Bridge Commander Central
BC Forums => BC Bridge Modding => Topic started by: Lurok91 on April 16, 2010, 10:52:18 AM
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CURRENT WIPS
(http://i1206.photobucket.com/albums/bb455/lurok91/Bridges/df1-1.jpg)
DELTA FLYER - final betatesting; awaiting release
(http://i1206.photobucket.com/albums/bb455/lurok91/Bridges/ak1.jpg)
AKIRA - lightmapped ingame; anims to do
(http://i1206.photobucket.com/albums/bb455/lurok91/Bridges/nemSOV1.jpg)
SOVEREIGN (Nemesis) - Revamp of stock BC bridge to more canon Nemesis proportions/furniture/lcars, etc. Ready for betatesting.
(http://i1206.photobucket.com/albums/bb455/lurok91/Bridges/nemRom-1.jpg)
VALDORE (Nemesis) - new lightmapping and anims to do/betatest tbc
(http://i1206.photobucket.com/albums/bb455/lurok91/Bridges/flc6.jpg)
Post-Nem FLC concept bridge - max WIP
(http://i1206.photobucket.com/albums/bb455/lurok91/Bridges/vent2.jpg)
new TMP/TNG-era (Excelsior Bridge variant): codenamed Venture. lightmapped; final anims to do
POSSIBLE FUTURE PROJECTS
DS9 OPS
SOV YACHT CABIN
JJ KELVIN/KM sim
TNG VORCHA
USS RIGHTEOUS (TNG Excelsior variant from ST:Borg game/beta bridge completed)
POSSIBLE 'RESURRECTED' BRIDGES
unfinished bridges by ex-modders
Sean's USS STARGAZER Constellation Class
Sean's JEM'HADAR BUGSHIP
Intercepters USS RELATIVITY
RELEASED BRIDGES (available at BCFiles)
D7/KTINGA TMP-era Klingon
ROTARRAN DS9-era BoP
ROMULAN WARBIRD DS9-era
NX Bridge PDW-era variant
VOY ENDGAME Janeway's Shuttle
NOVA CLASS
RUNABOUT Bridges (early and late DS9 variants)
SHUTTLE BRIDGE PACK (ST5 Galileo, Type 6/8/9/11)
Sean's v4 DEFIANT BRIDGE PACK
3rd Era NX-01 BRIDGE revamp + new variants
VALKYRIE FIGHTER cockpit
VENTURE SCOUT cockpit (Insurrection)
(http://i1206.photobucket.com/albums/bb455/lurok91/banner.jpg)
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IKC AMAR - using Baz's torp bay model
PM me if you want it an I'll send it your way.
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I am still getting my resources back together, but don't forget the Righteous bridge. I will do the environmental textures and work on lighting and then see if I can't send it to Bones to retouch the LCARS to match the live-action game.
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with some heavy "reconstruction" add model replacing/adding, you could transform the prommie bridge to the nova bridge :P
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How about klingon and romulan shuttles , or the Phoenix warp ship cockpit . OH one last the JJ enterprise bridge.
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How about klingon and romulan shuttles , or the Phoenix warp ship cockpit . OH one last the JJ enterprise bridge.
JJEntBridge? Aaaargh :banghead: Not sure good enough for that yet :) And I prefer James Clyne's concept Iowa Bridge anyway http://www.jamesclyne.com/index.php (http://www.jamesclyne.com/index.php)
which became the Kelvin and Maru simulator bridges.
Here's logic behind projects so far:
Rotarran - canon Klingon bridge missing in BC (and something I personally wanted); taking partially completed mesh and developing through to ingame model to acquire experience.
Warbird - canon Romulan bridge missing in BC; remodelling existing bridge
Runabout - canon Fed bridge missing in BC (once Newman took his model to Excalibur); remodelling existing bridge
PDW NX - remodelling existing bridge to new era and look.
As you all know, bridges take a lot more time and intricacy than ships (no offence to all the great ship makers out there :) ). So if I'm going to develop further, need to be sure bridges are genuinely in demand. The bridge poll suggested Fed and Rom bridges, with Shuttles just behind, as most popular. So that should be shortlist...
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OH, nice, the Iowa is good looking
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Seeing as how you have a PDW NX bridge in the works, does that mean that you have a version of it saved in its old NX form?
Would be great to see an updated NX ENT bridge with consoles that are actually fully built and not half built like in the old version. :D
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The Nova bridge would probably be the next logical step. I remember you said you had been experimenting with it anyways. That and the Olympic (Ambassador remodel) are the only major Federation bridges that are missing that I can think of.
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I suggest remodelling the Sov bridge. The original game one is a crappy box of polies. The 3E one is the same, with a few modifications. The floorplan is... reasonable, so the aesthetics could be upgraded without messing up the paths of the characters too much for SP and the Extras. Could be pretty complex, though.
