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BC Forums => BC General => Topic started by: CAPT joseph white on March 30, 2009, 11:22:13 AM

Title: Starship Battle tactics and Maneuvers.
Post by: CAPT joseph white on March 30, 2009, 11:22:13 AM

hello,

 i was wondering if there is a way i can learn starship Battle tactics and maneuvers? if so where could i learn.
Title: Re: Starship Battle tactics and Maneuvers.
Post by: ACES_HIGH on March 30, 2009, 01:15:39 PM
there isn't really anywhere specific, you mainly just need to figure out what works for you.
Title: Re: Starship Battle tactics and Maneuvers.
Post by: tiqhud on March 30, 2009, 02:03:49 PM
target engines, sure you may take damage, but when youve destoried his engines, you back off repair get your ship back up, then go in and slowly get him, he can't move.
Title: Re: Starship Battle tactics and Maneuvers.
Post by: MLeo on March 30, 2009, 03:46:36 PM
Or sensors, when those are down, they are blind.
Title: Re: Starship Battle tactics and Maneuvers.
Post by: mckinneyc on March 31, 2009, 09:37:43 AM
I normally go for sensors or engines. It all depends on my ship and the other ship to be honest. Every battle is different and I make it up as I go along.
Title: Re: Starship Battle tactics and Maneuvers.
Post by: Lionus on March 31, 2009, 10:48:51 AM
Tactics? What tactics? Make sure you die with your phasers blazing like any Maquis should!  8)
Title: Re: Starship Battle tactics and Maneuvers.
Post by: mckinneyc on March 31, 2009, 02:18:18 PM
Yeah, if I'm too badly damaged to win I just try to ram them, take them with me!
Title: Re: Starship Battle tactics and Maneuvers.
Post by: Nexxus21 on March 31, 2009, 03:10:58 PM
One of my more favorite tactics especially when I'm outnumbered or outgunned is to severely damage or destroy the impulse engines and let Gravity FX  take over from there while I turn my attention to my next adversary.

In a one on one use the same tactic once the impulse engines are down take out the sensors so they can't target/fire then either tractor them and hold them for questioning  8) or fire at will  :arms:
Title: Re: Starship Battle tactics and Maneuvers.
Post by: LordReserei on April 01, 2009, 08:51:04 AM
One on One but against the odds in strength/tech....e.g Sovereign class against Scimitar

1) In-system warp far as possible away then stop.
2) Enter silent running.
3) Slowing intercept target, unable to detect, they'll be uncloaked.

4) When within torpedo range, boost power to weapons and fire a full spread of quantum torpedos at their cloaking device (since their shields should be down, this will also affect other systems like shields.

5) Unable to cloak, boost power to shields to engines, going to full red alert and fire all phasers with the torpedo tubes ready to load and fire more volleys.

Sidenote: Boost shields or redistribute then when needed during the battle.


Outnumbered/fleet


Two heads are always better than one, if you're part of a fleet and outnumbered, it's best to order all available ships to target one rather than individual, together you're stronger, separate you're weaker.
Title: Re: Starship Battle tactics and Maneuvers.
Post by: Psyco Diver on June 22, 2009, 03:44:11 AM
Sorry to bring up a old thread but....

Depends on how you fight, personally I like a fast ships that can dodge, I like Intrepids and Rhode Islands the most, I sit back at around 50KM and pound away at ships with my phasers, I close to around 20-30km for torpedo strikes and back off, I use my distance and speed to dodge their energy weapons and torpedos. I make sure to at least boost my speed to 120%

When fighting with a big ship, like a galaxy, excalibur, ect I boost my shield recharge rate to 200% along with my repair system and I pretty much keep rotating the ship keeping fresh charged phasers firing, I like using the galaxy's dorsal and ventral phasers the most since you can fire 4-6 at a time
Title: Re: Starship Battle tactics and Maneuvers.
Post by: LordReserei on June 22, 2009, 05:09:46 AM
Those are tactics I use also, just depends on the scenario....and good job on posting, given the subject, should be more popular and commented on in my opinion. =D
Title: Re: Starship Battle tactics and Maneuvers.
Post by: igalc on July 24, 2009, 08:22:20 AM
how does torpedo spread afect's the battle?
and what do spread do you use?
Title: Re: Starship Battle tactics and Maneuvers.
Post by: LordReserei on July 24, 2009, 08:32:48 AM
how does torpedo spread afect's the battle?
and what do spread do you use?

