for the BC engine textures must be a fixed exponential factor in size...32, 64, 128, 256, 512, 1024, 2048 or they won't load.
Nifskope is a good way to check the test fit and alignment of your textures.
I think I'm the only modeler and texturer LEFT on here that's a little bit active.
Thank you. I should've scaled my textures to 1024x1024 instead of 1000x1000.
Which version do I use? 2.0 doesn't render any BC .nifs I load in, 1.2.0 crashes, and most (if not all) the tutorials for
1.1.3 are for Bethesda games.
Good to know, someone has to carry on the torch.
oh, and if your wondering...I think I'm the only modeler and texturer LEFT on here that's a little bit active. everyone else has either moved on, or is rather busy atm raising kids.oh well then aren't you just special? :bow: :bow: :bow: :bow: :bow: :bow:
I'm still somewhat around toough yes that much is painfully obvious, no need to remind us thank you...