Theseus Class Mod Pack v.2.0 *MVAM*
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Description:





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Theseus Class Mod Pack v.2.0
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* Original Mod: 06/07/2010, 06/08/2012, 10/08/2016
 
* Modding Tool: Paint Shop Pro 7

* Modding Time: 24 Hours


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Requirements:
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* Latest Foundation | Bridge Commander Universal Tool (1.8.1) * Highly Recommended
http://www.bc-central.net/forums/index.php?action=downloads;sa=view;down=6

    Bridge Commander
    BC 1.1 Patch       
- http://www.bc-central.net/forums/index.php?action=downloads;sa=view;down=4

* NanoFX v.2.0 Beta
- http://www.bc-central.net/forums/index.php?action=downloads;sa=view;down=42

* MVAM Infinite   
- https://www.gamefront.com/games/bridge-commander/file/mvam-infinite

* Sub Menu Mod    
- http://www.bc-central.net/forums/index.php?action=downloads;sa=view;down=14

((FTech: This is a Mandatory requirement. If you want to use the Reflector Shields & Ablative Armour.)) If you elect not too install FTech, it will not affect your Quickbattle game play in general. You will NOT be able to use the integrated tech.



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Mod Description:
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This mod pack will not replace any Theseus model you may have installed, or  RE Theseus Model. The Theseus Class is a tactical long range scout, and in this mod will be treated as such. This pack includes 15 ships, each with distinctive power output and torpedo compliment configurations. Think of it as each ship's Chief Engineer "tweaking" their ships. Each of the sister ship scripts are written too be compatible with the FTech Sub Model mod. The sister ships will show up on your (Federation Ship) selection list. The custom ship scripts are compatible with the latest Sub Menu mod. Also each ship will have (3) torpedo choices.

Included in the pack is the Waverider Areoshuttle. The Waverider is an extension of the mothership. As a mid-range tactical scout, the Areoshuttle is equipped with twenty-five micro photon & quantum torpedoes each. The Waverider, with the use of FTech employs both Ablative Armour, Auto Targeting & Reflector Shields. This can be considered both an advantage in offensive and defensive tactical situations. Each mothership in the fleet will have it's own. You will be able to launch the shuttle with the use of MVAM.

The Special features added to the Theseus Class are more realistic hardpoints. Showing the Class(s) abilities as related in the VOY/DS9 Era. With the use of FTech, Ablative Armour and Reflector Shields were added. The most notable is the canon 'Pre-Charge Phaser Arc(s)' you will see in combat. Also added were some canon starship names as heard of in the TNG series like the U.S.S. Drake (TNG S1-Arsenal of Freedom), U.S.S. Lalo (TNG S3- Best of Both Worlds pt.1), U.S.S. Aries (TNG S2- The Icarus Factor, TNG S4- Identity Crisis), and the U.S.S. Fleming (TNG S7- Force of Nature). Since neither of the ships classifications were never specified, In my little twisted Trekverse on my BC install, they are Theseus Class ships. :P Each ship is unique in thier own right. From the little nuances in shield deployment and strength, to impulse speed and repair time rates. This is intentional. I'm sure you find a favorite one in this ship pack. :-)


Theseus Class Torpedo/Phaser Specifications:
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3 Torpedo Choices (varied for each sister ship)
* Canon Phaser Pre-Charge Arc(s) *
* Phaser Array adaptability to damage *
* (FTech) Compatibility for Ablative Armour, Auto Targeting & Reflective Shields *

Canon Hardpoints and Subsystems
Ventral Phaser Strip (2)
Dorsal Phaser Strip (2)
Aft Ventral Phaser Strips (2)
Aft Dorsal Phaser Strips (2)
Forward Torpedo Launchers (2)
Aft Torpedo Launchers (2)
Tractor Beams (1) Fore (1) Aft
Improved Firing Arcs
Improved Phaser Alignments (Phaser Bank Glide FX)

Waverider Areoshuttle Torpedo/Phaser Specifications:
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Forward Phasers: Port|Starboard (2)
Dorsal Phasers: Port|Starboard (2)
Micro Forward Torpedo Turrets (2)

**  Torpedo Compliment  **

  25 - Type: I Micro Photon
  25 - Blackelm Type: I Micro Quantum


* Running Lights compatible with NanoFX v.2.0 (Beta)
* Compatibility with Sneaker98's MVAM 2.0 Infinity (Plugin Scripts)
* (FTech) Comparability for Ablative Armour, Auto Targeting & Reflective Shields *


* Theseus Class Fleet
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U.S.S. Theseus * NCC-44083
U.S.S. Aries * NCC-45167
U.S.S. Byzance* NCC-76910
U.S.S. Champlange* NCC-72517
U.S.S. Drake* NCC-53811
U.S.S. Fleming * NCC-58170
U.S.S. Galenus * NCC-73646
U.S.S. Kiowa * NCC-81438
U.S.S. Lalo * NCC-71651
U.S.S. Lewis & Clark * NCC-71804
U.S.S. Lumarian * NCC-84542
U.S.S. Minoan * NCC-72148
U.S.S. Ocala * NCC-78140
U.S.S. Solaris * NCC-75142
U.S.S. Sargasso Sea * NCC-82573

