talk to me like that there will be issues......
Threatening people is against the forum rules. Kirk is as entitled to his opinion as you are to yours.
As Dalek said before, there's such a thing as constructive criticism. Vladko has already said that he appreciates said criticism, and the rest of us are just trying to help him achieve as realistic renders as possible. It's his choice whether or not he listens to us or not, not yours. And given that, I've I just said, Vladko appears to appreciate our constructive criticism, I will continue to provide it whenever I feel like it, and I hope others do too. Criticism, when constructive (notice a pattern here), is a great thing. Far better than just blindly saying everything is perfect.
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im just one of those people who dont like being contradicted or ignored, ive had enough to last 3 life time over already......(plus numerous other incidents)....and its just annoying me to hell, now lets forget all this befre things get really messed up and someone ends up with no account.....
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Gods, guys, get back on topic already and stop this childish debate.
On that note.... a bit of interior design I've been plucking at:
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sweet mother of god thats really good, im guessing its based ov voyagers interior design? :idk:
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sweet mother of god thats really good, im guessing its based ov voyagers interior design? :idk:
yeah I got some of my inspiration from Voyager, as well as the Relativity and the NX Enterprise.
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Dude, I appreciate what you do, but its important to me to collect comments and rates of the renders, to know how the people like them most ;) Because and Im gonna make and fan production, filmed in green studio (maybe), or every frame will contain 3D animation, and its important to me, how most of the people like it :P
remember, a little bit goes a long way. Try experimenting with different lighting, or specularity. Especially in a fan film like this, you don't want to go too over the top, if nothing else, it will distract the viewer from the live action stuff. Try watching a few of the existing Fanfilms that use this technique, like Hidden Frontier, there's even a few professional shows out there that film exclusively with greenscreen, like Sanctuary.
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Thanks for the advice. Only the other fan films i have to watch ;) and Aeries, awesome interior you have :)
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Vlad, I like that you're toying with visible damage like that, though I would suggest toying with boolean for some damage. If you make a kind of erratic shape, then boolean part of the hull out using it, you can break up what you have left by stencilling shapes (And at the same time, you get that corroded/cauterized hull effect on the ship). It's a messy procedure at first but after a little practise you can make some really neat effects!
A quick example is attached, all I did was make a primitive with several cuts, and used the jitter effect. After that, I intersected the front of the ship with the new primitive to make it look like the hull was torn into, and rearranged the 'broken' parts. With a larger ship like the Connie, you could easily replicate the TWOK damage or even the way BC does damage.
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A bit complex and not understandable to me, but Ill try ;) Thanks :)
EDIT:
dude, too difficult to me. I know only to cut holes into the hull and make somekind of a stupid damage, and to add textured particles but yours is to difficult, or to be exact, maybe my poor English skills are the problem :(
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How about this tutorial then? I dont know how to apply it to certain parts of models, but it's still pretty cool.
http://www.3dm3.com/tutorials/hulldamage/
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That's pretty neat!
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Isnt it? :D
And now for something basic, but pretty. (Final Flares FTW.)
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Ive made the damage materials, but now, how to map them? I remmember somthing like drawer. You choose a material and after that, you draw over the model, but Ive never used it, because I don't know where it is :(
Toa_Kaita, make the athmosphere smoother and a bit smaller :) Then it will be awesome :)
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Agreed, if the atmosphere was a little lower I'd probably have to steal it for a desktop. :funny
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@vlad, Thats something Ill have to take a look into. If I find anything on it Ill tell ya.
And I agree with you both that something about the atmosphere was off, something Ill adjust tonight.
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Gods, guys, get back on topic already and stop this childish debate.
On that note.... a bit of interior design I've been plucking at:
I always like to see new interior sets, how much are you going to do?
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Latest render.
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Loving that sun! Cookied!
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Brilliant! +krama and also my new desktop
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Test shot for the Star Trek mini-series Im working on and its planned sequel. Comments, critiques, etc. are welcome :D
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Nifty ;). Reckless and fun! I like it a lot.
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Now to just include some enemy photons to make it seem like the camera is actually dodging them. :P Excellent stuff, phasers and quantums are brilliantly done, including sound syncing. Those phasers bare/bear (can never remember which one it is) a remarkable resemblance to how the Babylon 5 beam weapons were animated. Nicely done. :)
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The camera movement without any kind of reference like stars, planets, or other things requiring it to dance about is just nonsensical and tries to be too BSG/nu-trek like. Give the camera a real reason to have to shift about and a nice big nebula or something to give the mind a stationary point of reference. Otherwise, it will just look like the camera's shuttle pilot has some debilitating muscle disease.
Edit: Also, taper the phasers. They start small and end up wider, you see this in Bridge Commander all the time.
Edit 2: A well lit scene is a good scene. Dark and moody is good if it fits the theme, but in this case it is energetic and tense. Brighten it up, throw in some vivid colors (again, good time for some kind of nebula,) and try to avoid really dark shadows. (Yes this is space, yes it's not really realistic, but what looks good doesn't always look realistic. Try to find a good balance.)
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Will keep all those tips in mind, Kirk. Thanks! BTW, stars are there, youtube was just being a meanie-face on the quality. I think Ill permanently switch over to Milky Way. That I think does better stars than just a noise map.
And thanks for the positive comments, Locke and Dalek :)
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quote from BBC news:
"NASA captured yesterday a strange unindentified flying object, crossing around the Earth. The UFO has strange hull with not know technologies on board for nowadays. The interesting thing is, that after 15 minutes flying across the satelite and the ship spreading unknown kind of data, a transmission was received, showing that the crew of the ship are humans. Maybe visitors from the future..."
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now thats look great. And also great story.
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Update in 3ds max from the BC PotD :)
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And remaster :woot:
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Haha! You should put that up on ImageShack or something and post a link in the PotD thread for the original. Bet they won't be cutting it up so bad anymore. Seriously: what the frak is wrong with those people over there? They have so little to say about truly exceptional work, other than "Ewww" and other such moron comments.
Oh, by the way Vlad: what DOES that middle pylon do? Besides look nifty . . .
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It's a torpedo pod mounted in the middle of it ;)
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It's a torpedo pod mounted in the middle of it ;)
Yup mate, you are right :) Just add and one impulse engine in behind the pod :)
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Ok thats way way way better than the one on bcfiles...
id give it a solid 8.5 nice job...still love that planet..
anyhow way ta go.
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One from me, experimenting with lens flares to create torps. :)
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Reduce the glow and make the rays fewer and bigger :)
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The easiest torpedo effect are the quantum torpedoes from ST: Nemesis. They were pretty much tweaked lens flares.
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Dalek, THIS is for you!
Ive been meaning to publicize my tutorials more, I think this is the perfect opportunity :D
EDIT: Something for the Homeworld 2 fans out there. The Bentus Model is from the game, and Peggy is by DJ Curtris. Im hoping for my next few renders to have better lighting.
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Captain, its too hot here... :facepalm:
Captain, not here. This planet is identical to previous, but... Even the athmosphere burned out and flew in space :eek
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I might need to put on some sunglasses- it's too bright.
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Ok, thanks Willey. But now, Im gonna step on earth :P
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Nearly an hour of rendering.... :eek Only fixed in photoshop a bug with the opacity of the grill. And the version from the lap-top with DoF
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And new :)
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And before I go to bed, full throtle and handbrake in the courner :evil:
note:
Guys, do not try this with your car, if its ofcours virtual :D
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oh I played with handbrake in my Carisma... not much of it to play with :P pretty weak if you ask me tho on wet tarmac with optimal speed (50kp/h) I was able to perform a quick 180 :)
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New ones :)
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New one :O
+ some new body work.
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No offense Vladko1, but isn't this thread supposed to be about SciFi Renders?
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No offense Vladko1, but isn't this thread supposed to be about SciFi Renders?
Cars defying the laws of physics . . . scifi? :P
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Cars defying the laws of physics . . . scifi?
Maybe if it was a Delorean, Knight Rider, etc.
Anyways, I've uploaded new videos to my youtube page. The Wrath of Khan one was done in early July, the Armageddon intro was done a few days ago. Both are test animations. Enjoy!
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DAMMMM, Wiley! Awesome job!
OK, heres a new animation keeping a few tips from Kirk in mind. Credits are in the video.
(Note to self, keep the ship in view when the camera swings around next time.)
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Not bad, but slow it down. :P You have too much happening in too short a time. Also, make sure we can see the galaxy turn to face the romulans. Right now it almost looks like one second its facing the camera and the next its facing away.
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You're getting there, though! IAnd the BSG music is always a plus!
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Toa_Kaita, sh*t dude, this is awesome :O:O:O. Cookied :)
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DAMMMM, Wiley! Awesome job!
Thanks. :) I do have other ideas for animations once I learn how to animate/compose weapons and explosions into them. I try to create existing scenes before I do something from scratch. I have some pretty big ideas.
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I always like to see new interior sets, how much are you going to do?
Haven't decided. I've been working on main engineering on the side in between modding projects but I haven't touched it since I started up "Sins of our Fathers". I've been working at the bridge as well.
So far all I have planned are the Bridge, ready room and observation lounge/officer's meeting room thing, Crew and officer's quaters, shuttle bay, jeffries tubes. I suppose I'll likely do cargo bays and sickbay, for the sake of completeness, but I haven't a clue how I want a lot of this to look... The Mithra's a unique ship, so I want her interior to reflect the uniqueness of one of the federation's few battleships. :]
Edit: While I'm still stroking my ego, I'll post up a few extra shots of other rooms I've not shown before, and the new and much improved Mithra bridge.
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Very, very cool Aeries!
Wiley, great work! You've managed something I cannot, cameras. I hate, hate, hate doing camera movement.
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You're getting there, though! IAnd the BSG music is always a plus!
Haha, that reminds me that I never finished working on my remade version of Prelude To War...thanks for the cookie, comments and feedback everyone.
And Aeries, SUPERB work on the interiors!
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Not actually a very good render at all, but it's a render and I figured I'd show off some of the assets I've aqquired. These'll (when I gain some kind of method for converting them) be brought into BC (I hope).
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just for fun an old model
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Not actually a very good render at all, but it's a render and I figured I'd show off some of the assets I've aqquired. These'll (when I gain some kind of method for converting them) be brought into BC (I hope).
LOVE IT !!! Cookie time mate ;) I would love to help ya with bringing that Halo model into BC
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Not actually a very good render at all, but it's a render and I figured I'd show off some of the assets I've aqquired. These'll (when I gain some kind of method for converting them) be brought into BC (I hope).
I might be able to convert the model into nif, and get them in game. I would need a weapon map, i know where the main beams are, but what about the pulse weapons and toepedos. also on UNSC ships i would need to know where the archer pods are
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I don't even know what archer pods are. I figured I'd just watch whatever videos there are on youtube of the space combat and wing it. Perhaps I should start a thread on the topic rather than clutter up this thread. :funny
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Banzai facility:
-Greetings Captain from the future! Thank you for saving our lives! The USS Sovereign made everything possible to keep us alive but she didn't make it.
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Looks very good, but some debries of the sovereign would be nice.
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I'll add the sovereign later. What you think of adding rings to the planet + nebulas around?
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Rings would be nice, but not a nebula. I dont think there are nebulas nearby every planet in this galaxy.
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yay, awesome :yay:
and on the second picture, imagine this was BC's graphics. Imagine that the asteroid is 15km away and the station is on 100km away and the sensors of the ship are on 1% :D :dance :eek
btw, if someone likes the first render, I have and 1080p if someone wants :)
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OK, OK in this pic the nebula is fantastic. :bow:
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What can I add more? Please, give me suggestions :) I want this render to be perfect :P
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I think it actually looks pretty good as is, Vlad :D
"Enterprise In Orbit." CG Sov + JLS Retex = Win. I know the planet needs a little bit of work but Im working on it.
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I think it actually looks pretty good as is, Vlad :D
"Enterprise In Orbit." CG Sov + JTK Retex = Win. I know the planet needs a little bit of work but Im working on it.
JLS Retex. :P
~Jb
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Agh, youre absolutely right, my sincerest apologies. Edited. :facepalm:
-
New one. In a cold and dark place :P
-
I think Dio mush have and monument in the sea, one very big concreat monument...
R.I.P Dio
-
Nice, Vlad.
Something from me, I probably need to use better lighting in this shot so we can see the fighters better, but it looks quite good otherwise if I do say so myself.
-
the only thing that might need to be fixed is that the pulse cannons fire way too fast to be believable. Try a firing rate closer to what we see with the Defiant on DS9.
-
i like the fast fire pulses though
-
FRACK! So do I! Reminds me of Stargate! Love the fighter flybys though, and the sounds they make are perfect! VERY inspiring.
-
If anything those pulses don't even seem to fire fast enough considering the speed of the sound itself. But its very good. :)
-
Thanks everyone! :D
Heres another test I did, mostly to show off my learning of using deflectors in conjunction with the particle systems in Max. It wasn't quite as good as I thought it would be, but hey, Im still learning. (I also know that my pulse blasts could look a little nicer too.)
-
Every ship in that battle looks bored to be there.
-
My scifi Render is as follows.
BSG Pegasus WIP.
-
Purdy. :3
Heres 2 I cooked up recently. :)
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USS Premonition FTW! Awesome!
-
Dalek, your renders are very good, but try to make the streak of the lens smoother :)
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Dalek, your renders are very good, but try to make the streak of the lens smoother :)
That looks like a far more realistic lens flare.
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:D Nice looking renders you have there.
-
On a closer inspection, the lighting on the front of the ship looks a little too much considering the sun is behind the ship. Unless of course this is a binary pulsar sytem :P
-
In light of this I've made a new render which is more nebulous and the flare has been removed entirely. Any extra light I blame on the nebulas. :P
-
here's one I did to practice with beams:
Brace for impact!
-
That is nothing but...
-
ACES_HIGH, awesome :eek cookied :thumbsup:
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I got my hands on a plugin called Max2AE, this is going to allow me to create more advanced effects in my videos. Heres a little test I did with the plugin (this video is to mostly show off the lens flare).
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Awesome :thumbsup: :thumbsup: :thumbsup:
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is not star trek but it's my first animation in max9!!
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Thats fantastis. Only gripe, that planet is in dire need of clouds. xD
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more Premontion pics great job
:yay:
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I've been working on that corridor set baz sent me, and it's looking pretty close to TNG canon now.
Forgive the Voyager doors, that's just so it fits with my other sets
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I've been working on that corridor set baz sent me, and it's looking pretty close to TNG canon now.
Forgive the Voyager doors, that's just so it fits with my other sets
Good work. I've got a nice canon set of those red TNG labels if you'd like them.
-
I've already got pretty good ones, thanks
-
Before anyone says anything, this is NOT an afro!
-
You should make a Mountie variant. :D
-
You should make a Mountie variant. :D
1. Daleks can't get on horses :P
2. All the Mounties are, are House Guard's, but with a boring hat instead of an awesome bearskin cap :P
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1. Daleks can't get on horses :P
2. All the Mounties are, are House Guard's, but with a boring hat instead of an awesome bearskin cap :P
But... but... Canadian Daleks! :D "It beckons, eh?"
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But... but... Canadian Daleks! :D "It beckons, eh?"
Interesting fact, the fur on a bearskin cap is from a Canadian black bear.
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EX-TER-MIN-ATE, eh
-
And now for the British National Anthem, with a Dalek twist? :P
-
I haven't played with Max for a loong time ago. Here is something for 5 minutes :P
btw, my 1000th post :D
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Here are two new ones :p
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My second 3d animation! now is star trek! all credit for JJ enterprise model to Wiley Coyote!! :thumbsup: Sorry for the video quality :roll
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I love the specular and the warping :thumbsup: cookied*
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In 48.jpg is added lens effect and on 47.jpg is added small amount of DoF to focus on the Prometheus :P
EDIT:
When I have time, I'll create new and new planets and etc for a new scene for rendering :P
EDIT: I noticed a bug in the specularity of the renders of the sovereign. There are windows from the speculars in some places :D
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About time I picked this up again.
-
About time I picked this up again.
Reminds me of the day i came home after buying armada and playing it for the first time.... i was only 11 :D good times
-
surprise inspection:
The 3 star is supposed to be Admiral Nechayev
-
No doubt giving her heart felt recommendations. Again. :facepalm:
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His shadow has no head! :eek But other than that, I like it :P
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Seems he got away before he gets some badorders from her. Maybe You should change the combage at the wall to a newer one.
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yeah, there's something wrong with that bulkhead, it doesn't like raytraced shadows.
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The 3 star is supposed to be Admiral Nechayev
Nechayev had an annoying habit of being irritating, but always right, IIRC. Nice picture though, Aces, great character modelling; although the headless shadow is a little... spooky.
Time to submit one of my own creations, I think. I have a full 1080p HD version, but it was over 2MB and would take ages to post. And yes, I like the 'new look' Enterprise - It kinda grows on you IMHO.
-
I fixed the lighting and a couple other problems
-
Seems he got away before he gets some badorders from her. Maybe You should change the combage at the wall to a newer one.
the reason I went with the TNG delta was that it has a lot more detail and contours then the Voyager one, especially when scaled up to wall size. Don't get me wrong, the voyager badge looks nice on a uniform, but it's too flat to use at any larger scale.
-
Just playing around while I have the time...
Tips/suggestions regarding shading/lighting?
-
My suggestion?
DO A BARREL ROLL! :D
Awesome, always loved Starfox!
-
The Cardassian War "Horse". :P
-
A render for 5 minutes of work :P
Gues what Santa Claus found for Christmas :D:D:D
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The abominable sovereign! :P
-
"Daddy, I asked for a space ship, where is it, I cant see it."
-
Figured Id post my demo reel in here. Some things need work, of that I am aware, there are some improved shots of past things that Ive done too.
-
That was well worth the Half an hour wait, and probably 100 megs of Data usage, to watch that Demo, reel, i can't put it into word how awesome that was.
*cookied*
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Ok that was great. Cookie. :yay: :yay:
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Awesomee!!!! :eek cookied :thumbsup:
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O.O HOLY CRAP!! *sends 1000 cookies* lol That was pure awesome!
-
Thanks everyone! And I just realized that was my 250th post. :woot:
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much have you to learn, young post padiwan
-
much have you to learn, young post padiwan
Much anger .... and jelousy ... feel in you I do ... :evil:
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little something I did a while ago.
-
here's one I did for an upcoming story:
Helpless:
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Coookiiiedddd!!!!! :bow: Awesome :thumbsup:
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On route to a far and not known places!
-
And a fast video!
-
Simple particle test. There is a BIIIG place for improvments which i'll make soon :P
-
Warp core breach is imminent!
EDIT:
added and second render.
-
And updated previous video. Still a lot needed to improve and here, but it's a lot better than the previous :P
EDIT:
Added and a render
-
Heaven is real! :eek Congratulations to myself :D
-
Happy new year. :)
-
It's a work in progress...
-
Looks good, although I think the lighting could be improved upon a little so there's greater contrast between light and dark on the ship. :)
Modified the render I did earlier. Model courtesy of limey98. :)
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Dreamy!
*eats some stuff, with bits in*
-
So long as David Tennant climbs out of that box, I approve!
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So long as David Tennant climbs out of that box, I approve!
*Likes*
-
so long as Tom Baker climbs out (old school Whovian). appropriate the render is by Dalek :P
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You're all wrong, it has to be Eccleston. :argh:
All in all, though, that's a very pretty render, really has a Doctor Who vibe to it too (Beyond the phonebooth I mean.)
And as for Farshots scene, I like! Though I understand it's a test, I'd slow it down a touch, and make the ambient much darker. But it has your beautiful piece of work featured, so it's great! :funny
-
USS Proteus on Approach to the Moon.
-
Mind if I contribute to the thread?
Neverending Journey
CREDITS:
Refit Constitution model by WickedZombie45
Textures by GotAFarmYet?
Background by Gucken from DeviantArt.com
Render, registries, lens flare, film grain by Centurus
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One word Admiral: WOW
-
Nicely done Cent. :)
Just a little tribute piece.
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+1 Dalek. What ship is that?
-
Rengers Elysion Class. :)
-
Ahhh. Sweet.
-
Dalek and Centurus, awesome stuffs.
Enterprise D Exits through a Slipspace Rupture.
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Rengers Elysion Class. :)
What ever happened to Rengers? He was happily excreting Awesome Sauce all over everyone's hard drive not too long ago, but I don't remember seeing a post by him in a long time!
EDIT: Never mind, did the simple thing and used the forum tools at my disposal. Looks like he's taking it easy on the modding for the time being...
Kaita, sweet pic! The saucer on the Enterprise looks a little dark, though, looks like only Ten Forward has the lights on? Slipspace... I know that term... is it from Andromeda?
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Dalek and Centurus, awesome stuffs.
Enterprise D Exits through a Slipspace Rupture.
SWEET!! +1
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Thanks guys!
@Bren I know my lighting skills still need a little work. Slipspace is from Halo and Andromeda, though I havent watched much of Andromeda.
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In Andromeda they like to call it Slipstream. And it is rather streamy. :P
EDIT: And heres a rush job of it. :)
-
I figured that I would drop by and post a couple shots that I've recently posted over in my Gallery.
The first is called: "Good Morning Leviathan"
The second is "Approaching R'kar Nara"
Enjoy.
