Recent Posts

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BC Modding / U.S.S. Enforcer Mesh Complete
« Last post by Centurus on April 28, 2024, 06:48:40 PM »
I stopped work on this ship, and basically everything 3D related, in 2012, due to IRL duties.

Finally got the modeling bug that I couldn't resist.

I've now finished the model itself.  I am hitting a massive roadblock with mapping.  Mapping is a major, well you know.  If I can't figure it out on my own, I'll see if someone can map her for me.

So, what's been done since I last touched this model?

1: I unified the saucer and aft end of the hull.  This allows the rim of the saucer to seemlessly flow to the aft end of the ship.

2. Redesigned and remde the impulse engines.  They're completely different from what I made before, and I think much more appropriate.

3. Made new pylons.  Not as curvy as the original ones I built.  They are shorter, which allowed me to lower the rollbar.

4.  Added a fin or top panel to the main deflector pod.  An homage to the old torpedo pod from the Miranda Class we all know.

Like I said, the model is complete.  I'm trying to learn to map, but it's beyond difficult.  I'm determined to see this finished!!
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BC Modding / BCMM Romulan Campaign ship vote
« Last post by Mario on April 28, 2024, 02:50:28 PM »
What? Yes, we're porting the SFC3 campaign to BC, so cast your vote for the Romulan playable ship here: https://bcssov.github.io/bcmm_blog/bcmm-sfc3-romulan-campaign-ship-vote.html

Oh, Klingon campaign has been ported over the past 3 months completely.
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BC Modding / Re: BCMM
« Last post by cordanilus on April 27, 2024, 09:40:38 AM »
Yahoo!!!!!

What did I do here? 🤣🤣
Just have to wait and see. 😎😎

And of course,

Hello. 🤠
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BC Modding / Re: BCMM
« Last post by Blackrook32 on April 26, 2024, 10:03:52 PM »
You guys here browsing the forums know that BCMM is in development?

A simple tech demo


If you want to see what it the goal head over to https://bc-central.net/bcmm

Making Lurok's dream come true after a decade :)

Lots going on, under the Hood....  :D


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BC Modding / Re: BCMM
« Last post by Lurok91 on April 26, 2024, 02:38:22 AM »
 :thumbsup:
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BC Modding / BCMM
« Last post by Mario on April 26, 2024, 01:42:27 AM »
You guys here browsing the forums know that BCMM is in development?

A simple tech demo


If you want to see what it the goal head over to https://bcssov.github.io/bcmm_blog/

Making Lurok's dream come true after a decade :)
7
BC Modding / Re: Bridge Commander Platinum Edition Progress
« Last post by Haxxor1337 on April 22, 2024, 04:10:07 PM »
Counter:
https://countingdownto.com/?c=5323945

Is this counter still up to date  :readme:
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BC Modding / Re: Bridge Commander Platinum Edition Progress
« Last post by MrSFX on March 06, 2024, 06:04:22 PM »
If ya want me onboard, I together with my dad (I use the account currently) used to be the go to SFX guy over here back in 2016-2018 and during/before the server wipe in 2017 so... until I retired but I unretired after that TBH.
My SFX 3.0, 4.0 and 5.0 used to be good back in the day.
Might give a try to revamping the sounds once again, so if ya need them for the Platinum Edition, let me know.

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BC Scripting / Re: Starting campaing with other ship.-
« Last post by Tinchazo on February 27, 2024, 06:13:03 PM »
Better to upload your files here. These need to be py files.

Acknowledge, I´m sending the entire "Maelstrom" directory (with it´s files) so you can make your magic  :dance

I will apreciate if you tell me what do you did in those files and what part of them you replaced.-

Kind regards and thanks once again!.
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BC Scripting / Re: Starting campaing with other ship.-
« Last post by Mario on February 26, 2024, 10:03:20 AM »
Better to upload your files here. These need to be py files.
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