Bridge Commander Central

BC Forums => BC Scripting => Topic started by: anubitus on May 09, 2007, 06:54:26 PM

Title: Techs question
Post by: anubitus on May 09, 2007, 06:54:26 PM
in the manual for the techs, the section for the ablative armor, it says that if you want it to show up as a targettable subsystem and a lifebar, you have to add a hull subsystem to the hardpoints file of the ship, can you pls tell me how to add this to a .pyc file..? i gave my prommy and my defiant the AA but i d like to add it to the HP file too..
Title: Re: Techs question
Post by: anubitus on May 09, 2007, 07:02:29 PM
i installed the Ftechs framework the other day, and started adding the techs to my ships, but now i was wondering.. what ships have what techs..? could you guys help me with the Sovereign, defiant, prommy, intrepid classes..? and all other classes that have some sort of state of the art tech.. i d like to keep my ships canon..  :P

thanks in advance..  :D

Moved to Tech Support.
-RCgothic, Global Moderator
Title: Re: Techs question
Post by: JimmyB76 on May 09, 2007, 09:10:48 PM
*threads merged*
Title: Re: Techs question
Post by: anubitus on May 10, 2007, 03:24:05 AM
hmm.. not sure if these two questions belong together as one of them is just bout what techs are canon on a ship and actually dont have anything to do with tech support.. not that i rly mind tho..  :)
Title: Re: Techs question
Post by: MLeo on May 10, 2007, 04:45:41 AM
*moved to scripting*

Ok, open MPE, open the model. Then, when you want to open the hardpoint, type the following in first:
Code: [Select]
*.pyc and press Enter.
Now, find your hardpoint you wish to change.

Change your hardpoint. And when you save it, make sure you save it as a py file (so not a pyc file).
Title: Re: Techs question
Post by: anubitus on May 22, 2007, 08:19:40 PM
im sorry but i have never used this mpe thing befor, can u help me with this..? im guessing this is a program of some sort, but i dont think i have it.. can u tell me where to get it and maybe a few tips in how to use it..? thanks.. :)
Title: Re: Techs question
Post by: MLeo on May 23, 2007, 05:09:05 AM
MPE (Model Property Editor) is part of the BC SDK (found on BCFiles). There are various tutorials on how to use it (check out the BC Modding forum stickies).