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Double frackin post XD
Stupid file size restriction *grumble grumble*
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My old ship :)
-
Taking her out for a spin (mock imitation of Wiley's first Screenshot). :)
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Another test in After Effects. This was mostly a test with alpha layers and using a new lighting system.
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Nicely done. :)
The other 2 imitation shots.
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Very nice Dalek! Awesome :thumbsup:
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just cool. Got new wallpaper. cookie
-
okay, could anyone help me out with the bloody NanoFX graphics renderer? I keep getting this:
Fatal Error in render
Error in the application
-2005530516 (D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Effect.Set_Technique(EffectHandle technique)
at nFX_mview.nFX_MV.RenderShadows(Device D3D, Boolean blnHDRpass)
at nFX_mview.nFX_MV.OnFrameRender(Device D3D, DoubleApptime, Single elapsedTime)
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Yes, delete the scripts or hardpoint of the ship. I had the same error in NanoFX. When I deleted the HPs, the error dissapeared :)
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that worked, thx. :dance
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little scene with the new connie
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Looks awesome besides from the starfield and atmosphere.
~Jb
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Some render! Enterprise by wiley coyote :thumbsup:
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I really like your first render. Kick @$$! :dance Cookied!
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"Dawn Over A New World." The Galaxy Refit in this pic is available on Foundation 3d, and the photorealistic Earth is available on noirExtreme.
-
Something I'm sure some of you have been waiting to happen already. :P
-
A quick render of a model I made in order to test it. It's a Skutter from Red Dwarf for those who don't recognise it.
(http://i18.photobucket.com/albums/b115/Adamboots/Renders/th_BobMadge.jpg) (http://i18.photobucket.com/albums/b115/Adamboots/Renders/BobMadge.jpg)
Bob, Madge and the kids
Also a quick animation test
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NX-352 U.S.S. Bulgaria firing a photon torpedo near the wormhole!
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You ever going to release that?
-
TMP Enterprise by WileyCoyote
Earth textures provided by Limey98
Atmosphere by Creative_Inc
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Shiny, no? :D Intimidator by Captain Russel. This is a preview of a fan series Im making.
-
small show case of my recent WIPS
-
Could I have that in 1920x1080?
-
here you go
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Thankies. *wallpaper changed* :D
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love the intimidator class great pic i hope you will post more pics of that great ship
-
In an upcoming Fanfic I'm writing, I have a few scenes at the Starfleet equivalent of TopGun, so I wanted to see if I could design a couple paint schemes for wiley's Valkyrie that might be used by Topgun adversary pilots of the future. Here's a bit of a WIP shot.
-
here's a shot without the messhall:
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NX-Bulgaria orbiting Earth!
-
that reminds me, have you released another version set of the Washington class ships, yet?
-
that reminds me, have you released another version set of the Washington class ships, yet?
Yorktown class.........
-
A bold move:
-
A remaster of an old PoTD in BCFiles!
-
and another variation of the fleet shots I posted earlier:
Guard duty:
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Voyager leaving orbit!
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NX, WONDERFUL!
This was the result of a mishap of me forgetting to change the background.
Tactical: "Torpedoes? Im not aware of any torpedoes heading towards the planet. Nope, not me!"
EDIT: Video is up!
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2 things, where did you get those lens flares and explosions? They must have been expensive.
-
The Lens Flares were actually modified presets contained with Video Copilot's Optical Flares for After FX. The Explosions were actually free to download from Detonation Films.
Optical Flares: http://videocopilot.net/
Explosions: http://detonationfilms.com/
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Fitting out:
Rendered with the new DJ Sovereign class, and SFRD workbees
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That's ace!!
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The NX Bulgaria with his big brother!
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In a cold and dark place!
-
Date: 22nd July 2012, Pictures from BBC TV:
On a small island near Miami, was found an unidentified vessel, with lenght more than 650 meters. When appro?ching this (maybe) alien vessel, the clocks and all other time measuring devices seems to go crazy. This means that this "thing" maybe came from the future!
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Some big E in beauty shot :D
wc tmp enterprise
cg sov
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nx-809 those pics are just GREAT. Ent-E could be a bit nearer to the camera, but the rest :thumbsup:
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nx-809 those pics are just GREAT. Ent-E could be a bit nearer to the camera, but the rest :thumbsup:
Both stunning. Have a cookie.
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One for the fans. :P
-
:yay: yay for Whitestar!
-
here's a render with Baz's new Enterprise Refit
-
Something akin to BSG:
-
The actual BSG soundtrack would've worked there. :P
-
it was a little jumpy maybe a higher framerate would help, but that might just be my connection, other than that it was good.
-
Here's another shot of DJ's Galaxy:
Islanded in a stream of stars:
-
some more love for Baz TMP shuttle, and Adonis' Akyazi class.
Precious cargo:
-
Homeworld Hyperspace Test Effect:
-
Awesome. Always adored the Homeworld designs, and having a fleet jump into the middle of a battle always looked so good.
-
^this
-
Ive always loved every aspect of Homeworld. The ships, the effects, the sounds, and most definitely the music.
Here is a new effect Ive been working on for my fan fiction animation project; upon suggestion, Ive been attempting to make my pulse cannon effect more JJ-Style. Intimidator by CR. Now I just need to make it flare up around the edges next.
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yeah, the JJ-style pulses should work better with your firing rate
-
Distress call.
-
Distress call.
yeah whale probe :dance
Now TMP and TUC
credits : Wc tmp ent , wc-furswift excelsior, Baz tmp ent and drydock
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im not sure if those renders arn't from the movie ditectly. ;), Just Grat. Cookie
-
Some more Babylon 5 love. :)
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O.O AWESOME SOOO AWESOME!!
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O.O AWESOME SOOO AWESOME!!
That!
-
While under the influence of a parasitic biomechanical organism, the USS Voyager A strikes the USS Enterprise E over Durket 4 and flees. Knowing something is amiss, the Enterprise pursues, her young crew unaware of the the great danger the galaxy now faces...
-
Holy crap Pete, that looks fantastic! Well done!
-
Now for an actual Babylon 5 shot. Kudos to Dean Scott for making it.
-
it would be better with Epsilon III in the background :P
-
Thats, offscreen. :P
Edit: There she is, albeit using Mars. :P Credit to Amras Arfeiniel for the nebula.
-
Here's the wallpaper version of a book cover I designed for my next fanfic, trying to evoke that B5 feel, but also emphasize the lonelyness
All Alone in the Night:
-
and here's the cover version, the render uses the DJ galaxy and the JLS McKinley station:
-
Looks good, although I would assume that a McKinley station wouldn't always be left alone like that. :P
A few more.
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Looks good, although I would assume that a McKinley station wouldn't always be left alone like that. :P
A few more.
every time we saw ES McKinley on TNG we only saw one drydock, same with San Francisco fleet yards in the movies, and they were both supposed to be parts of larger shipyard complexes. But that's not the point; it's not meant as an exact representation of Utopia Planitia Fleet yards, it's a book cover.
I've done pictures of Utopia Planitia before, like this one:
-
and here's an even better one:
-
Atmospheric Re-Entry Test. Im going to be trying a different method of it sometime soon (Most likely Pete Draper's method). Kessock ship by The_Unknown.
EDIT! Second pic: Enterprise F tests out her new Quantum Fillament Pulse Weapon in very early development stages. Enterprise F by DJ Curtis.
EDIT 2! "New Body, Same Soul." Inspired by a POTD on BCFiles. Resurrection Enterprise A by WickedZombie and 9th Fleet.
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I haven't been here since a long time ago. Today i decided to play with Max. For few minutes of work and rendering i can say the render is looking good :)
-
Enterprise Beauty Shot
Wc JJEnt
-
OOOOOOOOoooooooooooo...where is that ressurection Ent A?
never mind, found em
-
The refit connie post Genesis being repaired.
-
The refit connie post Genesis being repaired.
like, gives Idea for more EYE Candy [system]
-
And something new :)
-
The refit connie post Genesis being repaired.
Good concept...would have saved the Enterprise from having that "A" in the registry :P
-
Quick beauty shot of the Enterprise Refit by WileyCoyote.
-
In a colorful Nebula :P
-
I think that now with this planet in background is much better. Every setting was maxed as possible for this render :) It took 14-15 mintes to render :O
and please give advices what can be improved :P
-
The nebula itself I think looks a little too thin. Are you using atmospherics or texture maps for it? Id make it thicker, more dense, as if the ship is actually being covered in the stellar gases of the nebula.
The planet itself I think could also use a bit of work. Theres a very nice tutorial on creating ringed planets here: http://www.secondpicture.com/3d_tutorials.html
I also made a ringed planet tutorial on SFM a while back, though its a bit outdated. http://www.scifi-meshes.com/forums/showthread.php?63325-Making-Ringed-Planets-%28In-Detail%29-In-3ds-Max
Now, heres a sort of FTL effect inspired by BSG:
-
could you post a closer view of the effect? From this distance, all you can see is the flash
-
Here ya go!
And heres a quick test of some post work in Adobe After Effects.
-
hmm, I was kinda expecting the effect to be closer to how it is in battlestar, but I suppose it looks pretty close to it from a distance.
-
Awesome effects! Cookied :thumbsup:
-
For this one I used the SFRD Stormcrow runabout and DJ's Galaxy, along with some flame effects from Daz3d
Tossed in a sea of fire:
-
Another Connie!
Wc 1701ent
-
Wow, those are fantastic.
-
NX, AWESOME.
Heres a tease I did for my fan series, any thoughts?
-
NX-809, Toa_Kaita... you guys are making miricles with 3ds max :bow: Cookied :thumbsup:
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Nx-809 You've just given me my new wallpaper! Shame it isnt 16:9, but it's still brilliant!
-
Nx-809 You've just given me my new wallpaper! Shame it isnt 16:9, but it's still brilliant!
For You Tmp HD :P
-
*wallpaper insta-change* :D
-
That picture has clearly been edited by NASA. #Nostars.
On the other hand, look awesome!!
-
For You Tmp HD :P
Well this is awkward... I did actually mean the first one! Maybe I should have said.... (But then I wasn't expecting you to re-do it for me!)
-
That picture has clearly been edited by NASA. #Nostars.
On the other hand, look awesome!!
Hem...no! is a photorealistic Earth from noirExtreme! no stars has been my choice!
I tried to recreate the scene in TMP like this:
-
I think he was joking
-
Indeed I was. ;p
-
At the expense of conspiracy theorists who do not understand dynamic range, correct?
Oh, and NX-809, while you're widening your pics, there's one that's crying out for it. The one with the Sov near a starbase in orbit of a planet with a few moons in the background (http://bc-central.net/forums/index.php?action=dlattach;topic=4714.0;attach=54547;image).
The background image is in 16:9 (or perhaps wider) and the moons on the top left got squished when it was rendered in 4:3. I'd totally paper my wall with that image if it were corrected! It's gorgeous!
-
I don't make a lot of rendered pictures. I have a few more ideas. :D
-
Somehow I imagine there are going to be a large number of Sovie pics soon :P
-
That looks great.
-
Making more use of After Effects. I know the flares arent supposed to show up at the bottom of the Enterprise, I'll learn to correct that in a future video.
-
I thought I'd join in on the fun:
-
Even more Sovie love :P
-
Nice shots Dalek! I love the second one.
Latest render to come out of MeteorCreations.
"Ion Storm"
-
Up close and personal, with Wiley's FC Enterprise
-
Somehow I imagine there are going to be a large number of Sovie pics soon :P
Perhaps I should add one more to the pile :assimilate .
It's a re-do of a render I did a while back to show off my Spacedock, now with an entirely new Earth set-up and post processing system (all within Blender 2.57), and I've added in DJ's new Enterprise-E:
-
Can you make a larger render? I'm thinking 1920 x 1080. :D
-
"Hopeful Star."
-
Very nice! I love seeing renders with my ships in them. Thanks for doing them, guys. I save every one of them.
-
"approaching to the cloud"
-Tmp Enterprise By Wiley Coyote
- V'Ger cloud By Kevin Riley's
-
just got new background. Cookie
-
"Captains Log, I was impressed by the new Enterprise as she rendezvous with the Stargazer."
Capt Jean-Luc Picard.
-
Looks good Baz. :)
Stardate, boopity-boo, Borg are here, you know the rest. :P
-
Looks good Baz. :)
Stardate, boopity-boo, Borg are here, you know the rest. :P
Aw dudeee you got laaaazy :funny but yeah I know that line too well :P great pic, looks lke a screencap, only starfield is kind of washed out ... or is it present at all ??? :P
-
They are a bit aren't they :P This should be better.
-
Better :) cookied ;)
haha your 200th cookie ! congrats dude ! I love anniversaries ! shall we drink for that ? not that I'm drunk ... maybe a little :P
-
And here is the entire scene, rendered out by limey98 because his computer is
bigger better than mine. Watch in HD. :)
Incase anyone hasn't noticed, it's Wiley's FC Enterprise - E model.
-
And here is the entire scene, rendered out by limey98 because his computer is bigger better than mine. Watch in HD. :)
It's bigger as well :dontcare:
-
It's bigger as well :dontcare:
You're not over-compensating for anything are you? :P
-
You're not over-compensating for anything are you? :P
Of course not. In my line of work, you need a big, beefy.....computer.
-
Awesome video- and favorited! :dance
-
Awesome video- and favorited! :dance
Thanks. :D
And there's nothing quite like self-advertisement :P
-
My attempt at recreating a scene from ST6, but using the Chabot Refit, and my new U.S.S. Resurrection model.
-
Very nice :thumbsup:
-
Awesome, I'd love to see Resurrection in some beauty shot renders ;)
-
In honour of one of Tally's recent pictures.
-
Wicked cool. A touch dark, perhaps, but still awesome.
-
I was going to re-render it now that I remember, forgot to activate Final Gather options when I switched to mental ray. :banghead:
-
Well if you're up for re-rendering I'd love to see the brighter version.
-
Here we go.
-
Cool. Lets have some lens flares. ;)
-
Awesome, I'd love to see Resurrection in some beauty shot renders ;)
-
Oh boy ... I'm in love :O
-
I have to recreate my signature. Oh, you get a chance to make those lightmap modifications and other things?
-
Yep, just need to get 'em from my desktop, will send them tomorrow ;)
-
Very Pretty Cent! And a Happy Independance day to you mate!
-
Proof that Commander Shepard was near my house on the Fourth of July!!!
Seriously, this is my first motion tracking test, I will post an updated render tomorrow, when Im less tired, with better lighting and a more upscaled Normandy (and many thanks to Bones for the wonderful model).
EDIT: Updated shot added, with some lighting and a bigger sized Normandy.
-
granted I haven't played ME, but I thought the SR1 was a lot bigger than a baseball diamond
-
around 185 meters. Really cool renders ;)
-
Getting my Nemesis Enterprise-E to a renderable state. :)
-
Mmm, if she were food, I'd take that to go. :P
-
Earth is having a busy day today. Credit goes to Wiley for the Valkyrie Fighters, SBP07 for the Drydock, Riker and Starforce for the Deneva Tanker, WickedZombie and F9thDaihak for the Resurrection Enterprise A, and Ed Giddings for the Delta Flyer.
(This is part of an animation inspired by Enterprisezj on youtube).
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Stardate 91982.5: The Resurrection has been successfully launched, and is currently being escorted by Red Squad to the Savoy 1 Tactical Facility to begin it's shakedown cruise.
All new render featuring two brand new ships, Centurus's Constitution Class Refit U.S.S. Resurrection, and WileyCoyote's Mark 1 Valkyrie Fighter.
-
Here are some more Renders...
-
Wonderful! Are you going to be releasing the 1701 registry when you release the ship?
-
I may or may not. I do plan on releasing the blanks with the ship, so people can do custom registries if they like. I'm doing as much work right now with renders so that when I release the ship for BC and also on Scifi-Meshes, at least there's evidence that I made the model in case someone tries to claim the ship as their own. I've also got Meteorafallen helping me with making renders as well.
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I love these little guys
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For all the Mass Effect fans out there :D
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Another Normandy shot, Enjoy :D
I forgot to tell everyone, I'm back to work on my website, gonna get things going again soon. I've also redesigned my gallery, and there's a handful of new images over there, feel free to take a look.
These aren't the only two that I've done lately ;)
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Decided to go a little fancy with this one.
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Recently had the inspiration to whip these two renders up, as part of a new project Im working on. Credit goes to Wiley for the Valkyrie. Im going to be tweaking the HUD in the future.
This was NOT done in a game engine, just so everyone knows.
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I haven't posted anything here in a while, so here's one from me with Wiley's new Valkyrie
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Something I was working on yesterday. (Big picture.)
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Ambush!:
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I love these little guys
My first thought upon seeing tht (gorgeous) image was "those valkyries are going to investigate who tilted the Earth off it's axis!"
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yeah, the lighting in that one does seem rather unnatural. All you really need to do is tilt the Earth a bit. IIRC, the terminus should be at a 23.5 degrees angle to the axis, that one is almost 45 degrees
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Warp Speed! (Resurrection Enterprise A by WickedZombie and 9th Fleet.)
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Warp Speed! (Resurrection Enterprise A by WickedZombie and 9th Fleet.)
Glad to see people still love that old kitbash of mine. And damn, that's one fine render.
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Dude thats awesome! That could be from a new series if I didn't know better!
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Thanks guys. :D
Heres a test I did with Volumetrics in After Effects. Might I say it was a lot less time consuming than rendering the volumetrics in Max!
Probert-Ambie by Baz.
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Glad to see people still love that old kitbash of mine. And damn, that's one fine render.
they gonna love new one ;)
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Y'know on the earth axis bit it could be the angle of the camera....it might actually be tilted correctly :P :hide
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That's not it. Compare the terminus of the light/dark sides to the axis through the poles. Should be within 23.4 degrees of each other. That doesn't appear to be the case.
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Its not Earth, its a different planet entirely :)
And heres an animated shot of the render!
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after effects huh... how much did THAT set your pocketbook back?
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Its not Earth, its a different planet entirely :)
And heres an animated shot of the render!
we were talking about AndyP's render not yours, in his, that is clearly supposed to be Earth
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This (http://bc-central.net/forums/index.php/topic,4714.msg173883.html#msg173883), to be specific.
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*hangs self for error* I didn't notice the shadow :doh:
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Credits:
Enterprise-E: DJ Curtis
Background: Casperium
Pic: Admiral Horton
This is my very first render tell me what u think
Remeber first time
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not bad, it would be better if there were glows, and the planet wasnt shaped like an egg.
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not bad, it would be better if there were glows, and the planet wasnt shaped like an egg.
But what if that poor planet was named Planet Egg? :P
Not too bad ah but I agree with Cy here would need the alpha glows I can help you set them up if you'd like!
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I use DAZ 3.1 so i am still learning the camera and every
I would like any help :)
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I use DAZ 3.1 so i am still learning the camera and every
I would like any help :)
ah...can't help then as I don't know anything about DAZ :doh:
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ACES_HIGH renders using Poser I believe, which is similar. Might want to ask him.
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ill throw one in i just did randomly.. :P
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ACES_HIGH renders using Poser I believe, which is similar. Might want to ask him.
You called?
They are similar, the GUIs are completely different, but I should be able to help. I have Daz too, I hardly ever use it, but I can still look for something if you need help.
Obviously the first thing I noticed was the aforementioned egg-world, it seems that the background was stretched to fit the render window, in Render Settings, you need to change the dimensions of the render to match the aspect ratio of the image.
I'm not as familiar with setting up the materials in DAZ, but from what I understand they are handled the same way as Poser, which doesn't know how to use multichannel images, so glows will need to be separated from the original texture.
To do that, open the images in photoshop, then on the select menu, click load selection and then choose the selection "Alpha 1" in the selection box of the window that pops up, check the "invert" box then click Ok. You now have everything except the glowing bits highlighted, so set your color to black and black it all out, leaving the glows. After this, all you need to do is save it as a different file name.
once you have your alpha glows ready, go into the mat settings and add the new glow textures to the Ambient tab of each material, and set the ambiant color to white.
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Thought i'd add one of mine to the party!
(http://a3.sphotos.ak.fbcdn.net/hphotos-ak-ash1/165767_1754858267043_1106546365_32011654_3257563_n.jpg)
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Thankx for the help
I dont have photoshop but i have Gimp 2 so hopefully it work close to the same way
I'll give it a try when i can.
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I couldn't resist...
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I don't have gimp but I know there are a few people here that do use it. You can also use TGA tool to extract them, but it doesn't work as well, so that would require a bit more work.
Here's one from me,
Ships of the line:
(All the models are DJ or Wiley ships)
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Promo pic for my fan series. Will experiment with the Depth of Field Later. Valkyrie by Wiley (Blue Tint and 1701-E Reg added by me), and Intimidator by CG and CR. Ill upload a higher res version of this soon if anyone wants.
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I couldn't resist...
:bow: :bow: :bow:
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Evolutionary Sisters.
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A very nice pic of two very nice ships. And though there's not a nebula or anything in the background, this could easily compete with Tally's and Sovereign's work.
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A nebula or something else would make the shot too busy. Sometimes out there, there is just nothing but space. Also means the 2 ships can take up more space in the shot. :P
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Evolutionary Sisters.