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:yay:
Awesome!
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Those look fantastic!
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Oh cool! Can't wait to try them out :D
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you should stick saffi sitting down in the back on the type 6 shuttle lol
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you should stick saffi sitting down in the back on the type 6 shuttle lol
Make sure to also put her in the corner, facing the wall with a dunce hat modelled on her head, LMAO!
But seriously, these look great.
+COOKIE!
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These are absolutely gorgeous, Lurok, but I have one question:
Viewpoint is centre bridge like the Runabout.
Wasn't the runabout a split-screen? It looked like that on the outside, certainly. (I admit to not watching as much DS9 as the rest of you. *grin*)
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I could package up T6 beta and upload if enough interest.
Lol do you really have to ask that question? :D
I assume neither have klaxons?
Not that I'm aware of, as far as I know only the Delta Flyer, Runabout, and Type 9 had klaxons heard on TV. If you like I have a red alert sound I extracted myself from DS9 that you could use for this or your Runabout set.
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Yeah package up the type 6 It already looks brilliant
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Here ya go Lurok. There's a brief half-second of barely audible background music towards the end of each alarm but it's hardly (if at all) noticeable in-game.
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wow these are awsome, wish i had this sort of skill, kudos to you my friend (id cookie ya but i cant yet) :SWvST:
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you should be able to, you have more than 50 posts now...
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I would move saffi to the other bench, that way you could put Brex or Miguel at that side console without blocking her
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lol!, and oh thx for pointing that out!
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Breaking news: Sean has offered help on chair anims when has free moment, so can hopefully complete TWOK and other bridges if successful. And possibly will pass on unfinished bridges.
that is great news :D
Sean and his girlfriend just had a baby boy recently so no doubt his time is stretched tight lol
perhaps youll be able to sort out the red alert issue also?
in either event, it is so good to hear youll be able to get some assistance and advise from one of the elite bridge modders :)
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Kick @$$ type 9 set!
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I think a front "pilot" seat would be cooler with a co pilot and different control panels controling the different areas of the ship. Although it apears I'm late to voice my opinion on this lol :doh:
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adjust walkfx settings (how do that?)
contact John (LJ) over at Excalibur forums - he is the one from BCS:TNG who made WalkFX and im sure he'll have some ideas...
if youre not sure of how to find him at Excal forums, lemme know and ill link ya to his profile...
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Tried rescaled bigger but scale didn't 'feel' right. Too roomy.
This class was widely used during the 2360s by Starfleet Academy, and were often the cause of "class-2 claustrophobia" for the cadets who served aboard them, as they were, according to B'Elanna Torres, "fast, maneuverable, but not built for comfort." Tom Paris added that "they used to shoehorn half a dozen cadets into one of these things for weeks at a time," adding, "you did not want to be around when they opened up that airlock." (VOY: "Drone")
Memory Alpha.
So keeping smaller size for moment. But that means no walkarounds. Sorry folks :( Not that there's great deal to see, lol.
As compromise, I've reset viewpoint to tactical seat so it feels like you're in co-control of craft. I'll try and adjust offbridge crew so player viewpoint goes to forward controls.
I've also tried adjusting viewscreen to wraparound as there'd been some discussion about this (out of interest, where did all posts go?). Almost works, (see pic) but as we all realised BC just not designed to use wraparound as image distorts. What I'm considering as compromise is to 'darken' the side windows with texture using reflection of cockpit interior.... once i've lightmapped it :) Could look quite nice.
So, on to lightmapping and adjusting set.
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What I'm considering as compromise is to 'darken' the side windows with texture using reflection of cockpit interior
Sounds like as good a solution as any...I look forward to seeing how it looks. :)
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i sure am glad somebody thought to do the cockpits, and ill be there ready to beta them you can count on that!!
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I've also tried adjusting viewscreen to wraparound as there'd been some discussion about this (out of interest, where did all posts go?).
they were deleted... it was a page of posts going around and around and getting the thread far too offtopic...
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Question: is the star field texture separate or a part of the wall texture?
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What I'm considering as compromise is to 'darken' the side windows with texture using reflection of cockpit interior
here is another option, to give you a possible idea, but this is from the endgame variant.
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Sounds (and looks!) like a good idea to me, mate! You could possibly add some light refraction effects or something, but if you aren't happy with how that turns out, you could always borrow window plates like on the type 11 and runabout. :D Either way, can't wait to try it out!
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wow, really cant wait, and i think you should have ago on making the type 11 cockpit yourself, the one available at the moment as errors(aka incomplete model and lights not changing when at different alerts) anyways extremely well dont on these, i love em!!
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IIRC the current T11 set (That I use frequently) is complete. I've never noticed anything missing, and am never in a shuttle when I'd need red alert so...
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im saying if you look at screenshots of the type 11 interior from insurection there are differences, and there are holes in the model in the wall next to each door behind the lights. and the lights near the doors arent completed.
