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BC Forums => BC Modding => Topic started by: cordanilus on February 07, 2012, 05:32:54 PM

Title: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on February 07, 2012, 05:32:54 PM
Here is the plan...

Cordy's Playground

In Game
- Anomaly 1
- Anomaly 2
- Wormhole 1
- Oddball
- Sub Space Anomaly
- Odd Square
- Awesome Crystal Field
- Public Enemy #1 is ingame, and this is no ordinary enemy.
- Green Crystal Field

WIP
- Saturn Ship? lol - Ready to put ingame
- Test Spheres (Unable to get the NiAlphaProperty to show)
- Wormhole 2 - Need to add NiFlipController
- Wormhole 3 - Need to add NiFlipController
- Planet with Animated Textures - Not started yet
- Ghost Ship - WIP
- A Ball of Lightning - Not started yet
- Emojis Floating around in Background - Not Started Yet
- Dyson Sphere - WIP (Unable to get ingame)
- TMP Travel Pod - WIP
- A Higher Poly TMP Drydock - Ingame, needs an HP
- More to add later.

I am thinking that I will give some of these anomalies the capabilities of a shuttle and set them on a flight path that makes it look like they are chasing each other.  lol

Wow. I didn't realize it was this big. ha ha  I have tonnes of ideas that I am going to try to get ingame. Like, a square planet.  :evil: :yay: :dance :icon_lol:

I just realized...I should try to make a 'Weapons Deployed' version of the DS9 model I'm working on. That's a lot of torpedo bays though. whew.  :hithead: lol


Original Post:
I've had this project stashed away some time ago, but I'm getting it done now.  The ship design comes from Saquist, I had imported part of the model into max from CAD.  Not an easy thing to do.  lol  Anyhoo, I have the engines modeled and the warp pylons nearly done.  The design of this ship is somewhat different...but I like different.  lol  (Oh, I have no idea on the registry...I know it's called the Enigma...)

(http://i155.photobucket.com/albums/s318/cordanilus/th_Enigma_001.jpg) (http://i155.photobucket.com/albums/s318/cordanilus/Enigma_001.jpg)(http://i155.photobucket.com/albums/s318/cordanilus/th_Enigma_002.jpg) (http://i155.photobucket.com/albums/s318/cordanilus/Enigma_002.jpg)

Edit:
(http://img593.imageshack.us/img593/838/enigmafinal.jpg)


Apparently is the render in CAD that he did. :-P
Title: Re: The Enigma
Post by: FarShot on February 07, 2012, 05:50:14 PM
Interesting.  I'm not sure why, but I'm somewhat reminded of the Insignia.  Could be the flat-ish design, nacelles, or just the fact the names don't sound very unlike each other.

Enigma... Insignia... Enigma... Insignia... now try saying that 10 times faster. :P
Title: Re: The Enigma
Post by: Shadowknight1 on February 07, 2012, 09:09:30 PM
Definitely an interesting ship design.  MOAR I say!
Title: Re: The Enigma
Post by: Saquist on February 08, 2012, 09:27:48 PM
Your timing is uncanning Cord.  I just got the new system and today I just got this beast to load up Auto Cad.  
It's nice not to be so limited like years previously...I can give you any angle you want.  I also have some new models of the stardrive (primitive) and Saucer.

The Thread on Star Trek Official Movie Forum has a bit more.

http://www.startrekmovie.com/forums/showthread.php?t=8426

I also have an archive of images on Image Shack


(http://img707.imageshack.us/img707/3064/solidstardriveconceptno.th.png) (http://imageshack.us/photo/my-images/707/solidstardriveconceptno.png/)

(http://img707.imageshack.us/img707/3064/solidstardriveconceptno.th.png) (http://imageshack.us/photo/my-images/707/solidstardriveconceptno.png/)
(http://img15.imageshack.us/img15/3561/sollidstardrive1.th.png) (http://imageshack.us/photo/my-images/15/sollidstardrive1.png/)
(http://img43.imageshack.us/img43/3064/solidstardriveconceptno.th.png) (http://imageshack.us/photo/my-images/43/solidstardriveconceptno.png/)
(http://img96.imageshack.us/img96/4586/enigmaoverbowpartial.th.jpg) (http://imageshack.us/photo/my-images/96/enigmaoverbowpartial.jpg/)
(http://img697.imageshack.us/img697/8408/enigmasaucerfront.th.png) (http://imageshack.us/photo/my-images/697/enigmasaucerfront.png/)
(http://img413.imageshack.us/img413/7615/enigma128.th.png) (http://imageshack.us/photo/my-images/413/enigma128.png/)
(http://img541.imageshack.us/img541/8726/articulated23.th.jpg) (http://imageshack.us/photo/my-images/541/articulated23.jpg/)
(http://img213.imageshack.us/img213/4586/enigmaoverbowpartial.th.jpg) (http://imageshack.us/photo/my-images/213/enigmaoverbowpartial.jpg/)
(http://img338.imageshack.us/img338/3179/articulated15d.th.jpg) (http://imageshack.us/photo/my-images/338/articulated15d.jpg/)
(http://img607.imageshack.us/img607/793/articulated13b.th.jpg) (http://imageshack.us/photo/my-images/607/articulated13b.jpg/)
(http://img528.imageshack.us/img528/8726/articulated23.th.jpg) (http://imageshack.us/photo/my-images/528/articulated23.jpg/)
(http://img254.imageshack.us/img254/3179/articulated15d.th.jpg) (http://imageshack.us/photo/my-images/254/articulated15d.jpg/)
(http://img8.imageshack.us/img8/793/articulated13b.th.jpg) (http://imageshack.us/photo/my-images/8/articulated13b.jpg/)
(http://img213.imageshack.us/img213/3179/articulated15d.th.jpg) (http://imageshack.us/photo/my-images/213/articulated15d.jpg/)


(http://img707.imageshack.us/img707/3064/solidstardriveconceptno.th.png) (http://imageshack.us/photo/my-images/707/solidstardriveconceptno.png/)
(http://img15.imageshack.us/img15/3561/sollidstardrive1.th.png) (http://imageshack.us/photo/my-images/15/sollidstardrive1.png/)
(http://img43.imageshack.us/img43/3064/solidstardriveconceptno.th.png) (http://imageshack.us/photo/my-images/43/solidstardriveconceptno.png/)
(http://img96.imageshack.us/img96/4586/enigmaoverbowpartial.th.jpg) (http://imageshack.us/photo/my-images/96/enigmaoverbowpartial.jpg/)
(http://img697.imageshack.us/img697/8408/enigmasaucerfront.th.png) (http://imageshack.us/photo/my-images/697/enigmasaucerfront.png/)
(http://img413.imageshack.us/img413/7615/enigma128.th.png) (http://imageshack.us/photo/my-images/413/enigma128.png/)

(http://img528.imageshack.us/img528/8726/articulated23.th.jpg) (http://imageshack.us/photo/my-images/528/articulated23.jpg/)
(http://img254.imageshack.us/img254/3179/articulated15d.th.jpg) (http://imageshack.us/photo/my-images/254/articulated15d.jpg/)
(http://img8.imageshack.us/img8/793/articulated13b.th.jpg) (http://imageshack.us/photo/my-images/8/articulated13b.jpg/)
(http://img213.imageshack.us/img213/3179/articulated15d.th.jpg) (http://imageshack.us/photo/my-images/213/articulated15d.jpg/)
(http://img191.imageshack.us/img191/1945/enigmabottom.th.png) (http://imageshack.us/photo/my-images/191/enigmabottom.png/)
(http://img812.imageshack.us/img812/9827/enigmafront.th.png) (http://imageshack.us/photo/my-images/812/enigmafront.png/)
(http://img28.imageshack.us/img28/5523/enigma5.th.jpg) (http://imageshack.us/photo/my-images/28/enigma5.jpg/)
(http://img835.imageshack.us/img835/7723/stardriveportelevation.th.png) (http://imageshack.us/photo/my-images/835/stardriveportelevation.png/)
(http://img214.imageshack.us/img214/254/portelevationenigma.th.png) (http://imageshack.us/photo/my-images/214/portelevationenigma.png/)





I've been able to provide a bit more detail on the hull of the ventral side but not the top.  Those white ortho views help.
Title: Re: The Enigma
Post by: cordanilus on February 08, 2012, 10:43:34 PM
Sweet, thanks Saquist.  I've done a part of the secondary hull, still working on it amongst all my other projects.  Max Loef tends to keep me busy.  lol  Will post with pictures when I've got the shape of the secondary hull nearly done. :P  If you could, render me the bottom back area, what appears to be a loading bay (Similar to the excelsior, that open area)...I've got a bunch of lines, to half a ship in max. :)
Title: Re: The Enigma
Post by: Starforce2 on February 09, 2012, 12:26:55 AM
it looks good. What type of texture style do you plan to use? Sov? Personaly that blue grey coloring I've seen, such as with that norway refit I showed yea might look good but that's just me.
Title: Re: The Enigma
Post by: Saquist on February 10, 2012, 06:18:57 PM
I'll be working on doing some reworking of the model for the areas you need like the cargo bay, back of the saucer and ventral nacelle. 
Title: Re: The Enigma
Post by: cordanilus on February 10, 2012, 07:17:21 PM
Cool, cause I started that area.  Below is a render, lots of tricky areas.  But is fun making this one, wanted to see this one in game for a while now.