Beat me too it i was going to do a photoshop pic with the two. Still gorgeous shot of the two excellent work. :yay:
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little one I did in my lunch break called "my friends, we've come home"
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Think you could find a better Excelsior? Maybe it looks good from a distance, but man is it hurting my eyes.
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Yeah only had the P81 in my work install so all i had to work with.
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You managed to do this at work? What do you do that allows you to waste time making 3d renders? :funny
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Captain Garrett: Captain's log, supplemental. I hope something like this doesn't happen again...
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Captain Garrett: Captain's log, supplemental. I hope something like this doesn't happen again...
Only problem with that Captain Rachel Garrett died in YE :P
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I think this event occurred before Yesterday's Enterprise. The time anomaly could use a bit of refining.
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Only problem with that Captain Rachel Garrett died in YE :P
As Wiley said, this was intended to take place before that. The torpedo-creates-rift happens for the Proto-Ambie, then it's going to happen to her at some point in the future. Hence, Bad Joke. :P
The time anomaly could use a bit of refining.
I did just sort of throw it together. Any refinement I tried doing just wouldn't behave the way I wanted it to so I decided to fling this up anyway.
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Oh...shoot me then :doh:
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Oh...shoot me then :doh:
:SWvST: :muahaha:
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"Approaching what's left of the Planet, sir..."
Intimidator by CR. The Planet Core was inspired by Mass Effect 2.
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Scientific research
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"Mr. Sulu moves away to the highest possible speed!!"
WC-Twok enterprise, reliant
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You never fail to impress NX :D
Heres a video I created for my fan series (it may be a little while before it shows, it was originally private) :
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And another render from me, this time with Phasers and Shields. Credits in the video. :)
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yeah, the lighting in that one does seem rather unnatural. All you really need to do is tilt the Earth a bit. IIRC, the terminus should be at a 23.5 degrees angle to the axis, that one is almost 45 degrees
doh! :picardfacepalm:
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here's another attempt at photoshopping in beams
using Zorg Morpheus' Hideki and Wiley's Excelsior.
The only Photoshopping was the beams, the lens flare and a little blurring on the smoke trail, the rest was rendered in Poser 8.
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Toa_kaita, awesome stuff as always! Cookie :thumbsup:
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port of call:
Models include Lint/LCs Defiant, DJ's Galaxy, SFRD workbees/sphinx and Wiley's Valkyrie mk I, DS9 is the stock BC cardie starbase.
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I changed the DS9 model to the one from the Aftermath mod, it's not accurate, but it's more greebled than the stock one so it looks better close up. I also tweaked the lighting and shadow settings to look more dynamic.
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A lot better :thumbsup:
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TBH i believe that the aftermath ds9 is one of the best out there, crisper textures would make sure of that. Excellent pic too.
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I'd say the Newer pic is better, the Other one, was way to Monotone.
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FX test for another vid im doing starring my newest creation
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TBH i believe that the aftermath ds9 is one of the best out there, crisper textures would make sure of that. Excellent pic too.
it's missing some key details, namely some of the windows and the Ops tower aren't quite right, but they definitely spent more polys on the model than TG did on the BC one.
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Ive taken the liberty of upgrading my old Earth setup with some ultra-resolution textures. Theres a similar image of this setup somewhere in this thread. The Starbase is done by Raul Mamoru and the Enterprise is by DJ Curtis. Rendered with 3ds Max and After Effects. Not sure if Ill make a video of this yet or not, unless anyone wants to see :)
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This link will show ya the newest ship added to the ships of the line 2012 calander http://drexfiles.wordpress.com/2011/07/03/sotl-2012-5-of-7-%E2%80%93-mark-rademaker/
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Can't say I'm a fan of that design
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I like it. Since it seems to be a future Miranda, it will be nice looking cannonfodder for battles :D
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I think its quite purdy. :)
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I love it. Every single one of Mark's designs are so awesome. Wish I were him. :angel
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This link will show ya the newest ship added to the ships of the line 2012 calander http://drexfiles.wordpress.com/2011/07/03/sotl-2012-5-of-7-%E2%80%93-mark-rademaker/
Gentlemen, untill I downloaded a BCed ship from the ships of the line calander, I'd never heard of said calander. can someone point me to where the old copies of the images are please?
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look through Drexler's blog, he periodically posts pages from the old calenders, search for the "SOTL flashback" entries.
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Gentlemen, untill I downloaded a BCed ship from the ships of the line calander, I'd never heard of said calander. can someone point me to where the old copies of the images are please?
So, you've never been around any calender section at any store in the last 10+ years? They go back atleast that far.
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I've been looking for a SOTL calender for years, they don't seem to sell them round here.
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I've had to get the last couple on amazon.com, they can be hard to find.
All the models in this render are BAZ/SFR&D, I apologize to Baz for cutting up his ship.
Provisioning for another cargo run to Altair VI:
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Nice picture, but it could use a different angle, and maybe in orbit of a planet. You can barely see all the little worker bees in action.
Here's a newer render of my Enterprise-E.
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Meh I don't know if it's my iPhone or what but I click on it and it links to a negative of the photo....
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Looks pretty awesome on my end, Eclipse.
Heres one I named after a former girlfriend. Still needs a bit of work, but its mostly a test of a star close-up. USS Krakow by Bones.
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So, you've never been around any calender section at any store in the last 10+ years? They go back at least that far.
nope. the calander place shows up for christmas holidays, and concentrates on critters and comic strips, not sci-fi. there's almost no reason for them to show up, anyway. the local mall has been turned into what pretty much amounts to a Women's fashion boutique, due to the owner of said mall pandering to the local bedroom community of doctors and/or their wives. there are literally about 20 women's clothing stores in our mall. there is now a grand total of ONE minor chain store (GameStop) to go with two majors (sears/JCPenneys). and since GameStop concentrates solely on the current generation of consoles and only sells new, I have no reason to go there, anymore. even the bookstore is long gone.
I'm from a rural community where the big-boy around here is a walmart supercenter that's driving all the supermarkets out of business. there's no sci-fi around here.
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Another Render now 2 DJ Ships :)
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Here's a newer render of my Enterprise-E.
(http://www.heyuguys.co.uk/images/2011/09/star_trek_jj_abrams-585x350.jpg)
Needs more flare! :funny
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This good enough Shadowknight? :P
3ds Max, Photoshop for the Sun Wisps and After Effects for the Volume Light and Flare Effects. Intimidator by CR.
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anyone call for a tow truck?
USS Da Vinci renders assistance.
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Forgot to replenish the dilithium crystals again, eh?
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that last one is for my fan fic, but not for a couple episodes, here's one I came up with to close out the episode I'm working on now.x
It'll appear much smaller on the page, so hopefully the photoshopping won't be as obvious.
and yes I know those windows don't match the ones on the model there, I was kinda limited by what I had available for the messhall/crew lounge set.
The way I imagined the shot was that if it were a movie, the camera would zoom out from the window, kinda like the shot at the end of the DS9 Finale.
This episode serves as kind of a relaunch for my fanfic series.
The adventure is only just beginning.
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I raised the lighting in the room to more closely match the lit windows on the model.
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Some Valkyries need some extra deuterium...
Valks by Wiley, Nebula by CR, Akira by JL Studios, Abbe by FOAS. Used 3ds Max and After Effects.
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And heres a video of the aforementioned render:
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Heres another from me, a render time friendly nebula test. Thoughts, comments and suggestions are welcome :)
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i got bored last night....
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"That does not look like any jet I've ever seen..."
This was a test using Ozone, a 3ds Max plugin that creates realistic atmospheres. Sovereign by CG. Probably needs a bit more work on it.
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i got bored last night....
It's pretty! :thumbsup:
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Inspired by a shot from Killallewoks!
In the render are my Proxima, Willey's Excelsior and Bones's Connie :)
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Inspired by a shot from Killallewoks!
In the render are my Proxima, Willey's Excelsior and Bones's Connie :)
Yay! My new background!
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In the render are my Proxima, Willey's Excelsior and Bones's Connie
That's Furswift's Excelsior.
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That's Furswift's Excelsior.
Ohh, sorry. My mistake :(
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Blurrrrrr.
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Ive never watched Babylon 5, but thats really cool!
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And now my own little Christmas gift to the BCC Modding Community. Most of the ships in this demo reel belong to everyone here, so big thanks to all of you who have put such hard work into them. Hopefully I made them look pretty enough... :D
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:thumbsup: Should be the new KM startup video...
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Awesome Toa_kaita! Cookie :bow:
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:thumbsup: Should be the new KM startup video...
Now that would be great. A bit too long, though. Really good video.
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Great stuff! I like that last shot really cool.
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Thanks guys :D
@Lurok, thats a great idea! I just might do that!
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Not a bad video, though I personally prefer the music choices you made in your last demo reel. Still some cool shots going on.
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And now my own little Christmas gift to the BCC Modding Community. Most of the ships in this demo reel belong to everyone here, so big thanks to all of you who have put such hard work into them. Hopefully I made them look pretty enough... :D
good video
tho i feel a lil left out :/
i agree, tho, this SHOULD be the new KM intro vid!!!
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Aw snap! I forgot I had a few renders of your Foxtrot Connie! Tell you what, if I remake this into a new intro for KM, I'll include a shot of your Foxtrot :)
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Aw snap! I forgot I had a few renders of your Foxtrot Connie! Tell you what, if I remake this into a new intro for KM, I'll include a shot of your Foxtrot :)
personally i would say the arsenal, because the foxhound is easily mistaken for a general connie lol, but if you wanna do the foxhound, ill leave that to the artists discretion
thanks. it does mean alot to me :)
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And now my own little Christmas gift to the BCC Modding Community. Most of the ships in this demo reel belong to everyone here, so big thanks to all of you who have put such hard work into them. Hopefully I made them look pretty enough... :D
I'm glad you still find uses for my old Connie kitbash. :-D She looks good in your video.
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Ever since I saw that thing in RifleMan80's Antares Incident I've been in love with it. Thanks :D
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@Lurok, thats a great idea! I just might do that!
Though you would ofcourse have to take out half of the scenes and replace it with non-feds for it to work.
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Yeah, that's my thinking as well. I was thinking half my renders, half BC videos. :D
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I was curious about making loading stuff for SP mod anyway so thought would experiment with your great demo reel. Did slight re-edit to take out non-Trek stuff and make shots work better in seq, then added Red Alert from FC. Music and pics seem to work well. Binked it to make new intro movie and looks lovely when start game. Only prob is sound doesn't come through but I think that's a problem may have to solve with winlame. If sort it out and toa gives permission, could make available to make anyone interested.
Also did new loading screen (800X600) using tallywhacker screenshot. Again if permission from him could be released.
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Please do go for it! Just be sure to add a few clips of BC footage in there so people know its Bridge Commander we're playing here, not Excalibur :P
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not bad, but the music doesn't really fit the action, especially Worf's cue at the beginning of the track, because it's the Klingon theme and we don't see any Klingons. If you want to stick with the same soundtrack, I think you should use either "Main Title" or "Evacuate" instead.
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And here's my last test render of the year. Credits are in the video. Enjoy :D
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One from me.
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"So, How Do We Want To Play This?"
Im trying to replicate the specular bloom seen in many of the wonderful screenshots here in this one. DJ Curtis did the Sovereign, the Krakow was done by Demon Renegade Studios and Bones, and the Son'a Battleship was done by Wiley.
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One from me. :D
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One from me. :D
Niiiiice. Almost flawless!
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Niiiiice. Almost flawless!
Thanks! :dance
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Wow, now this is killer accuracy ! have a cookie Wiley ! goin' straight to my desktop :D
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Yup, that's my new desktop background too!
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How did you get the smoke, Ive always wanted to recreate the scene of 1701 [jj] coming out of atmosphere of Titan.
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How did you get the smoke, Ive always wanted to recreate the scene of 1701 [jj] coming out of atmosphere of Titan.
in max its a particle emission system, dont ask how to set it up, i dont remember off the top of my head, and i dont have my max bible with me in jacksonville.
unless hes using another method to so it....
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Id assume a similar method to this: http://www.scifi-meshes.com/forums/showthread.php?56701-Smoke-Trails-In-3DS-Max&highlight=smoke+3ds+max
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Yup, that's my new desktop background too!
And now its my tablet background
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unless hes using another method to so it....
Correct. I found an image of a train spewing smoke and I carefully removed the smoke and put it in my image.
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Correct. I found an image of a train spewing smoke and I carefully removed the smoke and put it in my image.
applause to you wiley, not an easy feat i imagine, that is blended perfectly :thumbsup:
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Cookie 4 Wiley
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Wiley is indeed ingenious in similar manner as his screenname suggests. *cookie*
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Wiley, which render engine did you use and a can you give us some insight into your lighting rig for the scene please.
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Wiley, which render engine did you use and a can you give us some insight into your lighting rig for the scene please.
I used the Default Scanline Renderer, unchecked Filter Maps, used the Blend Filter, set to 12.4 with a Blend of 0.1.
Using the correct lighting helps too. I used 2 Omni Lights- 1 brighter, making the shadows, and one for the fill light.
For the omni light using shadows, I selected Area Shadows, Shadow Density at 0.8
-Area Shadows Tab (Select 2 Sided Shadows)
--Antialasing Options within the Area Shadows Tab, Shadow Integrity and Quality set to 5
---Sample Spread set to 3.0
Also, altering my original textures allowing me to add actual spotlights to the ship and making the bussards and engine grilles glow through 3ds Max's Video Post.
I hope that makes any sense.
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One from me. :D
Wooow Willey, how did you achieve this? It's just AWESOME! Have a cookie from me :)
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Holy crap Wiley, that is one hell of a picture you made! *Cookied*
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Wiley, one word (well, gif):
(http://th173.photobucket.com/albums/w80/delta1135/Smilies/th_dropsjaw.gif)
You should, if you have not already, post that to www.scifi-meshes.com (http://www.scifi-meshes.com). Stunning stuff!
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Wiley, one word (well, gif):
(http://th173.photobucket.com/albums/w80/delta1135/Smilies/th_dropsjaw.gif)
You should, if you have not already, post that to www.scifi-meshes.com (http://www.scifi-meshes.com). Stunning stuff!
Aye ! and to deviantart ! but I guess it's already there :P
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You should, if you have not already, post that to www.scifi-meshes.com. Stunning stuff!
http://www.scifi-meshes.com/forums/showthread.php?78487-Burning-Deuterium&prefixid=3d
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Also did new loading screen (800X600) using tallywhacker screenshot. Again if permission from him could be released.
Yeah carry on...rather chuffed tbh :)
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Yeah carry on...rather chuffed tbh :)
:thumbsup:
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How come I can't post pictures anymore? The additional options aren't giving me the choice anymore.
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Attachments were disabled. Youd have to upload them offsite.
Read here: http://bc-central.net/forums/index.php/topic,8985.0.html
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Shows how long I've been gone lol. Anyways 3 new renders to start off my slow return. All three of the Legacy.
(http://img441.imageshack.us/img441/6228/heartofthecoldproducedb.th.jpg) (http://imageshack.us/photo/my-images/441/heartofthecoldproducedb.jpg/)
(http://img221.imageshack.us/img221/4695/cataloginggaseousanomaluaf.th.jpg) (http://imageshack.us/photo/my-images/221/cataloginggaseousanomaluaf.jpg/)
(http://img402.imageshack.us/img402/4697/adyingsyatemproducedbym.th.jpg) (http://imageshack.us/photo/my-images/402/adyingsyatemproducedbym.jpg/)
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And beautiful ones at that! The third one is now my new desktop! :D
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:D I plan on doing some more here shortly, it's just a pain finding good backgrounds lol
Edit/Update: I guess I never posted any of the renders that I did of the Agronaut on here, and I don't know how many of your follow my site and DeviantArt, so I'll just post them up here for everyone :)
Direct links below each pic.
(http://img715.imageshack.us/img715/7976/slipstreamengagedproduc.th.jpg) (http://imageshack.us/photo/my-images/715/slipstreamengagedproduc.jpg/)
http://img715.imageshack.us/img715/7976/slipstreamengagedproduc.jpg (http://img715.imageshack.us/img715/7976/slipstreamengagedproduc.jpg)
(http://img853.imageshack.us/img853/6360/provinggroundsproducedb.th.jpg) (http://imageshack.us/photo/my-images/853/provinggroundsproducedb.jpg/)
http://img853.imageshack.us/img853/6360/provinggroundsproducedb.jpg (http://img853.imageshack.us/img853/6360/provinggroundsproducedb.jpg)
(http://img266.imageshack.us/img266/3373/pegasusonpatrolproduced.th.jpg) (http://imageshack.us/photo/my-images/266/pegasusonpatrolproduced.jpg/)
http://img266.imageshack.us/img266/3373/pegasusonpatrolproduced.jpg (http://img266.imageshack.us/img266/3373/pegasusonpatrolproduced.jpg)
(http://img546.imageshack.us/img546/2017/deathfromaboveproducedb.th.jpg) (http://imageshack.us/photo/my-images/546/deathfromaboveproducedb.jpg/)
http://img546.imageshack.us/img546/2017/deathfromaboveproducedb.jpg
Also one of the Resurrection.
(http://img717.imageshack.us/img717/4852/thecontinuingvoyagespro.th.jpg) (http://imageshack.us/photo/my-images/717/thecontinuingvoyagespro.jpg/)
http://img717.imageshack.us/img717/4852/thecontinuingvoyagespro.jpg (http://img717.imageshack.us/img717/4852/thecontinuingvoyagespro.jpg)
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Shows how long I've been gone lol. Anyways 3 new renders to start off my slow return. All three of the Legacy.
It's a recent development, Viper is having some trouble with the host.
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These are absolutely stunning. I have no idea what to keep as a bg, so I'll just put em on rotation! :D
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Thanks FarShot :D I'll just have to remember to post everything over here again as well. So everyone doesn't miss out.
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Beautiful renders. Is the Legacy available for BC?
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Beautiful renders. Is the Legacy available for BC?
http://bridgecommander.filefront.com/file/USS_Cadence_Legacy_Class;117849
She is. I think its SFRD who released it (christmas release 2009 or 2010 i think)
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:D I plan on doing some more here shortly, it's just a pain finding good backgrounds lol
Edit/Update: I guess I never posted any of the renders that I did of the Agronaut on here, and I don't know how many of your follow my site and DeviantArt, so I'll just post them up here for everyone :)
Direct links below each pic.
(http://img715.imageshack.us/img715/7976/slipstreamengagedproduc.th.jpg) (http://imageshack.us/photo/my-images/715/slipstreamengagedproduc.jpg/)
http://img715.imageshack.us/img715/7976/slipstreamengagedproduc.jpg (http://img715.imageshack.us/img715/7976/slipstreamengagedproduc.jpg)
(http://img853.imageshack.us/img853/6360/provinggroundsproducedb.th.jpg) (http://imageshack.us/photo/my-images/853/provinggroundsproducedb.jpg/)
http://img853.imageshack.us/img853/6360/provinggroundsproducedb.jpg (http://img853.imageshack.us/img853/6360/provinggroundsproducedb.jpg)
(http://img266.imageshack.us/img266/3373/pegasusonpatrolproduced.th.jpg) (http://imageshack.us/photo/my-images/266/pegasusonpatrolproduced.jpg/)
http://img266.imageshack.us/img266/3373/pegasusonpatrolproduced.jpg (http://img266.imageshack.us/img266/3373/pegasusonpatrolproduced.jpg)
(http://img546.imageshack.us/img546/2017/deathfromaboveproducedb.th.jpg) (http://imageshack.us/photo/my-images/546/deathfromaboveproducedb.jpg/)
http://img546.imageshack.us/img546/2017/deathfromaboveproducedb.jpg
Also one of the Resurrection.
(http://img717.imageshack.us/img717/4852/thecontinuingvoyagespro.th.jpg) (http://imageshack.us/photo/my-images/717/thecontinuingvoyagespro.jpg/)
http://img717.imageshack.us/img717/4852/thecontinuingvoyagespro.jpg (http://img717.imageshack.us/img717/4852/thecontinuingvoyagespro.jpg)
That first ship in the slip stream looks very interesting...I wonder if that's Wiley's speed boat?
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I wonder if that's Wiley's speed boat?
The Proteus was the speedboat, the Argonaut (featured in Meteorfallen's pics) is the armored, weaponized speedboat.
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"Welcome To New Romulus."
Warbird by Maxloef, Norexans by MaxLoef and ZambieZan, Sov by CG.
(http://i41.servimg.com/u/f41/13/41/24/33/new_ro10.jpg) (http://www.servimg.com/image_preview.php?i=574&u=13412433)
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Wooow, mate, again... Awesome and cookie :bow:
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Thanks Vladko :)
Video time from me!
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That was awesome!
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Love the shield effect and it is like a Trek version of BSG finale
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Thanks guys :D
@mckinneyc, thats what I was aiming for actually :)
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@mckinneyc, thats what I was aiming for actually :)
:) I am glad I noticed and posted something then
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Being playing with max effects.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/warp1.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/warp2.jpg)
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Nice recreation of the warp blurs!
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:eek It's been a while since I last posted on BCC.
Anyway, I've been having a go at rendering my Warbird in all her glory :D (click for full-size image):
(http://i823.photobucket.com/albums/zz160/X_TheUnknown_X/th_Defector.jpg) (http://i823.photobucket.com/albums/zz160/X_TheUnknown_X/Defector.jpg)
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Anyway, I've been having a go at rendering my Warbird in all her glory :D (click for full-size image):
And my Enterprise. Awesome! *cookied*
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nice image
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I've been bored lately.