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The modelling on the type 9 cockpit set is superb! Your skills have improved greatly! I hope you give the runabout bridge a second pass and bring it up to these standards :)
Are those LCARS textures borrowed from somewhere? I think I see a reflection of the Intrepid bridge in one of the monitors.
Superb work!
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Lurok91 your work is brilliant. I am just wondering if one of the Exclaibur team having come knocking at your door. I would use most of your bridges as they are now, I am really looking forward to the type 6. And I always use the type 11 cockpit at red alert with fleet of them against a big ship.
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as far as the Excalibur Team, they really dont go and search out people to join up...
it is up to the person, if they wish to be on the team, to post at Excalibur forums to sign up for the team...
http://www.stexcalibur.com/forum/index.php/board,50.0.html
personally, i would love to see Lurok ask to be recruited and on the team :)
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are they active lcars? just curious...
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maybe the LCARS are, maybe theyre not, anyways lurok YOU ROCK!!
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maybe the LCARS are, maybe theyre not
in fact i dont know, hence the question lol i dont care either way personally, hence the "just curious" part ;)
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d'oh! lol ya thats what i meant - i should have known better than that :funny :hithead:
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No, Jimmy means the Active Lcars mod. I think it's part of Bridge Plugin.
It enables texture swapping on shield status displays on the bridge (and I think lots more, too), check out the Enterprise-A bridge for an example, the status display on the helm console's central pillar is rigged.
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touch? lurock, but it does get annoying on the T11 bridge when things donw work or they dont look as good as they should. oh and you might wanna check your PM's.
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No, Jimmy means the Active Lcars mod. I think it's part of Bridge Plugin.
lol actually i meant animated lcars... i just called it the wrong thing :P
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:yay: :D :bow:
Awesome :eek
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Will Viper and LC be ok for Warbird release, Jimmy? (as based on Nebula bridge)
ya - just give proper credit, thats all that is needed :)
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if you noticed any errors can you fix em, to name two, the lights next to the doors are supposed to be the same as the danubes, and there is a hole in the wall at the top above them justt before the ceiling.
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nioce
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You're on the right track. I'm looking forward to the final version of the Amar bridge.
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Okay I'm really liking that Klingon bridge, very cool. :yay:
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Well done so far. It really reminds me on the Amar's bridge as seen in STTMP.
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By looking at those pictures, I may have to get back to bridge modeling.
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you can say that again XD
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Awesome work you have done there, The only thing that I notice is the TNG Era Bridge carpet under the helm/Tact. station may need some work.
Great Job. :thumbsup:
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In the readme you supplied for betas to test, Amar, you mentioned a Galaxy Refit Bridge [which one?] I got the STIII bop. , but which Galaxy Refit Bridge?
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In the readme you supplied for betas to test, Amar, you mentioned a Galaxy Refit Bridge [which one?] I got the STIII bop. , but which Galaxy Refit Bridge?
I thought the refit bridge (from Generations film; has extra crew stations at side) was included in KM (there'll be bridge script files named GalaxyRefit) but in case not, here's link:
http://bridgecommander.filefront.com/file/Generations_Galaxy_Bridge;85198 (http://bridgecommander.filefront.com/file/Generations_Galaxy_Bridge;85198)
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Early report: might have more to report, if any troubles.
All textures working/included?
it appears everything work very well
Is the plugin suitable? If not, explain why.
does seem so, I had no troubld finding [though it was titled Amar Bridge]
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Do the sound effects work? If not, please report which don't.
Sound effects appear good, although no Light change when activated Red Aleart [Not Problem]
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Good points.
looks like the klingon bridge of the Amar ought to be
Bad points.
there was one other extra [see pic]
Also need to add links to required bridges
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I'm seeing that same extra on the Amar, other than that everything looks great. I haven't had any issues with the type 6 or 9 sets either, still have to try out the TMP one though...
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Thanks for feedback, guys. EXACTLY kind of thing need.
Re: extra crewperson...wasn't sure whether to keep them (and make a station for them) or delete. Left in to gauge feedback from you guys. Obviously the original Amar has a lot of side crew you don't really see onscreen but too much to put all in :banghead: So that one other was concession. I can live with or without.
Oh yes, no red alert state. I could script one in, but you only saw Amar in dark/red alert (I assume) in TMP so I made that the default. Wouldn't really know what green looks like. Thing I really miss not being able to script in is hazy smoke :)
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ok all bridges worked well, only errors i found is that on the type9 bridge, i didnt see any red alert indicator and you may want to make the set a smidge bigger(like 0.15 bigger)
but other than that all bridges worked fine.
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All the bridges are working apart from the type6 it keeps crashing after about a minute. All the others I have gone to warp had a few fights just the type6 problem so far. Going through the scripts now and will try and get a console report. Theese are just fantastic though lurko and thanks for letting me be a tester.