(http://i155.photobucket.com/albums/s318/cordanilus/th_Enigma_003.jpg) (http://i155.photobucket.com/albums/s318/cordanilus/Enigma_003.jpg)

Edit:
Some progress today.  The secondary hull is starting to take shape.
(http://i155.photobucket.com/albums/s318/cordanilus/th_enigma_004.jpg) (http://i155.photobucket.com/albums/s318/cordanilus/enigma_004.jpg)(http://i155.photobucket.com/albums/s318/cordanilus/th_Enigma_005.jpg) (http://i155.photobucket.com/albums/s318/cordanilus/Enigma_005.jpg)
Title: Re: The Enigma
Post by: Saquist on February 11, 2012, 02:09:32 PM
(http://img850.imageshack.us/img850/7169/enigmasaucernfo1.png) (http://imageshack.us/photo/my-images/850/enigmasaucernfo1.png/)

(http://img513.imageshack.us/img513/1073/enigmasaucernfo2.png) (http://imageshack.us/photo/my-images/513/enigmasaucernfo2.png/)

The lower saucer dome starts on the same plane as the upper edge of the outer saucer and the bottom of the dome is flush with the bottom of the saucer.  It doesn't stick out. The Stardrive's nose is simply a cut from this saucer.
Title: Re: The Enigma
Post by: cordanilus on February 11, 2012, 02:52:30 PM
Ahhh, okay.  I'll have to make minor changes.  Thanks, the current saucer is basic anyway.  Question: What is the total length of this ship?  (So I can scale it properly)
Title: Re: The Enigma
Post by: Saquist on February 11, 2012, 03:17:11 PM
I've measured a total of 570.28 meters long and 240.98 meters wide at the edge of the nacelles.
The Saucer is 169.47 meters wide.
Star Drive is 444.33 meters long and it starts 125.66 meters into the Saucer Section.
Title: Re: The Enigma
Post by: Saquist on February 15, 2012, 08:18:48 PM


Hears a color coded legend of the Cargo Receiving Bay. 
(http://img840.imageshack.us/img840/7019/enigmacargoreceivingbay.png) (http://imageshack.us/photo/my-images/840/enigmacargoreceivingbay.png/)



(http://img710.imageshack.us/img710/7019/enigmacargoreceivingbay.png) (http://imageshack.us/photo/my-images/710/enigmacargoreceivingbay.png/)
Between the Red and Yellow is empty space.

These are only 2D estimation of what it would look like from the back view of the ship so if it doesn't end up looking like this don't worry about.  Go by the side section view at the bottom.  There will be some contouring...but I haven't figured it out so feel free to express yourself artisticlly.  Infact that goes as a general rule for the entire project since it's such a square ship.

Title: Re: Cordanilus WIP - Slipstream
Post by: cordanilus on February 26, 2012, 07:26:35 PM
Okay, I'll follow the WIP trend.  :-P

(http://i155.photobucket.com/albums/s318/cordanilus/th_Slipstream_001.jpg) (http://i155.photobucket.com/albums/s318/cordanilus/Slipstream_001.jpg)

What do you see here?
Slipstream v4...yes.  I might not call it v4 since v3 wasn't released.  lol  Anywayz, will begin some testing soon.  Had to dig this one out of the closet...darn skeletons were in the way.
Title: Re: Cordanilus WIP - The Enigma
Post by: King Class Scout on February 28, 2012, 08:35:19 AM
that reminds me...I grabbed slipstream 2 to go with a stargate pack (even made my own tex for my p-star ships, which use a hyperspace variant) and it stopped working.  I'm putting that down to my lower end computer, though.

the only real question I have is whether or not there's gonna be SW hyperspace/B5 Hyperspace/Ludicrous Speed
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Saquist on March 01, 2012, 09:51:18 PM
More Cargo Receiving details for Enigma.
I have to fight for these details so sorry it takes so long.  But I seem to be getting better at it.

(http://img844.imageshack.us/img844/3695/enigmacargodetails2.png) (http://imageshack.us/photo/my-images/844/enigmacargodetails2.png/)

In this shot you can see to the secondary Cargo bay doors that are built into the trapezoid structure at the center top of the main bay.  These bays are designed to be difficult to target aft because the warp core is around 60 meters forward and while there is second hull for the subsection the core it in, I simply dislike cargo bay doors pointing out near critical areas like main engineering since this is a combat vessel.

The main cargo doors are facing out to be flanking  of the core instead of being in line with the core.  They aren't typical doors as they are essentially heavy duty double armor doors with inner and outter components

(http://img824.imageshack.us/img824/6523/enigmacargodetails1.png) (http://imageshack.us/photo/my-images/824/enigmacargodetails1.png/)

The Impulse engines are now straight extrusions to the back wall of the bay and I think it plays off better than the curvy-ness I did in the 2D drawing above.  I was also going to curve the bottom decks but that didn't make a lot of sense to do since room on those decks as the bottom of the stardrive slopes becomes quite the premium.  You can also see the Hydrogen vents on the back wall to the left and right of the trapezoid droop bay.

Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on March 02, 2012, 03:51:31 PM
Oooo, looks different the the version I have.  I'll make the adjustments.

@ King
I'll see what I can do about those.  Not sure about the ludicrous speed one, might not work out so well with the model I'm using but will try it anyway.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on January 20, 2014, 06:53:20 PM
I am alive!!!  lol  Update I suppose.

1 - Rebuilt the TMP Drydock.  100k+ polys (Divided into 2 objects) and is currently ingame. (See 1st image)
2 - Mapping and Texturing the DS9 Model which I've rebuilt many times. (See 2nd image)
3 - Mapping a new Starbase model, sitting at 40k polys.  Currently mapping.
4 - Still working on a new Earth system.  It currently contains the basics and the new drydocks.  Soon to feature the new starbase, etc.
5 - Slipstream/Hyperdrive is still being worked on.  6 different textures currently exist, it will work on the original Slipstream framework.  I've decided to scrap the v3.
6 - New Lens Flare textures.  (See the 3rd image)
7 - Various other models on the back burner.


Wowie, haven't been here in a while.  Seems quiet.
Just click on the little images to go to photobucket to see the bigger images.


(http://rs155.pbsrc.com/albums/s318/cordanilus/ScreenShot1429-1.jpg~c100) (http://s155.photobucket.com/user/cordanilus/media/ScreenShot1429-1.jpg.html)(http://rs155.pbsrc.com/albums/s318/cordanilus/Screen001.jpg~c100) (http://s155.photobucket.com/user/cordanilus/media/Screen001.jpg.html)(http://rs155.pbsrc.com/albums/s318/cordanilus/ScreenShot1451.jpg~c100) (http://s155.photobucket.com/user/cordanilus/media/ScreenShot1451.jpg.html)


Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: FekLeyr Targ on January 20, 2014, 07:11:07 PM
Good work so far. And welcome back.  :bow:
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Bones on January 21, 2014, 12:00:12 PM
Awesome ! :) as always, I'll be happy to lend a hand ;)
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on January 21, 2014, 10:47:19 PM
Hey Bones.  :D  I'll let you know when I'll need it.  I'm working hard on my texturing skillz, but it may not meet your standards.  :-P

Update:

1 - Continuing to retexture my earlier attempts of the DS9 model.  I rechecked the model, it's currently at 27k polys.  (See screens below)
2 - Editing the slipstream framework slightly, to accommodate a starfield background and created a new model for the slipstream.  There was 2 models originally scripted, that's perfect for what I need.  The reason is that I put in 2 models, each has different animated textures.  Also looking into editing the script more to cycle through different models instead of textures, since an entire set of animated textures can't be swapped.  Easier to just do the model. (1 picture below)
3 - 1st test on having an animated texture as part of the background looks promising.  Have to create a texture sequence for it.  Currently using a GIF I found of a quasar.

