Although I enjoyed Mass Effect 1 and 2, I will not be buying Mass Effect 3 due to EA's lame attempts at additional cash grabbing. They have plans for "Launch Day DLC", which is content that should've been a part of the game, at no additional cost.
Oh you mean the content that is on the disk but you have to pay to unlock?
Hence why I'm not buying it right away. EA will fold, just give it time.
never played any of them got 3 for review purpose's as i do game reviews for a second job - not touched it yet as it was sent to me by mistake lol - so not played any of them - Worth starting at 3 or do 1 and 2 and then finally 3??? and maxloef said they all work together wat happens in 1 and 2 differ and remember what you've done EACH GAME????
Got it, loving it
Pro-tip: Do every side quest you can and explore every system to 100%
You no longer have to scan each planet individually, so its less tedious.
uh-oh , I don't think so, just look at the mini map :P it looks ridiculous, while the CIC is running through the centre line of the ship the war room is much more to the port side, but then again in Halo, Pillar of Autumn became a 4 km long trench run instead of around 1 km long ship :P so this doesn't bite at all.
I was tempted to tell her to GTFO but then I looked at her again and thought she might look nice on board the Normandy, I was surprised she's a war asset :D Also I was happy to get my fav engineers (yes yes, it's Ken and Gabby) back on ship.
I have a question: I just bought Mass Effect 2 and will be getting ME3 soon. I've never played ME1.
Do I (or should I) get ME1 for story continuity or could I just skip it and get a "good enough" gist of all the goings on in the Mass Effect universe with ME2 & 3?
I have a question: I just bought Mass Effect 2 and will be getting ME3 soon. I've never played ME1.
Do I (or should I) get ME1 for story continuity or could I just skip it and get a "good enough" gist of all the goings on in the Mass Effect universe with ME2 & 3?
Good god that multiplayer is glitchy! I've been getting the walking dead glitch all afternoon.I had it a lot the first two days but it's kinda receded
Have any of you guys run into it?
I had it a lot the first two days but it's kinda receded
1. Not being able to use my Custom Sheppard cuts it in a special place.
(especially because you can't import)
Really? why not?
Most likely the first explosion killed him or even disintegrated ... if not then citadel explosiond efinitely killed him.
when I said that at Bioware forums people were ready to kill me for heresy but it's really silly idea to think Shep could survive any ending (all ended with citadel going KABOOM)
Well, if the Rumor/Theories are true, then everything after you get shot by the Harbinger is just a dream or an Indoctrination Fantasy, and maybe
Bioware planned it that way from the beginning. Thats why you see the suppose Shepard in grey rubble.
If that would be true, they either delivered the Game without a proper ending because they did not have enough time ( Eventhough releasing a bit later with an ending would not have been that bad Imho),
OR they go totally mad and want to charge additional 5 - 10 ? f?r the "Real End DLC".
About Vega, didn't he say he got the N7 invitation just before the Invasion, and N- Program was unreachable due to the war?
Yes, you might be right about Vega, forgot this small detail :P
oh and yes, you can kill me now for heresy, go ahed, shoot (cookies) :funny
Fine ! I'll just shut my mouth and sit down :funny
Just did the synthesis ending. Given the choices I've made throughout ME2 and 3, I don't think that either of the other choices work for me. Destroying all synthetics, while that would eliminate the reapers, would also kill EDI and the geth. I personally wouldn't feel right doing that considering that Shep helps both of them gain a sense of self and individuality. Sentencing them to death just doesn't feel right. As for controlling the reapers...that doesn't seem like the option for me either. Synthesis seems the most likely to give a chance for lasting peace. And in my opinion, that's the only option that doesn't screw the galaxy when the Mass Relays blow up. Working together, I could see the organics and synthetics rebuilding the relay network. As for the Normandy's fate...she didn't seem too badly beat up on landing. Probably Joker's fine touch. And assuming the entire crew survives, then I can't think of any reason that they couldn't get the ship up and going again. Not to mention that if the Normandy were wrecked beyond all possibility of repair, EDI would be screwed anyways.
And Shep? I don't understand how the only endings where Shepard survives are destruction endings. If you destroy all synthetic life, then that would definitely kill Shepard since he/she is at least partly synthetic thanks to the Lazarus Project. Personally, I am a bit curious about my squadmates. Though the whole thing during the charge towards the beam seemed a bit too...convenient.
Anderson was supposed to be killed by TIM? :lostit:
[In my play-throughSpoiler: show
When I played, renegade action was available which allowed me to shot TIM, but he shots Anderson first, then I shot - I was talking about this shot, not the one when Shepard is being controlled by TIM and shots Anderson... but I guess it's no use if he bleeds out minutes later anyway ... damn I hate this about ME3 ending, you canąt make and difference, it's a bit too linear... still it's better than 'everyone lives happily ever after' ending :P
in my first playthrough I've choose wrong dialog option when talking with Legion and Tali, got to say it lead to one of the saddest parts in the game (Quarian fleet obliterated by Geth, Tali commits suicide)
Aye, that be true, Thane's and Mordin's deaths were made in the best possible way, I think I liked Mordin's sacrifice even more, sad but soo well done !
in my first playthrough I've choose wrong dialog option when talking with Legion and Tali, got to say it lead to one of the saddest parts in the game (Quarian fleet obliterated by Geth, Tali commits suicide)
Same with Mordin, no matter if you hold the info about Salarian deception about the cure or tell about it at the beginning, Mordin dies.
I feel kinda bad for Joker. He falls in love with a robotic body that, even if it is "fully functional" as Data might say...he'd probably be in sickbay for a month afterwards.