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Lurko changed saffi for the type11 charactor in the bridge script so she is not there at all I think I can live with that great work and thank you for all your hard work and breathing more life in this already brillantly modded game. Jimmy tell the Excalibur team, they can take their time now we have shuttle bridges to play with in BC :funny
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I've tested the K'T'Inga bridge and I haven't found any bugs so far.
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Your mods Lurko up to you but if your going to be away when they are released that would be ashame. Would be nice for you to see the feed back as its happens. I have submitted a picture for the POTD lets hope it gets picked. I still cannot believe how good theese bridges are so I am going to shut up going on about them to you and let the work speak for itself. :bow:
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Only question is: now? Or hold for DJ's Christmas pack with Shuttle Bridges?
That's entirely your decision. If you feel they're ready now and want to release them I'm sure the community would be estatic, but on the other hand new bridges always make for a great Christmas present... :santa:
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pictures speak a thousand words.
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Thanks for pics, tiq. And being a supportive tester :)
How do you get those shots from above? I can only move in xy axis in walkfx :(
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Thanks for pics, tiq. And being a supportive tester :)
How do you get those shots from above? I can only move in xy axis in walkfx :(
go to XOs menu choose seatbelt- 'freefloat'
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Looks fantastic! I dare say this is your best looking bridge!
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So it was intended to be on BCF now? (I spotted it in the latest files section. And it's a damn fine bridge. I've been waiting for some bridge other than the ST3 BoP or the Rotarran when I fly a K't'inga. I hum the music from TMP when I play it. *grin*)
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This more by way of xmas gift for Bones to show off his awesome JJ-style lcars rather than bridge WIP. I'm due for a break now anyway, lol :)
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:thumbsup:
very cool!
(this coming from someone who is anti-jj-verse lol :P)
but that does look really good! :)
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That's pretty nifty! :thumbsup:
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I like it! Very cool.
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Woah !!! this looks awesome... it makes me wanna do more JJ Lcars :dance
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Woah !!! this looks awesome... it makes me wanna do more JJ Lcars :dance
How about Kelvin-style? Slightly different :) Wonder how Baz is getting on with his JJ bridge?
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those pics made me imagine what a JJ-verse NX-01 would look like :eek
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Haha! Awesome!
I love the addition of the lens flares! It just wouldn't be complete without them, would it?
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big thank you to those who supported bridge WIP in 2010 :)
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Was just curious to see how Sean's v4 Defiant looked ingame, seeing as 90 per cent done bar animations and fixes. Had to readjust axis to match the current v3 defiant nif. From pics can see obvious changes, and anims that need to change. Bridge is less wide and richer darker colours. Obvious model adjustments (helm, consoles, chairs etc). Once anims and other fixes done for this, should be easily applied to Sao Paulo variant.
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Alright Lurok, for getting this bridge in-game you're officially my new God :bow:
*cookied*
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Ah, now THAT'S more like it! :D
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The helm console is still too big, but otherwise, it'll be great to have a new updated Defiant bridge! :D
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Looks fine to me??
If you were to tweak anything, I'd say you should tweak the light fittings in the pillars between the crew stations. In the show, the lights were flush with the pillars, not inflated out like in Sean's model.
It's still a MASSIVE, HUGE, GINORMOUS improvement over the previous Defiant bridge model!
MERRY CHRISTMAS, BTW!
And thank you graciously for all the lovely gifts, Lurok!
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The helm console is still too big, but otherwise, it'll be great to have a new updated Defiant bridge! :D
It's too big? *looks* I can't see that it is?
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It's too big? *looks* I can't see that it is?
i think its just the camera angle, i think it looks fine. IF you look at the current defiant bridge that we have, now thats a huge helm. i was thinking it looks small lol
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Don't listen to any nitpicking Lurok - this is a great set and if you can get into BC you'll have so much gratitude from the community it won't even be funny.
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i think its just the camera angle, i think it looks fine. IF you look at the current defiant bridge that we have, now thats a huge helm. i was thinking it looks small lol
It may be angle. This helm def a lot smaller, canon.
If you were to tweak anything, I'd say you should tweak the light fittings in the pillars between the crew stations. In the show, the lights were flush with the pillars, not inflated out like in Sean's model.
Lights always bugged me on v3 model but assumed was canon. You're right - from screencaps more flush than these look. But v4 less pronounced. And toning down illumination may help. I'll post new bridge pics later.
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So resized lights, now as flush as can make. Having strange lightmap issue with captain console stand and bars under cap chair and helm (have to check with Sean). Apart from that, principal anims done. Have to redo extras so now move to back to Defiant. Then red alert state.
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love it! :D :thumbsup:
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Looks great!
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Very realistic! Unfortunately I have seen only few episodes of DS9, but this seems to be the more realistic bridge of BC.
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It may be angle. This helm def a lot smaller, canon.