(http://rs155.pbsrc.com/albums/s318/cordanilus/Screen001-1.jpg~c200) (http://s155.photobucket.com/user/cordanilus/media/Screen001-1.jpg.html)(http://rs155.pbsrc.com/albums/s318/cordanilus/screen002.jpg~c200) (http://s155.photobucket.com/user/cordanilus/media/screen002.jpg.html)(http://rs155.pbsrc.com/albums/s318/cordanilus/screen003.jpg~c200) (http://s155.photobucket.com/user/cordanilus/media/screen003.jpg.html)(http://rs155.pbsrc.com/albums/s318/cordanilus/screen004.jpg~c200) (http://s155.photobucket.com/user/cordanilus/media/screen004.jpg.html)
(http://rs155.pbsrc.com/albums/s318/cordanilus/ScreenShot1465.jpg~c200) (http://s155.photobucket.com/user/cordanilus/media/ScreenShot1465.jpg.html)

Additional info:
I do remember creating a sphere that could hide any object inside it, only if imported into a system script instead of loading it as a ship.  But, I think it shows the planets behind it...it may only hide spawned ships.   Weird.  lol

Also, I'm thinking of creating a bunch of weird stuff and putting it into "Cordy's Playground"  ha ha ha  We will see.

Edit:
I forgot about this...have to clean up the model and map/texture the bugger.  Back burner.  40k polys.
(http://rs155.pbsrc.com/albums/s318/cordanilus/st001.jpg~c200) (http://s155.photobucket.com/user/cordanilus/media/st001.jpg.html)
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Phoenix Bondi on January 22, 2014, 12:41:01 PM
Nice...just kinda feel bit like a waste of my time as im doing ds9 ans baz has just finised his esd..sometimed i wish we could all work together and not end up doing the same bloody models. Im not meh with u. Just in general its hapoened to baz and wiley a few times..be nice if we all kinda said i want a b and c and then the end up getting b from all of us
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on January 22, 2014, 01:15:38 PM
I see.  I was working on this over a year ago.  Was supposed to be for DS9FX Xtended 1.1, but I've been away for a long while.  I just got back recently.  But, it's good to practice your skillz for an old game like BC.  Get used to knocking down the poly count anyway.  I wish windows live messenger was still around.  We used to all chat on there, if not on here.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Phoenix Bondi on January 22, 2014, 01:34:29 PM
We should all meet up on skype one day and all havr a good knatter
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Saquist on January 22, 2014, 02:14:23 PM
Nice...just kinda feel bit like a waste of my time as im doing ds9 ans baz has just finised his esd..sometimed i wish we could all work together and not end up doing the same bloody models. Im not meh with u. Just in general its hapoened to baz and wiley a few times..be nice if we all kinda said i want a b and c and then the end up getting b from all of us

I've noticed that tendency. BCC could use more unity.
There are ships that haven't ever been touched or done proper justice and it's 10 years since the game came out. Attack ship & Cruiser, Breen Firgates, Kazon Mothership, Borg Sphere, Prometheus (at least not to my knowledge)

It's hard to get people to cooperate.
You have lots of talented people here but you're all doing your own thing.
I would love to join in but my modeling skills aren't there and I know nothing on texturing.  But I have a lot of time on my hands.  I have every program that I need, an extremely powerful computer and I'm open to learning. 

...and there it is...(shrug)
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: WileyCoyote on January 22, 2014, 02:20:43 PM
Quote
We should all meet up on skype one day and all havr a good knatter
I'm all for this.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: FarShot on January 22, 2014, 02:22:03 PM
In the end, everyone just has a different way of modelling, texturing, and hardpointing.  People could try to not tread on each other's toes and stay away from stuff currently being worked on, but in the end, you'll inevitably have final products of varying quality, design style, hp strength, et cetera that may not mesh well with each other.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: sovereign001 on January 22, 2014, 03:16:58 PM
I've noticed that tendency. BCC could use more unity.
There are ships that haven't ever been touched or done proper justice and it's 10 years since the game came out. Attack ship & Cruiser, Breen Firgates, Kazon Mothership, Borg Sphere, Prometheus (at least not to my knowledge)

It's hard to get people to cooperate.
You have lots of talented people here but you're all doing your own thing.
I would love to join in but my modeling skills aren't there and I know nothing on texturing.  But I have a lot of time on my hands.  I have every program that I need, an extremely powerful computer and I'm open to learning. 

...and there it is...(shrug)


Kazon mothership is the delta quadrant pack. And yes  i agree with you, unfortunately i got gangb-nged here just for saying that ...

Looks extremely good Cordanilus!!
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on January 22, 2014, 03:56:58 PM
Ha ha ha  Thanks.  I laught because that Kazon Mothership in the DQP wasn't made in 3DS Max.  It was made with a little itty bitty program called, Milkshape.  I completely forgot all about that.  :-P  Yes skype.  I haven't turned that thing on in a while either.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Saquist on January 22, 2014, 04:18:59 PM
And yes  i agree with you, unfortunately i got gangb-nged here just for saying that ...


And that shouldn't happen.  And I hope that doesn't prevent you from speaking your mind in the future.  At the very least, I listen to you and everyone here equally.

--
And with all due respect to the author of the Delta Quadrant Pack Kazon Predator...
That was not a good rendition of the ship and I offered at the time to do a close analysis of the ship as I did with Defiant but the offer was turned down.

In fact I did it anyway. (It was harder to do due to the lack of right angles but it's much closer in detail than anything available on the net.)  I was doing the same for the Jem Hadar Cruiser too.

Things have been dying here the last few years.  Talent has left
But there are those ready to fill the void.  There was Kobyashi Maru Mod what will happen after?

Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on January 22, 2014, 04:37:26 PM
No worries.  I made that little bugger.  Not easy to work with Milkshape, not enough tools.  I couldn't find enough pictures/angles to work with too.  I think that ship was only 1k (or 2k) polys.  I'll have to dig it up to see.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: sovereign001 on January 22, 2014, 04:47:16 PM
And that shouldn't happen.  And I hope that doesn't prevent you from speaking your mind in the future.  At the very least, I listen to you and everyone here equally.

--
And with all due respect to the author of the Delta Quadrant Pack Kazon Predator...
That was not a good rendition of the ship and I offered at the time to do a close analysis of the ship as I did with Defiant but the offer was turned down.

In fact I did it anyway. (It was harder to do due to the lack of right angles but it's much closer in detail than anything available on the net.)  I was doing the same for the Jem Hadar Cruiser too.

Things have been dying here the last few years.  Talent has left
But there are those ready to fill the void.  There was Kobyashi Maru Mod what will happen after?



Unfortunately it did. Not only me. That's why i never say something bad :)

The thing that bothered me was that indeed, we saw lots of ships untouched. Jemhadar ships, breen ships, lots and lots of other alien ships. And we always see people doing the same thing. Not that i have a problem with that. Because one modder does his approach of a ship. The other one loves a bigger deflector, while the other one has almost the identical hull but a completely different hull texture or hp. I'm a cool with that, but having almost 6 versions of something...

JB i think, made the DQP pack, thank you. People like Baz and Phoenix are doing SW ships, thank you for that. Bones i think did the Mass Effect ships, thanks for that! :)
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Saquist on January 22, 2014, 05:02:59 PM
No worries.  I made that little bugger.  Not easy to work with Milkshape, not enough tools.  I couldn't find enough pictures/angles to work with too.  I think that ship was only 1k (or 2k) polys.  I'll have to dig it up to see.

I have a folder on much of these ships and I found some interesting angles...The Biggest problem is that the angles are avaiable in Voyager but Voyager was too dark in SD.  But even DS9 Defiant shots were many times better than the SD on TV.  I'm thinking If I bought it I might have the detail I need to make it happen for real.