**  MK: I Torpedo Compliment  **

200 - TNGPhoton
  75 - VoyPhoton
  75 - DS9 Photon


Notes:
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This Modification has been tested with BC Patch v.1.1, DS9FX Xtended, Galaxy Charts v.2,
NanoFX2b, GravityFX, Bridge Core Plugin (Gold), EF2 Bridge Crew v.1.0. BCS-TNG: The
Beginning, QBAutostart v.9.1 & WalkFX.

** Update 10/08/2016**

After Gamefront closed its doors; I could not find the Theseus Class mod pack anywhere. I knew
it was deleted off BCFiles before the site closed. I always keep my packs; it was just a matter of
repacking the mod for upload to BCC's Archive. I also restructured the Mvam scripts to give a
better sfx representation of the Waverider deployment and re-docking... Enjoy!

FTech Enhancements:
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* Ablative Armour:  The configuration is the number of hit points the armour has. It isn’t needed
 for the ship to have a non-primary hull property (optionally target table and critical), though if
you want  the health bar to display the status of the Armour, you will need a hull property called
“Ablative Armour” and with the same amount of hit points you define in the dTechs key.

* Reflector Shielding (aka Corbonite Shields): Reflector Shielding will send torpedoes back where
 they came and pulse weapons flying. But reflecting puts a mild strain on your shields. Which is 10%
 of the damage done by the torpedo or pulse weapon.

* Auto Targeting: This gives any ship a decisive advantage in Quickbattle. 100% Accquracy.

* Torpedo Compliment: As stated, the Fleet have a choice of three as a base. But not all ships
follow the standard guidelines, so those are the 'easter eggs'! :) You will need to install Elminster's
Common Weapon pack v.3.6


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Modding Credits:
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Original RE Theseus Texture/ Hardpoint & Mesh: Rengers

Original Nova Waverider Mesh: Redragon / ported by MRJOHN

Waverider Mvam SFX from the JL Studio's Voyager pack: jb06 & limey98

Textures: Redragon / ported by MRJOHN

Glows: Darkdrone / MRJOHN

* MvamA.wav (Superman: The Animated Series- S3 Ep.40 "Little Girl Lost Pt.I") - Blackrook32

* MvamAreo.wav, MvamAreoRien.wav & MvamAreoSecured.wav from the JLS Voyager Pack

* Theseus & Nova Waverider Model Registries/Texture Speculars/Hardpoint Variants/Conversion Pack Scripting/Packaging: BlackRook32



** Special Thanks to the following Modders **
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* Rengers ((For making such a cool ship- Cheers!))


* Federation Torpedos from DKealt's Torpedo Pack v.2.0 by DKealt (Original Readme Included)

* MLeo for FTech- ((Finally got around to using it, lol)) :-P

* Redragon & MRJOHN for the Nova Waverider



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Copyrights and Permissions:
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THIS MOD OR MODEL(S) ARE NOT MADE, SUPPORTED OR DISTRIBUTED BY Activision TM, INTERPLAY (C), OR PARAMOUNT PICTURES.

Star Trek, Star Trek: Bridge Commander, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise and all related sounds and images from the various productions are the sole copyright of Paramount Pictures. No infringement is intended. This is a "Freeware" Mod and it's content NOT to be sold or distributed for sale in ANY shape, form or manner. I'm NOT making a profit off of this, NEITHER SHOULD YOU!!

Please "Ask" for permission if you plan to host this Mod other than it's place of Download origin. The Author(s) reserve the Right of "Final Approval" of any Public Release of this Mod. The Author(s) are not responsible for any damage occurred while or during the installation of this mod. Or for the loss of any data on your PC.

* * USE AT YOUR OWN RISK * *

Give Credit where credit is due. . . It's only Polite.

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* * Mod Projects W.I.P.* * (BlackElm Productions)
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* Intrepid Class Mod Pack v.2.5 (Generational Tech)

* Steamrunner Class Mod Pack w/Bridge Set v.1.0 (FTech Enhanced)

* New Orleans Class Mod Pack v.2.0

* Nebula Class Mod Pack v.1.1 (Generational Tech)

* Akula Class Mod Pack v.1.5 (FTech Enhanced)

* Bridge Commander: Generations v.1.0 (Bridge Crew/System Maps)

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Thanks to the BC Community for your support with past projects....

Just install in the game, start it up and Rock On!!

BlackRook32
Keywords: Federation Ship Pack 
Posted by: Blackrook32 February 20, 2017, 09:46:56 PM

Rating: ***** by 2 members.

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