Depends on these things I'd say

- The enemy
- Torpedo Count
- Torpedo type
- Type of combat


If the enemy is some what of a match or more I tend to use full spread at close distance since the damage is more full on and concentrated, dual or single when running low.

Firing single can be wasteful if a ship has fast maneuverability.


I guess it's best to know your ship and know your enemy ultimately. ^.^
Title: Re: Starship Battle tactics and Maneuvers.
Post by: igalc on July 24, 2009, 08:43:27 AM
does it effect acuarsy?
Title: Re: Starship Battle tactics and Maneuvers.
Post by: Psyco Diver on July 24, 2009, 01:15:25 PM
I usually stick to single shot for small fast ships, full spreads tend to miss all but big slow ships, even then you have to line up with them when you fire, you can't fire off hip like you could with single shot
Title: Re: Starship Battle tactics and Maneuvers.
Post by: JimmyB76 on July 24, 2009, 02:20:47 PM
im gonna sticky this thread as it could prove useful to others in the future...  :)
Title: Re: Starship Battle tactics and Maneuvers.
Post by: Lionus on July 26, 2009, 10:10:21 AM
If the ship you're going against is fast and agile, target impulse engines. Otherwise it will fly circles around you and you can't do torpedo damage or just outrun you completely. With this tactic, a Constellation-class managed to beat quite a many Cardassian Galors and Keldons.

if the ship you're going against is big and slow.. hit and run. warp in, fire a full volley of torpedoes and phasers, then warp out, rinse and repeat.
Title: Re: Starship Battle tactics and Maneuvers.
Post by: Billz on July 26, 2009, 11:51:52 AM
Heres something I've recently been abusing. It does require that you have the Eject Core mod installed though. And only works in Quickbattle. This only works once so if there are several ships, see if you can get them close together.

If you find yourself out-numbered, lower the weapons energy in the engineering menu. Boost then your engines and shields to maximum. Fly close to your target, fuse the antimatter injectors (requires BCS:TB), eject the warp core, then use your impulse engines to get as far away as you can and as fast as you can.

The shockwave from the warp core should be enough to disable enemy ships so that they can then be picked off 1 by 1. Only seems to work with a few ships. Most other times, after dumping the core, your power systems become inoperable.
Title: Re: Starship Battle tactics and Maneuvers.
Post by: Dalek on July 26, 2009, 11:56:29 AM
Most other times, after dumping the core, your power systems become inoperable.

When that happens. You're a sitting duck. So I take weapons offline, lower sensors as low as possible and divert whatever remaining energy into engines and shields.

The whole dumping core tactic is more fun with the Excal. Cos it already has a large explosion radius...
Title: Re: Starship Battle tactics and Maneuvers.
Post by: Bones on August 25, 2009, 11:56:08 AM
If the ship you're going against is fast and agile, target impulse engines. Otherwise it will fly circles around you and you can't do torpedo damage or just outrun you completely. With this tactic, a Constellation-class managed to beat quite a many Cardassian Galors and Keldons.

if the ship you're going against is big and slow.. hit and run. warp in, fire a full volley of torpedoes and phasers, then warp out, rinse and repeat.
If you are using Constellation class pack (the most recent one) then it's most likely that you'll beat KM 1.0 Galors easyli ;) I know cuz I fitted hardpoints to TMP Constitution, TMP Akula, USS Brattain (TMP Miranda) and their HPs were based on Dreamyards Excelsior ;)
Title: Re: Starship Battle tactics and Maneuvers.
Post by: DJ Curtis on August 25, 2009, 12:16:59 PM
Here's a good strategy when using my Galaxy Class ships:

About 50km from the enemy, fire a full spread of photon torpedoes, and then in-system warp straight at him, dropping out of warp about 10-15km behind him.  Then fire a full aft spread.  The two volleys of torpedoes should crush most shields when the impact at roughly the same time, all before they get a shot off on you.  Plus, since the Galaxy has excellent all around phaser coverage, while most enemy ships have poor aft coverage, you will be in an advantageous position.
Title: Re: Starship Battle tactics and Maneuvers.
Post by: Psyco Diver on September 30, 2009, 02:01:07 PM
Heres one I've toyed with. Don't rush through your phaser arcs, moved quickly enough to make the turn, but slow enough to get drain the phaser out, a 1-2 sec phaser blast is better than 3 or 4 split second phaser blasts. Of course if your shield is weak in that given area, then rushing through wouldn't be a bad idea cause some phaser fire is better than no phaser fire too
Title: Re: Starship Battle tactics and Maneuvers.
Post by: Lionus on September 30, 2009, 02:08:07 PM
how exactly do you rush through the phaser arcs? I just can't see that happening since the ships in BC roll slower than pregnant blue whale.. unless you're in something hyperactive little mouse ship like Defiant.
Title: Re: Starship Battle tactics and Maneuvers.
Post by: majormagna on September 30, 2009, 07:32:19 PM
 There are plenty of agile ships, Constitutions and Mirandas are some of the best for agility. Along with a lot of the Wolf 359 ships.
 Good tactic with the phaser arcs, here's another one I always use:

When facing a ship or station with overbearing pulse weapons or slow/dumb torpedos, vary your speed. This can lead to the enemy firing in circles around you, especially if you throw your ship in reverse then punch it up to full impulse.  Works especially well with Cardassian stations and Kessok ships. It even works if you're in an Excalibur (though not to the extent as it would in an Akira).
Title: Re: Starship Battle tactics and Maneuvers.
Post by: Kirk on September 30, 2009, 08:51:35 PM
Isn't that bad for the transmission? :P
Title: Re: Starship Battle tactics and Maneuvers.
Post by: CyAn1d3 on September 30, 2009, 09:15:17 PM
Isn't that bad for the transmission? :P

O_o YOU CAN DROP A WARP CORE DOING THAT!!!!!
Title: Re: Starship Battle tactics and Maneuvers.
Post by: Psyco Diver on September 30, 2009, 11:15:08 PM
how exactly do you rush through the phaser arcs? I just can't see that happening since the ships in BC roll slower than pregnant blue whale.. unless you're in something hyperactive little mouse ship like Defiant.

The galaxy can pass through its aft phasers easily, the sov can REALLY easy and same with the intrepid
Title: Re: Starship Battle tactics and Maneuvers.
Post by: Lionus on October 01, 2009, 08:00:55 AM
depends of the definition of easy. :P IMHO; some ships just aren't agile enough for proper strafing runs with a roll..
Title: Re: Starship Battle tactics and Maneuvers.
Post by: Phaser on October 03, 2009, 04:28:39 PM
Isn't that bad for the transmission? :P
:funny
Title: Re: Starship Battle tactics and Maneuvers.
Post by: King Class Scout on October 03, 2009, 09:24:48 PM
[
If you are using Constellation class pack (the most recent one) then it's most likely that you'll beat KM 1.0 Galors easyli ;) I know cuz I fitted hardpoints to TMP Constitution, TMP Akula, USS Brattain (TMP Miranda) and their HPs were based on Dreamyards Excelsior ;)

no wonder I'm getting my butt kicked in the Akula!
Title: Re: Starship Battle tactics and Maneuvers.
Post by: Daystar70 on October 03, 2009, 09:37:59 PM
Just Use attack pattern Delta. Works every time! 