@ Sovereign
That's how the fed ships go.
Not only are they popular (as the PotD shows) They have more details and blue prints we can understand..
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Jb06 on January 22, 2014, 05:58:33 PM
I've noticed that tendency. BCC could use more unity.
There are ships that haven't ever been touched or done proper justice and it's 10 years since the game came out. Attack ship & Cruiser, Breen Firgates, Kazon Mothership, Borg Sphere, Prometheus (at least not to my knowledge)

It's hard to get people to cooperate.
You have lots of talented people here but you're all doing your own thing.
I would love to join in but my modeling skills aren't there and I know nothing on texturing.  But I have a lot of time on my hands.  I have every program that I need, an extremely powerful computer and I'm open to learning.  

...and there it is...(shrug)




Kazon mothership has been made and acutally it was cordy who made it! And the borg sphere had brand new model made by Lint... Both in the Delta Quadrant Pack! :P Do your research son!

And that shouldn't happen.  And I hope that doesn't prevent you from speaking your mind in the future.  At the very least, I listen to you and everyone here equally.

--
And with all due respect to the author of the Delta Quadrant Pack Kazon Predator...
That was not a good rendition of the ship and I offered at the time to do a close analysis of the ship as I did with Defiant but the offer was turned down.

In fact I did it anyway. (It was harder to do due to the lack of right angles but it's much closer in detail than anything available on the net.)  I was doing the same for the Jem Hadar Cruiser too.



And that's a load of bullsh*t, I would never turn down help, I've got no pm about that. It might have its flaw's but it's the best out there.



Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Saquist on January 22, 2014, 06:56:28 PM
And that's a load of bullsh*t, I would never turn down help, I've got no pm about that. It might have its flaw's but it's the best out there.





I don't know about all that...
At the time I offered, my impression was that the model had already been completed and the intent was to move on instead of backtrack.

--
It's a shame these studio models, these works of art are created and never photographed properly or designs made at all.  Either that or someone is sitting on them.  Then they are destroyed...Amazing, the callousness against creativity. 
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on January 22, 2014, 08:44:07 PM
Quick video for you guys to watch.  Don't worry about the blinking blackness at the end of the tunnel.  I'm sure it's just my video card being wacky.  But, have to try it on another system too.  Oh yeah, I'm not sure about the white flashes the tunnels have.  lol  Hot flashes.  I'm going to recheck the tunnel and textures to see if there is an error in it.

Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Saquist on January 22, 2014, 09:43:11 PM
The part of the effect I really like is as the camera is close to the ship perpendicular against it's axis the vortex give an amazing sense of speed.
Music was kewl
The rings of cloudiness was the only thing that thru it off.

Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on January 22, 2014, 10:02:53 PM
If you look at the ST:V screenshots, the tunnels do have green rings in it, others is like a blue.  Besides, this texture is preliminary, I never tried to make wavy lines on a sideways texture before, which looks halfway decent, stretching it down the model.  Also, I'm making a bunch of different textures and will make another video when I think I have enough.

@Bones
If you have time, perhaps we can chat on skype.  Mine is my email...should be in my profile.  I want to see if you can make something better than me with these tunnel textures.  I'll explain more later, if you're up to it.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: FekLeyr Targ on January 23, 2014, 05:41:33 AM
You know, I think that this blinking at the end of the tunnel and those white flashed do improve the atmosphere inside the slipstream. :)
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: sovereign001 on January 23, 2014, 12:38:22 PM
damn i loved it! Release it!!  :D
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Kophjaeger on January 23, 2014, 02:39:50 PM
Sorry, I don't want to hijack a hijacked thread.

JB, your work is awesome. You fill in alot of those gaps, and I appreciate you bringing a few of my models into BC. I am guilty of having a number of unreleased ships too, but there are plenty of folks on here who do work together. Sure some talent has left, but there is alot still here. I love seeing the SW stuff in progress. New designs. Designs unrepresented in the modding world. And there are alot of ships out there that have been left at 80% completion because of real life distractions, but if folks want to keep BC/ST modding alive, I think we can continue to do so. There was a time when people were stealing mods, being territorial about credits, and plain old trolling, but alot of those people left too and we have a pretty dedicated core still that cares about the craft.

Saquist, you can come down on folks and step on toes, but I appreciate that you are not afraid to speak critically. Honestly, critical reception is what kept me pushing and to avoid the easy way out on alot of my work, and my work improved because of it.

If I could make one suggestion to the community, it would be to make available WIP's to those who may want to carry the torch. Maybe even a separate thread where status can be shown... it would avoid duplication, promote interest in those projects that seem dead, and maybe help retirees from sinking their ships with them.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on January 23, 2014, 09:31:25 PM
So far, I hit a snag with the Slipstream scripting.  I'm not a scripter, just someone who can edit some scripts.  My slipstream still works, just can't switch models....yet.  Didn't take too long to make the extra buttons though.  I may look through DS9FXmain.py to see how Sovvie did it.  It's definitely not like changing the textures or adding new textures to the old slipstream.  That seems much easier.  :-P

Anyway, still going.  Crossed eyed from backtracking all the scripts.  ha ha ha
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on January 24, 2014, 12:11:16 AM
Here's the other current textures, will be creating some more in the days to come.

Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: FekLeyr Targ on January 24, 2014, 07:40:46 AM
Well done, Cordanilus. Well done. :)

My favourite is definitely your recreation of Star Trek: TMP's wormhole. :)
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: moed on January 24, 2014, 02:53:19 PM
Nice work Cord.

Great variety in the slipstream textures.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Saquist on January 24, 2014, 04:28:23 PM
It's too bad the lighting is coming from the system instead of the tunnel.
That would require a programer to fix I'm sure.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: JimmyB76 on January 24, 2014, 05:18:36 PM
good to see ya back around, Cordy!  :D
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on January 24, 2014, 05:24:51 PM
The only lights in the system I do believe is ambient light, and directional light.  The tunnel model is set to use emissive color.  Which can only be used if the speculars and no _glow textures.  The _glow textures forces the textured animation to leave behind the 1st texture used, the one that it applied to the model.  It's a limitation in the game.  But, changing the ambient light and directional light is easy enough.

@Saquist  What would be your suggestion?

@JimmyB76
Yeah, I'm hammering out a bunch of stuff I have unfinished.  It seems quiet here.  But hopefully, I'll bring back some attention with these eye-candy mods.  lol
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: sovereign001 on January 24, 2014, 05:50:04 PM
I love the first 1a slipstream one! You're doing a great job!
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: 086gf on January 24, 2014, 06:20:59 PM
These are great! Can't wait to see what the others look like. Keep it up!
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Mario on January 24, 2014, 06:29:04 PM
Cordy... you're back :)
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on January 24, 2014, 06:57:19 PM
Hi Mario!!   :yay:

Yes I am, and back in full swing.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Mario on January 24, 2014, 07:00:20 PM
I'm glad to hear that, welcome back. From what I've read in this thread you're making excellent progress :)
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Jb06 on January 24, 2014, 08:00:24 PM
@JimmyB76
It seems quiet here.

Move over to Excalibur hehe, we always need an extra hand :D
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Nebula on January 24, 2014, 09:47:33 PM
looking cool :D
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on January 24, 2014, 10:24:26 PM
Move over to Excalibur hehe, we always need an extra hand :D

Is that why it's quiet here? :-P  I haven't checked out excalibur in a long while.  I must do that.

Edit:
Has anyone made an Ambassador Class starship in a while?  Since LC, and other than for Excalibur.  I may just build one, eventually.  I like how the bussards looks like a light bulb in "Yesterday's Enterprise"  I can probably play around the the NiAlphaProperty in nifskope until it works right.  We'll see.  Backburner for now.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: flarespire on January 25, 2014, 05:37:42 AM
I don't believe that any one has recently worked on an Ambassador class, there have been some offshoot ships but not the Ambie herself. So all there is to say is Good luck and Happy modding. :D
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: FarShot on January 25, 2014, 02:10:46 PM
Phoenix was doing a really good one.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Eloi on January 25, 2014, 04:06:54 PM
DJ made one a couple of years back, I think.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Saquist on January 25, 2014, 05:51:14 PM
The only lights in the system I do believe is ambient light, and directional light.  The tunnel model is set to use emissive color.  Which can only be used if the speculars and no _glow textures.  The _glow textures forces the textured animation to leave behind the 1st texture used, the one that it applied to the model.  It's a limitation in the game.  But, changing the ambient light and directional light is easy enough.

