Bridge Commander Central

BC Forums => BC General => Topic started by: Mario on October 29, 2013, 03:23:07 PM

Title: BCS-TNG shutdown
Post by: Mario on October 29, 2013, 03:23:07 PM
This is not an easy announcement to make but the thing is that I've been delaying the inevitable for the past 2 years (more or less) and finally I've decided to shut down BCS-TNG around 20th of December this year. Before the site is shutdown now is your chance to download any mods you always wanted or back them up or whatever you had in mind. It was a good run.
Title: Re: BCS-TNG shutdown
Post by: Lurok91 on October 29, 2013, 08:12:39 PM
Sorry to hear that, but like you say, it was a good run and I know you're busy with other things now.   Thanks for all your scripting help in days past when I needed it. Especially the early days  :)
Title: Re: BCS-TNG shutdown
Post by: tiqhud on October 30, 2013, 10:28:08 AM
Sorry to hear that, but like you say, it was a good run and I know you're busy with other things now.   Thanks for all your scripting help in days past when I needed it. Especially the early days  :)
:yeahthat: :yeahthat: :yeahthat: :yeahthat: :yeahthat: :yeahthat: :yeahthat:
Title: Re: BCS-TNG shutdown
Post by: Phoenix Bondi on October 30, 2013, 02:06:37 PM
Mario if there is anything from that site you would like hosted, please let me know and will host them on chrisjonesgaming.net for you on the bc area when i am done with it
Title: Re: BCS-TNG shutdown
Post by: Mario on October 30, 2013, 03:26:06 PM
Mario if there is anything from that site you would like hosted, please let me know and will host them on chrisjonesgaming.net for you on the bc area when i am done with it


I personally have no need to host anything from the old site\forums. Me and John (the one from Excalibur) will backup the database and the old site for posterity however. The only thing possibly which might be hosted for the rest of the community are the mods which I am hosting up on the BCS-TNG (this includes all of our and partner releases from over the years). This could possibly include a development build of DS9FX Xtended 1.1 which is not available anywhere except on bcs's site.
Title: Re: BCS-TNG shutdown
Post by: Phoenix Bondi on October 30, 2013, 05:21:33 PM
can u give me a link i can't find it? i can then re-back it up
Title: Re: BCS-TNG shutdown
Post by: Mario on October 30, 2013, 05:28:47 PM
Link for all mods or the dev build?
Title: Re: BCS-TNG shutdown
Post by: Phoenix Bondi on October 30, 2013, 05:35:53 PM
the ds9 one u said might be worth it
Title: Re: BCS-TNG shutdown
Post by: Mario on October 30, 2013, 06:24:19 PM
1.0 Release: http://bcs-tng.com/forums/mods/DS9FX_Xtended_1.0.rar
1.1 Patch: http://bcs-tng.com/forums/mods/ds9fx_xtended_1.1.zip
Title: Re: BCS-TNG shutdown
Post by: FekLeyr Targ on November 01, 2013, 07:31:30 PM
I find it sad that BCS-TNG will be gone soon. But well, I suppose that "all good things must come to an end".

It was fun working as beta tester with you guys all those years ago. :)
Title: Re: BCS-TNG shutdown
Post by: JimmyB76 on November 18, 2013, 01:43:11 PM
we have sooooo many great memories on that forum, such a fun couple of years and times to be cherished...  great friends were made there...  i am really sad to see it go  :cry:
but to be honest, the place has died...  no one really goes there anymore, no one posts...  we tried a few times to give the Spam Forum some new life but it just didnt hold...  it was most definitley a fun ride - i remember when it was all first created (and that wasnt our first BCS forum actually), even when the teram was first forumed back in 2004/2005 or so, in BCU's oldschool days when BCU was at its prime as well...  those were the good ol' days...
perhaps now might be a good time to breathe some final life into the Spam Forums - if anyone wants to go over and jump in and go on a posting rampage, im sure others will follow!  let's go out with a bang!  the forums have been such a good home for us, we put alot of work into them - let's go and have one last good time :)
 :drink2: :drink3: :drink:

http://bcs-tng.com/forums/index.php
Title: Re: BCS-TNG shutdown
Post by: Nebula on November 18, 2013, 10:40:17 PM
Yeah that place was a fun ride over the years
Title: Re: BCS-TNG shutdown
Post by: tiqhud on November 28, 2013, 01:03:09 PM
Can a link be given for latest BCUT, Please?
Title: Re: BCS-TNG shutdown
Post by: Mario on November 30, 2013, 03:23:24 PM
http://bcs-tng.com/forums/mods/BCUT_v1.8.1.0.7z
Title: Re: BCS-TNG shutdown
Post by: tiqhud on November 30, 2013, 03:53:05 PM
Thanx, my dwnlod, went so fast , I didnt even realize I had it
Title: Re: BCS-TNG shutdown
Post by: CaptainGMAN on December 13, 2013, 02:51:53 AM
we have sooooo many great memories on that forum, such a fun couple of years and times to be cherished...  great friends were made there...  i am really sad to see it go  :cry:
but to be honest, the place has died...  no one really goes there anymore, no one posts...  we tried a few times to give the Spam Forum some new life but it just didnt hold...  it was most definitley a fun ride - i remember when it was all first created (and that wasnt our first BCS forum actually), even when the teram was first forumed back in 2004/2005 or so, in BCU's oldschool days when BCU was at its prime as well...  those were the good ol' days...
perhaps now might be a good time to breathe some final life into the Spam Forums - if anyone wants to go over and jump in and go on a posting rampage, im sure others will follow!  let's go out with a bang!  the forums have been such a good home for us, we put alot of work into them - let's go and have one last good time :)
 :drink2: :drink3: :drink:

http://bcs-tng.com/forums/index.php


Jimmy your gonna have to have your brain checked after seeing me again  ;)

But this is very bitter sweet for me I spent a lot and I do mean a lot of my younger teen years on BCS and will miss it even though in till two days ago I hadn't been there myself in ages.
All I can say Mario, Jimmy thanks for showing me the way during my younger years, Ill miss the old girl!
Title: Re: BCS-TNG shutdown
Post by: Mario on December 13, 2013, 05:22:36 PM
Well, we still have 7 days until the shutdown. I've backed up the whole site (whole 3 gigs of it), I kind of felt bad of loosing everything.
Title: Re: BCS-TNG shutdown
Post by: FekLeyr Targ on December 13, 2013, 08:59:08 PM
I agree. BCS-TNG is a very important part of Bridge Commander Modding's history afterall.
Title: Re: BCS-TNG shutdown
Post by: ECGadget on December 16, 2013, 04:26:11 PM
Without a doubt, BCS was my way into the community. I'm going to be 21, and I joined BCS when I was 15, definately a fantastic place to be. The Scripter Training Corp, the spam wars, shoutbox, and the general fun that was part of the site, will definately be missed. Some of the spam game threads are making their way to Ninth, in honour of BCS, plus we all need some spam in our lives!  :)

Mr Mario sir, major thanks for everything!  :salute3:
Title: Re: BCS-TNG shutdown
Post by: Mario on December 17, 2013, 02:24:59 PM
Haha, those were good times. That's why I took the time to backup everything last week. Just a few moments ago I've notified the host about cancellation of my subscription, so this is finally it.
Title: Re: BCS-TNG shutdown
Post by: limey BSc. on December 17, 2013, 06:30:40 PM
*Plays 'Last Post'*
Title: Re: BCS-TNG shutdown
Post by: Mario on December 17, 2013, 09:07:03 PM
Most of people who were our regulars don't know our early stories and our early team members, so here is a just a brief history of BCS-TNG.

It all started in 2005 when I came back to the community after being MIA for about 2 years, at that time another fantastic new guy showed up called Wowbagger. At the old BCU there was a scripting idea about a new mod from a dude whose name I sadly don't remember. The idea was about emergency system repair, it should sound familiar to some of you. Naturally both myself and Wowbagger made two different versions of the mod and we naturally immediately started working on each others idea. The product was a 1800 line monster called Emergency System Repair. During the process we've picked up two additional people, one you know as a legend of ST Excalibur called John or at that time Lost_Jedi and a concept artist called Captain Keyes.