Title: Re: Starship Battle tactics and Maneuvers.
Post by: Psyco Diver on October 03, 2009, 09:51:57 PM
Just Use attack pattern Delta. Works every time! 



http://forums.startrekonline.com/showthread.php?t=9354
Title: Re: Starship Battle tactics and Maneuvers.
Post by: Lionus on October 04, 2009, 02:44:15 AM
funny, they dream of blind firing as in Nemesis, without knowing that our old, beloved 2002 game has been modified with such feature since 2007, thanks to KM..  :funny
Title: Re: Starship Battle tactics and Maneuvers.
Post by: hobbs on October 04, 2009, 08:33:44 AM
heres two that works for me :)

Attack patern: ALPHA-T
Initiate a forward attack, evading what fire you can then activate tractor emitters, when close enough the tractor beam will lock onto the target and will slow the target to allow torpedo and phasers a greater accuracy. this works well for those ships manoeuvrable enough to evade your torpedoes.

KLINGON SPECIFIC TARGETS
Attack pattern: ****-S
Initiate an attack pattern but target the enemy klingon ships sensor array, one of the most vulnerable areas on klingon ships. When the sensors are down then the target can be dealt with accordingly.
example: DELTA-S an attack from the ventral side of the klingon ship, normally the blind spot for klingon weapons, while targeting sensors.
Title: Re: Starship Battle tactics and Maneuvers.
Post by: candle_86 on October 04, 2009, 10:26:37 AM
i always go for the cloak first on klingons, that way they cant cloak to repair
Title: Re: Starship Battle tactics and Maneuvers.
Post by: Daystar70 on October 04, 2009, 11:18:15 AM
Okay because Psycho quoted me then presented a link, it felt out of place to follow this from another quote.

That was To Funny! leave it to the Trek fans to have an answer for everything. Attack Pattern Delta is also a joke i used to use in table top star trek rpg with friends years ago, so many sci fi films (like luke in his speeder on hoth in Empire) have used "Attack Pattern Delta", This became sattiric slightly by the Doc Emh in Voyager episode "message in a bottle" when he and the other EMH commendeered the Prometheus back from the Romulans, and had to Pick an attack pattern to tell the tactical computer..The doc thinks hard and says "attack pattern....Alpha?" lol  :funny
Title: Re: Starship Battle tactics and Maneuvers.
Post by: Psyco Diver on October 12, 2009, 02:27:46 AM
Heres another one I've been toying with online, if you have a bigger slower ship, or fighting a faster ship and their moving to quickly around you to bring your "main" weapons arc to bear, hit reverse. Its amazing how quickly a big ship will rotate to bring the ass kicking when you go from full speed to full reverse. Don't forget to get moving again cause you are a sitting duck to other ships while in reverse. I was able to use this pretty effectively when I took down a couple people including a full strenght Sovereign while using a Warbird and Neghvar (sp?), the Neghvar is esspecially deadly when doing since you can use advanced topedos, disrupters, and phasers at the same time
Title: Re: Starship Battle tactics and Maneuvers.
Post by: Flowrellik on October 12, 2009, 03:10:25 PM
My plan.
Use reman scimitar in KM, find a fast moving target, slow it down with a barrage of disruptor blasts.
after it's slowed down, cloak, and fire all torpedoes at him (KM Scimitar can fire while Cloaked for those who don't know.)
Title: Re: Starship Battle tactics and Maneuvers.
Post by: Psyco Diver on October 12, 2009, 03:34:05 PM
My plan.
Use reman scimitar in KM, find a fast moving target, slow it down with a barrage of disruptor blasts.
after it's slowed down, cloak, and fire all torpedoes at him (KM Scimitar can fire while Cloaked for those who don't know.)