@Saquist  What would be your suggestion?


Well, I've already been told that the code for the game can't be changed so at least for shot purposes Edit Mode should surfice.  I'm interested in the Excalbur.  What is it about?

Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Phoenix Bondi on January 26, 2014, 06:45:26 AM
Is that why it's quiet here? :-P  I haven't checked out excalibur in a long while.  I must do that.

Edit:
Has anyone made an Ambassador Class starship in a while?  Since LC, and other than for Excalibur.  I may just build one, eventually.  I like how the bussards looks like a light bulb in "Yesterday's Enterprise"  I can probably play around the the NiAlphaProperty in nifskope until it works right.  We'll see.  Backburner for now.

i've been working on and off on one for a while, just can't be happy with my damn nacelles! - and i had issues with the neck!

(https://scontent-a-lhr.xx.fbcdn.net/hphotos-prn1/t1/1538854_583883978362532_1738636505_n.jpg)
(https://scontent-a-lhr.xx.fbcdn.net/hphotos-ash3/t1/1010783_583883981695865_540320484_n.jpg)

And as for the comment about no attack ship.....

(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/t31/616462_570906482993615_740508584_o.jpg) posted this bout a month ago...did you miss it :p

the wormhole is amazing Cord, i really like it :D
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on January 26, 2014, 09:02:05 AM
Nice!  I thought I seen your name and ambassador class in the search results.  :D  Aniin na!  I missed Farshot's comment.  Duh.  Good stuff though.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: 086gf on January 27, 2014, 04:02:10 PM
I'm interested in Excalibur.  What is it about?

Wait...what? You mean this massive evolution of BC by current and former community members that's been going on for no less than four years now? ;) http://www.stexcalibur.com/
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on January 27, 2014, 10:36:13 PM
Small update:
Retextured some parts of the model.  Making the "plated" look to the station, hopefully not too much.  There are some areas that I have to redo, some only need touch ups.

(http://rs155.pbsrc.com/albums/s318/cordanilus/screen5.jpg~c200?t=1390886602) (http://s155.photobucket.com/user/cordanilus/media/screen5.jpg.html)(http://rs155.pbsrc.com/albums/s318/cordanilus/screen6.jpg~c200?t=1390886633) (http://s155.photobucket.com/user/cordanilus/media/screen6.jpg.html)
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Saquist on January 28, 2014, 12:22:52 AM
Wait...what? You mean this massive evolution of BC by current and former community members that's been going on for no less than four years now? ;) http://www.stexcalibur.com/

Fascinating
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: RifleMan80 on January 28, 2014, 03:42:06 AM
A new DS9!? Cord! ITS BEAUTIFUL!!

Cookie! OMG COOKIE!
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Phoenix Bondi on January 29, 2014, 12:15:32 PM
I was thinking about what you said about the ambi buzzards and i think it would work, mind if i borrow that idea?
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on January 29, 2014, 03:32:34 PM
I don't mind one bit.  I was going to make the Ambi with semi-transparent bussard glass and model the inside.  I've done something similar before.  Even tried it with one of Adonis's models...didn't come out perfect, don't think he used it though.  (Was a daedalus class, textured animated bussard spinning thingy, with animated blinking lights inside and a semi transparent bulb on the outside.)  I like to play around with the models in nifskope (NiAlphaProperty) to see what kind of wonders that haven't been tried yet.

So, if you're making an Ambi that way, I would love to give a hand with the nif model.  Or I can show you what needs to be modified.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on January 29, 2014, 10:34:31 PM
Update:
I hath obliterated a bunch of stuff and made it better.  I hath the technology.  I can make it better....okay, so maybe not better.   I can make it faster....okay, not that either.  :P
Still have to make changes to the warp nacelle, finish off the saucer section, fix many little mistakes.  The ship is sitting at 6.5k polys.  Pretty good me thinks.

(http://rs155.pbsrc.com/albums/s318/cordanilus/Enigma001.jpg~c200?t=1391059603) (http://s155.photobucket.com/user/cordanilus/media/Enigma001.jpg.html)(http://rs155.pbsrc.com/albums/s318/cordanilus/Enigma002.jpg~c200?t=1391059528) (http://s155.photobucket.com/user/cordanilus/media/Enigma002.jpg.html)

Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Phoenix Bondi on January 30, 2014, 12:38:19 PM
Update:
I hath obliterated a bunch of stuff and made it better.  I hath the technology.  I can make it better....okay, so maybe not better.   I can make it faster....okay, not that either.  :P

well, your alot of good then arn't you :P

I don't mind one bit.  I was going to make the Ambi with semi-transparent bussard glass and model the inside.  I've done something similar before.  Even tried it with one of Adonis's models...didn't come out perfect, don't think he used it though.  (Was a daedalus class, textured animated bussard spinning thingy, with animated blinking lights inside and a semi transparent bulb on the outside.)  I like to play around with the models in nifskope (NiAlphaProperty) to see what kind of wonders that haven't been tried yet.

So, if you're making an Ambi that way, I would love to give a hand with the nif model.  Or I can show you what needs to be modified.

Done deal there my friend,
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on January 30, 2014, 02:34:47 PM
Oh crud, looks like my DS9 Model is on hold.  My external HD decided to forget it's partitions, this morning.  And most of my work is on the external drive.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on February 01, 2014, 10:56:11 PM
While I'm waiting from my external drive to be recovered, I decided to get back to work on an old project...Cordy's Playground.  I'm filling it with strange things.  Everyone is working on new ships, bases, etc...but what about places to explore.  So, Look at the pictures below...The first one a bunch of green crystals, 2nd is a red colored gravity well.  I just called it a Spatial Anomaly.  The 3rd picture is another set of crystals.  The last one is the Travel pod, I had completely forgot about this one and put it in game.

(http://rs155.pbsrc.com/albums/s318/cordanilus/ScreenShot1472.jpg~c200?t=1391319634) (http://s155.photobucket.com/user/cordanilus/media/ScreenShot1472.jpg.html)(http://rs155.pbsrc.com/albums/s318/cordanilus/ScreenShot1481.jpg~c200?t=1391319608) (http://s155.photobucket.com/user/cordanilus/media/ScreenShot1481.jpg.html)(http://rs155.pbsrc.com/albums/s318/cordanilus/ScreenShot1475.jpg~c200?t=1391319642) (http://s155.photobucket.com/user/cordanilus/media/ScreenShot1475.jpg.html)(http://rs155.pbsrc.com/albums/s318/cordanilus/ScreenShot1468.jpg~c200?t=1391319619) (http://s155.photobucket.com/user/cordanilus/media/ScreenShot1468.jpg.html)

Much more planned for Cordy's Playground.  I may even put candy canes in there.  lol

Edit:


Something Adonis asked me years ago to try out.  I never did check to see if he released this ship this way or not.
Anyway...The rotating bussards is made of 5 parts.  Outermost layer is a red dome w/ glow.  2nd layer is another dome with an animated texture, 3rd layer is a set of crystals with no glow and the 4th layer is the crystals configured to disappear when not glowing and vice versa when glowing.  And of course, the back part of the dome (behind the blinking crystals) is a flat glow map.  Took me a while to figure out how to configure it this way, but it sure looks cool and should give BC a more dynamic look to the TOS bussards.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Nebula on February 02, 2014, 01:04:40 AM
That is awesome stuff!
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Vortex on February 02, 2014, 04:58:15 AM
If Superman is on that Akira class in the first picture, then he is screwed. :p

Awesome stuff. Maps seem to get overlooked these days.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: mckinneyc on February 02, 2014, 09:52:03 AM
Very interesting! And looks great
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on February 02, 2014, 09:48:19 PM
Cordy's Playground, will have new unique models that present differently in Bridge Commander.  Watch the video below, there will be more variations.

Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Nebula on February 02, 2014, 11:35:05 PM
that is.... WOW.