(http://i1113.photobucket.com/albums/k502/Dalekium/7thDWOpeningTitlesV2ItBegins.jpg)
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<3<3<3<3 TARDIS!!!!!!!!!!
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Colin Baker intro, Dalek? It looks about 6000 times better than the original, hehe.
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Sylvester McCoy's, Colin Baker's was almost identical to the 5th Doctor's intro sequence.
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yup...that's the D7 intro
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Forgive my ignorance!
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Indeed it is the 7th Doctor's intro, I've been considering revamping a complete intro I made of it awhile back. Glad it's liked :)
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Second Chase Camera Test. Credits in the video. Feedback and comments are welcome :)
http://youtu.be/-Ne-XyZ6Pok
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wow thats cool.
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Second Chase Camera Test. Credits in the video. Feedback and comments are welcome :)
http://youtu.be/-Ne-XyZ6Pok
For a test that IS TOTALLY WICKED!
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Thanks guys, much appreciated :)
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Excellent :thumbsup:
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Thanks Lurok :)
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Heres a new one from me: Solar Observation. Im trying to get more of a feel for doing volumetrics in After Effects. Theyre subtle but they are present if you look real close. Ill do more experimenting to get them more pronounced. USS Krakow by Bones/Demon Renegade Studios. The sun model is from Sins Of A Solar Empire.
(http://i41.servimg.com/u/f41/13/41/24/33/corona10.jpg) (http://www.servimg.com/image_preview.php?i=575&u=13412433)
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OPTICAL FLAREZ! O_O
Credits are in the video.
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It's a bit too.. much. Almost blinded me.
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And now my own little Christmas gift to the BCC Modding Community. Most of the ships in this demo reel belong to everyone here, so big thanks to all of you who have put such hard work into them. Hopefully I made them look pretty enough... :D
Just came across this (delayed, I know!) and I must say that I am a fan.
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@Lionus, Ill tone it down some for my next renders. I was actually kind of aiming for the look of the Star Trek XI intro when I made it.
@Aeries, thanks!
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@Lionus, Ill tone it down some for my next renders. I was actually kind of aiming for the look of the Star Trek XI intro when I made it.
In that case, mission accomplished!! :funny
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:P :funny
For my next render: Rollin' In Da Hood With The USS Hood. Cool, brah. :P Excelsior by WileyCoyote, Enterprise by DJ Curtis.
(http://i41.servimg.com/u/f41/13/41/24/33/enterp10.jpg) (http://www.servimg.com/image_preview.php?i=576&u=13412433)
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I love it!!!
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:drool:
JJ must love you :)
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Much appreciated guys. You *may* be seeing that last render of mine in a small project I'm doing...
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Kaita, excellent render!! I can't wait to see what you can do with a certain Connie. *points down at sig shamelessly*
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Oh yeah, gave you a cookie.
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Much appreciated Cent :) I'll see what I can do with your masterpiece...*cracks knuckles and breaks all fingers*
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Kaita, excellent render!! I can't wait to see what you can do with a certain Connie. *points down at sig shamelessly*
that reminds me I can't see your sig anymore :funny did you lose it ??? :funny
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BCC has issues with images in general today.. :(
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BCC has issues with images in general today.. :(
even funnier when Cent asks Toa_Kaita to look at his sig while he doesn't have any ATM (at least for me ) :funny
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It's showing on my end. *grabs Bones' glasses and subjects them to radioactive scrubbing* Here, this might help. If it doesn't, I'll shoot the server.
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At least you haven't threaten us with your rubber chickens :hide :funny
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*pats Bones on the head, then points to his left where my first officer Murray is standing and grinning* In case you forgot, Murray is a rubber chicken. :evil: AAAAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!
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Temporal distortion brought Captain Archer 142 years in the past :D
(http://thumbnails28.imagebam.com/18401/666688184009532.jpg) (http://www.imagebam.com/image/666688184009532)
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The NX-01 looks a little distorted at close range, but I suppose that cant be helped. Its a nice shot otherwise though :D
Showcasing two BEAUTIFUL ships by DJ Curtis: "Little Sister Orion."
(http://i41.servimg.com/u/f41/13/41/24/33/intro010.jpg) (http://www.servimg.com/image_preview.php?i=577&u=13412433)
I'll try something with the Resurrection next, Cent, and thanks for the cookie!
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Very nice render!
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Much appreciated sir :D
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Great render, cookie away!
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Thanks mckinney :)
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Nice render Toa.
Re: NX-01 in the past= Archer: "So T'Pol, NOW do you believe in time travel?" T'Pol: "...The Vulcan Science Directorate has determined that time travel is impossible." Archer: :facepalm: "Trip, throw her out the airlock."
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Restoring the Past
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Renders/RestoringthePast.jpg)
The pic can also be found here: http://trekmodeler.deviantart.com/#/d4xbbud
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GORGEOUS!!!!!
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Wooowww, awesome Willey! :bow: Have a cookie for the good job :thumbsup:
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OOohhhhhhhhhh nice!!
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Thanks guys! :D
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Damn, that's a sexy ship. :P
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Oh, my new wallpaper :D amazing render Wiley !
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Here's one I rendered tonight playing around with warp streaks and motion blur.
(https://lh6.googleusercontent.com/-rZfNGA6JY6Y/T5ZK8nlRXoI/AAAAAAAAALY/PjDW7oodJ2Y/s1280/highwarp.jpg)
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:yay:
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:yay: :yay:
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:yay: :yay: :yay:
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:yay: :yay: :yay: :yay:
Can't be worse than the rest of the lot above :D
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:yay: :yay: :yay: :yay: :yay:
Actually, I'm sure each is progressively worse. I'm expecting Jimmy to rain hellfire on us in a minute. :P
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C-C-C-C-C-C-Combo breaker!
Seriously though DJ, excellent render. Can hear Patrick Stewart's voice in my head.
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-Standard Orbit-
(http://img826.imageshack.us/img826/923/standardorbit.jpg) (http://imageshack.us/photo/my-images/826/standardorbit.jpg/)
Ressurection from Centurius
Dauntles-A from Cryptic Studio
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Nice!
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Can I ask how you exported a model from STO? I'd love to know so I can keep working on my Ent F and use the STO mesh as a reference.
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I could send you mine.
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That would be awesome!
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Check your PMs. Unfortunately, no UV or texture data is captured, but you can look at screenshots for those I guess. I'll suspend my continued Odyssey class work and just focus on what's currently on my plate. ;)
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-Standard Orbit-
(http://img826.imageshack.us/img826/923/standardorbit.jpg) (http://imageshack.us/photo/my-images/826/standardorbit.jpg/)
Ressurection from Centurius
Dauntles-A from Cryptic Studio
Stunning!!! :cry: :salute3:
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This was supposed to be a film grain test, but youtube really killed the quality. -.- I still figured it was worth sharing though. Credits are in the video.
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5 months is far too long to have not done a render. Latest one featuring the Normandy.
(http://img819.imageshack.us/img819/8632/unchartedworldsproduced.jpg) (http://imageshack.us/photo/my-images/819/unchartedworldsproduced.jpg/)
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I want moar !!! I love your ME renders mate ! have a cookie :)
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Why thank you sir! :D There shall be more where that came from XD
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Is thier a free program where thier is a way to do rendering? It would be helpful in conjuction with my Photoshop stuff. Nice pic too I like the planets.
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Well I use 3DS Max for all my renders in conjunction with pre and post processing done in Photoshop. So if you don't have Max already, you could always "borrow" it from Pirate Bay lol
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Is thier a free program where thier is a way to do rendering? It would be helpful in conjuction with my Photoshop stuff. Nice pic too I like the planets.
blender (http://www.blender.org)
its what i do all my stuff in. Unknown uses it to and check out his WIP thread and how awesome his stuff looks.
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I've been playing about with a model I made ages ago, decided to try and do a proper render and came out with this. It's a mix of the Mk1 and the latest version.
(http://i18.photobucket.com/albums/b115/Adamboots/Renders/th_Daleks.jpg) (http://i18.photobucket.com/albums/b115/Adamboots/Renders/Daleks.jpg)
I also have a few older renders I've done as well of another model.
(http://i18.photobucket.com/albums/b115/Adamboots/th_Mk2Mk1.jpg) (http://i18.photobucket.com/albums/b115/Adamboots/Mk2Mk1.jpg) (http://i18.photobucket.com/albums/b115/Adamboots/Daleks/th_saucercommandercolour.jpg) (http://i18.photobucket.com/albums/b115/Adamboots/Daleks/saucercommandercolour.jpg) (http://i18.photobucket.com/albums/b115/Adamboots/Daleks/th_Dalekgroupcolour.jpg) (http://i18.photobucket.com/albums/b115/Adamboots/Daleks/Dalekgroupcolour.jpg)
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okay, them Dalek are GORGOUS. care to take a shot at an OS console room?
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Oh man the DQP is sooooo gooood! :dance
(http://www.scifi-meshes.com/forums/attachment.php?attachmentid=97783&d=1339457874)
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"passing the torch"
(http://i195.photobucket.com/albums/z285/Cyanide1700/Passingthetorch.jpg)
both the Foxhounds, New and Old :P
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I just finished my latest fanfic, and I'm talking with the people over at TrekUnited about having it included in their next fanzine. In the meanwhile, I've just finished the preliminary coverart for my next story, I suppose this could go in either here or the photoshop thread, it's a heavy mix of both, including some rendering and shopping techniques that I've never really tried out before.
(https://dl.dropbox.com/u/18212815/Ep20cover.jpg)
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"Just Another Escort Mission." Resurrection by Centurus, Akira by JLS, Cargo Ship by Baz, Spacedock by Raul Mamoru, Earth by me with textures from Planet Pixel Emporium.
(http://i41.servimg.com/u/f41/13/41/24/33/just_a10.jpg)
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Looks pretty good. Might I suggest adding an atmospheric halo?
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Huh, I did add one, but I guess its not that noticeable :/ Ill try making it stand out a bit more for another render.
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ST-III 1701 by Wiley Coyote
(http://img18.imageshack.us/img18/37/stiii.jpg)
V'ger Attack
(http://img204.imageshack.us/img204/766/vger.jpg)
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they are great
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Huh, I did add one, but I guess its not that noticeable :/ Ill try making it stand out a bit more for another render.
I'm thinking more of a blueish haze that extends out from the planet than what you currently have.
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Ahhhh, gotcha. Ill see what I can do. Meantime, enjoy this montage!
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I see you used the Mjolnir. Nice choice. :thumbsup:
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Transformers meet Star Trek. The Autobots are now serving in Starfleet!!
EDIT:
Super Autobot Shield courtesy of KalEl7 from DeviantArt. Used with permission.
(http://i4.photobucket.com/albums/y112/Daihak/AutobotRes1.png)
(http://i4.photobucket.com/albums/y112/Daihak/AutobotRes2.png)
(http://i4.photobucket.com/albums/y112/Daihak/AutobotRes3.png)
(http://i4.photobucket.com/albums/y112/Daihak/AutobotRes4.png)
(http://i4.photobucket.com/albums/y112/Daihak/AutobotRes5.png)
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I'm in love!
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last time I thought of that, people freaked. the last time it was done, fans of three franchises had heart attacks. or don't you guys remember they did that with star wars?
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last time I thought of that, people freaked. the last time it was done, fans of three franchises had heart attacks. or don't you guys remember they did that with star wars?
*shrugs* I've got a truck and a shovel with a metal pole for a handle. Anyone dies, I can just find a nice patch of clearing and start digging. :-D
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"I am Optimus Prime, leader of the Autobots, captain of the starship Ark of the United Federation of Planets. Our mission is to explore the galaxy, seeking sentient life of all forms, and to bring freedom and equality to all beings. Our people had been displaced, but we found a home. And though war has ravaged our past, we have moved on from that time of struggle. Though galactic conflict is an ever present threat, the free peoples of the Federation remain valiant - there is more to us than meets the eye."
I wanna heal, I wanna feel, what I thought was never real,
I wanna let go of the pain I've felt so long!
(Erase all the pain till it's gone!)
I wanna heal, I wanna feel, like I'm close to something real,
I wanna find something I've wanted all along,
Somewhere I belong!
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You and Cent get cookies. Beautiful! :D
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And the best part, no one's noticed that either the Autobots or the Federation, at some point, made contact with either Superman or the Kryptonians.
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I noticed, I just chose not to call you out on it. ;)
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maybe i should just leave this here? :smoke
(http://i195.photobucket.com/albums/z285/Cyanide1700/M001.jpg)
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And this isn't in your WIPs because? :thumbsup:
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And this isn't in your WIPs because? :thumbsup:
1.Idk yet if its going to be for bc, and 2. I dont want to take the thunder from my carrier :P ..... But itll prolly end up in BC.
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The USS Resurrection approaches Federation Mining Base Laurlin to deliver processed ore to a nearby shipyard.
USS Resurrection by Centurus, Laurlin Station by Starfleet R&D. Farshot, still have to learn atmospheric haze but Im too lazy D:
(http://i41.servimg.com/u/f41/13/41/24/33/approa10.jpg)
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You could always shop it in, like this:
(https://dl.dropbox.com/u/83575522/solar_flare.jpg)
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2 cookies.
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Here's a little render I made. :D
V'ger Revealed
http://trekmodeler.deviantart.com/#/d5bh3mo
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Renders/VgerRevealed_1920x1080.jpg)
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Bravo. If it weren't for the windows being the correct size, I'd say that was a screencap. If only we could replace the movie's CG model with your's.
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Nice work Wiley and I agree with Shadow
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:drool: TMP Enterprise
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I had a go at rendering a ship in 3ds Max, its my first time so be gentle. :funny
Frontiers Man
(http://img855.imageshack.us/img855/1632/frontiersman.jpg)
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That. Is. GORGEOUS!!!
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That. Is. GORGEOUS!!!
Thanks Toa, i'm still trying to figure out the lighting sytem. I was just randomlly placing Omni's until I got something that looked like the light was comming from the right angle.
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My Apollo and Armstrong tribute
(http://i563.photobucket.com/albums/ss74/mckinneyc_2009/Apollotribute.jpg)
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Pioneers of a future sadly neglected.
More practice with 3ds max
"We're picking up a distress call Captain"
(http://img688.imageshack.us/img688/5262/engage.jpg)
Full size: http://img688.imageshack.us/img688/5262/engage.jpg
Ambassador by David "KnightRider" Metlesits
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Apologies for the double post but I want some peoples opinion on this one, I finally had a breakthrough with the lighting.
How far does the prime directive go?
Observers
(http://img208.imageshack.us/img208/7594/observers.jpg)
Full size: http://img208.imageshack.us/img208/7594/observers.jpg
Kelvin by David "KnightRider" Metlesits
May as well add my DA description: Something more simple today and a little more thought provoking too. You have the technology to traverse vast distances in seconds, the possibillity of meeting youger races is inevatible. So when you come across one in a state a conventional world wide war it's a great opportunity to study. After two months of continued study and data compiling sensors detect massive movments of radioactive materials. The threat of nuclear war is very real and the crew struggle and debate over what to do. Do you make yourself known to them to show that there is more outside thier planet and that nuclear war would lead to thier destruction. Or do you watch as a planet and an entire species burn.
The Prime Directive is clear.
It is forbidden to 'help a society escape the negative consequences of its own actions '
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Mr Ewoks that is gorgeous, and it is the mid 23rd century so any captain would be beaming down there and sorting it out!
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Not if they weren't a warp capable species they wouldn't. Prime directive blocks that.
But I agree with it being a nice picture.
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Full Impusle Power
(http://img805.imageshack.us/img805/6795/fullimpulsepower.jpg)
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Solar Flare Analysis
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Renders/SolarFlareAnalysis.jpg)
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That image could just as easily be a CGI image taken directly from the show. Cookie to you, Wiley :)
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Whoa excellant job Wiley that's beautifal! Mine pales in comparison. :D
Adapt
(http://img805.imageshack.us/img805/7855/adapt.jpg)
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Killallewoks, cookie mate! Awesome :bow:
btw, from where you found those gorgeous asteroids and planet textures? :bow:
And some old ones from me:
(http://thumbnails13.imagebam.com/13568/440d06135670193.jpg) (http://www.imagebam.com/image/440d06135670193) (http://thumbnails28.imagebam.com/18401/666688184009532.jpg) (http://www.imagebam.com/image/666688184009532)
(And more here http://www.imagebam.com/gallery/dvnppl3f2mtc0ugsek4whkot6j4hf7at )
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Killallewoks, cookie mate! Awesome :bow:
btw, from where you found those gorgeous asteroids and planet textures? :bow:
Thanks! :D
The Asteroids are from aRchAng3lZz which is stock art from DA. The planet textures are pictures heavily edited and/or stock textures found on the internet. Nice pics yourself. :dance
MASS EFFECT!
Waiting
(http://img339.imageshack.us/img339/6371/waitingn.jpg)
If anyone can point me to some better ME models it would be greatly appreciated. :)
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You won't get better than those, I think those came straight from ME3 ;) I have them all along with collectors ship lying on my HDD awaiting conversion, just didn't have the time to finish my pack... maybe this fall I could come back to modding ;) I bet people would appreciate some target practice for those Normandies and Turian cruiser I've released year ago ;)
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You won't get better than those, I think those came straight from ME3 ;) I have them all along with collectors ship lying on my HDD awaiting conversion, just didn't have the time to finish my pack... maybe this fall I could come back to modding ;) I bet people would appreciate some target practice for those Normandies and Turian cruiser I've released year ago ;)
I found these on the spaceengine website in a modpack it's just the quality had been lowerd so they would function in the engine.
More ME!
Boiling Point
(http://img844.imageshack.us/img844/7689/boilingpoint.jpg)
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You won't get better than those, I think those came straight from ME3 ;) I have them all along with collectors ship lying on my HDD awaiting conversion, just didn't have the time to finish my pack... maybe this fall I could come back to modding ;) I bet people would appreciate some target practice for those Normandies and Turian cruiser I've released year ago ;)
Yes. Yes we would.
Great stuff guys! :yay:
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I haven't checked this thread for a while and can't believe the quality of the shots in here!
Awesome stuff people! Incredibly artistic.
These could all be movie quality pics. :thumbsup:
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Thanks all! Here's one of everyones favourite battle, Wolf 359 and I did some background research into it and apparenty it was thought in waves so thats why there isn't a mass of ships on the Pic. I also tried a new technique where I had a nine square grid to help placement better.
Ships renderd in 3DS Max, post effects done in Photoshop.
Hope you all like it!
Wave 1
(http://img843.imageshack.us/img843/1421/wave1h.jpg)
Wallpaper: http://img843.imageshack.us/img843/1421/wave1h.jpg
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"Home is where the heart is, but the stars are made of latinum." Sov by CG and Bones/CR, Marauder by Raul Mamoru, textures maps from Celestia.
(http://www.infinitycorner.com/phpBB3/gallery/image.php?album_id=4&image_id=51)
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"Home is where the heart is, but the stars are made of latinum." Sov by CG and Bones/CR, Marauder by Raul Mamoru, textures maps from Celestia.
(http://www.infinitycorner.com/phpBB3/gallery/image.php?album_id=4&image_id=51)
remember when you asked me permissions to do something, and i said yes off the bat?
THIS is why. good pic mate :thumbsup: +cookie
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Thanks Cy :D
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The composition on that pic' is excellent Toa!
One from me.
Cowboy Diplomacy
(http://imageshack.us/a/img600/627/cowboydiplomacy.jpg)
USS Madrid and D7 by David Metlesits
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Here's another render of my TMP Enterprise. :evil:
Enterprise '79
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Renders/Enterprise79_FINAL.jpg)
This picture can also be found here: http://trekmodeler.deviantart.com/#/d5inbts
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Outstanding Wiley!
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A sneak peek for all you guys. :D And Wiley the Enterprise is wonderfully done.
Retaliatory Action
(http://img442.imageshack.us/img442/4826/retalitoryaction.jpg)
Full size: http://img442.imageshack.us/img442/4826/retalitoryaction.jpg
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Dumb Klingon s.
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Not Star Trek, but I figured I'd share it anyway. This is my first foray into character animation; next I plan to use Motion Capture software with my Kinect.
By the way, nice renders Kill! I think I'd brighten the cores in the phaser beams a bit, but thats just me.
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Wait.... You can use kinect for MOcap input???? :eek
-
I was taking a look at this software called Brekel Kinect which is supposed to be free. Ive experimented with it before in the past but never really got around to actually doing anything with it. Apparently the team is also developing facial mocap too, and its supposed to be usable in the Unity game engine as well.
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holy crap... keep me up to speed on how this works out dude!
i may get an xbox as well later... after i get another ps3... i miss battlefield.
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Can do Cy :)
Heres one hot off the press (meaning with no post-work) from my fan series, Star Trek: Red Squad - "Rendezvous at Watchdog." Spacedock by Raul Mamoru, Pegasus by DJ (with small modifications by me), Honor Guard BOP by Baz (with modded spec maps by me), Norexan Warbird by Maxloef/Red Dragon.
(http://i46.tinypic.com/hrbldw.jpg)
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Nice render Toa, even more so that it's straight out the oven as it were.