Can't do it in multiplayer which sucks but is good
Title: Re: Starship Battle tactics and Maneuvers.
Post by: Flowrellik on October 12, 2009, 03:48:20 PM
Thanks. I have many more plans that are even better.
Heck, I can probably beat The Real KM without even cheating.
example:
Get near target on yellow alert.
 Then let out all shuttles for rescuing the crew.
In immediate site of Klingon ships, go to red alert, quickly target 1 by 1, and fire 1 by 1 until they are all destroyed.
also, see manipulated pics for a work of art done by yours truly.
Title: Re: Starship Battle tactics and Maneuvers.
Post by: Daystar70 on October 12, 2009, 05:19:20 PM
The Assimilated Akira is my personal fave, as well as The "JOanofarc" galaxy-x, The assimilated Akira has a "sunburst" spread for its Warp plasma torpedoes thats just SICK, the ship is far from invincible but it is a great "offense" ship, the trick with it is you have to take advantage of the torpedo power FAST and HARD because if it gets hit to much its about as tough as a soverign IMO, but what i love about Akira classis the maneuverability/Firepower-I noticed in a STO trailer the akira shown had Pulse phasers, which must be one of the many options to weapon choices for players, i would love to see an Akira derivible mod with Pulse phasers. The Joan of Arc Galaxy x is fantastic for forward phaser cannon firepower but that is it's achilles heel- flanking it can take it out. I put it up against a Gorn Battleship and it took 3 of the Joan of arcs to take it down, 1 vs 1 it lost FAST every time, or against a Cardassian Hutlet. *(that ship is way overpowered IMO if the cardassians had ships like that in teh dominion war they would have pwned starfleet easily)
Title: Re: Starship Battle tactics and Maneuvers.
Post by: martyr on October 12, 2009, 06:08:29 PM
an akira with pule phasers would actually be amazing
Title: Re: Starship Battle tactics and Maneuvers.
Post by: Psyco Diver on December 11, 2009, 02:30:35 AM
Heres a good tactic I've been using online and in QB, and it involves the aft torpedos. Tired of the your aft photons moving to slow to him the enemy? Well next time throw your ship into full reverse and fire. The torpedos speed is reletive to the speed of the ship at launch, so when you fire them when the ship is at full speed, the photons move at a snails pace verse if you are at dead stop or full reverse the photons full at normal speed and acctually have a better chance in hitting your target.

Next is how to defeat someone using a Sov online. Personally I hate the ship because compared to everything else in BC KM its pretty much a god ship, or is it? I've found 2 ways of beating newbies to decent players using the Sovy, and it isn't with another sovergien. I use a big bad ship like the Neghar or the Dom battle ship, and I just keep the foward weapons on them, that usually results in about a 1:1 to 1:1.5 victory with them usually killing you the second time around. Another way using a small ship, like the Rhode Island being my favorite, and what I do is get up close and personal, I mean super up close. I either get on the top of bottom of the ship and pound away on a weak spot. Avoid the front and back at all cost. The hardest part about this is getting that close to the ship, as it torpedos will easily tear you up. I've would this tactic is awesome for me, it works against newbs up to advanced pilots. I did have one guy get me with a tractor and tear me to shreds, other will take the beating and warp out. I get about 1:2 victory out of it, depending on who I'm fighting. I managed to get one guy in a Duel match attacking randomly and I killed him 3 or 4 times with this method before he got bored or frustrated and left
Title: Re: Starship Battle tactics and Maneuvers.
Post by: Hellsgate on January 05, 2010, 08:46:29 PM
Just trying to be funny here, but go for the bridge officers' private bathroom(s) first. Then disable a singular nacelle (as I don't know if ~any~ non-Fed Ships can warp away on *one* nacelle,) one or more impulse engines and torpedo launcher ports.
 
Title: Re: Starship Battle tactics and Maneuvers.
Post by: tiqhud on January 06, 2010, 09:03:02 AM
Then disable a singular nacelle (as I don't know if ~any~ non-Fed Ships can warp away on *one* nacelle,) one or more impulse engines and torpedo launcher ports.
 