This brings up something I've always wondered about BC ships... could we ever have dynamic impulse engine color/glow depending on the speed set.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Saquist on February 03, 2014, 08:46:38 AM
I've wondered the same but I don't know if there is any game controls that effect the model directly.
I've seen animation in the textures before not directly control by interface in any way that I can think of.  I wouldn't think it impossible just a manner of programing.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Bones on February 03, 2014, 09:28:47 AM
I'm back again :D, had some issues with laptop... Awesome stuff you got there Cordy ;)
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on February 03, 2014, 07:27:05 PM
A friend gave me a suggestion, to apply these changes (crystal field in the video) to the crystalline entity model I made with SBP07.  I think it's a good idea and I already gave the entity a textured animation to give it the look, like the light is pulsating.  So far, it looks really cool.  I was thinking about the "dark matter crystals?" in my video...for the crystal entity.  I think I will give it a try.  Since we don't know too much about the entity, could be an interesting concept.

@Nebula
I chatted to Mario about that before, he doesn't believe there is a way for the python scripts to access the nif model to change a specific part of the model.

But, I wonder if there is a work around.  I'll have to keep this in mind.  If a script can (Silent Running mod) can access the texture, could a script access a specific texture...say "Impulse_glow.tga" and adjust the alpha maps in percentage.  I know it can turn it on and off, will have to find out more about that.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: JimmyB76 on February 03, 2014, 07:53:45 PM
Cordy's Playground, will have new unique models that present differently in Bridge Commander.  Watch the video below, there will be more variations.


now that is some really cool shit right there!!  :D  :thumbsup:
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on February 03, 2014, 11:23:29 PM
Right now, I am testing out the NiAlphaProperty's settings.  In NiAlphaProperty, there is a setting for Flags, has various settings to choose from.  Even settings that are not currently mapped.  This is how I am able to find out strange ways for the model to appear in game.  In the screenshots below, are flag numbers attempted.  I've probably tried out a thousand variations and some prove quite unique.

(http://rs155.pbsrc.com/albums/s318/cordanilus/002-1.jpg~c200?t=1391493311) (http://s155.photobucket.com/user/cordanilus/media/002-1.jpg.html)(http://rs155.pbsrc.com/albums/s318/cordanilus/003-1.jpg~c200?t=1391493337) (http://s155.photobucket.com/user/cordanilus/media/003-1.jpg.html)(http://rs155.pbsrc.com/albums/s318/cordanilus/001-1.jpg~c200?t=1391493254) (http://s155.photobucket.com/user/cordanilus/media/001-1.jpg.html)

I am trying out something brand spanking new in the game, but it's not turning out so well since I have no idea what the heck I am doing.  lol
I am attempting to figure out if the texture in the model can be moved via NiTextureTransformController.  Now, for those who have modded objects in TES: Oblivion (and maybe Skyrim), this controller is supposed to move the texture around on the object.  Now, I'm having trouble configuring this properly.

The good news is, it doesn't crash the game while NiTextureTransformController is in there.  However, the not so good news is that the model does not show up in game.  The ship is indeed there, but you don't seem to see any part of the model.  lol  Doing research now, how it's properly done in Oblivion.  But, the BC game engine just may not support this.  We will see.

Edit:
If you look at the second picture more closely, you will see that parts of the model have more transparency...depending on the texture. (or alpha channel)

Edit #2:
As it turns out, NiTextureTransformController can only be use with NiTexturingProperty.  That property is under NiTriStrips.  BC can use NiTriStrips but it's a rocky road.  To change an option in there may cause BC to crash, because it's not supported.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Lurok91 on February 04, 2014, 02:52:34 AM
Those Playgrounds are AWESOME  :P.  And animated bussards...

Never ceases to amaze what this old game still capable of.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: newhalo123 on February 04, 2014, 07:33:43 PM
I love it all!  Cookies Away!  :yay:
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on February 06, 2014, 08:39:09 PM
Well, the recovery process has completed on my External HD...and my DS9 Textures are not there.  lol  I have an older copy, will have to start from there again.  Oh well.  Maybe it'll look better than before.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on August 23, 2021, 11:23:41 AM
Revived! lol  :evil: :evil: :evil:

It's been so long, can't remember how to post this properly.
I hope the picture is attached.  :icon_lol:
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Blackrook32 on August 23, 2021, 11:18:16 PM
Revived! lol  :evil: :evil: :evil:

It's been so long, can't remember how to post this properly.
I hope the picture is attached.  :icon_lol:


Lookin' Good Cord! :thumbsup:
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on August 24, 2021, 04:57:33 AM
Starting "Cordy's Playground" from scratch. But, this is turning out very promising.  If I do this just right, I can make something similar to a Kaleidoscope. lolol  That would be neat.  :evil:  :evil:

I can also make a ship, look like a ghost ship. All I need do is mod the .nif file and presto!  :Metal:

Oh, I gotz plans...  Mua ha ha ha ha ha  :dance  :hithead:
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on August 24, 2021, 05:31:56 AM
Just noticed at this angle, I have a partially invisible model in front of the Galaxy Class...and the moon is far behind both models.  :dance  :yay:  :Metal:
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: JimmyB76 on August 24, 2021, 08:02:37 PM
Very glad to see ya back around!!   :D :hi:
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on August 24, 2021, 08:39:36 PM
Hey Jimmy!!  :hi:  Long time.  :dance

Update:

Below, is me playing in BC with this new model I made.
I edited the NiAlphaProperty in the .nif to get some wacky thingies, because of the whatchamacallit.  :help: lol

Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on August 24, 2021, 11:38:50 PM
Another update for today.  :evil:

Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: JimmyB76 on August 25, 2021, 08:26:47 PM
That's really cool!!   :shocked:
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on August 25, 2021, 11:49:36 PM
Now....check this out.  :evil:

Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on August 26, 2021, 01:33:27 AM
Here is the plan...

Cordy's Playground

In Game
- Anomaly 1
- Anomaly 2
- Wormhole 1
- Oddball
- Sub Space Anomaly
- Odd Square
- Awesome Crystal Field

WIP
- Green Crystal Field - Ready to put ingame
- Saturn Ship? lol - Ready to put ingame
- Test Spheres (Was trying different settings of NiAlphaProperty) - Ready to put ingame
- Wormhole 2 - Need to add NiFlipController
- Wormhole 3 - Need to add NiFlipController
- Planet with Animated Textures - Not started yet
- Ghost Ship - Not Started Yet
- A Ball of Lightning - Not started yet
- Emojis Floating around in Background - Not Started Yet
- Dyson Sphere - WIP
- TMP Travel Pod - WIP
- A Higher Poly TMP Drydock - Ready to put ingame
- More to add later.

I am thinking that I will give some of these anomalies the capabilities of a shuttle and set them on a flight path that makes it look like they are chasing each other.  lol

Wow. I didn't realize it was this big. ha ha  I have tonnes of ideas that I am going to try to get ingame. Like, a square planet.  :evil: :yay: :dance :icon_lol:

I just realized...I should try to make a 'Weapons Deployed' version of the DS9 model I'm working on. That's a lot of torpedo bays though. whew.  :hithead: lol
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Blackrook32 on August 26, 2021, 12:50:09 PM
Great Going! Can't wait to see these in-game! :thumbsup:

Though it's not a trek anomaly, You should check out the Dark matter storm from "The Orville's" first season  01x05 Pria. I love a good death trap, lol :D
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on August 26, 2021, 02:20:31 PM
Yeah, it's not really an anomaly. But, I was starting to name some of my items wrong.  :evil: Expect the unexpected with me. Mua ha ha ha

I should check that out. Been a bit since I watched that show. Dark matter cloud. That sounds like a plan. Lol I must do that now.

Plus I should update my first post with my current WIPs.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on August 27, 2021, 04:01:43 AM
Awesome Crystals, ingame and working with the NiFlipControllers. Sweet deal.   :) :) :)
However, am going to slow down the strobing pattern.  Is a wee bit fast right now.

Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Blackrook32 on August 28, 2021, 04:41:59 AM
Awesome Crystals, ingame and working with the NiFlipControllers. Sweet deal.   :) :) :)
However, am going to slow down the strobing pattern.  Is a wee bit fast right now.



Ooooh, the possibilities!  :P

Excellent vid Cord! very dynamic animations going on there. :dance :thumbsup:
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: JimmyB76 on August 28, 2021, 05:37:21 PM
Wow - that is some amang shit right there!   :shocked:
Truly stunning!
Watching the vid - it is so mesmerizing and hypnotic , how cool!   :dance :thumbsup:
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on August 28, 2021, 06:22:24 PM
Update:


- Changed an animated texture on the wormhole, way in the background.
- Tear Drop Shaped Thingies. lol Need a name for them.
- Odd Square is now ingame.