One from ME
Force Recon
(http://img543.imageshack.us/img543/5002/forcerecon.jpg)
Download here!: http://killabc.deviantart.com/art/Force-Recon-339674776
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Where did the Alliance Cruisers come from?
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Where did the Alliance Cruisers come from?
The game its self, a good friend of mine who has Mass Effect ripped it from the game. Though they had few model issues, he did a bit of tweaking and what not and I cleaned the textures up a bit.
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I can only wish I had your PS skillz, Kill!
One more from me before I post up my Demo Reel. I dont think I had ever done a TOS render before, but considering how nice this one turned out you might see more from me. :) TOS Connie by Raul Mamoru.
(http://sphotos-c.ak.fbcdn.net/hphotos-ak-ash4/193794_465272456843661_607821878_o.jpg)
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I can only wish I had your PS skillz, Kill!
I wish I had only half your skills in Max! Brilliant render, very clean looking.
Edit:
Defence of the Realm
(http://img407.imageshack.us/img407/4100/defenceoftherealm.jpg)
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Does that mean there is a Sovereign somewhere in the model cash?
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grr... i just wish i knew how to pull off these effects in MAX....
(http://i195.photobucket.com/albums/z285/Cyanide1700/FBSIG.jpg)
i did this for my FB cover a few weeks back...
the piss ass attempt at the "haze" around my glows had to be done by rendering out just the glows in a PNG, than blurring them over the final render in another layer in PS... its meh to me.. plus the background i used was sh*t
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Best thing to do? Don't do it all in Max. Using a post-effects program like PS or After Effects will not only save you render time, itll make your shots look even better.
When I render out my videos, I use two passes: a normal pass and a self illumination pass. You can enable a self illumination pass through the render elements tab. When thats done, I usually apply the SI pass over the main pass and blur it out by either using a fast blur of 15 or a gaussian blur of 2 to 5 and set the transfer mode to Add. Give that a try and let us know how that turns out. :)
That said, here is my demo reel for 2012!
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Best thing to do? Don't do it all in Max. Using a post-effects program like PS or After Effects will not only save you render time, itll make your shots look even better.
When I render out my videos, I use two passes: a normal pass and a self illumination pass. You can enable a self illumination pass through the render elements tab. When thats done, I usually apply the SI pass over the main pass and blur it out by either using a fast blur of 15 or a gaussian blur of 2 to 5 and set the transfer mode to Add. Give that a try and let us know how that turns out. :)
That said, here is my demo reel for 2012!
Why wasn't I notified that you were gonna use the Resurrection? I almost missed all the animation goodness!!!! BTW, great job, and thanks for using my ship!
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Thanks man! Shes such a beaut! :D
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Brilliant demo real Toa and i'l try out the glow render! Wiley this one is for you. ;)
(http://img195.imageshack.us/img195/849/fromdust.jpg)
Full size: http://img195.imageshack.us/img195/849/fromdust.jpg
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Thanks Kill! And very cool shot yourself!
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Well for the new year.
On the Edge
(http://img801.imageshack.us/img801/4685/ontheedgea.jpg)
Full size: http://img801.imageshack.us/img801/4685/ontheedgea.jpg
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Such a testament to both your skills and Wiley's, so beautiful.
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Thanks Shadow. :D
Here is another one!
Break Out
(http://img571.imageshack.us/img571/9654/breakoutx.jpg)
Full size: http://img571.imageshack.us/img571/9654/breakoutx.jpg
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Leaving Mars
(http://img839.imageshack.us/img839/393/leavingmars.jpg) (http://imageshack.us/photo/my-images/839/leavingmars.jpg/)
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Been awhile since I did one of these.
Let the second phase of our mission begin.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/phase2.jpg)
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Leaving Mars
(http://img839.imageshack.us/img839/393/leavingmars.jpg) (http://imageshack.us/photo/my-images/839/leavingmars.jpg/)
OOOOHHHH!!!
Been awhile since I did one of these.
Let the second phase of our mission begin.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/phase2.jpg)
DAMN BAZ THATS EPIC!!!!!!
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Been awhile since I did one of these.
Let the second phase of our mission begin.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/phase2.jpg)
AH, I love that dock, baz you did great.
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NOTHING compared to the above, but i just barfed these out tonight:
(http://i195.photobucket.com/albums/z285/Cyanide1700/0009-6.jpg)
(http://i195.photobucket.com/albums/z285/Cyanide1700/0008-5.jpg)
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Actually, that's very nice and shows the Fair Haven the way BC probably won't, as an actual dock. :thumbsup:
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Actually, that's very nice and shows the Fair Haven the way BC probably won't, as an actual dock. :thumbsup:
that depends on comp power i think.
if one has the rig to run all ten of the 2048 maps she requires, thats what she will look like in game.
ive yet to crank out the 4096 maps to use for toa's video...
theres still some lighting i need to plug into that scene to finish setting it off.
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Actually, I was referring to the amount of ships holding position in her hanger. :funny
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I'm pretty sure the screen cap wizards could come close ;)
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Mixing things up a bit. The Upfront Stardestroyer alone took nearly 3 hours to render in max.
Liberation
(http://img833.imageshack.us/img833/917/liberation.jpg)
Full size: http://img833.imageshack.us/img833/917/liberation.jpg
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I don't know if i have posted them, but here you are some old videos :)
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you guys amaze me, your going to have to tell me how to do this stuff for when i get my Vor'cha complete :D :hithead:
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Youll be happy to know that I have a Space Battle Tutorial planned whenever I have a full day to myself, phoenix :)
And good to see you still around, Vladko!
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Youll be happy to know that I have a Space Battle Tutorial planned whenever I have a full day to myself, phoenix :)
And good to see you still around, Vladko!
ooohhh be keeping my eye out for that,
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A little bit of playing with 3ds max this night :P
(http://thumbnails101.imagebam.com/23432/d97843234312596.jpg) (http://www.imagebam.com/image/d97843234312596) (http://thumbnails106.imagebam.com/23432/74abdf234312609.jpg) (http://www.imagebam.com/image/74abdf234312609)
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I love the Proxima class! :yay:
One from me.
Clear Out
(http://img62.imageshack.us/img62/4610/clearout.jpg)
Full size: http://img62.imageshack.us/img62/4610/clearout.jpg
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Ooohhh, that's awesome! Way more superior than mine :bow:
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Another from me, taking some inspiration from Meteorafallen and Killa.
(http://sphotos-b.xx.fbcdn.net/hphotos-frc1/819162_525231184185602_1663953878_o.jpg)
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That looks awesome!
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Cool Toa! I like the blue. If anyone wants the map to this planet it's 8000x4000 your more than welcome to it. :D
Perimeter Action
(http://img547.imageshack.us/img547/2996/perimiteraction.jpg)
Full size: http://img547.imageshack.us/img547/2996/perimiteraction.jpg
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Falling
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Renders/Falling_FINAL.jpg)
http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Renders/Falling_FINAL.jpg
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Well played Wiley, and DAMN does that look fanTAStic!!
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Holy crap thats amazing!
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Preflight inspection:
(http://www.renderosity.com/mod/gallery/media/folder_242/display_2411569.jpg) (http://www.renderosity.com/mod/gallery/media/folder_242/file_2411569.jpg)
I've been playing around with the textures of Sean Kennedy's old Danube runabouts.
edit: I was able to upload a better version. Click image to see full res.
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Pulled out some old models for some fun.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/bullys.jpg)
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Oy, Kobayashi maru isn't that old :P
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wiley, im going to print that out on the industrial printer at work. it just looks that sick. (with permissions of course)
ill let you know how it turns out.
ANYWAY.
this is probably nothing new, but it is to me! :P
played around with VRays materials, trying to find a better way to set up more natural looking glows besides omni lights or post effects.. and this is what i got:
(http://i195.photobucket.com/albums/z285/Cyanide1700/0056_zpsa89dbff0.jpg)
(http://i195.photobucket.com/albums/z285/Cyanide1700/0057_zps6e574532.jpg)
there are NO lights in the scene, the textures are eminating that glow.
the material behaves funky sometimes, and does not act like the standard materials do using alpha channels, by breaking those faces off and applying the VrayLight material, i was able to pull it off without editing my existing texture files.
i havnt been able to find a way to affect the lights decay, im only assuming that its controlled by how much light the object eminates.
this is also the start of a "CG" texture quality arsenal model.
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She looks great! :D
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http://i1286.photobucket.com/albums/a611/admiral-horton/Galaxy_zps5008495b.png
well heres a pic i did a while back
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some more i though turnedout good
[imghttp://i1286.photobucket.com/albums/a611/admiral-horton/Triton_zps5feecb06.png]http://[/img]
(http://i1286.photobucket.com/albums/a611/admiral-horton/Sovereign_zps4f776013.png)
(http://i1286.photobucket.com/albums/a611/admiral-horton/Starbase_45_zps8f64b8cd.png)
(http://i1286.photobucket.com/albums/a611/admiral-horton/Explorering_zps2e2557f1.png)
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i just cranked this out tonight...
(http://i195.photobucket.com/albums/z285/Cyanide1700/0058-1_zps3c711cec.jpg)
makes me realize how much i need a better starfield..
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Is your Arsenal upside-down on purpose?
Here's a picture from me: "Lets Go Exploring!"
(http://sphotos-a.xx.fbcdn.net/hphotos-ash3/861242_541817582526962_1046440535_o.jpg)
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There is no upside down in space. :p
Nice pictures!
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Here is one i forgot
(http://i1286.photobucket.com/albums/a611/admiral-horton/ConstitutionBonhommeRichard_zps7a0e5cbe.png)
one that didnt show up
(http://i1286.photobucket.com/albums/a611/admiral-horton/Triton_zps5feecb06.png)
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Finishing straight
(http://img199.imageshack.us/img199/3351/finalstraight.jpg)
You can download the M-class planet on my DA page. :D
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the sword ive been working on.
with the edge off and on.
(http://i195.photobucket.com/albums/z285/Cyanide1700/0007-6_zpsb8eac00d.jpg)
(http://i195.photobucket.com/albums/z285/Cyanide1700/0008-6_zps240af02a.jpg)
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(http://i195.photobucket.com/albums/z285/Cyanide1700/0007-6_zpsb8eac00d.jpg)
(http://i195.photobucket.com/albums/z285/Cyanide1700/0008-6_zps240af02a.jpg)
Now why do i imagine a certain Spikey blonde haired over-compensator when i see this beauty?
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"inspired design" :evil:
it would be even worse if i stuck a shotgun barrel and a 6 pack shell magazine in it ;)
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hehehe :funny
That beaut got a name?
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not yet.
ive only got bits and peices of my story put together though as well.
characters have names and whatnot, just not certain things like most town names, weapons, things like that.
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What's this, a video? :D
My first video in about a year. :eek
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Very nice!
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Awesome! Cookied! :D
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Nice. Does that mean you build a nebula class?
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Nice. :D though.... *seals lips*
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Nice. Does that mean you build a nebula class?
Yep, I built the Nebula class for the SP mod.
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Nice. :D though.... *seals lips*
Go ahead...quote the inaccuracies :P we promise not to kick you until later ;) :P
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Go ahead...quote the inaccuracies
The "actual" Nebula model used in the scene was a modified version of the Sutherland model used for TNG. It had considerably less saucer windows, the saucer & engineering hull rim was thicker. The engineering hull was a warped shape. The saucer had no Galaxy Class impulse engines. Plus, the overall coloring was slightly different.
My version is based on the CGI model, but includes the Galaxy Class impulse engines.
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I didnt f*cking care about the "nitpicks"
she looks sweet wiley, im looking forward to seeing the new neb in the sp build :D
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I didnt f*cking care about the "nitpicks"
she looks sweet wiley, im looking forward to seeing the new neb in the sp build :D
Glad to have you around mate ;) that's the response I was going to make :P the F word is justified here ! both the sword and neb are both great f*cking stuff !! both cookied !
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so I noticed...
Also you can't forget the Phoenix ;)
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I didnt f*cking care about the "nitpicks"
she looks sweet wiley, im looking forward to seeing the new neb in the sp build :D
I was only kidding :P a few jabs at Neb a day helps keep my sanity :D I totally agree with you though, F*cking awesome!
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I was only kidding :P a few jabs at Neb a day helps keep my sanity :D I totally agree with you though, F*cking awesome!
i know :D
i gotta get my jabs in at everyone around here once in awhile too :P
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My first experiment with ground based vehicles. Not quite sure if this qualifies as sci fi but then again the Batmobile is a pretty futuristic vehicle :p
(http://sphotos-a.xx.fbcdn.net/hphotos-ash3/575803_548770051831715_908787770_n.jpg)
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if the background were blurred to reflect motion blur as well, it would look even sweeter than it is now :thumbsup:
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I shall fix that later then :)
Meantime, here's a space-scape that's perfect for desktops!
(http://sphotos-b.xx.fbcdn.net/hphotos-prn1/892221_549724981736222_453047341_o.jpg)
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Lens flares are ok, that is beginning to push it.
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Andyp's USS Annie :D
(http://img607.imageshack.us/img607/1756/workhorse.jpg)
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Whoa! Nice render.
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Andyp's USS Annie :D
(http://img607.imageshack.us/img607/1756/workhorse.jpg)
Pls do one with my rayfield class freighter :D
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Pls do one with my rayfield class freighter :D
Done. :) And thanks Vortex.
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thank you, can't wait to see it :D
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my first in a very long time
(http://www.chrisjonesgaming.org/phoenix/baz1701/barry2.jpg)
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Imma done! Also I have another too. :D
(http://img690.imageshack.us/img690/421/raidqz.jpg)
(http://imageshack.us/a/img829/2055/fullreverse.jpg)
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WOW, just pure WOW! :bow: :bow: :bow: Thank you so much :D
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Very nice!
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Thanks guys, who knew that Klendathu Drop score would make excellent Render/picture making music. :D
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This one i just finished and i am very happy with it
(http://i1286.photobucket.com/albums/a611/admiral-horton/ConstitutionRefitPost_zpsb20008dc.png)
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Two of Phoenix's Connie as requested. ;)
(http://imageshack.us/a/img689/2439/majesticdefender.jpg)
(http://imageshack.us/a/img819/9746/setacourse.jpg)
Direct links for full size:
http://imageshack.us/a/img689/2439/majesticdefender.jpg
http://imageshack.us/a/img819/9746/setacourse.jpg
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:yay: you do good work, there :thumbsup:
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More more want ACTION...thanks man, means alot
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My Turn :D :funny
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn1/906238_10200564720656274_1007839459_o.jpg)
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(http://imageshack.us/a/img689/2439/majesticdefender.jpg)
did you set that planet up?
or is that a background layer?
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did you set that planet up?
or is that a background layer?
The planets are a 3ds max render then composited in Photoshop as a background element. :)
Glad you like them guys and Phoenix anytime! :D
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Last one from me for the night guys :D
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc1/902852_10200564805458394_1144364622_o.jpg)
Just to let you guys know, there is NO photoshop in my ones at the moment, going to add more to them later :D - they where both pure 3dmax
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Very cool work there, Phoenix.
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it pisses me off that i can NEVER get motion blur to work right....
is everyone using VRAY or just the scaline?
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it pisses me off that i can NEVER get motion blur to work right....
is everyone using VRAY or just the scaline?
scarline
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it pisses me off that i can NEVER get motion blur to work right....
is everyone using VRAY or just the scaline?
Set up a motion for the ship (for example with splines as the path) and do a composite render within max of say 3 render takes on consecutive frames, that's how I did this one:
(http://i664.photobucket.com/albums/vv1/NSAdonis/ST/S-4_Scene_zps3866d8f2.jpg)
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Set up a motion for the ship (for example with splines as the path) and do a composite render within max of say 3 render takes on consecutive frames, that's how I did this one:
(http://i664.photobucket.com/albums/vv1/NSAdonis/ST/S-4_Scene_zps3866d8f2.jpg)
ill have to dig out the ol textbook to re-learn a few of the animation tricks.
one thing i do admit, having THIS around:
(http://i195.photobucket.com/albums/z285/Cyanide1700/IMG_20130409_174344_zps73bac9d8.jpg)
has made life GREAT since im taking a crack at character modeling... again.
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Where can I get one of them? I learn a lot better with books than on the internet for some reason. This 3d modelling thing has me stumped.
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ill have to dig out the ol textbook to re-learn a few of the animation tricks.
one thing i do admit, having THIS around:
(http://i195.photobucket.com/albums/z285/Cyanide1700/IMG_20130409_174344_zps73bac9d8.jpg)
has made life GREAT since im taking a crack at character modeling... again.
Nice :) Oh, and what I was explaining a moment ago is a vpost thing only ;)
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the internet has been useful, just not much that explains the VRay engine how i can understand it... i love how it made that edge glow on my sword.
i cant even think how to pull that off with the scanline renderer outside of setting up ALOT of lights. :idk:
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Was playing around doing more pics in 3d max, and Baz said i should include his Dady, so i did, After i rendered a 21min scene i decided thanks to Killallewoks to try saving each bit out seperatly as a png file so i could play around with it in photosho, the bottom image is my final result :D
before
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn1/64260_10200594776047640_2091621643_n.jpg)
After
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc1/903100_10200594775447625_290740867_o.jpg)
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Not bad Phoenix!
Here's my first render with Killa's Navy Frigate. :D
(http://sphotos-b.xx.fbcdn.net/hphotos-frc3/893124_557516650957055_1323522495_o.jpg)
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That's awesome Toa! I take it you like it then. :D
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Outer-Orbit Observation
It can be also seen here: http://trekmodeler.deviantart.com/art/Outer-Orbit-Observation-365521299?q=gallery%3Atrekmodeler&qo=0
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Renders/OuterOrbitObservation_20000deviantARTviews_FINAL.jpg:original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Renders/OuterOrbitObservation_20000deviantARTviews_FINAL.jpg.html)
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Little fun with my jjprise.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/model.jpg)
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nice one baz!
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Actually thought that that was a model kit at first. :facepalm:
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lol your not teh only one ;)
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I took a look. you've got the wrong look on the transparent pieces turn up the transparency and refracions, and tint it a little bit blue.
-
also, the sides of the box are never straight. :banghead:
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lol your not teh only one ;)
I did for a bit, but the very perfect shadows gave it away lol
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I took a look. you've got the wrong look on the transparent pieces turn up the transparency and refracions, and tint it a little bit blue.
actually, I would stick with the white color. I don't know about the JJ-prise kit, but usually unless they are aftermarket, clear parts are almost always molded in colorless plastic, and turn the reflectivity way up, they'd be a lot shinier. Also, sprues are never that big, that would waste too much plastic.
Otherwise it's good.
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A quick battle render of my League Dreadnought in action.
(https://imageshack.us/scaled/large/153/eveningtheodds.jpg)
Full size: https://imageshack.us/scaled/large/153/eveningtheodds.jpg
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Gorgeous! Cookie inbound!
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Did I spell your name wrong Killa? :L Ah well, this was one of my favorite missions of the game.
(https://sphotos-b.xx.fbcdn.net/hphotos-frc1/904040_566052846770102_1015626671_o.jpg)
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Replace the last O with an E and it's about right. :funny
Looks spot on! :thumbsup:
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Can do, my bad :P Thanks!
Here's a video I've done for a new project I've been working with called Star Trek Begins; this is a compilation of animations showing off the Big-E we're using for the project. Check it out! (And yes, I'm trying and failing breaking the habit of using lens flare :/ )
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Definitely tone the lens flares down, but you could still keep them a bit. Just reduce the size and brightness. Also, maybe the specularity, there seems to be a lot of white-out.
Please, please break the habbit of insane/spastic/ADHD shaky cam instead. That's a far more hideous crime than the lens flares. :p A little bit of it is alright, but that shot where the ship goes to warp near the end is rather disorientating. I really, really hate that everyone jumped on that band wagon when BSG started doing it.
Everything else looks great though. (Except that planet, it needs an atmosphere. :p ) The Asteroid field is impressive, did you use Element 3D for that?
-
(http://i1270.photobucket.com/albums/jj612/AllotoniFan/001_zpsf7dac5dd.jpg)
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Definitely tone the lens flares down, but you could still keep them a bit. Just reduce the size and brightness. Also, maybe the specularity, there seems to be a lot of white-out.
Please, please break the habbit of insane/spastic/ADHD shaky cam instead. That's a far more hideous crime than the lens flares. :p A little bit of it is alright, but that shot where the ship goes to warp near the end is rather disorientating. I really, really hate that everyone jumped on that band wagon when BSG started doing it.
Everything else looks great though. (Except that planet, it needs an atmosphere. :p ) The Asteroid field is impressive, did you use Element 3D for that?
Ill keep all of this in mind once I start up the trailer. Thanks :) And the asteroids were created with Max's PFlow Particle System. I havent experimented with Element 3D all that much.
Allotoni, thats a gorgeous shot!
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Nice video, love the mini preview battle scene.
And that is one beautiful shot with the Prometheus. :dance
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Can do, my bad :P Thanks!
Here's a video I've done for a new project I've been working with called Star Trek Begins; this is a compilation of animations showing off the Big-E we're using for the project. Check it out! (And yes, I'm trying and failing breaking the habit of using lens flare :/ )
Please tell me how you did that warp sequence and how you got the lighting for the fly by from the sun, ok i don't like the connie, but other than that HOLY FRACK!!!