HMMMMM might be intresting to find out , but think [not sure] I was testing a ship one time [a connie] agianst a romulan, think I got to SB12, and got the ship repaired. [been awhile]

EDIT: I got a connie and a prommie, since my objective was shoot of a nacelle on the connie, which I did, then transported from prommie to connie, And It Did warp to SB12.
Title: Re: Starship Battle tactics and Maneuvers.
Post by: anazonda on January 06, 2010, 11:27:45 AM
I have found out that Hit-And-Run attacks with the defiant in KM1 is a fair tactic...

The defiant has the advantages of being able to move fast enough to avoid Photons and Quantums, even at very close range, while being able to kick some serious b*tt with the forward weapons.

Against large ships, such as the Excalibur or Sov / Neg'var, that are relatively slow moving, take as much as you can energy away from the sensors, punch up to weapons and engines to max and shields to whatever is left. Now you can go head on firing pulse weapons at a slow pace, so you can see the shields at all times.
Keep flying straight at it untill you pass the shields, hit reverse and fire everything you've got as quickly as you can (we're talking 1 or two seconds perhaps), while turning quickly away from the ship so you won't hit it... And then run for it... If you're lucky you may even be able to say goodbye to your opponent with the rear quantums :) ... One or two attack runs is usually enough to take out the sensor array, allowing you to take you time to finish the enemy off... Even if you just disable the sensors you will have plenty of time to take out the shields and do some serious damage, before they get back up.

Against smaller ships (Akria, Vor'Cha, Borg Sphere), speed again plays a vital factor. Circeling ships is a good strategy, so you can charge your weapons while the enemey fires phasers against you.... Turn your ship when ready, and empty your weapons, and start circeling the other way around it, so your other shields may carge too. No idea in running here, as you will be quite able to take some punishment.

The only thin that can be problematic with this little beauty are bugships, BoP's and equally fast / manuverable ships. They can combat you on mostly the same terms as the Defiant. The Pulse Phasers however are your freind here. For some reason Theese are so incredibble effective agains theese, so in my expirience you can keep the nose facing your enemy for as much time as you can, even thoug you may get a bloddy nose... They will have a cracked skull...

- Good hunting. :)
Title: Re: Starship Battle tactics and Maneuvers.
Post by: NatsuKagura on January 22, 2010, 12:51:13 AM
Heres another one I've been toying with online, if you have a bigger slower ship, or fighting a faster ship and their moving to quickly around you to bring your "main" weapons arc to bear, hit reverse. Its amazing how quickly a big ship will rotate to bring the ass kicking when you go from full speed to full reverse. Don't forget to get moving again cause you are a sitting duck to other ships while in reverse.

WOOW.. :eek.. no wonder I always beated  :angel when against my friend's uprated Galaxy class. She always using "that" tactics all the time when it's come to close combat.  :P A very impresive tactics, that a slight mistakes can be fatal. The different in the beginning she's always to get close to me by cycling my ships to left or right, then when the distance is about 20-30 km she suddenly turning her nose directly to my ship dead ahead at full speed as if she want to ram  :eek my ship. While closing, she unload all her forward torpedoes while rotating her ship to make a "riffle bulet" like effect. :arms: It's quite hard to avoid the torpedo sensor in this manner without giving up my position.  :roll 
With this... she get as close as posible to my ship to about 2-3km side by side to my ships... theen... :D here goes Psyco Diver tactics.... She's reversing  :evil right before we fully passed each other (as if she was trying to ram my tail with her tail), while aiming her nose to my tail with the SAME direction (left/rigt/up/down) :eek with my countermove. Depend on which part of my shields is drained ,she firing her phaser all the time. More of that, I can't rotate my ships effectively while maneuvering ( & vice versa) to avoid being tailed. The rest is I was ended destroyed or disabled by tailed by her all the time  :angel. The problem is I dunno how to counter it with my favourite valdore ship. Since my ship has a strong forward weapons with weak other arc weapons. This is a deadly tactics for one vs one combat with a comparable ships as well especially for a strong fore oriented vessel.  
Title: Re: Starship Battle tactics and Maneuvers.
Post by: builder396 on July 02, 2010, 04:59:53 PM
what is also useful is to know that phasers can do lots of damage to subsystems while torpedos can quickly lower shields and damage the hull. pulse weapons are somewhere between it, if fired rapidly enough they can penetrate shielding a little bit (works also with torpedos, but not as good) and pretty good hit the hull and subsystems if the ship isnt too fast. really funny it gets if you have spot where you can fire up to 4 phasers at once. targeting the warp core with that burst is fatal, even through shields.
Title: Re: Starship Battle tactics and Maneuvers.
Post by: Locke on July 02, 2010, 10:42:42 PM
I've been experimenting recently with some maneuvering, trying to get the most out of slower ships.  I have found that using thrusters in concert with the normal directional pad leads to some interesting spins and such.