Update - 08/29/21


Trying out a Spiral Model. It's okay, may come back to this later.



Update - 08/30/21


I figured that I would get started on the Ghost Ship.  The video shows that I edited the NiAlphaProprerty (Flag Numbers and sometimes, Threshold)

A lot of the effects are the same, or have minor differences.  But sometimes, you find a great one.  Max Flag Number is 64k...I can't remember that number now. lol  :dance

That last one in the video, the ship is almost completely invisible.

Note: No Textures were harmed in the making of this video.

Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Blackrook32 on August 31, 2021, 12:09:10 PM
WoW! :dance

Looking forward to finally exploring some unchartered space.I have not seen an active sci=fi simulation, that has space hazards to deal with besides an asteroid field.

 :thumbsup:
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on September 01, 2021, 12:55:23 AM
Update - 09/01/2021

Added 3 more items.
1 is done, 2 is WIP, 3 is Needing an HP.




Update - 09/02/2021

There is a new planet in town, and it wants to shine.  :yay:




Update - 09/05/2021

Trying out something...  :-P  I will make improvements. Made this model a long time ago.
Spoiler: show
(https://static.wixstatic.com/media/d538f8_a134bb43d16a4aa281ee995e3db4a79f~mv2.jpg)
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Haxxor1337 on September 05, 2021, 08:16:35 AM
 :Metal:

+ Give Cookie +   :bow:
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on September 05, 2021, 09:27:24 PM
Update 09/05/21

Still playing around with the Nif Model, but it's looking better.





Update 09/07/21

Interesting find...  :evil:  :D




Update - 09/08/21

I was testing out the NiAlphaProperty and wanted to see this wormhole as a Black Color, without changing the original texture. What I produced was not expected. All I know is, if it does not have an "InsertName_spec.tga", then it will not glow like this.

The result is a normal.tga (somewhat hidden by the NiAlphaProperty), lit by the underlying glow of the spec map because of the Directional Light in the System1.py. 

Does any of this make sense?  lol  :hithead:  :dance Check it out.




Update - 09/09/21

Okay...so I did this thing... bua ha ha ha ha ha ha  :dance  :dance  :dance

Spoiler: show
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: JimmyB76 on September 06, 2021, 05:57:40 PM
Woooow - that is really really nice!!
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: moed on September 07, 2021, 03:36:28 PM
Very cool!
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Blackrook32 on September 10, 2021, 02:07:46 AM
Thanks for the updates Cord! :dance

People might want to check out Cord's last post. He has more updated information, and spoilers are featured there. :thumbsup:

Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on September 13, 2021, 12:12:57 AM
Update : 09/13/21

Thank you for the suggestion, @Blackrook32.  :yay:  :dance  :Metal:

Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Nebula on September 13, 2021, 01:07:56 AM
awesome!
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Blackrook32 on September 13, 2021, 06:07:40 PM
Update : 09/13/21

Thank you for the suggestion, @Blackrook32.  :yay:  :dance  :Metal:



Thanks, Cord! :D

I have the soundtrack from that Orville episode. :P

I love it when a plan comes together! :dance

Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: JimmyB76 on September 13, 2021, 07:30:32 PM
That is so cool to watch!
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on September 14, 2021, 10:00:26 AM
I may have to create a smaller Poly count model for that. Lol The one I'm using is 8 models of 15k polys. So...120k polys in total. There is nothing else in the system. Just that and a sun.  I'll try to cut that down significantly.   :dance

Anyhoo, what do you think of this one?
Ball of Lightning. Only 256 polys. 1 texture of 1024 but used many times. Will cut that down to 512 or 256 probably. Is 4 bolts of Lightning per texture.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Blackrook32 on September 14, 2021, 06:36:53 PM
I may have to create a smaller Poly count model for that. Lol The one I'm using is 8 models of 15k polys. So...120k polys in total. There is nothing else in the system. Just that and a sun.  I'll try to cut that down significantly.   :dance

Anyhoo, what do you think of this one?
Ball of Lightning. Only 256 polys. 1 texture of 1024 but used many times. Will cut that down to 512 or 256 probably. Is 4 bolts of Lightning per texture.

Hey Cord,

That creation looks fighting! :P

But there may be easier was to make a ball of lightning.I have some simple ideas on the subject. 

I'll shoot you a PM with a proposal. :D


Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: FekLeyr Targ on September 14, 2021, 08:58:19 PM
I'm amazed about that BC's engine can do stuff like this. :)
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on September 14, 2021, 09:20:50 PM
Hey Cord,

That creation looks fighting! :P

But there may be easier was to make a ball of lightning.I have some simple ideas on the subject. 

I'll shoot you a PM with a proposal. :D




What, no dinner first?  :icon_lol:  :dance
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Blackrook32 on September 14, 2021, 09:46:17 PM
What, no dinner first?  :icon_lol:  :dance

LOL! Stay focused... :smack
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on September 14, 2021, 11:48:38 PM
My WIP, up to date.  Except a few secret models. :-P  Which will not be shown here.



Have to start packing this up, and get ready for Alpha Testing. lol This is going to be crazy. I am not done putting new models in the game. More is on the way and this will include some that will chase you, some will attack you, some might chase each other?...most are just for show.

The NIF 3.1 format...am not done exploring what this can really do. I have a few things planned but I expect them not to work, but if they do....   oooOOOOoOOoOooOooooOoo!   lol

I can't stop watching my own video. lolol  :dance



Edit:

Argh, I forgot the stringy shiny spiral thingies. lol


Edit - Part 2. The Ehjamakayshun.

Bua ha ha ha ha ha

Edit - Part 4. I forgot the last one.

Now, for my planet.nif model, I have added the following properties.
- NiWireFrameProperty (Currently turned off)
- NiSpecularProperty
- NiAlphaProperty
- NiMultiTextureProperty
        - 1st Map Added (Texture001_glow.tga)
        - 2nd Map Added (test.tga)

Looks pretty neat.  :yay:
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: FekLeyr Targ on September 15, 2021, 09:43:28 AM
Is that a Tholian web on Buahaha.jpg?

I remember this being a popular request 10-15 years ago and back then, it was stated that BC's engine couldn't handel it.

I think Klingon Academy's way of handling the web can be recreated in BC:
-Fire a beam at a target
-Let the sphere from Buahaha.jpg expand from the target's center/pivot point
-Bring the target to a dead stop

https://youtu.be/PgKTVduSy9A?t=409
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on September 15, 2021, 11:44:59 AM
Is that a Tholian web on Buahaha.jpg?

It is not a Tholian Web.

I added a NiWireframeProperty in the Nif Model Format that allows the wireframe to be shown and its color can be affected by light. This can easily be done to any model ingame. As long as you know how to edit the nif format that way.

Edit:

This could probably be done that way, but I am not a scripter. I can copy and past and edit some numbers, but that's about it.

Edit - Part Deux

Below is a screenshot of my nifskope, as I am playing around with some of the functions that do work in BC.

And below that one, is what it looks like ingame.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on September 17, 2021, 02:21:26 AM
Alpha Testing to Cordy's Playground has commenced. Moo ha ha ha ha  :Metal:  :dance

Hopefully he will post some pictures, or some comments...  :readme: lol
What you see, is not what you are getting. It's a WIP, I change stuff all the time.  :funny

I will be adding, perhaps 10 or so, more models. All depending on how many new ideas I want to try out. As some examples,

1 - The Badlands
2 - The NotSoBadLands
3 - The Deep Space 9 Wormhole, Exterior and Interior
4 - V'Ger
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Elijah on September 17, 2021, 12:48:15 PM
Some pretty neat stuff going on here
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on September 17, 2021, 11:24:40 PM
 :yay:  :yay:  :yay:

I present, the Lightning Ball!!!!   :Metal:  :hithead:  :funny  :hi:  :dance





Update : 09/18/2021

And so it begins...with the badlands...  Moo ha ha ha ha!!!   :P :dance :yay:






Update : 09/19/2021

Below is a picture of the Black Blobs now, sitting at 691,200 Polys all together. Well that is sure neat.  lol   :yay:

Also, each model spins in a different direction. oooooo
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on September 19, 2021, 10:55:41 PM
Lets try this again, shall we...

Spoiler: show



Oops, I did it again...  :dance

Spoiler: show
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Elijah on September 20, 2021, 02:11:00 AM
Lets try this again, shall we...