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The ship and the blue energy tunnel were rendered out in 3DS Max as separate passes (one render sequence for the Enterprise, one separate for the tunnel). The stars and streak effects were done in After Effects using Trapcode Particular and Trapcode Shine, respectively.
For the scene with the sun in the background, I believe I added in a separate light (probably a direct targeted) just above the main sunlight and with a higher intensity. Thanks!
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bah..lost me, any chance of a bit more detail?? lol - really wanna do somthing similer with my work
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In 3DS Max:
Basically what I did was set up two lights on either side of the Enterprise (one key light closer to the camera at 1.2 intensity with a bright blue hue, one fill light on the other side of it with an intensity of about 0.2 with a darker blue hue), then rendered it out by itself, animated, as a TGA image sequence. When that was finished, I then used this old tutorial (http://www.scifi-meshes.com/forums/archive/index.php/t-62818.html?s=c9e7ba24d4a5e748fa79048fa46bd94a) I made a while back for Sci-Fi Meshes to create the wormhole, using an extremely long cylinder gizmo and rendering that out separately by itself as an animated TGA sequence.
Then I used a nifty tool known as Max2AE to export the camera data from 3DS Max to After Effects (you could also export camera data by rendering out your individual elements as an RPF sequence, though I have yet to really experiment with that).
In After Effects:
I placed my Enterprise TGA sequence over my Wormhole TGA sequence and did some color correction on both layers using curves and levels adjustments (I really can't give an exact estimate on how well, bottom line is I made my whites a bit whiter and my darks a bit darker).
Then I added a new Adjustment layer and added in the Trapcode Particular plugin to that layer (Trapcode Particular is an advanced After Effects Particle Editor), then I used the "Galactic Orb" tutorial on VideoCopilot (http://www.videocopilot.net/tutorials/galactic_orb/) to create the stars. (Andrew Kramer is awesome, he actually did the opening title logo for Trek XI if I'm not mistaken ^_^)
I also added the Trapcode Shine effect to my Enterprise to give it those streaks coming off the hull by messing around with its built-in color values. Trapcode Shine is basically a plugin that generates light streaks (think Volumetric lighting).
Ultimately, I was inspired by this warp effect, which I unwittingly helped contribute to. http://youtu.be/9HXz2oOlN0A?t=7m50s
For the sunlight, what I did was create an omni light with a medium intensity (I want to say 0.4) and a yellowish hue and set it far off in the background. This served as my "decoy" light, if you will (that's what I applied the sun flare to). Directly above that light, I placed a target direct light, with a much higher intensity of 1.2 and a brighter yellow hue. I set the target to the middle of my scene.
Then I added in a skylight with a dark blue hue and an intensity of 0.2, and then I enabled the "Light Shader" plugin in the Render Settings menu.
Hope that helps a bit more, any questions let me know :D
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heres a quick update as to the goings on in my universe:
(http://i195.photobucket.com/albums/z285/Cyanide1700/0019-3_zps25774853.jpg) (http://s195.photobucket.com/user/Cyanide1700/media/0019-3_zps25774853.jpg.html)
(http://i195.photobucket.com/albums/z285/Cyanide1700/a2951158-3d84-4b26-b263-5d6b4de98a77_zpsf865ad77.jpg) (http://s195.photobucket.com/user/Cyanide1700/media/a2951158-3d84-4b26-b263-5d6b4de98a77_zpsf865ad77.jpg.html)
with a bit of fiddling with the hair modifier to nail down a decent guide on my main character to do this:
http://udn.epicgames.com/Three/CreatingHairUsingAlpha.html#Overview.
once i get these two textured and rigged, i can start building my "training room" for basic game functions.
ill have these two beating the piss out of each other by the end of the year!
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Really nice! Glad to see that you're still kicking around.
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Really nice! Glad to see that you're still kicking around.
thanks!
i try to drop off some tidbits here and there on the RPG for yall.
best bet is to follow the facebook page, its updated more frequently ;)
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Oh, I am following you on FB. ;p
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Looking good, I wish you good luck when it comes to rigging those models to a skeleton and getting the skinning of the mesh perfect. :funny
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Looking good, I wish you good luck when it comes to rigging those models to a skeleton and getting the skinning of the mesh perfect. :funny
i studied and mimicked the modeling method from the characters proveded in UDK (unreal tournament character)
ive some experience with skinning, anybody remember this little baby from WAY back in the day?
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Fearless
(https://imageshack.us/scaled/large/839/fearlessy.png)
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Awesome Killa! I would make the lasers a little thicker but otherwise it looks great! :D
Here's a new still from me. Simpler than a few of my past shots, but elegant nonetheless.
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc1/922600_525234207514152_277585425_o.jpg)
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That render looks nice, but you could tone down the ship glows.
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It's Been a Long Road
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Renders/ItsBeenaLongRoad_FINAL.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Renders/ItsBeenaLongRoad_FINAL.jpg.html)
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Ive always admired how clean your renders are. Beautiful ship too!
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It's Been a Long Road
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Renders/ItsBeenaLongRoad_FINAL.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Renders/ItsBeenaLongRoad_FINAL.jpg.html)
Perfect Wiley. Definitely my new desktop :)
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Thank you and here's another.
Old Friends/Passing the Torch
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Renders/OldFriends_FINAL.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Renders/OldFriends_FINAL.jpg.html)
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Nice!
Also, noticed you used Phoenix's 1701 rather than your own.
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Also, noticed you used Phoenix's 1701 rather than your own.
Actually, Phoenix wanted me to render him a picture with both his TOS Enterprise and my NX-Refit.
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Excellent render Wiley, only one small criticism. In the credit to passing the touch you credit Doug for the NX. Where is Matt Jeffries credit for the Connie. :evil:
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Ok lets go back to 2009 my first attemp at a render (after winning the compertition with my oberth)
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash4/428067_10200777313530963_1441037612_n.jpg)
I mean i know come on. its just crap!
This is what i call an Improvement :D
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash4/374997_10200777314170979_1356398388_n.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/164934_10200777313490962_1516604296_n.jpg)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash3/21312_10200775728731344_64377088_n.jpg)
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/941212_10200800520511123_813140031_n.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/923160_10200800520631126_1831412292_n.jpg)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-frc3/970810_10200800520791130_2036484292_n.jpg)
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn2/969402_10200800521791155_1887602291_n.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-frc3/312259_10200800521911158_721583861_n.jpg)
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Now then how do you render like that? :D
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I gave him the max file when I did my original picture. Downside is that there is no diversity in the renders. They are all the same angle, lighting, and background.
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Considering everyone is in a TOS mood here's an experiment using Mental Ray.
(https://imageshack.us/scaled/large/547/sciencey.jpg)
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Looks good Killa!
Ill be holding a Skype conference at 6 AM EST (That is 6 AM New York City time) on this coming Sunday, so if anyone wants to get some tips from how I do my renders or throw in their own or just kick back and watch, message me here or if you have me on Facebook and let me know :)
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Really nice one, Killa!!
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Thanks guys, time for some pew pew. :D
(https://imageshack.us/scaled/large/835/laststandj.jpg)
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Wow. That's cool. :)
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Can do, my bad :P Thanks!
Here's a video I've done for a new project I've been working with called Star Trek Begins; this is a compilation of animations showing off the Big-E we're using for the project. Check it out! (And yes, I'm trying and failing breaking the habit of using lens flare :/ )
Sorry, I loved the lens flares :). But as Wiley said, could tone down the glow a tad.
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Thanks for the encouragement gentlemen, who mentioned lens flare?
(https://imageshack.us/scaled/large/526/enterprising.jpg)
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Awesome renders!
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Quick render between 3d modelling.
(http://fc06.deviantart.net/fs71/f/2013/169/3/f/they_are_relentless_by_killabc-d69jp46.jpg)
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Nice!!
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So some people say that my Polaris looks like the Vengeance.......I don't see it. :funny
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Renders/IntoDarknessParody_FINAL_SMALL.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Renders/IntoDarknessParody_FINAL_SMALL.jpg.html)
http://trekmodeler.deviantart.com/art/Argonaut-vs-Polaris-379299594
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I did say, I saw some similarities by using a similar angle and the spec map coloring :P
Very little of the two ships are similar (if at all), but from certain angles, they -could- look rather similar (as it does in the above render)
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I did say, I saw some similarities by using a similar angle and the spec map coloring :P
Very little of the two ships are similar (if at all), but from certain angles, they -could- look rather similar (as it does in the above render)
This...
The deflector and the captain yacht/quantum torp area I think are the most damning similarities. XD (if they were just pulled a little this way and that... xD)
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So some people say that my Polaris looks like the Vengeance.......I don't see it. :funny
http://trekmodeler.deviantart.com/art/Argonaut-vs-Polaris-379299594
That...is genius. Cookie incoming!
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Lol! Love it.
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So some people say that my Polaris looks like the Vengeance...
Who knows, maybe the early shots of the Polaris are where the vengeance's base design came from :angel
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Here's one I made with the newly released Polaris. Turned out pretty good I think, though I still believe my lighting is my weakest point x_x
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash4/1048600_590425330999520_204832766_o.jpg)
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This...
The deflector and the captain yacht/quantum torp area I think are the most damning similarities. XD (if they were just pulled a little this way and that... xD)
And the general shape of the nacelles too.
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And the general shape of the nacelles too.
That too :D
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Hey Toa if you want some pointers on lighting set up skype me up. :)
Heres one for Max's STA3 mod for SoaSe:Rebellion
(https://imageshack.com/a/img827/1473/nu97.jpg)
Direct link: https://imageshack.com/a/img827/1473/nu97.jpg
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I shall! Gorgeous pic, have a cookie!
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just throwing out my recent character renders :P
(http://i195.photobucket.com/albums/z285/Cyanide1700/0031_zps7eee18e7.jpg) (http://s195.photobucket.com/user/Cyanide1700/media/0031_zps7eee18e7.jpg.html)
(http://i195.photobucket.com/albums/z285/Cyanide1700/0030_zps4d16dd0b.jpg) (http://s195.photobucket.com/user/Cyanide1700/media/0030_zps4d16dd0b.jpg.html)
but a question to those who have used them before...
would it be easier to model the details in using existing textures as a guide and baking them to a normal map,
or handpainting the map..
ive never done nor really used normals before >.<
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It really depends on what youre using the model for. The easier (and less resource-intensive) way would be to bake your existing textures to a normal map. However, if youre aiming for something really high poly and made for detail shots, it might be better to model it in.
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normals give you shine facing the light source and shade facing away from the light source depending on the relative direction of the light position to the viewer's perspective, to the face being viewed
geometry gives you ambient lighting and projected shadow facing away from the light source independently of the viewer's position in relation to the light or the face being viewed, gradient shading facing the light source independently of the viewer's position in relation to the light source, and gradient shine facing the light source relative to the viewer's position.
take your pick
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its going to be skinned and dropped into unreal for game building purposes. so adding geometry is out of the question.
i want the plating on the armor to stand out and not look soo damn flat, so i figured i either had to model in the details and bake out a map to apply to a lower poly version (wich would be this one as is, id jut build the details into it with it already mapped to save time later)
[/quote]normals give you shine facing the light source and shade facing away from the light source depending on the relative direction of the light position to the viewer's perspective, to the face being viewed
geometry gives you ambient lighting and projected shadow facing away from the light source independently of the viewer's position in relation to the light or the face being viewed, gradient shading facing the light source independently of the viewer's position in relation to the light source, and gradient shine facing the light source relative to the viewer's position.
take your pick
i thought normal mapping and bump mapping were the same?? :lostit:
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i thought normal mapping and bump mapping were the same?? :lostit:
normals take into consideration the eye of the viewer, the position of the light hitting the face being viewed, and the orientation of the face being viewed in relation to an origin of coordinates.
if you apply a normal map to a character's face texture, it will darken when a light hits it, giving the illusion of added volume.
if you move the light around, the normals will compensate with added brightening or darkening, but it most likely will never be fully dark or fully bright.
that saves you a lot of calculations if you consider regathering or caustics.
bumps, on the other hand, "push" the geometry always away from the normal of the face being viewed.... so if you apply a bump map to the same character texture, say, with a bump to depict the nose or the cheekbones, as you move around the face you'll notice excessive deformations around those bumps.
the area being viewed stays the same, and you move around, but the shader is not considering that into the rendering.
... think of it as Indiana Jones' "Leap of Faith" illusion.... as long as you watch it from the right end, it appears to have volume, but as you deviate from that angle, the volume doesn't follow your 3D shift. (or rather.... you brain knows something just isn't right)
simply put: you can't see volume if you don't consider light, reflection, and shade.... bumps are a fixed gradient of light and shade, and normals are orientation-based gradient of light and shade.
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ooooooooook. i do beleive i get you. soo essentially using a bump map i can make subtle bevelings to the armor to make the plating "stick out" so to speak, and normals would be best used for things like grass and things that are static.
i did find this amongst the documentation though?
http://www.crazybump.com/
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Enterprise Rising
Can also be found here: http://trekmodeler.deviantart.com/art/Enterprise-Rising-386026529
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Renders/EnterpriseRising_FINAL.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Renders/EnterpriseRising_FINAL.jpg.html)
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:bow: to our master :bow:
My new desktop pic
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Awesomeness!
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Dear gods!
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Holy hell!!! (cookied)
Not that I mind the JJ Enterprise, but that shot looks bloody awesome.
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Great pic, feel it was only missing one thing.
(http://farm8.staticflickr.com/7363/9307312938_b92bf48b99_o_d.jpg)
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That is...lovely :D.
And great work on game models, Cy :thumbsup:
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Very cool stuff. If you could have the lights reflecting off of the water, that may sell it a little better.
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What do you guys think? I am still trying to get the photoshop added effects just right
(http://i563.photobucket.com/albums/ss74/mckinneyc_2009/NovaReborn_zpsb71032cd.jpg) (http://s563.photobucket.com/user/mckinneyc_2009/media/NovaReborn_zpsb71032cd.jpg.html)
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The ship is a little to dark for my tastes, but composition is good.
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You might want to edit the ship textures to turn all but ships windows off.
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also, remember, each of those panels in the drydock scaffold is a floodlight.
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Our RP just added a new ship, USS Tenacity. Here's a beauty shot of our two player ships Tenacity and Discovery with the various supporting players of our Task Force.
(https://dl.dropboxusercontent.com/u/18212815/TF91_1.jpg)
Defiant model courtesy of Farshot, Proto-Ambassador by WileyCoyote, Galaxy by DJ Curtis, Danubes by Sean Kennedy, DS9 by Maxloaf.
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Took me a while to find those Danubes. xD
Nice render.
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Nice!
Can't wait to get my hands on that Defiant :D
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(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn1/1016421_10201190360296874_381034187_n.jpg)
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Wow Mr P! I love it! Now get those ships released for BC :P
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one of these days I need to figure out if I can do stuff like that in poser. that's awesome.
Here's one I did, trying to emulate the effect ships have when entering and exiting slipstream on Voyager.
(http://i56.photobucket.com/albums/g194/ACESHIGH1/Tenacity-Vestaslipstream1_zps7d037330.jpg) (http://s56.photobucket.com/user/ACESHIGH1/media/Tenacity-Vestaslipstream1_zps7d037330.jpg.html)
I wish Photobucket didn't butcher my renders with jpeg compression though, it looked a lot better on my computer. As before, the Defiant is provided by Farshot, the Vesta is by SF R&D.
I'm also experimenting with rendering the stars in celestia rather then using a stock star map.
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very cool :) nice to see a SFRD ship :D
not sure if this will help... but i tend to save renders as PNG files and dont see any alteration of the picture quality when i post them from photobucket. granted my renders are less detailed.
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Try uploading your image to the post instead of hotlinking. This was requested by Jimmy at least twice due to screen stretching.
I find no quality loss when saving my images out from PS in JPG or PNG, and quite often will open the image in MSPaint and simply click save. It will cut the filesize by half with no visible reduction in quality. PS files are large because of the metadata they contain. If the images are that important, you will retain PSD's for them anyways.
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Try uploading your image to the post instead of hotlinking. This was requested by Jimmy at least twice due to screen stretching.
I find no quality loss when saving my images out from PS in JPG or PNG, and quite often will open the image in MSPaint and simply click save. It will cut the filesize by half with no visible reduction in quality. PS files are large because of the metadata they contain. If the images are that important, you will retain PSD's for them anyways.
At one point, maybe. Unfortunately, we had to disable image uploading a while back.
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Ah, my mistake then. Thanks for the tip!
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Try uploading your image to the post instead of hotlinking. This was requested by Jimmy at least twice due to screen stretching.
I find no quality loss when saving my images out from PS in JPG or PNG, and quite often will open the image in MSPaint and simply click save. It will cut the filesize by half with no visible reduction in quality. PS files are large because of the metadata they contain. If the images are that important, you will retain PSD's for them anyways.
Using MS paint on high res pics will cause major compression issues, I've tried that, MSpaint is just not designed for them. The program I use to compress images when needed is Ifranview, it can compress pics very small with minimal compression artifacts.
Supposedly, the PB compression issues are because of a change that was made to the way PB handles large format HD images, I could have opted out of it and stayed with the old hosting format, but I didn't hear about it until it was too late. I used to post most of my renders to a site called artzone, provided by Daz3D, but they shut down last year for some reason and never went back up.
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Using MS paint on high res pics will cause major compression issues...
Stating that it causes "major compression issues" is well, a major overstatement.
Yes, it will generate artifacts but, in Windows 7 MSPaint employs an effective smoothing filter pass which reduces the artifact contrast by blending them.
For posting in forums, the quality difference is very negligible. If you are so concerned about the absolute quality, upload in PNG. For a very small tradeoff in filesize, you will always get a sharper image. With JPG quality settings at High, even Photoshop generates artifacts compared to saving in PNG format.
Because I simply cannot tolerate being called a liar :) Here is my rebuttal;
I took a 1920x1080 screengrab from NanoFX. I opened it in Photoshop and saved it to 2 filetypes; PNG and JPG (Maximum Image Quality).
I then took the JPG I just created and opened it in MSPaint and resaved it as a new JPG.
Then I created this image by increasing each original image by 400% and placing them side-by-side; (Please point out the "major compression issues" and/or artifacts) :)
(http://i1265.photobucket.com/albums/jj508/Harland_B/MASTERTEST.png) (http://s1265.photobucket.com/user/Harland_B/media/MASTERTEST.png.html)
Then, I uploaded it to Photobucket. I then redownloaded it from Photobucket to compare it for adverse compression caused by Photobucket, and found none. The filesize was exact as well.
Please be respectful of other peoples opinions. I was not stating my method as a fact, simply an alternative. :)
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After chatting to Nix been playing with this scene.
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-frc3/1084997_10151556210653803_1827780412_o.jpg)
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That's pretty cool, Baz. The line where the water is intersected by the saucer seems a little to straight. The window reflecting are cool.
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(http://i1270.photobucket.com/albums/jj612/AllotoniFan/Paradise_zps27429382.jpg)
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Wow!
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Two New Renders... :D :D :D :D :D
Looking For a New Home(STO-Legacy of Romulus Story)
(http://img20.imageshack.us/img20/8848/ovsu.jpg)
Klingons, Always picking nice places to hunt.
(http://img27.imageshack.us/img27/8461/y86f.jpg)
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Stating that it causes "major compression issues" is well, a major overstatement.
Yes, it will generate artifacts but, in Windows 7 MSPaint employs an effective smoothing filter pass which reduces the artifact contrast by blending them.
For posting in forums, the quality difference is very negligible. If you are so concerned about the absolute quality, upload in PNG. For a very small tradeoff in filesize, you will always get a sharper image. With JPG quality settings at High, even Photoshop generates artifacts compared to saving in PNG format.
Because I simply cannot tolerate being called a liar :) Here is my rebuttal;
I took a 1920x1080 screengrab from NanoFX. I opened it in Photoshop and saved it to 2 filetypes; PNG and JPG (Maximum Image Quality).
I then took the JPG I just created and opened it in MSPaint and resaved it as a new JPG.
Then I created this image by increasing each original image by 400% and placing them side-by-side; (Please point out the "major compression issues" and/or artifacts) :)
(http://i1265.photobucket.com/albums/jj508/Harland_B/MASTERTEST.png) (http://s1265.photobucket.com/user/Harland_B/media/MASTERTEST.png.html)
Then, I uploaded it to Photobucket. I then redownloaded it from Photobucket to compare it for adverse compression caused by Photobucket, and found none. The filesize was exact as well.
Please be respectful of other peoples opinions. I was not stating my method as a fact, simply an alternative. :)
ok, maybe they've improved MSPaint since the version bundled with XP, I know that version has issues. The artifacting in your pic isn't as bad as what I would get in XP. I never said you were a liar, I was merely pointing out that the version of MSPaint which I am familiar with is not the ideal software for this application, I was unaware that this had been improved in the newer version.
and the issue with PB seems to be in using linked pictures, it automatically scales them down or something to save on bandwidth, even though they still host the full size file. So you can download a file from PB and not see a difference, but when you link them they will appear compressed. Also, I've noticed that because of your browser cache, sometimes you'll still see the original version of a file, even though everyone else sees the compressed version, so it can be hard to tell until you either clear your cache or look at it on another computer.