During the conclusion of the ESR we all went our separate ways or at least some of us thought we did. A week or so after the completion of ESR we all gathered together and started a private forum for ourselves, we then decided to form a mod team which believe it or not was called Team EarthFX. Luckily the name didn't stick and we outvoted (I think it was Wowbagger) to rename the team to BCS-TNG. Anyway, the reason why we formed a mod team called EarthFX was simply due to a mod idea which was brewing. EarthFX name should give you a few hints, anyway the idea was to allow planetary landings. We had moderate success using nebulae effects and large asteroids however, other mod ideas had priority while quietly we worked on EarthFX. This was a time even before Jimmy become a part of BCS-TNG.

Anyway, what could have more priorities than a mod like EarthFX? BCS: The Beginning mod pack of course. We worked for a very long time on that, at that time it was when we also moved our base of operations to a new forum and at that forum we picked up Jimmy B who had the privilege of being a guinea pig for all of our mods. Almost each night we had a chat session and we would work almost all night on scripts, exchanging notes, suggestions, code... What is interesting is that 5 of us were on different continents. Me and LJ were from Europe while Wowbagger, Jimmy and Captain Keyes were from North America but that didn't stop us from meeting each other on WLM.

Time passed and we finally released BCS: The Beginning using the motto: The modding adventure is just beginning... Which was very fitting, I think. After BCS: The Beginning we also had some great ideas so each of us started working on their own idea. Wowbagger started working on BC: Armada, LJ started working on Immersion and I started working on DS9FX.

Each mod had a completely different concept. My goal was to provide a working wormhole to the community then it later on expanded into a mission like scenario (at some point). However, most of you don't know that my initial goal was to simply provide an extension for NanoFX, I never imagined that DS9FX would become what it is today.  The goal was to simply provide new travel modes for BC, something like Slipstream mod but even that grew in scope.

Anyway, Wowbagger worked faithfully on his Armada whose goal was to bring Armada into BC -- it's "simple" as that ;). LJ as well was having fantastic success with Immersion. I remember even today playing around with early builds. However during the development BCs engine showed limitations on that front sadly. At that time we also picked up a few new members from the scripters corps who later became very important members of our team and forums.

Somewhere at the start of 2007 (I think) BC: Immersion's development was stopped for reasons which I've mentioned. BC: Armada development stopped because Wowbagger didn't have the time to work on the project for a while and I stopped working on DS9FX as well due to a lack of spare time (for a while).

LJ became increasingly involved with 3rd era and a cooperation was formed between 2 mod teams as well. Somewhere down the road an idea about Excalibur was born, however this is not Excalibur as you know it today. The idea was to simply extend STBC and create an overhaul of the game. Same thing happened as with Immersion, BCs engine showed its limitations so a decision was made to create a new game engine (the story is not as simple as that but this is a lengthy article as it is). We were invited to join, at that time Wowbagger had less and less spare time while I wanted to finish DS9FX, I just didn't like leaving unfinished business. Soon thereafter me and Wowie joined the team and were active briefly, however our time on the team didn't last long. Wowbagger as I said had very little available spare time while I was exhausted from working on DS9FX. Somewhere down the line we simply left for reasons I already mentioned, while John continued working on the project. I'm very proud of him and am happy of the success he has made on the Excalibur.

Couple of months passed and both myself and Wowbagger were ready to start over. We both re-started BCS (it's silly stating that as BCS-TNG forums were always there but we weren't very active). Wowie got back to working on BC: Armada only to disappear a few months after that was the end of Armada. However on the other hand we picked up a few new member for BCS-TNG, most of these new member would work on DS9FX Xtended for about 2.5 years. As I said I'm a perfectionist and I wasn't happy with the rushed out v3.0 and had to improve it and perfect it as much as possible. The end result you can see and download for yourselves. During those 2.5 years to keep our minds of DS9FX we've created some new mods as well and programs: TDIE, BCUT, Slipstream etc.