Lights always bugged me on v3 model but assumed was canon. You're right - from screencaps more flush than these look. But v4 less pronounced. And toning down illumination may help. I'll post new bridge pics later.
just a quick anecdote on the canon lighting:
Did you know that they never installed proper red alert/cloaked lighting on the set? The original plans called for the lights to stay the same all the time but it was decided later to change them when at red alert/cloaking for effect. whenever we see the lights change on the defiant on TV, any dimming effect was done in post, then they would cut and replace all the lightbulbs on the set.
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lol
:D Reminds me of Red Dwarf.
Lurok, excellent work on Sean's model!
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hello can you send me your beta file for your jj-nx bridge thank you i would louv to play it ingame.
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hello can you send me your beta file for your jj-nx bridge thank you i would louv to play it ingame.
Patience is a virtue
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Current WIPs: NX revamp at beta stage; if testers ok, then just needs season variants to do. Valdore ingame ok and just needs finishing off but sort of kicked into long grass for mo (unless I get mobbed by Rommie fans :))
Next up: started Delta Flyer and can probably have done within a month. Planning at moment to do all interior, i.e, both cockpit and rear cabin.
Considering two other 'bridges' based on Wiley's recent creations - a fighter cockpit for Valkyrie, and cabin for Sovereign yacht. Please feel free to state any preferences as will give me idea of interest. Valkyrie would be single-seater Type9 interior variant with all crew off-bridge (could do pretty quickly from my existing shuttle interior models), yacht probably a Runabout/Defiant hybrid in style. I assume there's no canon bridge sets for either craft? But any links for reference material welcome :)
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or for the sov yacht, theres always this little video
which was done from stills of what you can see in ST:Insurection.
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delta flyer cool I thinks its time to change your message, it seems your not on leave anymore :yay:
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You thought about a travel pod interior. Would be nice for drydock fly arounds.
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I'd love a Valkyrie cockpit! :yay:
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yacht probably a Runabout/Defiant hybrid in style. I assume there's no canon bridge sets for either craft? But any links for reference material welcome :)
apparently they redressed the runnabout cockpit for the yacht as well as the other shuttle in the movie. they then later redessed that set for the bajoran fighter in the ds9 episode: shadows and symbols except they elongated it.
had i had gotten my nebula bridge released this and the bajoran redress were going to be my next bridge.
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or for the sov yacht, theres always this little video
thanks for link. Interesting...
had i had gotten my nebula bridge released this and the bajoran redress were going to be my next bridge.
well, have enough on plate at mo so may never get round to it, lol...
I'd love a Valkyrie cockpit! :yay:
You thought about a travel pod interior. Would be nice for drydock fly arounds.
Think might try Valkyrie first as experiment as will give ideas for travelpod. Had considered pod one time but didn't think would be huge demand...
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:drool: that is all ;)
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Clearing out some file stuff found some old retextures might amuse folk or prompt some ideas:
GalRefit to 25th Century variant/blue Bones lcars
GalRefit to Akira: had posted earlier version pics but this with better lcars and sidepanels that now mapswap at red alert.
Yamaguchi to DW/DS9-era small bridge: not sure why did this one but thought was fun experiment. The small floor panel at front shows shield (I think, or hull) strength and reduces as sustain damage.
MirandaTMP to JJ Kelvin-style: this was an experiment to try out Trek XI uniforms, textures and lcars before creating new Kelvin bridge.
Also noticed viewing Insurrection screencaps that there is a brief Ent-E yacht bridge shot when Data piloting yacht during end attack on Sona. Looks like they used the runabout/type 11 (yet again) with minimal redress. So even if the guy who did video above isn't exactly canon, it's a heck sight prettier :)
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25th Gal Refit looks absolutely amazing !
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:yeahthat:
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Also noticed viewing Insurrection screencaps that there is a brief Ent-E yacht bridge shot when Data piloting yacht during end attack on Sona. Looks like they used the runabout/type 11 (yet again) with minimal redress. So even if the guy who did video above isn't exactly canon, it's a heck sight prettier :)
like i had also said in an earlier post the later redressed that for use as the bajoran raider's bridge in the early season 7 of ds9
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maybe if you like the one in the video, and you want a canon one you could attempt both?
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Just to add to possible bridges to do: this is one of Luke/Interceptor's bridge WIP which think would make a really nice late-TMP/TNG Miranda bridge.
(http://i1206.photobucket.com/albums/bb455/lurok91/render-8_b.jpg)
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:drool: Do Want. That is just beautiful, man.
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id love to see it with tng-style lcars :)
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Hell yeah! Looks tle.
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First vray Max renders of VentureTMP...
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whoa !!!!!! THE BEST TMP BRIDGE EVER :bow: cookie !
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Agreed I can't wait for more!!!