I sure hope not, that would be the cheapest rip off of Total Recall ever. :funny
You know it was the first title that came to my mind when I heard Joker saying that :D must be another dialog easter egg :P
@ Shadow, the Indoctrination theroy is plausable and I hope it is true, It would have been better if war assests did something but what can you do.
It is; it's the only logical conclusion Bioware could have used with an ending like that. Additionally, it leaves the community with an open-ended world to develop fan-work in. I'd go so far as to call the indoctrination theory a fact, because it's exactly what I'd have done in their position.
But even without the idea of Shep being indoctrinated(which I feel is downright depressing, no matter how logical it is)...I think the only ending that really leaves itself to expansion is the synthesis ending. The control ending, maybe, but I doubt that would work forever. But in the synthesis ending, peace would be total, and with the help of the Reapers, they could likely rebuild the Mass Relay network. In the destruction ending, they just lose way too many possible resources.
And personally, I think that the Normandy could get back on her feet in any of the endings as long as the crew survived. The ship looked more or less intact, just a bit of scarring on the hull. Hardly qualifies as the worst crash landing ever. After all, it's Joker flying the ship, not Deanna Troi. :funny
Free DLC is always good. As long as you get it before April.
I just think the galaxy deserves a happy ending. Couldn't care less about Shep, I figured he or she'd sacrifice themselves to save humanity.
EDIT: A buddy of mine had a good idea about the end of ME3 and why the Normandy is fleeing Earth. He thinks that Shepard pulls himself up sometime like an hour or so after the reaper blast hits and the Normandy picked up the crew and tried to escape because the battle is going terribly.
Also, the Normandy isn't the Enterprise.
Nope. She's much prettier. >:3
Nope. She's much prettier. >:3
Can't quite agree with you. As far as sci-fi ships go, the NCC-1701 is still at the top of my list, all three variations of her. THEN the Normandy SR-1 and 2. Then the Enterprise-E. Then Serenity. Then the rest of the Enterprises. :P
Either way, the Normandy was a stealth recon ship. And while she does have teeth, she also doesn't have a lot of space for spare ammunition for those big guns Garrus spends all his time calibrating. And I doubt the Normandy spent the entire fight flying in circles.
Here's an idea. Harbinger is gone when Shep regains consciousness. Perhaps your team members watched you get blasted, assumed you were dead, called the Normandy for pick-up of what few survivors were there, and then Joker punched it with Harbinger right behind. I'd say having Harbinger right on your ass would be worth a Mass jump, wouldn't you?
I like SR-1 better. It's design is funcational.
SR-2 is fairly ridiculous with the Engines sliding up the wings which is quite impossible with a delta wing design. I was glad when ME3 didn't continue that concept. Now it just looks like a Stream lined 777. But that's why I like the SR-1 because it looks like a space ship and it's movable parts make more sense.
(Did I say how bad the interior layout of the SR-2 is?)
What's sad is that by decreasing the size of that hallway between the little Enterprise-style conference room and the war-room, and by moving the comm room clockwise to about 9o'clock, they wouldn't have had to TARDIS the hell out of the thing. Either that or the Alliance knows how to stretch space.
Part of me does miss the ME2 interiors. So much more refined. The Alliance really did a number on the CIC deck before Shep got back to the Normandy. Would've been nice if those three engineers you have on board could have finished the refits as the story progressed. :idk:
Well, just because a ship jumps off really fast does not make it FTL, I mean, we are talking about the speed of light here, that's pretty fast.... sort of :funny
And I said that originally because Bones said the Normandy was screwed in the destroy ending. If they have FTL then they aren't screwed, it'll just take longer.
So in short, I was countering Bones' initial statement of Normandy being screwed, but then by saying that there is FTL, you both hopped onto my side of the argument. Guess that means we're all in agreement then. :P
That would depend on where the Normandy was when she was kicked out of the Mass Relay jump.I see your point, makes sense about the maintenance, afterall the Citadel is also Reaper tech and Asari managed to use it and add to it their own tech, repairing Citadel would require some knowledge of Reaper tech.
FTL with eezo core=warp drive
Mass Effect Jump=slipstream
After all, with the Mass Relays, travel anywhere in the galaxy is possible. Whereas with FTL, it'd be slow going.
However Bones, tech like the Relays doesn't just sit there for millennia without needing maintenance. Therefore, some people in the galaxy have to be able to do some repair work.
Okay, I still don't understand how the Catalyst doesn't make sense. It's an AI put into place by an ancient race to attempt to broker peace between organics and synthetics, but the Catalyst's programming and abilities left it with only one conclusion. Harvest the highly advanced races into purely synthetic organisms, absorbing their culture, history, etc. into a higher form.
So why was Sovereign left behind as a Scout?Citadel was sabotaged by Protheans as Vigil said in ME1, last remnants of Prothean scientists from Ilos developed some kind of program that rewrites Keepers behavior to prevent them from opening the Citadel relay.
We have seen that the Catalyst can control at least some Citadel facilities, like that lift.
-So why did it not activate the Citadel Relay in ME1?
I'll just sum it up and say, ME3 finally got nice old fashioned happy ending it deserved :)
I really like the new (ish) endings as well (I chose to indoctrinate the indoctrinators this time rather than blow it all up)... Although, on that note, I've spotted several technical errors in their DLC that could have been addressed (Nothing major, and nothing that caused me to dislike it as a whole).
I really love, too, how this DLC opens up SO many opportunities for post-reaper fanfics. :3