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ok, maybe they've improved MSPaint since the version bundled with XP, I know that version has issues. The artifacting in your pic isn't as bad as what I would get in XP. I never said you were a liar, I was merely pointing out that the version of MSPaint which I am familiar with is not the ideal software for this application, I was unaware that this had been improved in the newer version.
and the issue with PB seems to be in using linked pictures, it automatically scales them down or something to save on bandwidth, even though they still host the full size file. So you can download a file from PB and not see a difference, but when you link them they will appear compressed. Also, I've noticed that because of your browser cache, sometimes you'll still see the original version of a file, even though everyone else sees the compressed version, so it can be hard to tell until you either clear your cache or look at it on another computer.
oh hell yes. Hobbs was having me throw together the badge ideas for those shuttles of his for a while, and paint took a major step up from the XP version.
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Since I use Photobucket, I too was having issues with picture quality. You have to check your account settings for image uploading. Then you will have crisp pictures if their filesize is 1MB or less.
I use Photoshop to save my images- Save for Web and Devices.
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A Chimera, patrolling the Kono Mining Station.
(http://i1265.photobucket.com/albums/jj508/Harland_B/NanoFX%20Viewer%20Screenshots/ChimeraPatrol.jpg)
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Cadet.... i... *speechless*
:bow:
thank you. im going to see if i can re cut the hull so the edge of the two maps are fitted better.
you do her proud sir!
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The Next Generation - Reunion
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/14451_10201251896675245_815328110_n.jpg)
Now this one below i have been told i fucked up some mapping, Which now its too late i can see but ignor the error and its not too bad
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn2/954744_10201251896635244_1281969116_n.jpg)
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Damn fine and i cant see the error (not to nitpickers: that wasnt an invite to show it)
:yay:
on par with baz and the rest i figure :D
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I need no invitation. Mwahahahaha... saucer underside. :evil:
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My Latest bit of art work
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/1119921_10201281972387119_171834643_o.jpg)
Didn't know how to actaully embed the video onto the forum so here is a link straight to my facebook where the video is, if a moderator knows how to please do
https://www.facebook.com/photo.php?v=10201281914265666&l=4623248516103108475 (https://www.facebook.com/photo.php?v=10201281914265666&l=4623248516103108475)
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Wow, great work there Mr P!
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the only nitpick I see is that it's hard to tell where the pulses and beams are coming from, usually in trek they show some sort of "muzzle flash" on the emitter, also, although we don't often see it used in effects on the show, I would have added some ambient lighting effects to represent light cast by the various beams and pulses too.
Other then that, the render is awesome, weapons fire is difficult to master.
One thing I do, which might also come in handy for you, is I do a prelim a render with a cylinder to represent the beam, so that I have a general idea of what the perspective should look like.
for example, this is a render I posted here a while ago:
(http://i56.photobucket.com/albums/g194/ACESHIGH1/Attack_zps933601c2.jpg~original) (http://s56.photobucket.com/user/ACESHIGH1/media/Attack_zps933601c2.jpg.html)
here is a preliminary render I made to get the angle of the beams right in the final image (there's also some minor textural differences because I updated the textures between renders)
(http://i56.photobucket.com/albums/g194/ACESHIGH1/Attack_previs_zps14c09202.jpg~original) (http://s56.photobucket.com/user/ACESHIGH1/media/Attack_previs_zps14c09202.jpg.html)
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http://trekmodeler.deviantart.com/art/Uneasy-Allies-392467101
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Renders/UneasyAllies_FINAL.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Renders/UneasyAllies_FINAL.jpg.html)
http://trekmodeler.deviantart.com/art/Trophy-for-the-Empire-392467650
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Renders/TrophyfortheEmpire_FINAL.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Renders/TrophyfortheEmpire_FINAL.jpg.html)
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Wow Wiley, those colors are awesome. Great balance. New wallpaper for iPhone. Thank you.
Adam
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Amazing pictures. Both the Vor'cha and Galaxy looks gorgeous :)
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My First Try on a render:
(http://img832.imageshack.us/img832/6384/g5m0.jpg)
(http://img94.imageshack.us/img94/631/m0ok.jpg)
(http://img202.imageshack.us/img202/5646/n5r2.jpg)
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1st try?....
gets 10/10!
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It is, but i tryed it for 2.5 hours... Lightning is even more difficult than in BC-Edit-Mode
Question: I usually export the nif to an obj-file and then import it in 3dsmax. The defuse-texture are appearing. What about the glows? How can i let them shine?
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It is, but i tryed it for 2.5 hours... Lightning is even more difficult than in BC-Edit-Mode
Question: I usually export the nif to an obj-file and then import it in 3dsmax. The defuse-texture are appearing. What about the glows? How can i let them shine?
not sure if this helps but in my 3dsmax i can activate the specular by increasing the specular value in the material editor window. is there something similar for glows?
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It is, but i tryed it for 2.5 hours... Lightning is even more difficult than in BC-Edit-Mode
Question: I usually export the nif to an obj-file and then import it in 3dsmax. The defuse-texture are appearing. What about the glows? How can i let them shine?
i believe in the tutorial section in BC modding, it will show you how to set up materials in Max.
self illumination glows (for BC at least) are made via alpha channel in the texture files, the mentioned tutorial will explain that.
if you know your way around material editor all you have to do is assign the .tga to the self illum channel, go into its properties and make sure that under RGB Channel output "alpha as grey" is ticked, and under Alpha Source, tick "Image Alpha".
do the opposite for the diffuse channel.
to bring out speculars, make a second light in about the same vicinity of your diffuse light, and assign it to only affect the specular channel, and then increase the light intensity to desired effect.
its under the advanced effects rollout for the light properties.
hope this helped!
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Are you rendering in Ortho mode or perspective mode? The nacelles don't look right, particularly on the NX.
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Here's a ship comparison chart I made with my ships (not including Doomsday Machine, and Independence Day ships).
http://trekmodeler.deviantart.com/art/Ship-Comparison-Chart-2013-393351932
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Renders/WCShipScaleChart08142013_forweb.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Renders/WCShipScaleChart08142013_forweb.jpg.html)
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:thumbsup:
I so needed this, most people never really mention the size of their ships in the readme, this is awesome. Thanks...
Adam
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Sorry could not resist ;)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ships.jpg)
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New Tries:
Stormy Day
(http://img818.imageshack.us/img818/2991/ydgh.jpg)
(http://imageshack.us/a/img850/6041/72d5.jpg)
(http://imageshack.us/a/img822/4751/wvvj.jpg)
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They're good, but if I were you id render them in perspective, rather than orthographic to get a better look and avoid the ships looking a little squashed, like the enterprise e currently does.
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New Pics, now in perspective view
(http://imageshack.us/a/img545/1368/xloz.jpg)
(http://imageshack.us/a/img841/7388/lz9s.jpg)
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Much better. Very nice.
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Baz's Nostromos, on a patrol, somewhere unknown...
(http://i1265.photobucket.com/albums/jj508/Harland_B/NanoFX%20Viewer%20Screenshots/Nostromos.jpg) (http://s1265.photobucket.com/user/Harland_B/media/NanoFX%20Viewer%20Screenshots/Nostromos.jpg.html)
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Now all you need to do bashir is use the specular maps in the rendering and itll be perfection!
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I'm not entirely sure of the processes in MAX, but, you might want to tweak the camera settings, those are still a little fisheyed.
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Now all you need to do bashir is use the specular maps in the rendering and itll be perfection!
(http://imageshack.us/a/img17/3333/4bkm.jpg)
(http://imageshack.us/a/img829/6616/oh4q.jpg)
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And now you got the rendering down! Well done Bashir!
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Thank you for the support everyone. the last one for today:
Sunrise over Utopia
(http://img853.imageshack.us/img853/9622/jcgs.jpg)
For Phoenix
(http://img694.imageshack.us/img694/1365/wta9.jpg)
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u got the nacelles set up wrong, front layer *clear dome* should be the animation, and the bit behind should be the glow ;) need to play around with ur specs and lighting bit more, but ya getting there fella
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(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/sneak.jpg)
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007, that is quite an improvement, good work.
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That Sunrise over Utopia is great.
Baz; Nice render, only nitpicks are the phasers being too solid and the background lacking in colour.
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That Sunrise over Utopia is great.
Thanks for that. No new render for today. Been busy with RL
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Still alive just moved house and had no internet for a bit so i've been a bit busy.
(http://imageshack.com/scaled/large/819/m5gz.jpg)
(http://imageshack.com/scaled/large/194/8wru.jpg)
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welcome back buddy! :dance
the top one looks SICK dude! +cookie
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Double post. Couldnt help but to join in on this
Home
(http://i195.photobucket.com/albums/z285/Cyanide1700/Home_zps5c516926.png) (http://s195.photobucket.com/user/Cyanide1700/media/Home_zps5c516926.png.html)
the heavy nacelle glow on the Arsenal was a hiccup, but i like to think shes jumping to warp after escorting the fleet home >.<
i like the backgound, as Tampa Bay, where i reside, is clearly visible :angel
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You live close to Dawg.
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Set Course to Gamma
(http://img838.imageshack.us/img838/7303/pwsm.jpg)
Suprise!
(http://img28.imageshack.us/img28/2371/vrot.jpg)
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You live close to Dawg.
who?
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http://bc-central.net/forums/index.php?action=profile;u=25
I wonder whose Defiant that is...
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http://bc-central.net/forums/index.php?action=profile;u=25
I wonder whose Defiant that is...
ahhh. no kidding. hes just across the bay :funny
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I wonder whose Defiant that is...
Yours :D
Hope those pics aren't that bad :idk:
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Sorry, double post:
Engage Quantum Slipstream Drive
(http://imageshack.us/a/img29/9265/u5ks.jpg)
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cool dude! :yay:
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MY BRAINS ARE GOING INTO MY FEET!!!
We can't stop it's too dangerous! We have to slow down first!
Nice effect.
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"Mom, Dad? Are we there yet?" :P
Awesome!
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Thank you guys. Here is another one:
To the Rescue
(http://img138.imageshack.us/img138/2623/3jxs.jpg)
Destroy Them!
(http://imageshack.us/a/img600/2247/lo95.png)
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one minor nitpick (and don't worry, I have the same problem all the time), your speculars are washing out the lettering on the hull. If this were poser, I'd suggest turning down the strength of the specular map, but I'm not sure how one does that in Max.
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That may be a good solution will try this later (i think i know where i can do that)
Edit:
(http://img9.imageshack.us/img9/8840/hstg.jpg)
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hmm, now you can't see that specular at all. There's got to be some way to get somewhere in between.
Sisters in Arms
(http://i56.photobucket.com/albums/g194/ACESHIGH1/twins_zps6dad426c.jpg~original) (http://s56.photobucket.com/user/ACESHIGH1/media/twins_zps6dad426c.jpg.html)
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I'd suggest turning down the strength of the specular map, but I'm not sure how one does that in Max.
thats in the material editor
you can also do that through the lighting as well.
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(http://imageshack.us/a/img198/7733/ki1g.jpg)
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on the main screen, not the map screen tell it to use 10 sepc
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Composite Video of "Enterprise Rising"
Now in HD! :D
[/youtube]
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Damn it Wiley!! I thought that that was going to end with an animation. xD :p
Very cool breakdown, though. :thumbsup:
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:yeahthat:
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Beat you to Bashir, did this one back in '11 XD
(http://img5.imageshack.us/img5/820/ug25.jpg) (http://imageshack.us/photo/my-images/5/ug25.jpg/)
BTW Wiley, you should do some higher res textures on the Proteus lol
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BTW Wiley, you should do some higher res textures on the Proteus lol
4K? :p
Great shots, people!
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And this is still one of my favorites..
(http://imageshack.us/a/img715/7976/slipstreamengagedproduc.jpg) (http://imageshack.us/photo/my-images/715/slipstreamengagedproduc.jpg/)
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BTW Wiley, you should do some higher res textures on the Proteus lol
Give me time.
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:yay:
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(http://img46.imageshack.us/img46/2074/p7c3.jpg)
need to stop watching JJ-Verse
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Excellent :yay:
I saw that it's the first UFP ship which sponsored by Mercedes-Benz (see the deflector) :funny
USS Excelsior-A, right ?
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If the UFP did have that type of sponsorship, I'm sure Mercedes would fix that Starboard Coupling problem in a heart beat.
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I'm sure Mercedes would fix that Starboard Coupling problem in a heart beat.
You wanna explain that reference? it sounds familiar but i just cant remember what your referencing...
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There's a documentary featuring most of the TNG cast; it's either Patrick or Levar not sure who but in the documentary they stated that the writers always made the starboard power coupling go down in almost all combat situations. It's actually quite bad, it's like a Galaxy Class defect. :-/
Adam
PS. I also think http://www.ex-astris-scientia.org/ (http://www.ex-astris-scientia.org/) writes about it in one of their articles.
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hmmm not seeing it on eas, there is a thread on trekbbs that suggests its just a situation of tech the tech to the tech, and that the onsite person said the same thing everytime. otherwise looking it up on memory alpha power couplings are often used for phaser energy routing. they could be targeting the starboard for that reason?
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Had a bit of fun with Chris Martin's Star Trek Begins Enterprise and Baz's Vengeance :)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/1270245_581440108560228_118440416_o.jpg)
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long time no pic...
(http://imageshack.us/a/img191/2356/3jeu.jpg)
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been awhile since ive posted one here.
this now graces my desktop :D
(http://i195.photobucket.com/albums/z285/Cyanide1700/ProudFox_zpsf77fc595.jpg) (http://s195.photobucket.com/user/Cyanide1700/media/ProudFox_zpsf77fc595.jpg.html)
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AHHH!!! Standard lens flares!! xD
Nice pictures, though.
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Been playing around with GIMP
(http://img266.imageshack.us/img266/7893/eekh.jpg)
Disco Baby
(http://imageshack.us/a/img33/8823/hlum.jpg)
(http://imageshack.us/a/img7/3057/y4dn.jpg)
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been awhile since ive posted one here.
this now graces my desktop :D
(http://i195.photobucket.com/albums/z285/Cyanide1700/ProudFox_zpsf77fc595.jpg) (http://s195.photobucket.com/user/Cyanide1700/media/ProudFox_zpsf77fc595.jpg.html)
More views please?
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More views please?
maybe, the background position wont change.. its a high res photo from the ISS.
(btw, you can download the Foxhound here: http://cyan1d3shipyards.weebly.com/generation-2-constitution.html)
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Model all done for college and a image to go with it.
(http://th03.deviantart.net/fs71/PRE/f/2013/283/2/c/suppression_by_killabc-d6px59r.jpg)
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(http://img34.imageshack.us/img34/3062/yn55.jpg)
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(http://img34.imageshack.us/img34/3062/yn55.jpg)
torps are nice, angel is cool, but too much light on the ship, no real lighting defenition to her :(
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Version Nr. 2
(http://img202.imageshack.us/img202/6863/wfwh.jpg)
The JemHadar (alternate version)
(http://img43.imageshack.us/img43/5533/mnc3.jpg)
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torps are nice, angel is cool, but too much light on the ship, no real lighting defenition to her :(
i think what it is, the render has no AO. almost looks like he is using a fake AO setting that uses directional lightning instead of AO which would show shadow depth.
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What is the hell is AO?
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I believe it's Ambient Occlusion (https://en.wikipedia.org/wiki/Ambient_occlusion).
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Forgot to post this.
(http://fc07.deviantart.net/fs71/f/2013/290/3/c/fight_back_by_killabc-d6qt0fm.jpg)
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Forgot to post this.
(http://fc07.deviantart.net/fs71/f/2013/290/3/c/fight_back_by_killabc-d6qt0fm.jpg)
and now ur better than me, well done :yay: :bow: :dance ( :bitch: :evil: :banghead: :hithead:) ,lol
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"Enterprise Young Man"
(http://img27.imageshack.us/img27/9297/djv0.jpg)
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Nice.
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3 more from me:
"Leaving Orbit"
(http://i195.photobucket.com/albums/z285/Cyanide1700/LeavingOrbit_zps091e69fa.jpg) (http://s195.photobucket.com/user/Cyanide1700/media/LeavingOrbit_zps091e69fa.jpg.html)
"Strange New Worlds"
(http://i195.photobucket.com/albums/z285/Cyanide1700/StrangeNewWorld_zpsa4eb872c.jpg) (http://s195.photobucket.com/user/Cyanide1700/media/StrangeNewWorld_zpsa4eb872c.jpg.html)
Background By Toa
"Down with a Fight"
(http://i195.photobucket.com/albums/z285/Cyanide1700/DemoEdit_zps63150a2e.jpg) (http://s195.photobucket.com/user/Cyanide1700/media/DemoEdit_zps63150a2e.jpg.html)
this one.... no... just no. i hate this one. not convincing enough for me... this is a concept at best..
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Nice use of my background! ^_^ Cookie incoming!
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In the Spotlight
(http://img22.imageshack.us/img22/5297/lijq.jpg)
I'm trying to improve my lighting skills. What you think?
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Looks nice, maybe just a little to strong.
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Sunrise
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Renders/Sunrise_resized.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Renders/Sunrise_resized.jpg.html)
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If only TOS-R looked like that. Wow.
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I've often wondered if ships that big could exist in 1G environments. Certainly no metal could provide the Framing structure of ships the size of Galaxy or larger. Even if you could make beams that big it would to heavy. Our lightest metal lithium: highly reactive and flammable. I figure it has to be Carbon with the Atomic weight of 6. (non metal) 117 times stronger than steel.
Perhaps in the future ships are constructed of framework of Beams made from Carbon nano-tubes. In a rigid arrangement they may over come the tendency to buckle under torsional stress.
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Modern sea-faring vessels in scale with the TOS Ent.
https://dl.dropboxusercontent.com/u/83575522/BCC/size_comp.png (https://dl.dropboxusercontent.com/u/83575522/BCC/size_comp.png)
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WOW
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So much for any argument about the "Enterprise is too big to be constructed -on- Earth" ...
We've got vessels today which are larger and more massive than the NCC-1701. Using future technologies and materials, one would assume it would be even easier to construct "starships" comparitively to our seagoing vessels of today.
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Isn't that why the structural integrity field is so useful?
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So much for any argument about the "Enterprise is too big to be constructed -on- Earth" ...
We've got vessels today which are larger and more massive than the NCC-1701. Using future technologies and materials, one would assume it would be even easier to construct "starships" comparitively to our seagoing vessels of today.
I remember reading somewhere - and I completely forget where, too - that building ships on the surface is supposed to be a no-no because of anything involving the warp core. Building antimatter cores on a planet's surface or some such. I'm not sure, actually...
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They could just put the darn things in after orbiting the vessel or its parts.
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So much for any argument about the "Enterprise is too big to be constructed -on- Earth" ...
We've got vessels today which are larger and more massive than the NCC-1701. Using future technologies and materials, one would assume it would be even easier to construct "starships" comparitively to our seagoing vessels of today.
Far from it.
Naval vessels don't fly and are supported by the sea itself. They are constructed under a proportional ratio that has been used since the times of antiquity. Unsupported some of those vessels would snap in two should an exceptionally tall wave crest under them.
Like this:
http://twentytwowords.com/2013/06/19/large-cargo-ship-snaps-in-two-in-rough-seas-both-pieces-remain-afloat-5-pics/
It's not as simple as a diagram. You have to build differently for such large structures to support their own weight in gravity.
NOTE: The Star Trek The Next Generation Technical Manual.
After a Saucer Separated Landing:
"It is assumed that the vehicle would be a total loss insofar as ever being returned to operational service, due to the extreme loads placed upon it, which would result in deep unrecoverable alloy damage."
Special note on page 23:
"Fairly early on, Rick did a drawing for our writers showing the Enterprise superimposed over a map of the Paramount Studios lot. This was fun because it gave us for the first time a concrete idea of how big the ship "really" is. A bit later, though, we started to think of some of the implications of this enormous size. We began to realize that it would be pretty difficult for a structure that size to maintain its rigidity and form, especially under the tremendous accelerations that impulse and warp drive would likely entail. (We envisioned the main impulse engines firing, squashing the ship like a partially deflated blimp."
Page 19:
Without the structural integrity field, the vehicle would be unable to withstand accelerations greater than 7.4 m/sec2 without significant deformation, or greater than 19.5 m/sec 2 without unrecoverable structural damage (in other words, the spacecraft would sag under its own weight in Earth's gravity without the reinforcement of the SIF.
@ Joshmaul
I commented on a PotD recently about "Every Starship is a Planetary Assault ship."
(FYI. ) The Galaxy Class Starship carries enough antimatter to destroy the Earth 35 times over. Just a quarter sized amount of anti-matter could propel the Space Shuttle into orbit!
Any accident would be immediately fatal to entire cities and continents if not the planet itself. That's why in Star Trek IV and DS9 they elude to Fusion plants and Solar power as primary energy sources.
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I do believe we are going way offtopic here. This is an argument that I suppose never will be settled, but for now, let's try to remain ontopic, shall we? :)
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I am actually quite happy with this one :D
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn2/q88/s720x720/1450830_551184574965806_1289078320_n.jpg)
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very awesome pheonix
:yay:
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It's TOSR quality. Nice.