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May not look like major changes since first renders, but... made bridge circumference smaller; tweaked lighting; changed main floor/carpet; and fixed a few small errors. All subtle but make a difference :) Credit to Mark for the blue Ent B captain chair.
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As always your works is excellent and inspirational. My respects and keep going BC where no modder has gone before : )
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Have put completing WIP bridges on temporary hold until get new PC, prob in New Year. Plan is to lightmap all new ones with VRAY and my current rig isn't really up to rendering demands.
In meantime, playing around with a few kitbashes. A PDW excelsior-size refit for Bones' Krakow etc and maybe Solaris. A FC nova/intrepid mash-up...probably work for Sabre/Norway style ships.
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Damn, these are beautiful. You're the best Lurok!
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:eek
good lord, lurok! truly stunning! :dance :yay: :bow:
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Dude...I truly envy you right now......
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HOLY MOLY! those are stunning, man your truly are the bridge modding god!
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:eek that is absolutely fantastic, I bow to my master :bow: this bridge is a masterpiece ! have a cookie !
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I'm really diggin the Nova bridge - that's actually pretty close to how I picture the bridge of the Rhode Island variants to be honest with you. Looking forward to seeing more. :yay:
*Edit - meant the Excelsior bridge variant - still close to what I think the Rhode Island bridges would look like though. Nova bridge looks cool too.
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Wow man, Great stuff. Beam me aboard. :yay: :thumbsup:
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:drool:
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I really just thought of this....fc generic as the Luna Class!!!
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Hey Lurok,
Thanks for the PM (and sorry for such a long delay in replying - the end of the year was quite hectic and busy for me).
I totally fell in love with the Venture bridge. I think I'll take my time with completing my early TNG WIP and wait till this one is released. What I tried to do will certainly look perfect on the Venture, much more better than on the ENT-A bridge.
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I really just thought of this....fc generic as the Luna Class!!!
the designer of the luna class designed a bridge for it, its a mix of the galaxy and sovereign
(http://julioinprogress.files.wordpress.com/2011/09/uss_titan_bridge_by_stourangeau.jpg)
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the designer of the luna class designed a bridge for it, its a mix of the galaxy and sovereign
(http://julioinprogress.files.wordpress.com/2011/09/uss_titan_bridge_by_stourangeau.jpg)
yes, YES!, do it, DO IT!, NOW!!!!!!!
in all honesty that would be great to see coming from lurok and his abilities.
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the designer of the luna class designed a bridge for it, its a mix of the galaxy and sovereign
(http://julioinprogress.files.wordpress.com/2011/09/uss_titan_bridge_by_stourangeau.jpg)
But not endorsed by pocket books/CBS Television, so it's up to ones imagination as to where it goes :)
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But not endorsed by pocket books/CBS Television, so it's up to ones imagination as to where it goes :)
I believe the books describe the bridge as being close to the design of the Sovvie bridge.
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It is. I wasn't saying I didn't like Sean Torengeau's bridge at all, just saying it wasn't endorsed by CBS besides which I just realized I did make a mistake....I meant PDW bridge not FC generic...
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I'd seen Tourangeau's Titan stuff and do love it. In fact because experimenting with all the standard BC bridges am currently doing a PDW Akira/GenGal which will prob look a bit like his Titan. Will post pic soon...
EDIT: here's where got to so far...still WIP...
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These are amazing and are probably going to take Bridge Commander into a whole new dimmension making commanding your ship from the bridge far more enjoyable! nice work :yay: Have a cookie!
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I'd seen Tourangeau's Titan stuff and do love it. In fact because experimenting with all the standard BC bridges am currently doing a PDW Akira/GenGal which will prob look a bit like his Titan. Will post pic soon...
EDIT: here's where got to so far...still WIP...
http://bc-central.net/forums/index.php?action=dlattach;topic=7316.0;attach=60468;image This one i love
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If It were me I'd shorten those stations behind the center seat
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The Sovereign-style chairs and helm/ops consoles do look good on this bridge, Lurok. I'm definitely feeling the coloring as well. To be honest though, I'm a little unsure about removing the wooden rail in favor of the Sovereign-style tactical consoles. Don't get me wrong, I can see that you're trying to differentiate what you're trying to accomplish with this project from the Galaxy bridge that we all know and love, but this particular change just seems a little forced where it doesn't belong, and that can have a big impact.
I hope I'm not coming off as rude, I'm just trying to give you some honest feedback. At the end of the day it's your project and I'll always support your efforts here at BCC. Keep up the good work man! :)
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I hope I'm not coming off as rude, I'm just trying to give you some honest feedback. At the end of the day it's your project and I'll always support your efforts here at BCC. Keep up the good work man! :)
Not at all :thumbsup: You, eclipse et al always given good positive feedback. TBH, still playing around with all these so all things like rear tact stations up for grabs. I'll try putting the old-style rail in and see what that looks like :)
Here's some VRAYs of interceptor's Wells USS Relativity bridge. Odd but distinctive...