Spoiler: show


So how exactly are you creating this effect? Something to do with the games nebula/asteroid field placement tied in with some object animation?
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on September 20, 2021, 02:42:45 AM
The 60 Dark Matter Bubble models have a simple rotation tied to it's location.

I added the extra function called, "NiAlphaProperty" to the "NiTriShape" in Nifskope.   This is the mechanism that gives your model transparency. The flag# standard is 237.  This is the function I play around with, to get all these different effects you see in my videos.

Edit:
The objects textured animation is created by another function called "NiFlipController". This cycles through every texture that is assigned to it. You can have 4 textures...or you can have 50 (like I have on my Badlands Vortex.) I will make a video at some point on that. How to use Nifskope for the purpose of generating some cool effects with the transparencies.

I can only use what BC can handle. :-P



Update - 09/20/2021

In the picture below is roughly, 1.2 Million Polys in BC.  Moo ha ha ha ha!! :yay:
I brightened up the picture a bit so you all can see better.

Below that one is 600K polys and the map was changed to make it bright enough to see.

Spoiler: show
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Elijah on September 21, 2021, 08:12:27 PM
The 60 Dark Matter Bubble models have a simple rotation tied to it's location.

This is actually the part I am most interested in, can you describe how this was done?
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on September 22, 2021, 02:34:15 AM
This is actually the part I am most interested in, can you describe how this was done?

I have been doing it by InsertNameSystem.py , and a nice little script that will make the object move in which ever direction you like. As long as it doesn't fly anywhere. I think that breaks the curse or something. I don't know...



Shhhhhhhh...........  :bow:
Spoiler: show
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on September 23, 2021, 11:22:16 PM
That last video, the Black Hole Rings model used the "_glow.tga" textures to light it. In the video below, I removed those and took them out of the "Scripts/Ships/Ship.py" as well. All damage is set to 0.  When I load this in BC now, it creates no "_vox.nif" file.

But I was supposed to show off my Testing Spheres. lol 100 Different "NiAlphaProperty - Flag" settings. I didn't edit the Threshold as I thought I did, another time.






Trying out the Torus Knot. :-P Mapped it differently, and am using the same textures as the slipstream model I have.

I may expand on this idea and create a...Starship Race Track. lol

Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Blackrook32 on September 26, 2021, 09:42:22 PM
That last video, the Black Hole Rings model used the "_glow.tga" textures to light it. In the video below, I removed those and took them out of the "Scripts/Ships/Ship.py" as well. All damage is set to 0.  When I load this in BC now, it creates no "_vox.nif" file.

But I was supposed to show off my Testing Spheres. lol 100 Different "NiAlphaProperty - Flag" settings. I didn't edit the Threshold as I thought I did, another time.






Trying out the Torus Knot. :-P Mapped it differently, and am using the same textures as the slipstream model I have.

I may expand on this idea and create a...Starship Race Track. lol



wOw! :dance

Loving that slipstream Cord!

If I'm not mistaken, with a little color variation; I think you just created the Vadwarr under space from ST: Voyager! :D

Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on September 29, 2021, 12:49:59 AM
Update



Spoiler: show
(https://static.wixstatic.com/media/d538f8_298f5dc8cbfd4f1c8c18eaf601707ea5~mv2.jpg)
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on November 19, 2021, 08:54:00 PM
The start of something nice.   :yay:


Spoiler: show
(https://static.wixstatic.com/media/d538f8_22e6e7207c934fe3986c8918b6c1a585~mv2.jpg)


Spoiler: show
(https://static.wixstatic.com/media/d538f8_091ed634a6e54ceb857504c1017268c8~mv2.jpg)
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Blackrook32 on November 20, 2021, 02:58:10 PM
wOw :yay:

Love the exploded moon! :thumbsup:

Also, looks like you could lose a starship in that asteroid debris ring!
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: moed on November 21, 2021, 10:28:31 PM
Looking pretty cool!
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on November 23, 2021, 02:57:22 AM
This one?

Spoiler: show
(https://static.wixstatic.com/media/d538f8_76c12742fe8046248de0fb572dfea985~mv2.jpg)


...or this one?
Don't mind the clipping, kinda adds a cool effect or something... :P

Spoiler: show
(https://static.wixstatic.com/media/d538f8_f90bfaf270dc42498a0cc7119b08c94b~mv2.jpg)


Thank you @Blackrook32. Way more cool than what I was going to try. You always got such good ideas.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on November 28, 2021, 12:26:09 AM
Video today, here it is.  :yay:

Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Blackrook32 on November 29, 2021, 03:33:41 AM
Video today, here it is.  :yay:



Cool Video! :thumbsup:

Truly impressive work. Love seeing modded BC pushed in the right direction! :Metal:
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: JimmyB76 on November 29, 2021, 11:59:42 AM
Damn that is stunning!!
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on December 02, 2021, 04:23:07 AM
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on December 12, 2021, 02:32:24 PM
Planetoid has a Multi Texture...same with the DS9FX Akira, but that one won't be available for release. It's there just for showcase.

There are 3 Stars in this map, has 3 directional lights. Giving all the models a Blue, Reddish Purple and Turquoise look to them.

Am setting up the scripts now, getting ready for a Beta...if anyone is still around to sign up. Lol

Back at it soon, cheerio!
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: FekLeyr Targ on December 13, 2021, 12:43:52 PM
Very amazing. :-)
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on May 22, 2022, 09:47:03 PM
I am still here. lol Just a bit busy is all.

Below, is a picture of a new model I am trying out. Borrowed some textures and voila.
The mesh was thrown together real fast too. It might work, it might not. Oh right, why? Want to create a model to fake some clouds hovering over a planet. Or some kinda dense nebula...I dunno. :-P
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Blackrook32 on May 25, 2022, 07:04:47 PM
I am still here. lol Just a bit busy is all.

Below, is a picture of a new model I am trying out. Borrowed some textures and voila.
The mesh was thrown together real fast too. It might work, it might not. Oh right, why? Want to create a model to fake some clouds hovering over a planet. Or some kinda dense nebula...I dunno. :-P

Stunning Work there Cord! That Nebula reminds me of a certain planet-eating cloud from the TAS episode "One of Our Planets Is Missing". :D
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on June 03, 2022, 11:33:09 PM
Am experimenting again. lol The 3 images below, are of the same object but viewed at different distances and locations. I am liking the way this is working, but will redo the textures.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on June 07, 2022, 05:07:08 AM


Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: starfox1701 on June 12, 2022, 01:38:22 AM
Interesting what exactly is that?
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on June 13, 2022, 02:00:03 AM
Hello  :Metal:

I'm not exactly sure. lol I'm testing different transparencies in the nif model. Sometimes I find cool combinations and other times...I keep testing.   :P

More pictures of things that somehow come out ....errrr....nice.
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Darkthunder on June 13, 2022, 04:22:14 AM
That first image reminds me of a 90s film with Chevy Chase, called "Memoirs of an Invisible Man" (https://www.imdb.com/title/tt0104850/ (https://www.imdb.com/title/tt0104850/))

(for reference, shortly after the titular character is turned invisible, the building he was in is only partially made invisible)
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Blackrook32 on June 15, 2022, 08:40:38 AM




Love This! :Metal:

Your second video reminds me of the TNG S5 ep.22 Imaginary Friend with the fractal energy shard nebula. Very cool to see all the space hazards in BC!
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: Flowrellik on June 18, 2022, 04:11:14 PM
Man this project is very insane! I have a question to ask though, for something like that Black hole, is it possible to have debris spin around the black hole like it's going inside it soon, like say a derelict starbase or ships that are shut down and out of control with possible collision physics?
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on June 19, 2022, 02:57:05 AM
I do believe that with the mod called, GravityFX, you can do just that. A huge gravity well can be added to my model, which should pull anything into it.

However, I do not plan to add this feature to my stuff just yet. As of this moment, this mod is only models, textures and a system that only uses the basic elements in BC. It is meant to be compatible in any version and the only requirements should be Foundation. I think. lol  I copied all my files over to the GoG install and it works without a problem thus far.

I am trying to NOT add any more but I keep getting these ideas that just can't ignore. lol So there might be more, but I really should get back to my DS9 HP.  :Metal:
Title: Re: Cordanilus WIP - The Enigma, Slipstream
Post by: cordanilus on February 28, 2023, 02:12:25 AM