When attacking a larger ship, attack straight at them, then veer off around 30 km and get your bottom shields over them.  Then hit full power and hold "E" and "D" (roll right and turn right).  This produces a sort of descending corkscrew that is difficult for torpedoes to track and next to impossible to hit with disruptors.  You're still vulnerable to phaser fire, but it keeps tracking to different shield sections, so it dissipates quickly.

In a fast and jinky ship like the Defiant, when you pass another ship, pull a hard flip with "S" or "W" and the opposite thrusters.  This will flip you over faster than using the directional pad alone.  You can almost bring weapons to bear before you actually pass a ship using this tactic.  This also works fairly well with left- and right-hand turns.
Title: Re: Starship Battle tactics and Maneuvers.
Post by: builder396 on July 03, 2010, 04:53:23 AM
i alwaays wonder why my thrusters never work. i must have tried it....... many times.... and there was a long time ago a small sp round where it worked
Title: Re: Starship Battle tactics and Maneuvers.
Post by: Locke on July 03, 2010, 12:58:29 PM
I just set mine to the NUM pad and restarted the game.  It always worked fine after that.  I also set the weapons to the pad (5 for torps, 0 for phasers and period/DEL for disruptors).  Keeps your left hand free to steer the ship, and your right can fire weapons or maneuver.
Title: Re: Starship Battle tactics and Maneuvers.
Post by: TheConstable6 on July 03, 2010, 01:17:05 PM
In small and/or extremely maneuverable ships (I love DJ's Athena & Valiant, Lint's Defiant, the Section 31 Century, & ZZ's Miranda) I tend to attack the enemy (usually a big ship i.e. Dom battleship, Hutet, LC Warbird) dorsal & ventral shields with quick right-side-up-to-upside-down-to-right-side-up rolls to port or starboard fore. Every now & then I'll sweep to port and move down as I go, then sweep to starboard, sweep down under the enemy, flip from aft to fore, distance myself by 20km, then emerge on the enemy's starboard and pound with fore torpedos. These techniques lead to most weapons fire directed @ dorsal & ventral shields, which for me are always the shields with the most damage.

In large heavy-cruiser-types, non-Fed, (mostly Cardassian Hybrid, Lint's Vorcha, & the Norexan) I tend to keep fore weapons arrays locked at all times. Being lazy, I'll turn to a lightly damaged shield vector and let it take the enemy's torpedo fire as opposed to the fore shields. I then back off while firing aft torpedoes to 60 km, rinse, repeat.

In Fed cruisers it's a blanket of phasers, with constant rolls, flips, hovers, etc., with dorsal & ventral phasers the heavy hitters. I love the SNS Galaxy & the MVAM Prometheus for this sort of duty.
Title: Re: Starship Battle tactics and Maneuvers.
Post by: Offlithium on April 14, 2017, 03:48:37 PM
What I have been doing in an Ambassador against an Excalibur is I in-system warp 100km, somewhere that I can fire on their top shield, go to speed 9 and fire all forward torpedoes. Then I spin around, go in reverse and fire rear torpedoes. When the Excalibur notices me, I open helm menu and as soon as they fire torpedo, in system warp. Rinse and repeat about 30 times and they are dead.