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instant wallpaper ! it's gorgeus :thumbsup: tell me you have bigger resolution
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instant wallpaper ! it's gorgeus :thumbsup: tell me you have bigger resolution
i have it in full 1920x1080 is that ok? and thanks guys actually made my smile there :D thank you
https://www.dropbox.com/s/vperdskhqcrz9hw/Enterprise.jpg (https://www.dropbox.com/s/vperdskhqcrz9hw/Enterprise.jpg)
Can you at least be kind enough and tell me if u download this, just wanna see really how many people are interested in it really as i feel its definitely my best work
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thanks mate :) it's alreadu on my desktop ;) It's simple yet so elegant :thumbsup:
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(https://dl.dropboxusercontent.com/u/83575522/BCC/sr1earth.png)
(https://dl.dropboxusercontent.com/u/83575522/SR-2/sr1.png)
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:eek :bow:
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When did BC come back up? :lostit: Glad it's back though! :D
(http://imageshack.com/a/img31/9848/ikgx.jpg)
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has been a long while...
"Coming in hot! Prepare to go to Warp!"
(http://img850.imageshack.us/img850/2898/ny17.jpg)
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has been a long while...
"Coming in hot! Prepare to go to Warp!"
(http://img850.imageshack.us/img850/2898/ny17.jpg)
Use the latest CGI Voyager and Delta Flyer, these are amateurish!
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Yeah i know, but had some problems setting up the glows. Then i tryed the old CGI-Ships and worked. Maybe try it later the day
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I would also cut the lighting way down, they come off too brightly
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Been playing around a bit...
"Engage Warp Drive"
(http://img534.imageshack.us/img534/2233/qyvc.jpg)
(http://img51.imageshack.us/img51/8623/d2bd.jpg)
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That looks amazing!!
-
That new Voyager pic is good, although with the BOP, and the way the previous Voyager pic was set up, I'm wondering if you are using too much ambient light, or are setting the speculars too high or something, they just don't look right.
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That new Voyager pic is good
!
:yeahthat:
... although with the BOP, and the way the previous Voyager pic was set up, I'm wondering if you are using too much ambient light, or are setting the speculars too high or something, they just don't look right.
That could also come from the Lens-flares or other post Editing (<- graphics Noob at work here).
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the lense flare was done in 3DS not post rendering. Maybe it was the omi-light i placed there or it was because i saved the pic as a jpeg with some smoothing...
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That could also come from the Lens-flares or other post Editing (<- graphics Noob at work here).
lens flares do not affect the lighting. it is only a post-rendered effect. ;)
id personally drop off the ambient lighting a touch. its the shadows that i think arent sitting right and screwing with lighting depth.
are you using VRay, or the default scanline?
otherwise that BOP render looks good!
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Forgot to add the x-wing to my USB so had some fun with the Spacedock with my Refit Excelsior and Wiley's Refit Connie.
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn2/1457620_10151802343568803_1358034221_n.jpg)
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn2/1466217_10151802343723803_1874144482_n.jpg)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn2/1476318_10151802343638803_559501084_n.jpg)
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"Ship in a bottle"
(http://img34.imageshack.us/img34/9933/20gc.jpg)
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I would love to see a starbase in the Pleiades, that's a fantastic scene.
-
Will do as soon as baz release his starbase :D
EDIT:
Pleiades Testing Area
(http://img842.imageshack.us/img842/7536/vioi.jpg)
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That is more than 400 lighyears away...It really feels like a lonely outpost far from the Federation
Beautiful.
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Beautiful picture. Just perfect.
Speaking of distance, do you think that the Federation would build that type of Station so far away?
Adam
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In First Contact, Picard says the Federation is 8,000 light years across
In VOY:Relativity, the Class 9 warp core could go 3 years without refueling.
And considering the fire power of Deep Space Nine...
It would be prudent to construct these stations as cities of refugee for trade routes and outlining exploration vessels like the USS Titan to refuel as well as to direct Flight Control and Early Threat Detection control centers. I wouldn't place one in every sector but one Orbital City could control a 3D Grid of 200-500 light years. I assume this was how the Borg Cube in First Contact was detected even though it was beyond the Federation Border.
----
Bashir,
Is this all done in Bridge Commander?
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Not a single bit. All in 3 DS Max. That is why i posted it in this section not in the screenshot thread.
-
Thanks Saquist.
-
I'm testing out this website called Sketchfab where you can host your 3D models and simply view them. This will be perfect to present my 3D game models. Here is my USS Enterprise from Star Trek: The Motion Picture:
USS Enterprise NCC-1701 (click to view in 3D (http://sketchfab.com/nmkjg1b))
(http://sketchfab.com/urls/aa0522ebbd2e4b96b778d9327af4848b/1388419005/thumbnail_448.png) (http://sketchfab.com/nmkjg1b)
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Very interesting new site, Wiley, and thanks for link.
Here's DS9 Ops as curious to see how might work with architectural models. Not sure as good as ship models, but will leave up for few days for feedback before decide if delete :)
DS9 Ops (click to view in 3D (http://sketchfab.com/nmkjhgec))
(http://sketchfab.com/urls/249465ea30e24e928d8b01753f369438/1388481870/thumbnail_448.png) (http://sketchfab.com/nmkjhgec)
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(http://i1270.photobucket.com/albums/jj612/AllotoniFan/Pacifica_zps65af3a46.jpg)
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Very nice Picture, AllotoniFan, Cookie
Here's my latest:
Enter the Nebula
(http://img15.imageshack.us/img15/1567/31pe.jpg)
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Just for fun whilst I get my new rig upto speed.
(http://farm4.staticflickr.com/3805/11870306923_df9cd2350e_o_d.jpg)
(http://farm4.staticflickr.com/3706/11870307013_aca5dc8349_o_d.jpg)
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@Baz
Assuming rig means computer. What did you get and what were your considerations for BC?
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I got a Dell Inspiron all in one. I got the big one with 27" touch screen monitor, I7 processor, 16 Gig Ram 1Tb HDD and 2Gb Graphics card.
My main requirement was for a PC to aid my 3D animation work as my old machine was 5 years old and took ages to render anything desent.
-
What kind of Graphic Cards?
-
What kind of Graphic Cards?
NVIDIA GeForce GT 750M with 2GB GDDR5
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Good Grief... Nice Choice.
I'm going Radeon Next time I buy some.
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Your not the only one sorting out a new rig. All I need is a better processor for mine and I'm all set. Can still render with it as it is right now though. I currently have a 1920x1080 3d interlaced version of this as my desktop pic for my passive 3d monitor.
(http://i18.photobucket.com/albums/b115/Adamboots/Daleks/Daleks_zps98065706.jpg)
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Be kind! My first proper render, and I still have no clue as to what I did to get it
(http://i563.photobucket.com/albums/ss74/mckinneyc_2009/Goingdown_zpse38a4eee.jpg) (http://s563.photobucket.com/user/mckinneyc_2009/media/Goingdown_zpse38a4eee.jpg.html)
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Be kind! My first proper render, and I still have no clue as to what I did to get it
A balloon, camera and very long piece of string? :p
Looks great.
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Thanks Vortex. Still finding getting the lighting right and I am sure I am doing a million other things wrong
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Sorry for the double post. Was working on this today:
Archer's Legacy
(http://i563.photobucket.com/albums/ss74/mckinneyc_2009/ArchersLegacy_zps92ffd48f.jpg) (http://s563.photobucket.com/user/mckinneyc_2009/media/ArchersLegacy_zps92ffd48f.jpg.html)
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nice one, Mc
Homecoming
(http://imageshack.com/a/img21/5664/y3bq.jpg)
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Very nice 007!
These are my latest works:
(http://i563.photobucket.com/albums/ss74/mckinneyc_2009/TheFinalFrontier_zps8b145eba.jpg) (http://s563.photobucket.com/user/mckinneyc_2009/media/TheFinalFrontier_zps8b145eba.jpg.html)
(http://i563.photobucket.com/albums/ss74/mckinneyc_2009/PioneeringBeauty_zps32f73c61.jpg) (http://s563.photobucket.com/user/mckinneyc_2009/media/PioneeringBeauty_zps32f73c61.jpg.html)
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Mck, that's a nice Connie shot, what's her name please? I must DL that ship. Thanks.
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Mck, that's a nice Connie shot, what's her name please? I must DL that ship. Thanks.
To which picture are you referring?
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Pre-Photoshop
(http://i1270.photobucket.com/albums/jj612/AllotoniFan/NCC1701_zpsa710be2d.jpg)
Post-Photoshop
(http://i1270.photobucket.com/albums/jj612/AllotoniFan/NCC17012_zps57ae6c74.jpg)
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These sort of pic are always difficult to judge. There is no ambient light in space and so things in shadow are almost always completely black. (Not like on the moon where the lunar regolith is super reflective giving the Apollo Astronauts a nice soft appearance like on earth.)
Literally starships should always be harsh bright and shadowed objects but it doesn't make for good shots in BC most of the time. In this case I like the darker tones because we're seeing mostly lighter and brighter reflective surfaces anyway.
In photography the rule is "your eye follows the brightest object" (generally called over-exposed) If we were seeing the Dark side of the constitution I'd take points away (unless done very uniquely allowing the visual focus to on the background, becoming artistic and well thought out). In this case the darker version seems more real.
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To which picture are you referring?
The TOS Connie look a like with dual cannons on the front saucer section...
Most recent post second picture. Thanks:)
Adam
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Oh that is the Lancaster. GMunoz has made one for BC but hasn't released it yet. A more detailed one is available to download on deviantart. Just search Lancaster class
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Posted my two ships and bridge to sketchfab. Its a nifty tool. Not happy with it not reading the alpha channels of TGA files tho, i needed to convert my emission maps to jpeg, and then it took the color channel from those images as well. was annoying.
anyways here they are.
Uss Envoy (click to view in 3D (https://sketchfab.com/nm54j32f0))
(http://sketchfab.com/urls/c4d31877603b493fa3f7fe367479d497/1390252199/thumbnail_448.png) (https://sketchfab.com/nm54j32f0)
Star Trek Tug (click to view in 3D (https://sketchfab.com/nm54j3fecb))
(http://sketchfab.com/urls/469583b11f6e4224a00089d5f4e21387/1390249459/thumbnail_448.png) (https://sketchfab.com/nm54j3fecb)
Star Trek: Sutherland Bridge (click to view in 3D (https://sketchfab.com/nm54jic))
(http://sketchfab.com/urls/7dcbb60473164f36a0a4f39df11b34c1/1390257095/thumbnail_448.png) (https://sketchfab.com/nm54jic)
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Oh that is the Lancaster. GMunoz has made one for BC but hasn't released it yet. A more detailed one is available to download on deviantart. Just search Lancaster class
Oh, awesome. Is GM planning on releasing it in the future. Hope so. It's awesome.
As for you AndyP, I love the Tug, it's so good to have a TNG tug concept brought to life.
I feel like TNG, bc of budget constraints really didn't show us more TNG ships.
Thanks bro. Beautifully executed.
And the bridge is phenomenal.
Adam
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The Battle of Bennay
(http://imageshack.com/a/img600/6530/fivo.jpg)
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That is a nice one killa, cookie
My latest:
Aggressive Negotiations
(http://imagizer.imageshack.us/v2/800x600q90/546/dpt9.jpg)
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The cardassian textures take away from the realism of the shot.
It may also be the ambient lighting...no shadows (or difference in lighting) really flattens an image.
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Yes, i know what you mean. It seemed indeed there was wrong with the shadows and also with the ambient light. Here is the result from another try:
(http://imagizer.imageshack.us/v2/800x600q90/203/fvwu.jpg)
I'm just not sure about the phaser...
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That phaser definitely needs some glow. The composition is nice, though.
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My latest effort
Training Cruise
(http://i563.photobucket.com/albums/ss74/mckinneyc_2009/TrainingCruise_zps5ad7d06a.jpg) (http://s563.photobucket.com/user/mckinneyc_2009/media/TrainingCruise_zps5ad7d06a.jpg.html)
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Really nice. I like the dull blue glow around the deflector.
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Yes, i know what you mean. It seemed indeed there was wrong with the shadows and also with the ambient light. Here is the result from another try:
(http://imagizer.imageshack.us/v2/800x600q90/203/fvwu.jpg)
I'm just not sure about the phaser...
Vast improvement.
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The animation is a little shaky but was a good learning experience.
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Nice!
Thanks for sharing the video
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The Briar Patch
(http://i563.photobucket.com/albums/ss74/mckinneyc_2009/TheBriarPatch_zpsfc9d64fc.jpg) (http://s563.photobucket.com/user/mckinneyc_2009/media/TheBriarPatch_zpsfc9d64fc.jpg.html)
Here is my first attempt at importing a Bridge Commander model in 3ds Max:
(http://i563.photobucket.com/albums/ss74/mckinneyc_2009/FirstTripHome_zps8201f70a.png) (http://s563.photobucket.com/user/mckinneyc_2009/media/FirstTripHome_zps8201f70a.png.html)
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Is that bump-mapping on the Defiant?
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It is. I've been experimenting
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The Midas Corridor
(http://imageshack.com/a/img703/7823/3iik.jpg)
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Amazing Mr Ewoks!
Bellamy
(http://i563.photobucket.com/albums/ss74/mckinneyc_2009/APathfinder_zpsdb6321f4.jpg) (http://s563.photobucket.com/user/mckinneyc_2009/media/APathfinder_zpsdb6321f4.jpg.html)
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That's a nice shot you've made there with the Bellamy.
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Thanks Eloi, beautiful ships you've made!
For Kahless!
(http://i563.photobucket.com/albums/ss74/mckinneyc_2009/Mayyourdeathbeswift_zps880f1937.jpg) (http://s563.photobucket.com/user/mckinneyc_2009/media/Mayyourdeathbeswift_zps880f1937.jpg.html)
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My turn
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash4/t31/1655584_591556684261928_1049387781_o.jpg)
(https://scontent-b-lhr.xx.fbcdn.net/hphotos-prn2/t31/1911230_591547160929547_1202798652_o.jpg)
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash3/t31/1900293_591546827596247_745884344_o.jpg)
(https://scontent-a-lhr.xx.fbcdn.net/hphotos-ash3/t31/1781801_591545957596334_1203600645_o.jpg)
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash3/t31/1602075_580028995414697_728892047_o.jpg)
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OH MY! awesome pics make me want to do better so my ships get the renders treatment lol
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A couple of my latest
(http://i563.photobucket.com/albums/ss74/mckinneyc_2009/Shallnotpass_zpsaba8ff9d.jpg) (http://s563.photobucket.com/user/mckinneyc_2009/media/Shallnotpass_zpsaba8ff9d.jpg.html)
(http://i563.photobucket.com/albums/ss74/mckinneyc_2009/Outwiththeold_zps668dbf5a.jpg) (http://s563.photobucket.com/user/mckinneyc_2009/media/Outwiththeold_zps668dbf5a.jpg.html)
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The Negh'var is quite a specimen. I wonder who made her.
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The Negh'var is quite a specimen. I wonder who made her.
That's Wiley's if I'm not mistaken.
Relevant: [Link (http://bc-central.net/forums/index.php/topic,9929.0.html) to a thread with a link to a page with a link to the download]
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Shared this in my thread, but shortly after downloading Blender, I was able to put this together...
(https://scontent-a-atl.xx.fbcdn.net/hphotos-frc1/t1/1797394_586148024804594_981779322_n.jpg)
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Looks cool! If you could add some volumetric streaks coming out from the planet, it would look even more realistic, and VideoCopilot just posted a new tutorial on how to make them, given that you have the software of course :)
Here's two new ones from me, featuring Wiley's NX. These were more or less experiments with creating an Enterprise-Era Warp Effect and with some new lighting techniques I picked up.
(https://scontent-a-atl.xx.fbcdn.net/hphotos-ash3/t31/1780274_644450192259219_1662584564_o.jpg)
(https://scontent-a-atl.xx.fbcdn.net/hphotos-ash3/t31/1913379_644451412259097_247344097_o.jpg)
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They look cool. Always like the Ent warp an how it resembled TMP.
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Dude, those renders look straight out of the show!
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Ok so been playing with some render's today to see what i could do,
Here is a stock render from max, No editing
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/t31/q71/s720x720/1800175_601511509933112_61610763_o.jpg)
Now i have gotten hold of Red Giants, Magic Bullet Look and Wow it is amazing, so i called this, rebuilding a legend, its NOT the wrong dock its not the classic being refitted, its the classic being rebuilt for a ceromony or somthing
(https://scontent-a-lhr.xx.fbcdn.net/hphotos-ash3/t31/q71/s720x720/1899410_601539829930280_1690365935_o.jpg)
Fallen Sister
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-frc1/t31/q80/s720x720/904653_601490266601903_142627313_o.jpg)
Home
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash3/t31/q74/s720x720/1978533_601557543261842_1399596042_o.jpg)
Hope you like them
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Are you sure, those aren't pic from a new TV-Series? They are bloody brilliant! :yay: cookie
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Looks awesome Phoenix. :thumbsup:
Now about that dock... :p :angel :evil:
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(http://i1270.photobucket.com/albums/jj612/AllotoniFan/93_zps024e1a9e.jpg) (http://s1270.photobucket.com/user/AllotoniFan/media/93_zps024e1a9e.jpg.html)
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:thumbsup: :thumbsup: :thumbsup:
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Looks awesome Phoenix. :thumbsup:
Now about that dock... :p :angel :evil:
Tom i will hunt u down and kill u !!!
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Sadly, you shan't be the first to do so. :funny
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That's pretty freakin sweet Phoenix have a cookie m8 and good job. :thumbsup:
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Another from me
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn1/t31/1606465_603687793048817_162802417_o.jpg)
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Looks great. Really liking the closed off drydock, it makes the ship feel more secured.
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ill just put this here
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How dare you :P
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(http://i1270.photobucket.com/albums/jj612/AllotoniFan/Galactica_zps6fec621e.jpg) (http://s1270.photobucket.com/user/AllotoniFan/media/Galactica_zps6fec621e.jpg.html)
Damn you, Photobucket! Always screwing JPEG compression.
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Nice BSG render.
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really awesome pic :thumbsup:
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Time for a render
Genesis
(http://i90.photobucket.com/albums/k263/007bashir/genesis_zps10d0af7d.jpg)
(http://i90.photobucket.com/albums/k263/007bashir/oberthrender_zps7712a525.jpg)
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Time for a new sci-fi render.
(http://i90.photobucket.com/albums/k263/007bashir/VimyRidgeFleet_zps3d11e28e.jpg)
Prometheus on Fire
(http://i90.photobucket.com/albums/k263/007bashir/prometheus_zps838e2b48.jpg)
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Shattered Mirror
(http://i90.photobucket.com/albums/k263/007bashir/Mirror_zpsb20227de.png)
U.S.S. Grissom, Oberth-Class Alternate Reality
(http://i90.photobucket.com/albums/k263/007bashir/jjoberth_zps3691c2eb.jpg)
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cool shot of the oberth... however if its the alternative universe shouldn't there be more lens flare :D
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All our yesterdays...
(https://farm4.staticflickr.com/3857/15308509356_58e317e044_o_d.jpg)
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Nice recreation :)
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Just going to drop this here. :)
(https://scontent-a-lga.xx.fbcdn.net/hphotos-xaf1/t31.0-8/10710509_754057691298468_837398397534042449_o.jpg)
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This thread hasn't seen much use in a while, so I'll just leave this here.
(https://www.daz3d.com/galleryimage/image/358491/picard-facepalm1_730_auto.jpg) (https://www.daz3d.com/galleryimage/image/358491/picard-facepalm1_full.jpg)
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Nothing new to post right now, but I just noticed that this month's page in Ships of the Line is by Micheal Wiley. That's awesome.
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I feel like it's been too long since we've seen an image of this beaut.
Also, congratulations, Wiley ^_^
(https://i54.servimg.com/u/f54/13/41/24/33/pegasu10.jpg)
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Been a while. I did a goodbye render for the old 9th fleet roleplay a few weeks back, but I couldn't resist giving it a polish pass now that I have Poser 11 on my new computer.
(https://gcdn.daz3d.com/gallery/image/1138062/1618370199/main.jpg) (https://gcdn.daz3d.com/gallery/image/1138062/1618370199/main.jpg)
If you're interested in seeing more RP adventures, and would like to participate in the new BCC Roleplay game, check this thread:
http://www.bc-central.net/forums/index.php/topic,10776.msg222284.html#new
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was feeling a bit nostalgic, so I pulled out the old Poser files and blew up the ol' ship a little.
(https://gcdn.daz3d.com/gallery/image/1198938/1642489138/main.jpg)
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Looks like Ensign Ro isn't fond of Commander Riker's choice of turbolift Muzak.
(https://gcdn.daz3d.com/gallery/image/1199047/1642552305/main.jpg)
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Happy First Contact Day!
Now, who wants some salmon?
(https://gcdn.daz3d.com/gallery/image/1214916/1649280039/main.jpg)
Yes, I know it's a day late
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Now, who wants some salmon?
Just make sure you carve it up right.
I was discussing the new Star Trek figures on another forum recently. The TNG line are reproducing the horrible old Playmates packaging from the mid '90s for nostalgia value (https://i.postimg.cc/1R6wJvWJ/data-2022.jpg). I think it's a cool move, but I still hate the look of it enough for me to mock up a modern version:
(https://i.imgur.com/k8SXXGf.jpg)
And I made a widescreen version because I liked it so much:
(https://i.imgur.com/BGRKabw.png)