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Looks VERY promiseing
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I honestly like the Relativity bridge. It has an unusual looking layout compared to the "standard" designs. Thou, I do find that having a transporter pad on the bridge, might be a gross security risk (not that -not- having a transporter pad has stopped hostiles before from beaming onto the bridge).
Looking good there, Lurok91.
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Perhaps, for the area behind the chairs on that one bridge, you could do a hybrid of the sweeping rail and two consoles?
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Perhaps, for the area behind the chairs on that one bridge, you could do a hybrid of the sweeping rail and two consoles?
i second that
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TBH, still playing around with all these so all things like rear tact stations up for grabs. I'll try putting the old-style rail in and see what that looks like :)
Looking forward to seeing it! :dance
Here's some VRAYs of interceptor's Wells USS Relativity bridge. Odd but distinctive...
It's definitely one of Voyager's odder creations, to be honest I think it looks more like the operations center of a starbase. Still, Interceptor did a nice job with it.
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Thanks for all comments as usual.
Here's something I think Baz asked about a while back and should complete the sfrd TMP project (I think). As it'll be fairly easy to vray lightmap I'll prob release with Flyer in a week or so (assuming get no joy with Flyer viewscreen issues).
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Is that a travel pod? :yay:
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Is that a travel pod? :yay:
Appears so, and for your guess, I bestow a cookie, And also Lurok a cookie for you as well, Now Kneel
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I smell ST4 remake :) !
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Some ingame shots. Still a bit of tweaking to do...
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Very cool!
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This is a WIP based on wanting to create new bridge module/layout and also use Robert/Explorer and Deif's excellent post-Nem FLC lcars. Obviously as WIP there's still various things to fix and fiddle, and need to model ceiling, but I like how it's shaping up. Although designed to showcase flc lcars it could be retrofitted to FC or Nem era.
More on FLC lcars here (http://www.lcarsc.com/showthread.php/581-Just-another-FLC-(Future-LCARS-Concept))
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looks nice. is it designed for a special class or "just" a generic bridge?
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NICE, I like bridges, dont know why, I use the external view most times.
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im really liking this bridge! :)
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looks nice. is it designed for a special class or "just" a generic bridge?
tbh no idea :) Just a generic bridge at present...
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Just some updated WIP pics.
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loving it!!
how does it look at red alert?
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Haven't got that far yet :) These are just Max renders. Have to think about that one...
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Looks like a bridge from the Olympic class. Early USS Pasteur??
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That ceiling is gorgeous.
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Haven't got that far yet :)
in all honesty, i could picture the overhead light as well as the vertical white lights turning red, and horizontal flashing red alert signals on the side-stations and back station (sort of like on the nova bridge)...
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Looks like a bridge from the Olympic class. Early USS Pasteur??
I can see connection. As for red alert, def thinking centrelight and consoleredbars. Columns was more thinking dimming like Defiant and Nem Sov, but all up for grabs when get ingame :)
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I suggest not making the whole center light go red. Maybe just the outer edge, not the center of it.
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I suggest not making the whole center light go red. Maybe just the outer edge, not the center of it.
Agreed on the outer edge, think that would look great.
Really like the whole shape, especially the recess in the back of the bridge, a nice touch.
The helm console looks blocky to me, something more reminiscent of the Defiant helm, the basic shape of it, would fit the rest of the design.
The access hatches (at least i think that is what they are) above the side work stations could use a bit of toning down, Like the shape but maybe flatten them down about half. something to consider. :)
Just an awesome job so far on all of these bridges. :thumbsup:
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I agree about a Defiant-ish conn.
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lightmapped VentureTMP and Akira ingame. Made minor changes to both bridges.
Akira: slightly reduced size of bridge, removed front turbos (seemed defunct). Like changes so will stay. Initial lightmapping perhaps a tad dark (this is normal state so red alert would be very dark) but again quite like look/feel.
(http://i1206.photobucket.com/albums/bb455/lurok91/aWEEBLY/ak3-1.jpg)
(http://i1206.photobucket.com/albums/bb455/lurok91/aWEEBLY/ak2-2.jpg)
(http://i1206.photobucket.com/albums/bb455/lurok91/aWEEBLY/ak1-2.jpg)
Venture: moved turbodoors from sides to rear and Science and XO to sides. Think works better and makes more lineage from TMP to TNG.
(http://i1206.photobucket.com/albums/bb455/lurok91/aWEEBLY/vent1.jpg)
(http://i1206.photobucket.com/albums/bb455/lurok91/aWEEBLY/vent2.jpg)
(http://i1206.photobucket.com/albums/bb455/lurok91/aWEEBLY/vent3.jpg)
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LOVE IT!!! well done can't wait for these!
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I like the front of the Akira bridge, cool idea!