DS9FX: Xtended was the final mod which came from BCS-TNG workshop and was released under the motto: The modding adventure continues... Sure we've worked on DS9FX Xtended 1.1 briefly however but none of us has the spare time anymore to work on it. RL obligations caught onto us (jobs, girlfriends, kids... the usual) and we lost interest to be quite honest. This finally brings us to the present day.

I'd just like to simply end this long forum post with the following words: The modding adventure ends...

It was very fun creating mods now it's time to say goodbye to BCS-TNG. Now excuse me as I intend to drink a beer to salute BCS one last time :drink3:

Title: Re: BCS-TNG shutdown
Post by: LJ on December 18, 2013, 02:44:53 PM
I feel quite emotional after reading that Mario :) 

BCS-TNG was (literally) a beginning for so many things in my life.  Through it, I have had great times and been inspired by great people. 

Here's to the middle Mario, what ever that may be!

Thank you, everyone! :drink2:
Title: Re: BCS-TNG shutdown
Post by: Mario on December 20, 2013, 07:11:20 AM
It's done.
Title: Re: BCS-TNG shutdown
Post by: FekLeyr Targ on December 20, 2013, 09:02:44 AM
I offer a toast to BCS-TNG. May it rest in peace. :drink2:  :cry:
Title: Re: BCS-TNG shutdown
Post by: Nebula on December 21, 2013, 12:42:16 AM
Sad Day :C But it was an awesome ride!!!

BTW BCS still exists. XD http://z14.invisionfree.com/bcscripterstng/index.php?
Title: Re: BCS-TNG shutdown
Post by: Bones on December 21, 2013, 05:51:33 PM
Salut !  :drink: :salute2:
Title: Re: BCS-TNG shutdown
Post by: ECGadget on December 22, 2013, 04:35:35 PM
As per my nature, I am still instinctively clicking on my BCS-TNG favourite...
Title: Re: BCS-TNG shutdown
Post by: CaptainGMAN on December 23, 2013, 07:56:15 PM
Strangely this video fits very well...  

Title: Re: BCS-TNG shutdown
Post by: Snorp08 on January 15, 2014, 01:09:22 PM
Mario please open it back up on maybe a free website hosting place??? I just love the mod but my computer has been laging badly I just joined the forms and found out that your a user here so I ask again please open it back up!!!!!
Title: Re: BCS-TNG shutdown
Post by: Darkthunder on January 16, 2014, 11:51:57 AM
Firstly, i'd like to welcome you to the forums Snorp08. Hope you enjoy your stay here. However, I must point out that the BCS-TNG site was shut down just before christmas, primarily due to lack of activity. It's possible the mods will be re-hosted elsewhere, but this is not the thread to ask that.

I'll be locking this thread now. Mario can PM one of us if he feels the need to, and it can be reopened. In the mean-time, i'd recommend reviewing the site rules here (http://bc-central.net/forums/index.php/topic,1244.0.html). Enjoy your day!
Title: Re: BCS-TNG shutdown
Post by: Mario on January 16, 2014, 01:56:03 PM
Mario please open it back up on maybe a free website hosting place??? I just love the mod but my computer has been laging badly I just joined the forms and found out that your a user here so I ask again please open it back up!!!!!

The site has served its purpose and won't be reopened, sorry. If you're looking for a particular mod you should be able to find it on bcfiles. If something is missing let me know and I'll upload it somewhere out there when I get the chance.

I'll be locking this thread now. Mario can PM one of us if he feels the need to, and it can be reopened. In the mean-time, i'd recommend reviewing the site rules here (http://bc-central.net/forums/index.php/topic,1244.0.html). Enjoy your day![/color]

The thread has served its purpose and can remain locked.
Title: Re: BCS-TNG shutdown
Post by: JimmyB76 on January 16, 2014, 02:37:00 PM
no wait - i get to press the shiney buttons!  hehe
sorry, had to... :P

yay spam!
LOL WOW COOL

hmmm...  seems from here on out, only those with the powers can post in this thread...   :evil:

ok ill stop now
*runs*