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ya that is awesome! especially if those little lights blink at red alert :)
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ya that is awesome! especially if those little lights blink at red alert :)
They do. Same as on Intrepid/Voyager bridge.
Here's Venture with new red alert WIP. Was trying similar idea to NemBridge by keeping animated lcars but changing to red lightmap at alert. Looks nice ingame but should let testers have final say.
(http://i1206.photobucket.com/albums/bb455/lurok91/aWEEBLY/ventTMPRED.jpg)
(http://i1206.photobucket.com/albums/bb455/lurok91/aWEEBLY/ventTMP1.jpg)
Venture and NemBridge more or less done. Akira still needs anim work. Once I get Valkyrie/Type9/Flyer feedbacks all in (Jimmy and Nero, that's you :P) and those ready for release, I'll get Venture and NemBridge ready for testing.
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I was browsing the bridges and uniform mods because of a beta,, and I'd like to ask Lurok something.
is there a note somewhere in one of your threads about the Character sets you're using? I'd like to get some alt faces and Characters for variety.
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KCS - you might mean this (http://bc-central.net/forums/index.php/topic,8349.0.html)?
Here's Akira at red alert. Also experimenting with red map swap like Venture.
(http://i1206.photobucket.com/albums/bb455/lurok91/aWEEBLY/akRED.jpg)
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More or less. I skimmed the whole thread. looks like it's been dead a while, though.
I'd settle for the new Bodies, personally. I'd try some tweaking, myself, but I hear you have to have Max 3 for them to work.
I'm glad I have a bridge retex under my belt at least.
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Well I last posted in it about a month ago, and that's only because completed initial phase and back to working on bridges. The new crews/uniforms all ready and done and might post out for betatest soon, so let me know if want to be one of those.
You only need Max 3 to export nif, but I've also found it easier to rig biped and skin in Max 3 as well.
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If I'm going to have to look at a fat and stretched Saffi, I might as well look at your version. :P I'd like to beta, if you don't mind.
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Once I get Valkyrie/Type9/Flyer feedbacks all in (Jimmy and Nero, that's you :P)
my apologies - i thought i would have a bunch of free time last weekend but then a bunch of stuff came up... i should be able to jump into it within the next few days...
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:yeahthat:
Aside from being busy with the first week of the semester I'm also rebuilding my BC install to see if it can be a little less crash-happy (I'm building from scratch so it's a little time consuming...)
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No rush, guys :) Just that would value your input before release.
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Still tweaking various bits of VentureTMP mesh and textures. Realigning off-set cons, smaller liftdoors etc. So still wip...
(http://i1206.photobucket.com/albums/bb455/lurok91/aWEEBLY/ventNewDoors.jpg)
NEW RED ALERT EFFECT
Tried a small experiment as alternative to full red-lm swap, which is to have individual TMP red alerts turn on. Made two small panes, one black, one black set to transparent, and placed full black over LCAR, with black-transparent as map swap in autoload script. Think the effect is obvious from pics.
(http://i1206.photobucket.com/albums/bb455/lurok91/aWEEBLY/ventNewRed1.jpg)
(http://i1206.photobucket.com/albums/bb455/lurok91/aWEEBLY/ventNewRed2.jpg)
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I like that much better to everything turning red. Is easier on the eyes and feels more canon.
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strangely similar to my idea :roll
This is a video demonstration of how it works
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Well it is the logical solution ;)
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So tried another experiment, this time on Akira. Knowing how centre console works, and interested in trying to get full animated red lcars ingame, made duplicate lcar walls with separate red alert textures and then animate into position on red alert. If you're looking you'll see the transition (though it's less than half a sec) but at least works. Still some kinks to iron out (will post about in scripting) but once sorted more or less done.
(http://i1206.photobucket.com/albums/bb455/lurok91/aWEEBLY/akRED1.jpg)
(http://i1206.photobucket.com/albums/bb455/lurok91/aWEEBLY/akRED2.jpg)
Finishing off VentureTMP bridges somehow got sidetracked into doing ST5-style Miranda (I guess coz uses similar layout and anims) based on Luke/Interceptor's colour scheme. Watching ST5 & 6 recently noticed that console walls not as high current bridges so have shortened height of this bridge accordingly. Makes it more cosy.
(http://i1206.photobucket.com/albums/bb455/lurok91/aWEEBLY/mira2.jpg)
(http://i1206.photobucket.com/albums/bb455/lurok91/aWEEBLY/mira1.jpg)
Once I get feedback from current testers, and get this new bunch out, will take a break from bridges to concentrate on DS9 and SP game. So current release list looks like:
Delta Flyer (need final testers feedback)
v2 Valkyrie/Venture/Type9 (ditto)
to betatest and release:
VentureTMP & TNG bridges
Akira
LateTMPMiranda
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That's really nifty! Excellent outside-the-box thinking on the map-swap alternative.